Removing warnings on rain and rainbow by finaiized as a task in GCI
This commit is contained in:
parent
a1ebbd5a14
commit
bd4b940374
2 changed files with 90 additions and 32 deletions
|
|
@ -67,6 +67,40 @@ static int rainbow_color;
|
|||
static Uint32 rainbow_rgb;
|
||||
static Mix_Chunk * rainbow_snd;
|
||||
|
||||
int rainbow_init(magic_api * api);
|
||||
Uint32 rainbow_api_version(void);
|
||||
int rainbow_get_tool_count(magic_api * api);
|
||||
SDL_Surface * rainbow_get_icon(magic_api * api, int which);
|
||||
char * rainbow_get_name(magic_api * api, int which);
|
||||
char * rainbow_get_description(magic_api * api, int which, int mode);
|
||||
static void rainbow_linecb(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y);
|
||||
|
||||
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void rainbow_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void rainbow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
|
||||
void rainbow_shutdown(magic_api * api);
|
||||
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int rainbow_requires_colors(magic_api * api, int which);
|
||||
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
int rainbow_modes(magic_api * api, int which);
|
||||
|
||||
Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
||||
// Load our sfx:
|
||||
int rainbow_init(magic_api * api)
|
||||
{
|
||||
|
|
@ -82,16 +116,14 @@ int rainbow_init(magic_api * api)
|
|||
return(1);
|
||||
}
|
||||
|
||||
Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
||||
|
||||
// We have multiple tools:
|
||||
int rainbow_get_tool_count(magic_api * api)
|
||||
int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(1);
|
||||
}
|
||||
|
||||
// Load our icons:
|
||||
SDL_Surface * rainbow_get_icon(magic_api * api, int which)
|
||||
SDL_Surface * rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
|
|
@ -102,13 +134,13 @@ SDL_Surface * rainbow_get_icon(magic_api * api, int which)
|
|||
}
|
||||
|
||||
// Return our names, localized:
|
||||
char * rainbow_get_name(magic_api * api, int which)
|
||||
char * rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(strdup(gettext_noop("Rainbow")));
|
||||
}
|
||||
|
||||
// Return our descriptions, localized:
|
||||
char * rainbow_get_description(magic_api * api, int which, int mode)
|
||||
char * rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(strdup(
|
||||
gettext_noop("You can draw in rainbow colors!")));
|
||||
|
|
@ -116,8 +148,8 @@ char * rainbow_get_description(magic_api * api, int which, int mode)
|
|||
|
||||
// Do the effect:
|
||||
|
||||
static void rainbow_linecb(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
static void rainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x, int y)
|
||||
{
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
|
@ -160,7 +192,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void rainbow_click(magic_api * api, int which, int mode,
|
||||
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
|
|
@ -168,40 +200,40 @@ void rainbow_click(magic_api * api, int which, int mode,
|
|||
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void rainbow_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
|
||||
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Clean up
|
||||
void rainbow_shutdown(magic_api * api)
|
||||
void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (rainbow_snd != NULL)
|
||||
Mix_FreeChunk(rainbow_snd);
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int rainbow_requires_colors(magic_api * api, int which)
|
||||
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int rainbow_modes(magic_api * api, int which)
|
||||
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(MODE_PAINT);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue