Glass Tile, Lighten (fade) and Darken magic tools can now affect entire image.

This commit is contained in:
William Kendrick 2008-07-09 20:33:54 +00:00
parent fb9096c6f6
commit b2a1b57336
85 changed files with 2765 additions and 854 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
Last updated: July 9, 2008
$Id$
*/
@ -53,6 +53,9 @@ char * fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
static void do_fade_darken_paint(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
@ -73,11 +76,11 @@ int fade_darken_init(magic_api * api)
snprintf(fname, sizeof(fname), "%s/sounds/magic/fade.wav",
api->data_directory);
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
snd_effects[TOOL_FADE] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/darken.wav",
api->data_directory);
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
snd_effects[TOOL_DARKEN] = Mix_LoadWAV(fname);
return(1);
}
@ -124,24 +127,56 @@ char * fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
char * fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
if (which == TOOL_FADE)
return(strdup(
gettext_noop("Click and move to fade the colors.")));
{
if (mode == MODE_PAINT)
return(strdup(gettext_noop("Click and move the mouse to lighten parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return(strdup(gettext_noop("Click to lighten your entire picture.")));
}
else if (which == TOOL_DARKEN)
return(strdup(
gettext_noop("Click and move to darken the colors.")));
{
if (mode == MODE_PAINT)
return(strdup(gettext_noop("Click and move the mouse to darken parts of your picture.")));
else if (mode == MODE_FULLSCREEN)
return(strdup(gettext_noop("Click to darken your entire picture.")));
}
return(NULL);
}
// Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
int xx, yy;
Uint8 r, g, b;
magic_api * api = (magic_api *) ptr;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
if (which == TOOL_FADE)
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
else if (which == TOOL_DARKEN)
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken_paint(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
@ -149,28 +184,13 @@ static void do_fade_darken(void * ptr, int which,
if (api->in_circle(xx - x, yy - y, 16) &&
!api->touched(xx, yy))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
if (which == TOOL_FADE)
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
else if (which == TOOL_DARKEN)
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
do_fade_darken(api, which, canvas, last, xx, yy);
}
}
}
}
// Ask Tux Paint to call our 'do_fade_darken()' callback over a line
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
@ -178,7 +198,7 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
@ -194,12 +214,29 @@ void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->h = (y + 16) - update_rect->y;
}
// Ask Tux Paint to call our 'do_fade_darken()' callback at a single point
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
// or 'do_fade_darken()' on the entire image
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
if (mode == MODE_PAINT)
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_fade_darken(api, which, canvas, last, xx, yy);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME: Play sfx */
}
}
// Release
@ -241,5 +278,5 @@ void fade_darken_switchout(magic_api * api, int which, SDL_Surface * canvas)
int fade_darken_modes(magic_api * api, int which)
{
return(MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
return(MODE_PAINT | MODE_FULLSCREEN);
}