tp-magic-config man moved to (1)

Magic tool documentation now split into separate files, and referenced
(as a directory) from README, so that users can find docs to any additional
tools (ones not included by default with Tux Paint) that are installed.
Added new --datadir option, to separate path to brushes/stamps/etc. from that of saved files.
Improved docs on where savedir default is.
Made sure --help, man tuxpaint, and OPTIONS docs all covered all command-line options.
Noted SDL_Pango makes locale-specific fonts unnecessary.
Added "--plugindocprefix" option to tp-magic-config, for where docs should go.
Improved plugin API documentation.
Improved layout of man pages a little.
This commit is contained in:
William Kendrick 2007-08-02 21:04:42 +00:00
parent ace762e890
commit adf56ef7e9
66 changed files with 1809 additions and 592 deletions

View file

@ -15,7 +15,7 @@ New Breed Software</p>
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>July 5, 2007 - July 31, 2007</p>
<p>July 5, 2007 - August 2, 2007</p>
</center>
<hr size=2 noshade>
@ -79,7 +79,7 @@ concept.)</p>
<li><a href="#multiple">Creating plugins with multiple effects</a>
<li><a href="#">Example Code</a>
<li><a href="#">Getting Help</a>
<li><a href="#">Glossary</a>
<li><a href="#glossary">Glossary</a>
</ul>
@ -126,7 +126,8 @@ invokes them.</p>
Also, when you run the C compiler to build a plugin, you should use the
command-line tool "<code>tp-magic-config</code>" to get the appropriate
compiler flags (such as where the compiler can find the Tux&nbsp;Paint
plugin header file, as well as SDL's header files) for building a plugin.</p>
plugin header file, as well as SDL's header files) for building a plugin.
(See "<a href="#compiling">Compiling</a>", below.)</p>
<p>The C header file and command-line tool mentioned above are included
with Tux&nbsp;Paint &mdash; or in some cases, as part of a "Tux&nbsp;Paint
@ -711,9 +712,15 @@ also contains some helper macros that you may use.</p>
a shared object file ("<code>.so</code>") based on your 'Magic' tool
plugin's C source code.</p>
<p>Additionally, use the "<code>tp-magic-config&nbsp;--cflags</code>" command,
supplied as part of Tux&nbsp;Paint, to provide additional command-line
flags to your C compiler that will help it build your plugin.</p>
<p>Use the "<code>tp-magic-config&nbsp;--cflags</code>" command,
supplied as part of Tux&nbsp;Paint &mdash; or in some cases, as part of a
"Tux Paint 'Magic' Tool Plugin Development package" &mdash;
to provide additional command-line flags to your C compiler that will help
it build your plugin.</p>
<h4>Command-Line Example</h4>
<blockquote>
<p>As a stand-alone command, using the GNU C Compiler and BASH shell,
for example:</p>
@ -724,7 +731,8 @@ also contains some helper macros that you may use.</p>
</code></p>
</blockquote>
<p><b>Note:</b> The characters around the "<code>tp-magic-config</code>"
<p><a name="grave"><b>Note:</b></a>
The characters around the "<code>tp-magic-config</code>"
command are a grave/backtick/backquote
("<code><b><font size=+1>`</font></b></code>"), and
not an apostrophe/single-quote ("<code><b><font size=+1>'</font></b></code>").
@ -733,17 +741,87 @@ also contains some helper macros that you may use.</p>
as an argument to the command being executed (in this case,
"<code>gcc&nbsp;...</code>").</p>
<p>A snippet from a more generalized Makefile might look like this:</p>
</blockquote>
<h4>Makefile Example</h4>
<blockquote>
<p>A snippet from a Makefile to compile a Tux&nbsp;Paint "Magic" tool
plugin might look like this:</p>
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
<p><code>
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)<br>
<br>
my_plugin.so: my_plugin.c<br>
&nbsp;&nbsp;&nbsp;gcc -shared $(CFLAGS) -o my_plugin.so my_plugin.c
</code></p>
</td></tr></table></blockquote>
<p>The first line sets up Makefile variable ("<code>CFLAGS</code>") that
contains flags for the compiler. "<code>-Wall</code>" asks for all compiler
warnings to be shown. "<code>-O2</code>" asks for level 2 optimization.
