Further expanded plugin API documentation.

Added --pluginprefix and --dataprefix to tp-magic-config script.
Started a glossary section in API documentation.
Added Table of Contents to API documentation.
Added a manpage for tp-magic-config script.
This commit is contained in:
William Kendrick 2007-07-31 20:04:43 +00:00
parent 3061d2ff5e
commit ace762e890
6 changed files with 1074 additions and 127 deletions

View file

@ -7,7 +7,7 @@
# bill@newbreedsoftware.com
# http://www.tuxpaint.org/
# June 14, 2002 - July 24, 2007
# June 14, 2002 - July 31, 2007
# The version number, for release:
@ -529,6 +529,7 @@ uninstall: uninstall-i18n
-rm $(MAN_PREFIX)/man1/tuxpaint.1.gz
-rm $(MAN_PREFIX)/pl/man1/tuxpaint.1.gz
-rm $(MAN_PREFIX)/man1/tuxpaint-import.1.gz
-rm $(MAN_PREFIX)/man3/tp-magic-config.3.gz
-rm -f -r $(CONFDIR)
-rm -r $(MAGIC_PREFIX)
-rm -r $(INCLUDE_PREFIX)/tuxpaint
@ -752,6 +753,8 @@ install-man:
@echo "...Installing man pages..."
@# man1 directory...
@install -d $(MAN_PREFIX)/man1
@# man3 directory...
@install -d $(MAN_PREFIX)/man3
@# tuxpaint.1
@cp src/manpage/tuxpaint.1 $(MAN_PREFIX)/man1
@gzip -f $(MAN_PREFIX)/man1/tuxpaint.1
@ -766,6 +769,10 @@ install-man:
@cp src/manpage/tuxpaint-import.1 $(MAN_PREFIX)/man1/
@gzip -f $(MAN_PREFIX)/man1/tuxpaint-import.1
@chmod a+rx,g-w,o-w $(MAN_PREFIX)/man1/tuxpaint-import.1.gz
@# tp-magic-config.3
@cp src/manpage/tp-magic-config.3 $(MAN_PREFIX)/man3/
@gzip -f $(MAN_PREFIX)/man3/tp-magic-config.3
@chmod a+rx,g-w,o-w $(MAN_PREFIX)/man3/tp-magic-config.3.gz
@ -930,8 +937,10 @@ tp-magic-config: src/tp-magic-config.sh.in Makefile
@echo "...Generating 'Magic' tool API configuration script..."
@sed src/tp-magic-config.sh.in -e s/__VERSION__/$(VER_VERSION)/ \
-e s/__APIVERSION__/$(MAGIC_API_VERSION)/ \
-e s=__INCLUDE__=$(INCLUDE_PREFIX)/tuxpaint= > \
tp-magic-config
-e s=__INCLUDE__=$(INCLUDE_PREFIX)/tuxpaint= \
-e s=__DATAPREFIX__=$(DATA_PREFIX)= \
-e s=__PLUGINPREFIX__=$(MAGIC_PREFIX)= \
> tp-magic-config
# Make the "obj" directory to throw the object(s) into:
# (not necessary any more; bjk 2006.02.20)

View file

@ -45,11 +45,14 @@ $Id$
* Magic plugin development can be done outside of Tux Paint base
source-code by using new "tp-magic-config" shell script to query
for C compiler flags, which points to where "tp_magic_api.h" header
file is installed.
for C compiler flags (which points to where "tp_magic_api.h" header
file is installed) and directories Tux Paint uses (where plugin '.so'
files shoudl be stored, and where Tux Paint's global data files go).
* Magic plugin development docs created. On Linux/Unix, installed into
/usr/[local/]share/docs/tuxpaint-dev/ by default.
/usr/[local/]share/docs/tuxpaint-dev/ by default. (HTML and plaintext.)
* tp-magic-config man page created.
* Ported existing magic tools to the new Magic tool plug-in system:
(Blur, Fill, Lighten, Darken, Mirror, Flip, Rainbow, Blocks, Chalk,

