Removing warnings on rain and rainbow by finaiized as a task in GCI

This commit is contained in:
Pere Pujal i Carabantes 2011-12-19 09:32:26 +00:00
parent a1ebbd5a14
commit bd4b940374
2 changed files with 90 additions and 32 deletions

View file

@ -69,6 +69,32 @@ const char * rain_descs[rain_NUM_TOOLS][2] = {
gettext_noop("Click to cover your picture with rain drops."),}, gettext_noop("Click to cover your picture with rain drops."),},
}; };
Uint32 rain_api_version(void);
int rain_init(magic_api * api);
int rain_get_tool_count(magic_api * api);
SDL_Surface * rain_get_icon(magic_api * api, int which);
char * rain_get_name(magic_api * api, int which);
char * rain_get_description(magic_api * api, int which, int mode);
static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void rain_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void rain_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void rain_shutdown(magic_api * api);
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rain_requires_colors(magic_api * api, int which);
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rain_modes(magic_api * api, int which);
Uint32 rain_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 rain_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -93,7 +119,7 @@ int rain_init(magic_api * api){
return(1); return(1);
} }
int rain_get_tool_count(magic_api * api){ int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(rain_NUM_TOOLS); return(rain_NUM_TOOLS);
} }
@ -105,17 +131,17 @@ SDL_Surface * rain_get_icon(magic_api * api, int which){
} }
// Return our names, localized: // Return our names, localized:
char * rain_get_name(magic_api * api, int which){ char * rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(rain_names[which]))); return(strdup(gettext_noop(rain_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * rain_get_description(magic_api * api, int which, int mode){ char * rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
return(strdup(gettext_noop(rain_descs[which][mode-1]))); return(strdup(gettext_noop(rain_descs[which][mode-1])));
} }
// Do the effect: // Do the effect:
static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_rain_drop(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y){ int x, int y){
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;
@ -198,14 +224,14 @@ void rain_click(magic_api * api, int which, int mode,
} }
// Affect the canvas on release: // Affect the canvas on release:
void rain_release(magic_api * api, int which, void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
// No setup happened: // No setup happened:
void rain_shutdown(magic_api * api) void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
@ -217,26 +243,26 @@ void rain_shutdown(magic_api * api)
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int rain_requires_colors(magic_api * api, int which) int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int rain_modes(magic_api * api, int which) int rain_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_FULLSCREEN|MODE_PAINT); return(MODE_FULLSCREEN|MODE_PAINT);
} }

View file

@ -67,6 +67,40 @@ static int rainbow_color;
static Uint32 rainbow_rgb; static Uint32 rainbow_rgb;
static Mix_Chunk * rainbow_snd; static Mix_Chunk * rainbow_snd;
int rainbow_init(magic_api * api);
Uint32 rainbow_api_version(void);
int rainbow_get_tool_count(magic_api * api);
SDL_Surface * rainbow_get_icon(magic_api * api, int which);
char * rainbow_get_name(magic_api * api, int which);
char * rainbow_get_description(magic_api * api, int which, int mode);
static void rainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
void rainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect);
void rainbow_shutdown(magic_api * api);
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rainbow_requires_colors(magic_api * api, int which);
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rainbow_modes(magic_api * api, int which);
Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
// Load our sfx: // Load our sfx:
int rainbow_init(magic_api * api) int rainbow_init(magic_api * api)
{ {
@ -82,16 +116,14 @@ int rainbow_init(magic_api * api)
return(1); return(1);
} }
Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
// We have multiple tools: // We have multiple tools:
int rainbow_get_tool_count(magic_api * api) int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{ {
return(1); return(1);
} }
// Load our icons: // Load our icons:
SDL_Surface * rainbow_get_icon(magic_api * api, int which) SDL_Surface * rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
@ -102,13 +134,13 @@ SDL_Surface * rainbow_get_icon(magic_api * api, int which)
} }
// Return our names, localized: // Return our names, localized:
char * rainbow_get_name(magic_api * api, int which) char * rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(strdup(gettext_noop("Rainbow"))); return(strdup(gettext_noop("Rainbow")));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * rainbow_get_description(magic_api * api, int which, int mode) char * rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{ {
return(strdup( return(strdup(
gettext_noop("You can draw in rainbow colors!"))); gettext_noop("You can draw in rainbow colors!")));
@ -116,8 +148,8 @@ char * rainbow_get_description(magic_api * api, int which, int mode)
// Do the effect: // Do the effect:
static void rainbow_linecb(void * ptr, int which, static void rainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api * api = (magic_api *) ptr;
@ -160,7 +192,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
} }
// Affect the canvas on click: // Affect the canvas on click:
void rainbow_click(magic_api * api, int which, int mode, void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, int x, int y,
SDL_Rect * update_rect) SDL_Rect * update_rect)
@ -168,40 +200,40 @@ void rainbow_click(magic_api * api, int which, int mode,
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect); rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
void rainbow_release(magic_api * api, int which, void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect) SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
} }
// Clean up // Clean up
void rainbow_shutdown(magic_api * api) void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
if (rainbow_snd != NULL) if (rainbow_snd != NULL)
Mix_FreeChunk(rainbow_snd); Mix_FreeChunk(rainbow_snd);
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
// Use colors: // Use colors:
int rainbow_requires_colors(magic_api * api, int which) int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return 0; return 0;
} }
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas) void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int rainbow_modes(magic_api * api, int which) int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_PAINT); return(MODE_PAINT);
} }