"<code>($shell&nbsp;tp-magic-config&nbsp;--cflags)</code>" runs
"<code>tp-magic-config</code>" to retrieve additional compiler flags that
"Magic" tool plugins require. (The "<code>$(shell&nbsp;...)</code>"
directive is similar to the <a href="#grave"><b><font size=+1>`</font></b>
("grave")</a> character in the BASH shell examples, above.)</p>
<p>The next line defines a Makefile target, "<code>my_plugin.so</code>",
and states that it <i>depends&nbsp;on</i> the C source file
"<code>my_plugin.c</code>". (Any time the C file changes, "<code>make</code>"
will know to recompile it and produce an updated "<code>.so</code>" file.
If the C file hadn't changed, it won't bother recompiling.)</p>
<p>The last line defines the command "<code>make</code>" should
run when it determines that it needs to (re)compile the "<code>.so</code>"
file. Here, we're using "<code>gcc</code>", with "<code>-shared</code> and
"<code>$(CFLAGS)</code>" command-line arguments, like above.
"<code>-o&nbsp;my_plugin.so</code>" tells the C compiler that the output file
should be "<code>my_plugin.so</code>". The last argument is the C file to
compile, in this case "<code>my_plugin.c</code>".</p>
<p><b>Note:</b> Commands listed below a Makefile target should be
intented using a single <b>tab</b> character.</p>
</blockquote>
<h4>Advanced Makefile</h4>
<blockquote>
<p>An even more generalized Makefile might look like this:</p>
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
<p><code>
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)<br>
<br>
my_plugin_1.so: my_plugin_1.c<br>
&nbsp;&nbsp;&nbsp;$(CC) -shared $(CFLAGS) -o $@ $&lt;<br>
<br>
my_plugin_2.so: my_plugin_2.c<br>
&nbsp;&nbsp;&nbsp;$(CC) -shared $(CFLAGS) -o $@ $&lt;
</code></p>
</td></tr></table></blockquote>
<p>As before, there are lines that define the command "<code>make</code>"
should run when it determines that it needs to (re)compile the
"<code>.so</code>" file(s). However, more general terms are used...</p>
<p>"<code>$(CC)</code>" gets expanded to your default C compiler (e.g.,
"<code>gcc</code>"). "<code>-shared</code> and "<code>$(CFLAGS)</code>"
are command-line arguments to the compiler, like above.
"<code>-o&nbsp;$@</code>" tells the C compiler what the output file
should be; "<code>make</code>" replaces "<code>$@</code>" with the name
of the target, in this case "<code>my_plugin_1.so</code>" or
"<code>my_plugin_2.so</code>". And finally,
the last argument is the C file to compile; "<code>make</code>" replaces
it with the target's dependency, in this case
"<code>my_plugin_1.c</code>" or "<code>my_plugin_2.c</code>".</p>
</blockquote>
</blockquote>
<h3>Windows</h3>
@ -769,23 +847,70 @@ also contains some helper macros that you may use.</p>
<h3>Linux and other Unix-like Platforms</h3>
<blockquote>
<p>Use the "<code>tp-magic-config&nbsp;--pluginprefix</code>"
command, supplied as part of Tux&nbsp;Paint, to determine where the
plugin shared&nbsp;object ("<code>.so</code>") files should be installed.
The value returned by this command will be the global location where
the installed version of Tux&nbsp;Paint looks for plugins
(e.g., "<code></code>").</p>
<p>Use the "<code>tp-magic-config</code>" command-line tool, supplied as
part of Tux&nbsp;Paint &mdash; or in some cases, as part of a "Tux
Paint 'Magic' Tool Plugin Development package" &mdash; to determine
where your plugins' files should go.</p>
<h4>Shared Object</h4>
<blockquote>
<p>Use "<code>tp-magic-config&nbsp;--pluginprefix</code>"
to determine where the plugin shared&nbsp;object ("<code>.so</code>")
files should be installed. The value returned by this command will be
the global location where the installed copy of Tux&nbsp;Paint looks
for plugins (e.g., "<code>/usr/lib/tuxpaint/plugins</code>").</p>
<p>As stand-alone commands, using the BASH shell, for example:</p>
<blockquote>
<p><code>
# cp my_plugin.so `tp-magic-config --pluginprefix`<br>
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so<br>
</code></p>
</blockquote>
<p>Additionally, use the "<code>tp-magic-config&nbsp;--dataprefix</code>"
<p><b>Note:</b> See the <a href="#grave">note above regarding the
"<font size=+1><b>`</b></font>" (grave) character</a>.</p>
</blockquote>
<h4>Documentation</h4>
<blockquote>
<p>Use the "<code>tp-magic-config&nbsp;--plugindocprefix</code>"
command to determine where documentation for your "Magic" tools should go.