View file

@ -6,7 +6,7 @@
bill@newbreedsoftware.com
http://www.tuxpaint.org/
July 5, 2007 - July 28, 2007
July 5, 2007 - July 31, 2007
--------------------------------------------------------------------------
@ -24,6 +24,49 @@ Overview
--------------------------------------------------------------------------
Table of Contents
* Prequisites
* Interfaces
* 'Magic' tool plugin functions
* Common arguments to plugin functions
* Required Plugin Functions
* Plugin "housekeeping" functions
* Plugin event functions
* Tux Paint Functions and Data
* Pixel Manipulations
* Helper Functions
* Informational
* Tux Paint System Calls
* Color Conversions
* Helper Macros in "tp_magic_api.h"
* Constant Definitions in "tp_magic_api.h"
* Compiling
* Linux and other Unix-like Platforms
* Windows
* Mac OS X
* Installing
* Linux and other Unix-like Platforms
* Windows
* Mac OS X
* Creating plugins with multiple effects
* Example Code
* Getting Help
* Glossary
--------------------------------------------------------------------------
Prerequisites
Tux Paint is written in the C programming language, and uses the
@ -127,7 +170,7 @@ Interfaces
Because it is a pointer, you access its elements via "->" (arrow)
rather than "." (dot).
Required plugin functions:
Required Plugin Functions:
Your plugin is required to contain, at the least, all of the
following functions.
@ -148,6 +191,7 @@ Interfaces
and use it.
Note: Called once by Tux Paint, at startup. It is called first.
* int init(magic_api * api)
The plugin should do any initialization here. Return '1' if
initialization was successful, or '0' if not (and Tux Paint will
@ -156,6 +200,7 @@ Interfaces
Note: Called once by Tux Paint, at startup. It is called first.
It is called after "api_version()", if Tux Paint believes your
plugin to be compatible.
* int get_tool_count(magic_api * api)
This should return the number of Magic tools this plugin
provides to Tux Paint.
@ -217,8 +262,9 @@ Interfaces
Tux Paint will call this function to inform the plugin of the
RGB values of the currently-selected color in Tux Paint's
'Colors' palette. (It will be called whenever one of the
plguin's Magic tools that accept colors becomes active, or the
user picks a new color while such a tool is currently active.)
plugin's Magic tools that accept colors becomes active, and
whenever the user picks a new color while such a tool is
currently active.)
* void click(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
@ -227,24 +273,28 @@ Interfaces
(within the canvas) when the mouse button was clicked.
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
The contents of the drawing canvas immediately prior to the
mouse button click is stored within the 'snapshot' canvas.
* void drag(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int ox, int oy, int x, int y, SDL_Rect *
update_rect)
SDL_Surface * canvas, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
The plugin should apply the appropriate 'Magic' tool on the
'canvas' surface. The (ox,oy) and (x,y) coordinates are the
location of the mouse at the beginning and end of the stroke.
Typically, plugins that let the user "draw" effects onto the
canvas call the Tux Paint 'Magic' tool plugin "line()" helper
function. (See below).
canvas utilize Tux Paint's "line()" 'Magic' tool plugin helper
function to calculate the points of the line between (ox,oy) and
(x,y), and call another function within the plugin to apply the
effect at each point. (See "Tux Paint Functions and Data,"
below).
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to
@ -259,7 +309,7 @@ Interfaces
(within the canvas) when the mouse button was released.
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) values in
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to
@ -271,14 +321,14 @@ Interfaces
Tux Paint provides a number of helper functions that plugins may
access via the "magic_api" structure, sent to all of the plugin's
functions (see above).
functions. (See "Required Plugin Functions," above.)
Pixel Manipulations
* Uint32 getpixel(SDL_Surface * surf, int x, int y) Retreives the
pixel value from the (x,y) coordinates of an SDL_Surface. (You
can use SDL's "SDL_GetRGB()" function to convert the Uint32
