Commiting the accessibility work from Ankit Choudary. Fourth of 4 sequential patches. More implementation of painting, motion and selection by keyboard.
This commit is contained in:
parent
68cd3df7fd
commit
28b8842c87
1 changed files with 252 additions and 107 deletions
359
src/tuxpaint.c
359
src/tuxpaint.c
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@ -1978,16 +1978,17 @@ enum
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SHAPE_TOOL_MODE_ROTATE,
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SHAPE_TOOL_MODE_DONE
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};
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int flagmouse,xnew,ynew,eraflag,lineflag, which, keysflag;
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void evalwhich(void);
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void evalwhich_color(void);
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int flagmouse,xnew,ynew,eraflag,lineflag, which, keysflag, colorsflag;
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Uint8 tams;
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/* --- MAIN LOOP! --- */
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static void mainloop(void)
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{
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int done, keyflag, old_x, old_y, new_x, new_y,
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int done, tool_flag, canvas_flag, val_x, val_y, keymotion_flag, old_x, old_y, new_x, new_y,
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line_start_x, line_start_y, line_end_x, line_end_y, shape_tool_mode,
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shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y,
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shape_ctr_x, shape_ctr_y, shape_outer_x, shape_outer_y, color_flag,
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old_stamp_group;
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int num_things;
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int *thing_scroll;
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@ -2006,7 +2007,7 @@ static void mainloop(void)
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Uint16 key_unicode;
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SDLKey key_down;
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#endif
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SDL_MouseButtonEvent ev;
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num_things = num_brushes;
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thing_scroll = &brush_scroll;
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cur_thing = 0;
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@ -2023,9 +2024,13 @@ static void mainloop(void)
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texttool_len = 0;
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scrolling = 0;
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scrolltimer = 0;
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keyflag = 0;
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tool_flag = 0;
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canvas_flag = 0;
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keymotion_flag = 0;
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val_x = 0;
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val_y = 0;
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done = 0;
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color_flag = 0;
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do
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{
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@ -2058,7 +2063,14 @@ static void mainloop(void)
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key = event.key.keysym.sym;
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handle_keymouse(key, SDL_KEYUP);
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}
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else if (keymotion_flag == 1)
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{
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old_x += val_x;
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old_y += val_y;
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SDL_WarpMouse(old_x + button_w * 2, old_y);
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 0;
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}
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else if (event.type == SDL_KEYDOWN)
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{
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@ -2081,20 +2093,77 @@ static void mainloop(void)
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handle_keymouse(key, SDL_KEYDOWN);
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if (key == SDLK_DOWN && keyflag == 1)
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if (key == SDLK_1 && canvas_flag == 1)
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{
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val_x = -8;
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val_y = 8;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if (key == SDLK_3 && canvas_flag == 1)
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{
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val_x = 8;
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val_y = 8;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if (key == SDLK_7 && canvas_flag == 1)
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{
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val_x = -8;
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val_y = -8;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if (key == SDLK_9 && canvas_flag == 1)
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{
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val_x = 8;
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val_y = -8;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if ((key == SDLK_DOWN || key == SDLK_s || key == SDLK_2) && canvas_flag == 1)
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{
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val_y = 8;
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val_x = 0;
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keymotion_flag = 1;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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}
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if ((key == SDLK_UP || key == SDLK_w || key == SDLK_8)&& canvas_flag == 1)
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{
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val_y = -8;
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val_x = 0;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if ((key == SDLK_RIGHT || key == SDLK_d || key == SDLK_6) && canvas_flag == 1)
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{
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val_x = 8;
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val_y = 0;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if ((key == SDLK_LEFT || key == SDLK_a || key == SDLK_4) && canvas_flag == 1)
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{
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val_x = -8;
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val_y = 0;
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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keymotion_flag = 1;
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}
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if (key == SDLK_DOWN && tool_flag == 1)
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{
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which += 2;
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if (which == 16)
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which = 0;
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if (which == 17)
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which = 1;
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which = which % NUM_TOOLS;
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while (!tool_avail[which])
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{
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which += 2;
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if (which == 16)
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which = 0;
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if (which == 17)
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which = 1;
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which = which % NUM_TOOLS;
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}
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old_tool = cur_tool;
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cur_tool = which;
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@ -2102,23 +2171,18 @@ static void mainloop(void)
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update_screen_rect(&r_tools);
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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printf("\n \n i am here \n \n");
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}
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if (key == SDLK_UP && keyflag == 1)
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if (key == SDLK_UP && tool_flag == 1)
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{
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which -= 2;
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if (which == -1)
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which = 15;
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if (which == -2)
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which = 14;
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if (which < 0)
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which += NUM_TOOLS;
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while (!tool_avail[which])
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{
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which -= 2;
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if (which == -1)
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which = 15;
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if (which == -2)
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which = 14;
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if (which < 0)
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which += NUM_TOOLS;