The value returned by this command will be the location where the
documentation to the installed copy of Tux&nbsp;Paint is stored.
The main documentation includes a link to a folder where "Magic" tools'
documentation is expected to be installed</p>
(e.g., "<code>/usr/share/doc/tuxpaint/magic-docs</code>").</p>
<p><b>Note:</b> It's best to include both HTML and plain-text versions
of your documentation. An "<code>html</code>" subdirectory exists within
the "<code>magic-docs</code>" directory, and is where the HTML versions
should go.</p>
<p>As stand-alone commands, using the BASH shell, for example:</p>
<blockquote>
<p><code>
# cp my_plugin.html `tp-magic-config --plugindocprefix`/html<br>
# cp my_plugin.txt `tp-magic-config --plugindocprefix`
</code></p>
</blockquote>
<p><b>Note:</b> See the <a href="#grave">note above regarding the
"<font size=+1><b>`</b></font>" (grave) character</a>.</p>
</blockquote>
<h4>Icons, Sounds and other Data Files</h4>
<blockquote>
<p>Use the "<code>tp-magic-config&nbsp;--dataprefix</code>"
command, supplied as part of Tux&nbsp;Paint, to determine where data files
(PNG icon, Ogg&nbsp;Vorbis sound effects, etc.) should be installed.
The value returned by this command will be the same as the value of the
@ -807,6 +932,11 @@ also contains some helper macros that you may use.</p>
</code></p>
</blockquote>
<p><b>Note:</b> See the <a href="#grave">note above regarding the
"<font size=+1><b>`</b></font>" (grave) character</a>.</p>
</blockquote>
<h4>Putting it Together in a Makefile</h4>
<blockquote>
@ -816,20 +946,40 @@ also contains some helper macros that you may use.</p>
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
<p><code>
PLUGINPREFIX=$(shell tp-magic-config --pluginprefix)<br>
PLUGINDOCPREFIX=$(shell tp-magic-config --plugindocprefix)<br>
DATAPREFIX=$(shell tp-magic-config --dataprefix)<br>
<br>
install:<br>
&nbsp;&nbsp;&nbsp;#<br>
&nbsp;&nbsp;&nbsp;# Install plugin<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(PLUGINPREFIX)<br>
&nbsp;&nbsp;&nbsp;cp *.so $(PLUGINPREFIX)/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(PLUGINPREFIX)/*.so<br>
&nbsp;&nbsp;&nbsp;#<br>
&nbsp;&nbsp;&nbsp;# Install icons<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(DATAPREFIX)/images/magic<br>
&nbsp;&nbsp;&nbsp;cp *.png $(DATAPREFIX)/images/magic/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(DATAPREFIX)/images/magic/*.png
&nbsp;&nbsp;&nbsp;cp icons/*.png $(DATAPREFIX)/images/magic/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(DATAPREFIX)/images/magic/*.png<br>
&nbsp;&nbsp;&nbsp;#<br>
&nbsp;&nbsp;&nbsp;# Install sound effects<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(DATAPREFIX)/sounds/magic<br>
&nbsp;&nbsp;&nbsp;cp sounds/*.ogg $(DATAPREFIX)/sounds/magic/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(DATAPREFIX)/sounds/magic/*.ogg<br>
&nbsp;&nbsp;&nbsp;#<br>
&nbsp;&nbsp;&nbsp;# Install docs<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(PLUGINDOCPREFIX)/html<br>
&nbsp;&nbsp;&nbsp;cp docs/*.html $(PLUGINDOCPREFIX)/html/<br>
&nbsp;&nbsp;&nbsp;cp docs/*.txt $(PLUGINDOCPREFIX)/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(PLUGINDOCPREFIX)/html/*.html<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(PLUGINDOCPREFIX)/*.txt<br>
</code></p>
</td></tr></table></blockquote>
<p>The first two lines set up Makefile variables that contain the
paths returned by the "<code>tp-magic-config</code>" command-line tool.</p>
<p>The first three lines set up Makefile variables that contain the
paths returned by the "<code>tp-magic-config</code>" command-line tool.
