Removing warnings on rain and rainbow by finaiized as a task in GCI

This commit is contained in:
Pere Pujal i Carabantes 2011-12-19 09:32:26 +00:00
parent a1ebbd5a14
commit bd4b940374
2 changed files with 90 additions and 32 deletions

View file

@ -69,6 +69,32 @@ const char * rain_descs[rain_NUM_TOOLS][2] = {
gettext_noop("Click to cover your picture with rain drops."),},
};
Uint32 rain_api_version(void);
int rain_init(magic_api * api);
int rain_get_tool_count(magic_api * api);
SDL_Surface * rain_get_icon(magic_api * api, int which);
char * rain_get_name(magic_api * api, int which);
char * rain_get_description(magic_api * api, int which, int mode);
static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void rain_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void rain_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void rain_shutdown(magic_api * api);
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rain_requires_colors(magic_api * api, int which);
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rain_modes(magic_api * api, int which);
Uint32 rain_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -93,7 +119,7 @@ int rain_init(magic_api * api){
return(1);
}
int rain_get_tool_count(magic_api * api){
int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(rain_NUM_TOOLS);
}
@ -105,17 +131,17 @@ SDL_Surface * rain_get_icon(magic_api * api, int which){
}
// Return our names, localized:
char * rain_get_name(magic_api * api, int which){
char * rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(rain_names[which])));
}
// Return our descriptions, localized:
char * rain_get_description(magic_api * api, int which, int mode){
char * rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
return(strdup(gettext_noop(rain_descs[which][mode-1])));
}
// Do the effect:
static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
static void do_rain_drop(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y){
magic_api * api = (magic_api *) ptr;
@ -198,14 +224,14 @@ void rain_click(magic_api * api, int which, int mode,
}
// Affect the canvas on release:
void rain_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void rain_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void rain_shutdown(magic_api * api)
void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
@ -217,26 +243,26 @@ void rain_shutdown(magic_api * api)
}
// Record the color from Tux Paint:
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int rain_requires_colors(magic_api * api, int which)
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rain_modes(magic_api * api, int which)
int rain_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}