Accessibility work from Ankit. Adding mouse mode for magic tools too.

This commit is contained in:
Pere Pujal i Carabantes 2010-06-25 00:14:33 +00:00
parent 28b8842c87
commit b754294b55

View file

@ -1980,13 +1980,13 @@ enum
};
void evalwhich(void);
void evalwhich_color(void);
int flagmouse,xnew,ynew,eraflag,lineflag, which, keysflag, colorsflag;
int flagmouse,xnew,ynew,eraflag,lineflag, which, keysflag, colorsflag, magicflag;
Uint8 tams;
/* --- MAIN LOOP! --- */
static void mainloop(void)
{
int done, tool_flag, canvas_flag, val_x, val_y, keymotion_flag, old_x, old_y, new_x, new_y,
int done, tool_flag, canvas_flag,text_flag, val_x, val_y, keymotion_flag, old_x, old_y, new_x, new_y,
line_start_x, line_start_y, line_end_x, line_end_y, shape_tool_mode,
shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y, color_flag,
old_stamp_group;
@ -2027,6 +2027,7 @@ static void mainloop(void)
tool_flag = 0;
canvas_flag = 0;
keymotion_flag = 0;
text_flag = 0;
val_x = 0;
val_y = 0;
done = 0;
@ -2068,6 +2069,8 @@ static void mainloop(void)
{
old_x += val_x;
old_y += val_y;
new_x = old_x + button_w * 2;
new_y = old_y;
SDL_WarpMouse(old_x + button_w * 2, old_y);
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
keymotion_flag = 0;
@ -2124,15 +2127,15 @@ static void mainloop(void)
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
keymotion_flag = 1;
}
if ((key == SDLK_DOWN || key == SDLK_s || key == SDLK_2) && canvas_flag == 1)
if (key == SDLK_s && canvas_flag == 1 && text_flag == 0)
{
val_y = 8;
val_x = 0;
keymotion_flag = 1;
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
}
if ((key == SDLK_UP || key == SDLK_w || key == SDLK_8)&& canvas_flag == 1)
if (key == SDLK_w && canvas_flag == 1 && text_flag == 0)
{
val_y = -8;
val_x = 0;
@ -2140,7 +2143,7 @@ static void mainloop(void)
keymotion_flag = 1;
}
if ((key == SDLK_RIGHT || key == SDLK_d || key == SDLK_6) && canvas_flag == 1)
if (key == SDLK_d && canvas_flag == 1 && text_flag == 0)
{
val_x = 8;
val_y = 0;
@ -2148,7 +2151,39 @@ static void mainloop(void)
keymotion_flag = 1;
}
if ((key == SDLK_LEFT || key == SDLK_a || key == SDLK_4) && canvas_flag == 1)
if (key == SDLK_a && canvas_flag == 1 && text_flag == 0)
{
val_x = -8;
val_y = 0;
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
keymotion_flag = 1;
}
if ((key == SDLK_DOWN || key == SDLK_2) && canvas_flag == 1)
{
val_y = 8;
val_x = 0;
keymotion_flag = 1;
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
}
if ((key == SDLK_UP || key == SDLK_8)&& canvas_flag == 1)
{
val_y = -8;
val_x = 0;
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
keymotion_flag = 1;
}
if ((key == SDLK_RIGHT || key == SDLK_6) && canvas_flag == 1)
{
val_x = 8;
val_y = 0;
update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
keymotion_flag = 1;
}
if ((key == SDLK_LEFT || key == SDLK_4) && canvas_flag == 1)
{
val_x = -8;
val_y = 0;
@ -2900,12 +2935,14 @@ static void mainloop(void)
{
/* A tool on the left has been pressed! */
flagmouse = 0;
magicflag = 0;
magic_switchout(canvas);
which = tool_scroll + GRIDHIT_GD(real_r_tools, gd_tools);
tool_flag = 1;
keysflag = 0;
canvas_flag = 0;
text_flag = 0;
tams = event.button.button;
evalwhich();
}
@ -2937,8 +2974,10 @@ static void mainloop(void)
WARNING: this must be kept in sync with the mouse-move
code (for cursor changes) and mouse-scroll code. */
flagmouse = 0;
magicflag = 0;
tool_flag = 0;
canvas_flag = 1;
text_flag = 0;
if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_STAMP ||
cur_tool == TOOL_SHAPES || cur_tool == TOOL_LINES ||
cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
@ -3607,9 +3646,11 @@ static void mainloop(void)
{
/* Color! */
flagmouse = 0;
magicflag = 0;
tool_flag = 0;
canvas_flag = 0;
colorsflag = 0;
text_flag = 0;
tams = event.button.button;