(The "<code>$(shell&nbsp;...)</code>" directive is similar to the
<a href="#grave"><b><font size=+1>`</font></b> ("grave")</a> character
in the BASH shell examples, above.)</p>
<p>Below that is an "<code>install</code>" target in the Makefile.
(Invoked by, for example, "<code>$&nbsp;sudo&nbsp;make&nbsp;install</code>"
@ -841,8 +991,11 @@ also contains some helper macros that you may use.</p>
"<code>chmod</code>" to make sure they are readable.</p>
<p>It then does a similar series of commands to install icon files
("<code>.png</code>"&nbsp;images) into a subdirectory within Tux&nbsp;Paint's
data directory.</p>
("<code>.png</code>"&nbsp;images) and sound effects
("<code>.ogg</code>"&nbsp;files) into subdirectories within Tux&nbsp;Paint's
data directory, and to install documentation
("<code>.html</code>" and "<code>.txt</code>" files) within Tux&nbsp;Paint's
documentation directory.</p>
</blockquote>
</blockquote>
@ -905,7 +1058,9 @@ effects:</p>
<br>
for (i = 0; i &lt; NUM_TOOLS; i++)<br>
{<br>
&nbsp;&nbsp;snprintf(fname, sizeof(fname), "%s/%s",<br>
&nbsp;&nbsp;/* Becomes, for example, "/usr/share/tuxpaint/sounds/magic/one.ogg" */<br>
&nbsp;&nbsp;<br>
&nbsp;&nbsp;snprintf(fname, sizeof(fname), "%s/sounds/magic/%s",<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;api->data_prefix, my_plugin_snd_filenames[i];<br>
<br>
&nbsp;&nbsp;my_plugin_snds[i] = Mix_LoadWAV(fname);<br>
@ -914,7 +1069,12 @@ effects:</p>
<li>Similarly, do the same to free them later (such as freeing
sound effects during your "<code>shutdown()</code>").<br>
<br>
<blockquote><code>
int i;<br>
<br>
for (i = 0; i &lt; NUM_TOOLS; i++)<br>
&nbsp;&nbsp;Mix_FreeChunk(my_plugin_snds[i]);
</code></blockquote>
<li>Use "<code>which</code>" values sent to your functions as an
index into those arrays (e.g., for playing the appropriate sound effect
@ -960,7 +1120,7 @@ mailing lists:
<hr size=1 noshade>
<h2>Glossary</h2>
<h2><a name="glossary">Glossary</a></h2>
<ul>
<li><b>alpha:</b> See "RGBA"
@ -999,6 +1159,8 @@ mailing lists:
<li><b>format:</b> <i>TBD</i>
<li><b>free():</b> A C function that frees (deallocates) memory allocated by other C functions (such as "<code>strdup()</code>").
<li><b>function:</b> See "C function"
<li><b>gcc:</b> <i>TBD</i> (See also the "<code>gcc(1)</code>" <i>man&nbsp;page</i>)
<li><b>GNU C Compiler:</b> See "gcc"
<li><b>grave:</b> The "<code><font size=+1>`</font></code>" character; used by the BASH shell to use the output of a command as the command-line arguments to another.
<li><b>green:</b> See "RGBA"
<li><b>-&gt;:</b> See "arrow"
@ -1015,14 +1177,17 @@ mailing lists:
<li><b>linear:</b> <i>TBD</i>
<li><b>macro:</b> <i>TBD</i>
<li><b>magic_api:</b> A C structure that is passed along to a plugin's functions that exposes data and functions within the running copy of Tux&nbsp;Paint.
<li><b>make:</b> <i>TBD</i>
<li><b>Makefile:</b> <i>TBD</i>
<li><b>Magic tool</b>: One of a number of effects or drawing tools in Tux&nbsp;Paint, made available via the "Magic" tool button.
<li><b>Mix_Chunk&nbsp;*:</b> (A pointer to) a C structure defined by SDL_mixer that contains a sound.