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}
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old_tool = cur_tool;
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cur_tool = which;
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@ -2128,16 +2192,14 @@ static void mainloop(void)
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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}
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if (key == SDLK_RIGHT && keyflag == 1)
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if (key == SDLK_RIGHT && tool_flag == 1)
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{
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which = which + 1;
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if (which == 16)
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which = 0;
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which = which % NUM_TOOLS;
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while (!tool_avail[which])
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{
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which += 1;
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if (which == 16)
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which = 0;
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which = which % NUM_TOOLS;
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}
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old_tool = cur_tool;
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cur_tool = which;
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@ -2147,16 +2209,16 @@ static void mainloop(void)
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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}
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if (key == SDLK_LEFT && keyflag == 1)
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if (key == SDLK_LEFT && tool_flag == 1)
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{
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which = which - 1;
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if (which == -1)
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which = 15;
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if (which < 0)
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which += NUM_TOOLS;
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while (!tool_avail[which])
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{
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which -= 1;
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if (which == -1)
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which = 15;
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if (which < 0)
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which += NUM_TOOLS;
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}
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old_tool = cur_tool;
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cur_tool = which;
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@ -2166,13 +2228,80 @@ static void mainloop(void)
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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}
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if (key == SDLK_RETURN && keyflag == 1)
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if (key == SDLK_LEFT && color_flag == 1)
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{
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which = which - 1;
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if (which < 0)
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which += NUM_COLORS;
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cur_color = which;
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draw_colors(COLORSEL_REFRESH);
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}
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if (key == SDLK_RIGHT && color_flag == 1)
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{
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which = which + 1;
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which = which % NUM_COLORS;
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cur_color = which;
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draw_colors(COLORSEL_REFRESH);
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}
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if (key == SDLK_RETURN && color_flag == 1)
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{
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colorsflag = 1;
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evalwhich_color();
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}
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if (key == SDLK_RETURN && (tool_flag == 1))
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{
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keysflag = 1;
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evalwhich();
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}
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if ((key == SDLK_BACKSLASH || key == SDLK_5) && (canvas_flag == 1))
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{
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ev.which = 0;
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ev.type = SDL_MOUSEBUTTONDOWN;
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ev.state = SDL_PRESSED;
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ev.x = old_x + button_w * 2;
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ev.y = old_y;
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ev.button = SDL_BUTTON_LEFT;
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SDL_PushEvent(&ev);
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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update_screen(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
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}
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if (key == SDLK_TAB)
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{
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if (canvas_flag == 1)
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{
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canvas_flag = 0;
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tool_flag = 1;
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color_flag = 0;
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which = 0;
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old_tool = cur_tool;
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cur_tool = which;
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draw_toolbar();
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update_screen_rect(&r_tools);
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playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR);
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}
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else if (tool_flag == 1)
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{
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canvas_flag = 0;
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tool_flag = 0;
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color_flag = 1;
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which = 0;
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cur_color = which;
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draw_colors(COLORSEL_REFRESH);
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}
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else if (color_flag == 1)
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{
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canvas_flag = 1;
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tool_flag = 0;
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color_flag = 0;
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}
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}
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if (key == SDLK_ESCAPE && !disable_quit)
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{
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magic_switchout(canvas);
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@ -2774,8 +2903,9 @@ static void mainloop(void)
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magic_switchout(canvas);
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which = tool_scroll + GRIDHIT_GD(real_r_tools, gd_tools);
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keyflag = 1;
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tool_flag = 1;
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keysflag = 0;
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canvas_flag = 0;
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tams = event.button.button;
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evalwhich();
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}
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@ -2807,7 +2937,8 @@ static void mainloop(void)
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WARNING: this must be kept in sync with the mouse-move
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code (for cursor changes) and mouse-scroll code. */
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flagmouse = 0;
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keyflag = 0;
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tool_flag = 0;
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canvas_flag = 1;
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if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_STAMP ||
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cur_tool == TOOL_SHAPES || cur_tool == TOOL_LINES ||
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cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
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@ -3472,79 +3603,22 @@ static void mainloop(void)
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update_screen_rect(&r_toolopt);
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}
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}
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else if (HIT(r_colors) && colors_are_selectable &&
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valid_click(event.button.button))
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else if (HIT(r_colors) && colors_are_selectable)
