Emboss can now effect the entire canvas at once
h/t @jpeg2k on Twitter for reminding me!
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2 changed files with 52 additions and 30 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2021.September.17 (0.9.27)
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2021.September.18 (0.9.27)
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* New Magic Tools:
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----------------
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* "Opposite" -- Change parts of the picture to their complementary
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@ -29,7 +29,7 @@ $Id$
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color of the area of the picture being replaced, to give a
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"newsprint" effect.
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* "Halftone" can now affect the entire image at once.
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* "Halftone" and "Emboss" can now affect the entire image at once.
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* Other Improvements:
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-------------------
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@ -4,7 +4,7 @@
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Emboss Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: August 29, 2019
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Last updated: September 18, 2021
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$Id$
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*/
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@ -107,27 +107,18 @@ char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBU
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return (strdup(gettext_noop("Click and drag the mouse to emboss the picture.")));
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}
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// Do the effect:
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static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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// Do the effect (single pixel; used by do_emboss() (painted circle)
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// and emboss_click() when in fullscreen mode):
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static void emboss_pixel(void * ptr, SDL_Surface * last, int x, int y, SDL_Surface * canvas) {
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r1, g1, b1, r2, g2, b2;
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int r;
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float h, s, v;
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int avg1, avg2;
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for (yy = -16; yy < 16; yy++)
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{
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for (xx = -16; xx < 16; xx++)
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{
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if (api->in_circle(xx, yy, 16))
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{
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if (!api->touched(x + xx, y + yy))
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{
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SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(last, x + xx + 2, y + yy + 2), last->format, &r2, &g2, &b2);
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(last, x + 2, y + 2), last->format, &r2, &g2, &b2);
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avg1 = (r1 + g1 + b1) / 3;
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avg2 = (r2 + g2 + b2) / 3;
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@ -144,7 +135,25 @@ static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva
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api->hsvtorgb(h, s, v, &r1, &g1, &b1);
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api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r1, g1, b1));
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r1, g1, b1));
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}
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// Do the effect (a circle around a touch point):
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static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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for (yy = -16; yy < 16; yy++)
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{
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for (xx = -16; xx < 16; xx++)
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{
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if (api->in_circle(xx, yy, 16))
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{
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if (!api->touched(x + xx, y + yy))
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{
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emboss_pixel(api, last, x + xx, y + yy, canvas);
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}
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}
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}
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@ -181,10 +190,23 @@ void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void emboss_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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void emboss_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT) {
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emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
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} else {
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for (y = 0; y < canvas->h; y++) {
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for (x = 0; x < canvas->w; x++) {
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emboss_pixel(api, last, x, y, canvas);
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(emboss_snd, 128, 255);
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}
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}
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// Affect the canvas on release:
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@ -225,5 +247,5 @@ void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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int emboss_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
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return (MODE_PAINT | MODE_FULLSCREEN);
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}
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