Glass Tile, Lighten (fade) and Darken magic tools can now affect entire image.
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85 changed files with 2765 additions and 854 deletions
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: July 8, 2008
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Last updated: July 9, 2008
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$Id$
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*/
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@ -86,7 +86,10 @@ char * glasstile_get_name(magic_api * api, int which)
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// Return our descriptions, localized:
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char * glasstile_get_description(magic_api * api, int which, int mode)
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{
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return(strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture.")));
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if (mode == MODE_PAINT)
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return(strdup(gettext_noop("Click and drag the mouse to put glass tile over your picture.")));
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else
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return(strdup(gettext_noop("Click to cover your entire picture in glass tiles.")));
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}
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// Do the effect:
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@ -239,7 +242,21 @@ void glasstile_click(magic_api * api, int which, int mode,
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for (xx = 0; xx < glasstile_hit_xsize; xx++)
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glasstile_hit[yy][xx] = 0;
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glasstile_drag(api, which, canvas, last, x, y, x, y, update_rect);
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if (mode == MODE_PAINT)
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glasstile_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else if (mode == MODE_FULLSCREEN)
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{
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for (y = 0; y < canvas->h; y = y + GT_SIZE)
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for (x = 0; x < canvas->w; x = x + GT_SIZE)
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do_glasstile(api, which, canvas, last, x, y);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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/* FIXME: Play sfx */
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}
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}
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// Affect the canvas on release:
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@ -289,5 +306,5 @@ void glasstile_switchout(magic_api * api, int which, SDL_Surface * canvas)
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int glasstile_modes(magic_api * api, int which)
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{
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return(MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
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return(MODE_PAINT | MODE_FULLSCREEN);
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}
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