<li><b>Mix_FreeChunk():</b> An SDL_mixer function that frees (deallocates) memory allocated for an SDL_mixer sound 'chunk' ("<code>Mix_Chunk&nbsp;*</code>").
<li><b>Mix_LoadWAV():</b> An SDL_mixer function that loads a sound file (WAV, Ogg&nbsp;Vorbis, etc.) and returns it as a "<code>Mix_Chunk&nbsp;*</code>".
<li><b>namespace:</b> <i>TBD</i>
<li><b>Ogg&nbsp;Vorbis:</b> <i>TBD</i>
<li><b>OGG</b>: See "Ogg Vorbis"
<li><b>Ogg&nbsp;Vorbis:</b> <i>TBD</i> (See also: "WAV")
<li><b>Plugin</b>: <i>TBD</i>
<li><b>PNG:</b> <i>TBD</i>
<li><b>PNG:</b> <i>TBD</i> (See also the "<code>png(5)</code> <i>man&nbsp;page</i>)
<li><b>pointer:</b> See "C pointer"
<li><b>red:</b> See "RGBA"
<li><b>release:</b> The action of releasing a button on a mouse.
@ -1030,30 +1195,30 @@ mailing lists:
<li><b>RGB:</b> See "RBGA"
<li><b>saturation:</b> See "HSV"
<li><b>SDL:</b> See "Simple DirectMedia Layer"
<li><b>SDL_FreeSurface():</b> An libSDL function that frees (deallocates) memory allocated for an SDL surface ("<code>SDL_Surface&nbsp;*</code>").
<li><b>SDL_GetRGB():</b> A libSDL function that, given a <code>Uint32</code> pixel value (e.g., one returned from the Tux&nbsp;Paint's Magic tool API helper function "<code>getpixel()</code>"), the format of the surface the pixel was taken from, and pointers to three <code>Uint8</code> variables, will place the Red, Green and Blue (RGB) values of the pixel into the three <code>Uint8</code> variables. (Example: "<code>SDL_GetRGB(getpixel(surf,&nbsp;x,&nbsp;y), surf-&gt;format, &amp;r, &amp;g, &amp;b);</code>".)
<li><b>SDL_MapRGB():</b> A libSDL function that, given the format of a surface and <code>Uint8</code> values representing Red, Green and Blue values for a pixel, returns a <code>Uint32</code> pixel value that can be placed in the surface (e.g., using Tux&nbsp;Paint's Magic tool API helper function "<code>putpixel()</code>"). (Example: "<code>putpixel(surf, x, y, SDL_MapRGB(surf-&gt;format, r, g, b));</code>".)
<li><b>SDL_FreeSurface():</b> An libSDL function that frees (deallocates) memory allocated for an SDL surface ("<code>SDL_Surface&nbsp;*</code>"). (See also the "<code>SDL_FreeSurface(3)</code>" <i>man&nbsp;page</i>)
<li><b>SDL_GetRGB():</b> A libSDL function that, given a <code>Uint32</code> pixel value (e.g., one returned from the Tux&nbsp;Paint's Magic tool API helper function "<code>getpixel()</code>"), the format of the surface the pixel was taken from, and pointers to three <code>Uint8</code> variables, will place the Red, Green and Blue (RGB) values of the pixel into the three <code>Uint8</code> variables. (Example: "<code>SDL_GetRGB(getpixel(surf,&nbsp;x,&nbsp;y), surf-&gt;format, &amp;r, &amp;g, &amp;b);</code>".) (See also the "<code>SDL_GetRGB(3)</code>" <i>man&nbsp;page</i>)
<li><b>SDL_MapRGB():</b> A libSDL function that, given the format of a surface and <code>Uint8</code> values representing Red, Green and Blue values for a pixel, returns a <code>Uint32</code> pixel value that can be placed in the surface (e.g., using Tux&nbsp;Paint's Magic tool API helper function "<code>putpixel()</code>"). (Example: "<code>putpixel(surf, x, y, SDL_MapRGB(surf-&gt;format, r, g, b));</code>".) (See also the "<code>SDL_MapRGB(3)</code>" <i>man&nbsp;page</i>)
<li><b>SDL_image:</b> A library on top of libSDL that can load various kinds of image files (e.g., PNG) and return them as an "<code>SDL_Surface&nbsp;*</code>".
<li><b>SDL_mixer:</b> A library on top of libSDL that can load various kinds of sound files (WAV, Ogg&nbsp;Vorbis, etc.) and play back multiple sounds at once (mix them).
<li><b>SDL_Rect:</b> A C structure defined by libSDL that represents a rectangular area. It contains elements representing the coordinates of the top left corner of the rectange (x,y) and the dimensions of the rectangle (w,h).
<li><b>SDL_Surface&nbsp;*:</b> (A pointer to) a C structure defined by libSDL that contains a drawing surface.
<li><b>SDL_Rect:</b> A C structure defined by libSDL that represents a rectangular area. It contains elements representing the coordinates of the top left corner of the rectange (x,y) and the dimensions of the rectangle (w,h). (See also the "<code>SDL_Rect(3)</code>" <i>man&nbsp;page</i>)
<li><b>SDL_Surface&nbsp;*:</b> (A pointer to) a C structure defined by libSDL that contains a drawing surface. (See also the "<code>SDL_Surface(3)</code>" <i>man&nbsp;page</i>)
<li><b>Shared Object:</b> A piece of code that's compiled separately from the main application, and loaded dynamically, at runtime.
<li><b>Simple DirectMedia Layer:</b> A programming library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard.
<li><b>snprintf():</b> <i>TBD</i>
<li><b>Simple DirectMedia Layer:</b> A programming library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard. (See also: <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>)
<li><b>snprintf():</b> <i>TBD</i> (See also the "<code>snprintf(3)</code>" <i>man&nbsp;page</i>)
<li><b>.so:</b> See "Shared Object"
<li><b>sRBG:</b> See "RGBA"
<li><b>star:</b> "<code>*</code>". A symbol in C that, when used in the declaration of variables (e.g., arguments to a function), denotes that the variable is a pointer. (For example, "<code>int&nbsp;*&nbsp;p;</code>" means that "<code>p</code>" is a <i>pointer</i> to an integer.) When used next to a pointer, it 'dereferences' the variable. (For example, later "<code>*p&nbsp;=&nbsp;50;</code>" assigns the value of 50 to the memory that "<code>p</code>" points to; it does not change the value of "<code>p</code>", which is still a pointer to an integer. In essence, it changed the integer that's being pointed to.)
<li><b>strdup():</b> A C function that allocates enough memory to store a copy of a string, copies the string to it, and returns a "<code>char&nbsp;*</code>" pointer to the new copy.
<li><b>strdup():</b> A C function that allocates enough memory to store a copy of a string, copies the string to it, and returns a "<code>char&nbsp;*</code>" pointer to the new copy. (See also the "<code>strdup(3)</code>" <i>man&nbsp;page</i>)
<li><b>struct:</b> See "C structure"
<li><b>The GIMP</b>: An Open&nbsp;Source image manipulation and paint program.
<li><b>tp_magic_api.h:</b> A header file that defines Tux&nbsp;Paint's Magic tool API. Plugins must '#include' it.
<li><b>tp-magic-config:</b> A command-line program that provides information about the installed version of Tux&nbsp;Paint to plugin developers (such as what C compiler flags they should compile with, and where plugin shared objects and data files should be installed).
<li><b>tp-magic-config:</b> A command-line program that provides information about the installed version of Tux&nbsp;Paint to plugin developers (such as what C compiler flags they should compile with, and where plugin shared objects and data files should be installed). (See also the "<code>tp-magic-config(3)</code>" <i>man&nbsp;page</i>.)
<li><b>Uint32:</b> A 32-bit, unsigned integer (defined by libSDL). In other words, four bytes that can represent 0 through 4294967295. (Typically used to hold enough information to store three or four bytes representing a pixel's color; i.e., RBGA value).
<li><b>Uint8:</b> An 8-bit, unsigned integer (defined by libSDL). In other words, a byte that can represent 0 through 255.
<li><b>unsigned:</b> <i>TBD</i>
<li><b>value:</b> See "HSV"
<li><b>variable:</b> <i>TBD</i>
<li><b>WAV:</b> <i>TBD</i>
<li><b>WAV:</b> <i>TBD</i> (See also "Ogg Vorbis")
<li><b>(w,h):</b> See "Dimensions"
<li><b>(x,y):</b> See "Coordinates"
</ul>