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{
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/* Color! */
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flagmouse = 0;
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keyflag = 0;
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tool_flag = 0;
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canvas_flag = 0;
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colorsflag = 0;
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tams = event.button.button;
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which = GRIDHIT_GD(r_colors, gd_colors);
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if (which >= 0 && which < NUM_COLORS)
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{
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cur_color = which;
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draw_tux_text(TUX_KISS, color_names[cur_color], 1);
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if (cur_color == (unsigned) (NUM_COLORS - 1))
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{
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disable_avail_tools();
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draw_toolbar();
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draw_colors(COLORSEL_CLOBBER_WIPE);
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draw_none();
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do_color_picker();
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enable_avail_tools();
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draw_toolbar();
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update_screen_rect(&r_tools);
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draw_tux_text(TUX_GREAT, tool_tips[cur_tool], 1);
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draw_colors(COLORSEL_FORCE_REDRAW);
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if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_LINES)
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draw_brushes();
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else if (cur_tool == TOOL_MAGIC)
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draw_magic();
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else if (cur_tool == TOOL_STAMP)
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draw_stamps();
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else if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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draw_fonts();
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else if (cur_tool == TOOL_SHAPES)
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draw_shapes();
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else if (cur_tool == TOOL_ERASER)
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draw_erasers();
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playsound(screen, 1, SND_BUBBLE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
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SDL_Flip(screen);
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}
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else
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{
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draw_colors(COLORSEL_REFRESH);
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playsound(screen, 1, SND_BUBBLE, 1, event.button.x, SNDDIST_NEAR);
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}
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render_brush();
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if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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do_render_cur_text(0);
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else if (cur_tool == TOOL_MAGIC)
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magic_funcs[magics[cur_magic].handle_idx].set_color(
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magic_api_struct,
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color_hexes[cur_color][0],
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color_hexes[cur_color][1],
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color_hexes[cur_color][2]);
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}
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evalwhich_color();
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}
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else if (HIT(r_canvas) && valid_click(event.button.button))
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{
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/* Draw something! */
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keyflag = 0;
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tool_flag = 0;
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canvas_flag = 1;
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old_x = event.button.x - r_canvas.x;
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old_y = event.button.y - r_canvas.y;
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@ -3836,7 +3910,8 @@ static void mainloop(void)
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{
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/* A sound player button on the lower left has been pressed! */
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flagmouse = 0;
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keyflag = 0;
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tool_flag = 0;
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canvas_flag = 1;
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#ifndef NOSOUND
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if (cur_tool == TOOL_STAMP && use_sound && !mute)
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{
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@ -4321,6 +4396,7 @@ static void mainloop(void)
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}
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else if (HIT(r_toolopt))
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{
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canvas_flag = 1;
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/* mouse cursor code
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WARNING: this must be kept in sync with the mouse-click
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and mouse-click code. (it isn't, currently!) */
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@ -4404,6 +4480,7 @@ static void mainloop(void)
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}
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else if (HIT(r_canvas))
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{
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canvas_flag = 1;
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/* Canvas: */
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if (mouseaccessibility == 1 && cur_tool == TOOL_BRUSH)
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{
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@ -22148,3 +22225,71 @@ void evalwhich()
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if (!done)
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magic_switchin(canvas);
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}
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void evalwhich_color(void)
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{
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SDL_Event event;
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if (valid_click(tams) || colorsflag == 1)
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{
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if (which >= 0 && which < NUM_COLORS)
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{
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cur_color = which;
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draw_tux_text(TUX_KISS, color_names[cur_color], 1);
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if (cur_color == (unsigned) (NUM_COLORS - 1))
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{
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disable_avail_tools();
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draw_toolbar();
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draw_colors(COLORSEL_CLOBBER_WIPE);
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draw_none();
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do_color_picker();
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enable_avail_tools();
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draw_toolbar();
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update_screen_rect(&r_tools);
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draw_tux_text(TUX_GREAT, tool_tips[cur_tool], 1);
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draw_colors(COLORSEL_FORCE_REDRAW);
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if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_LINES)
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draw_brushes();
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else if (cur_tool == TOOL_MAGIC)
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draw_magic();
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else if (cur_tool == TOOL_STAMP)
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draw_stamps();
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else if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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draw_fonts();
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else if (cur_tool == TOOL_SHAPES)
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draw_shapes();
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else if (cur_tool == TOOL_ERASER)
|
||||
draw_erasers();
|
||||
|
||||
playsound(screen, 1, SND_BUBBLE, 1, SNDPOS_CENTER, SNDDIST_NEAR);
|
||||
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_colors(COLORSEL_REFRESH);
|
||||
|
||||
playsound(screen, 1, SND_BUBBLE, 1, event.button.x, SNDDIST_NEAR);
|
||||
}
|
||||
|
||||
render_brush();
|
||||
|
||||
|
||||
if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
|
||||
do_render_cur_text(0);
|
||||
else if (cur_tool == TOOL_MAGIC)
|
||||
magic_funcs[magics[cur_magic].handle_idx].set_color(
|
||||
magic_api_struct,
|
||||
color_hexes[cur_color][0],
|
||||
color_hexes[cur_color][1],
|
||||
color_hexes[cur_color][2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue