Removing warnings on rain and rainbow by finaiized as a task in GCI
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a1ebbd5a14
commit
bd4b940374
2 changed files with 90 additions and 32 deletions
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@ -69,6 +69,32 @@ const char * rain_descs[rain_NUM_TOOLS][2] = {
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gettext_noop("Click to cover your picture with rain drops."),},
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};
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Uint32 rain_api_version(void);
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int rain_init(magic_api * api);
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int rain_get_tool_count(magic_api * api);
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SDL_Surface * rain_get_icon(magic_api * api, int which);
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char * rain_get_name(magic_api * api, int which);
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char * rain_get_description(magic_api * api, int which, int mode);
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static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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static void rain_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rain_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void rain_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void rain_shutdown(magic_api * api);
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void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int rain_requires_colors(magic_api * api, int which);
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void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int rain_modes(magic_api * api, int which);
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Uint32 rain_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -93,7 +119,7 @@ int rain_init(magic_api * api){
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return(1);
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}
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int rain_get_tool_count(magic_api * api){
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int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
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return(rain_NUM_TOOLS);
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}
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@ -105,17 +131,17 @@ SDL_Surface * rain_get_icon(magic_api * api, int which){
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}
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// Return our names, localized:
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char * rain_get_name(magic_api * api, int which){
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char * rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
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return(strdup(gettext_noop(rain_names[which])));
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}
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// Return our descriptions, localized:
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char * rain_get_description(magic_api * api, int which, int mode){
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char * rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
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return(strdup(gettext_noop(rain_descs[which][mode-1])));
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}
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// Do the effect:
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static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_rain_drop(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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@ -198,14 +224,14 @@ void rain_click(magic_api * api, int which, int mode,
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}
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// Affect the canvas on release:
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void rain_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void rain_shutdown(magic_api * api)
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void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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//Clean up sounds
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int i;
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@ -217,26 +243,26 @@ void rain_shutdown(magic_api * api)
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}
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// Record the color from Tux Paint:
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void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int rain_requires_colors(magic_api * api, int which)
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int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rain_modes(magic_api * api, int which)
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int rain_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_FULLSCREEN|MODE_PAINT);
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}
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@ -67,6 +67,40 @@ static int rainbow_color;
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static Uint32 rainbow_rgb;
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static Mix_Chunk * rainbow_snd;
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int rainbow_init(magic_api * api);
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Uint32 rainbow_api_version(void);
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int rainbow_get_tool_count(magic_api * api);
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SDL_Surface * rainbow_get_icon(magic_api * api, int which);
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char * rainbow_get_name(magic_api * api, int which);
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char * rainbow_get_description(magic_api * api, int which, int mode);
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static void rainbow_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void rainbow_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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void rainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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void rainbow_shutdown(magic_api * api);
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void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int rainbow_requires_colors(magic_api * api, int which);
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void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int rainbow_modes(magic_api * api, int which);
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Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// Load our sfx:
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int rainbow_init(magic_api * api)
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{
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@ -82,16 +116,14 @@ int rainbow_init(magic_api * api)
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return(1);
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}
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Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// We have multiple tools:
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int rainbow_get_tool_count(magic_api * api)
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int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * rainbow_get_icon(magic_api * api, int which)
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SDL_Surface * rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -102,13 +134,13 @@ SDL_Surface * rainbow_get_icon(magic_api * api, int which)
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}
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// Return our names, localized:
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char * rainbow_get_name(magic_api * api, int which)
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char * rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Rainbow")));
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}
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// Return our descriptions, localized:
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char * rainbow_get_description(magic_api * api, int which, int mode)
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char * rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(
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gettext_noop("You can draw in rainbow colors!")));
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@ -116,8 +148,8 @@ char * rainbow_get_description(magic_api * api, int which, int mode)
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// Do the effect:
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static void rainbow_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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static void rainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -160,7 +192,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void rainbow_click(magic_api * api, int which, int mode,
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void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect)
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@ -168,40 +200,40 @@ void rainbow_click(magic_api * api, int which, int mode,
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rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void rainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect)
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void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Clean up
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void rainbow_shutdown(magic_api * api)
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void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (rainbow_snd != NULL)
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Mix_FreeChunk(rainbow_snd);
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}
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// Record the color from Tux Paint:
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void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int rainbow_requires_colors(magic_api * api, int which)
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int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rainbow_modes(magic_api * api, int which)
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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}
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