which = GRIDHIT_GD(r_colors, gd_colors);
evalwhich_color();
@ -3619,6 +3660,7 @@ static void mainloop(void)
/* Draw something! */
tool_flag = 0;
canvas_flag = 1;
text_flag = 0;
old_x = event.button.x - r_canvas.x;
old_y = event.button.y - r_canvas.y;
@ -3777,6 +3819,12 @@ static void mainloop(void)
int undo_ctr;
SDL_Surface * last;
if (mouseaccessibility == 1)
{
if (magicflag%2 == 0)
rec_undo_buffer();
magicflag++;
}
/* Start doing magic! */
@ -3790,6 +3838,7 @@ static void mainloop(void)
pair of functions for the widgety abusers?) -bjk 2010.03.22 */
/* magic_switchout(canvas); */ /* <-- FIXME: I dislike this -bjk 2009.10.13 */
else
rec_undo_buffer();
/* magic_switchin(canvas); */ /* <-- FIXME: I dislike this -bjk 2009.10.13 */
@ -3840,7 +3889,7 @@ static void mainloop(void)
else if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
{
/* Text and Label Tools! */
text_flag = 1;
if(cur_tool == TOOL_LABEL && cur_label == LABEL_SELECT)
{
label_node_to_edit=search_label_list(&highlighted_label_node, old_x, old_y, 0);
@ -3910,6 +3959,7 @@ static void mainloop(void)
{
/* A sound player button on the lower left has been pressed! */
flagmouse = 0;
magicflag = 0;
tool_flag = 0;
canvas_flag = 1;
#ifndef NOSOUND
@ -4321,6 +4371,7 @@ static void mainloop(void)
if (HIT(r_tools))
{
eraflag = 0;
magicflag = 0;
/* Tools: */
int most = 14;
@ -4372,6 +4423,7 @@ static void mainloop(void)
{
/* Sound player buttons: */
eraflag = 0;
magicflag = 0;
if (cur_tool == TOOL_STAMP && use_sound && !mute &&
((GRIDHIT_GD(r_sfx, gd_sfx) == 0 &&
!stamp_data[stamp_group][cur_stamp[stamp_group]]->no_sound) ||
@ -4389,6 +4441,7 @@ static void mainloop(void)
{
/* Color picker: */
eraflag = 0;
magicflag = 0;
if (colors_are_selectable)
do_setcursor(cursor_hand);
else
@ -4404,6 +4457,7 @@ static void mainloop(void)
/* Note set of things we're dealing with */
/* (stamps, brushes, etc.) */
eraflag = 0;
magicflag = 0;
if (cur_tool == TOOL_STAMP)
{
}
@ -4482,7 +4536,47 @@ static void mainloop(void)
{
canvas_flag = 1;
/* Canvas: */
if (mouseaccessibility == 1 && cur_tool == TOOL_BRUSH)
if (mouseaccessibility == 1 && cur_tool == TOOL_MAGIC && magics[cur_magic].mode == MODE_PAINT)
{
if (magicflag%2 != 0)
{
int undo_ctr;
SDL_Surface * last;
do_setcursor(cursor_wand);
if (cur_undo > 0)
undo_ctr = cur_undo - 1;
else
undo_ctr = NUM_UNDO_BUFS - 1;
last = undo_bufs[undo_ctr];
update_rect.x = 0;
update_rect.y = 0;
update_rect.w = 0;
update_rect.h = 0;
magic_funcs[magics[cur_magic].handle_idx].drag(magic_api_struct,
magics[cur_magic].idx,
canvas, last,
old_x, old_y,
new_x, new_y,
&update_rect);
update_canvas(update_rect.x, update_rect.y,
update_rect.x + update_rect.w,
update_rect.y + update_rect.h);
old_x = new_x;
old_y = new_y;
}
else if (magicflag%2 == 0)
{
do_setcursor(cursor_wand);
}
}
else if (mouseaccessibility == 1 && cur_tool == TOOL_BRUSH)
{
if (flagmouse%2 != 0)
{
@ -4527,7 +4621,7 @@ static void mainloop(void)
}
}
else if (cur_tool == TOOL_MAGIC)
else if (mouseaccessibility != 1 && cur_tool == TOOL_MAGIC)
do_setcursor(cursor_wand);
else if (cur_tool == TOOL_ERASER)
do_setcursor(cursor_tiny);
@ -4588,7 +4682,7 @@ static void mainloop(void)
SDL_Flip(screen);
}
}
else if (cur_tool == TOOL_MAGIC && magics[cur_magic].mode == MODE_PAINT)
else if (mouseaccessibility != 1 && cur_tool == TOOL_MAGIC && magics[cur_magic].mode == MODE_PAINT)
{
int undo_ctr;
SDL_Surface * last;
@ -4627,7 +4721,7 @@ static void mainloop(void)
}
if (cur_tool == TOOL_STAMP ||
(cur_tool == TOOL_ERASER && !button_down) || (cur_tool == TOOL_LINES && !button_down))
{
@ -21911,6 +22005,7 @@ void evalwhich()
shape_tool_mode = SHAPE_TOOL_MODE_DONE;
texttool_len = 0;
done = 0;
magic_switchout(canvas);
if (which < NUM_TOOLS && tool_avail[which] &&
((valid_click(tams) || which == TOOL_PRINT) || (keysflag == 1)))