'pixel' to a set of Uint8 RGB values.)
* Uint32 getpixel(SDL_Surface * surf, int x, int y)
Retreives the pixel value from the (x,y) coordinates of an
SDL_Surface. (You can use SDL's "SDL_GetRGB()" function to
convert the Uint32 'pixel' to a set of Uint8 RGB values.)
* void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
Sets the pixel value at position (x,y) of an SDL_Surface. (You
@ -286,6 +336,18 @@ Interfaces
RGB values to a Uint32 'pixel' value appropriate to the
destination surface.)
* SDL_Surface * scale(SDL_Surface * surf, int w, int h,
int keep_aspect)
This accepts an existing SDL surface and creates a new one
scaled to an arbitrary size. (The original surface remains
untouched.)
The "keep_aspect" flag can be set to '1' to force the new
surface to stay the same shape (aspect ratio) as the original,
meaning it may not be the same width and height you requested.
(Check the "->w" and "->h" elements of the output
"SDL_Surface *" to determine the actual size.)
Helper Functions
* int in_circle(int x, int y, int radius)
@ -294,9 +356,9 @@ Interfaces
'0' otherwise. Useful to create 'Magic' tools that affect the
canvas with a circular brush shape.
* void line(int which, SDL_Surface * canvas, SDL_Surface *
snapshot, int x1, int y1, int x2, int y2, int step, FUNC
callback)
* void line(int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x1, int y1, int x2, int y2,
int step, FUNC callback)
This function calculates all points on a line between the
coordinates (x1,y1) and (x2,y2). Every 'step' iterations, it
calls the 'callback' function.
@ -312,6 +374,29 @@ Interfaces
void exampleCallBack(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
* Uint8 touched(int x, int y)
This function allows you to avoid re-processing the same pixels
multiple times when the user drags the mouse across an area of
the canvas, thus increasing Tux Paint's response time,
especially with math-heavy effects.
If your effect's "click()", "drag()" and/or "release()"
functions take the contents of the source surface ("snapshot")
and always create the same results in the desintation surface
("canvas"), you should wrap the effect in a call to
"api->touched()".
This function simply returns whether or not it had already been
called for the same (x,y) coordinates, since the user first
clicked the mouse. In other words, the first time you call it
for a particular (x,y) coordinate, it returns '0'. Future calls
will return '1' until the user releases the mouse button.
Note: Magic effects that continuously affect the destination
surface ("canvas") (ignoring the "snapshot surface) have no
reason to use this function. The "Blur" and "Smudge" tools that
ship with Tux Paint are examples of such effects.
Informational
* char * tp_version
@ -325,6 +410,20 @@ Interfaces
* int button_down(void)
A '1' is returned if the mouse button is down; '0' otherwise.
* char * data_directory
This string contains the directory where Tux Paint's data files
are stored. For example, on Linux, this may be
"/usr/share/tuxpaint/".
Magic tools should include an icon (see "get_icon()", above) and
are encouraged to include sound effects, it's useful for plugins
to know where such things are located.
When compiling and installing a plugin, the "tp-magic-config"
command-line tool should be used to determine where such data
should be placed for the installed version of Tux Paint to find
them. (See "Installing," below.)
Tux Paint System Calls
* void show_progress_bar(void)
@ -345,16 +444,17 @@ Interfaces
The 'dist' value affects overall volume. 255 is loudest, and 0
is silent.
The 'pan' and 'dist' values can be used to simulate location and
distance of the 'Magic' tool effect.
* void special_notify(int flag)
This function notifies Tux Paint of special events. Various
values defined in "tp_magic_api.h" can be logically 'or'ed ("|")
together and sent to this function.
values defined in "tp_magic_api.h" can be 'or'ed together (using
C's boolean 'or': "|") and sent to this function.
* SPECIAL_FLIP -- The contents of the canvas has been
flipped.
* SPECIAL_FLIP -- The contents of the canvas has been flipped
vertically.
If a 'Starter' image was used as the basis of this image,
it should be flipped too, and a record of the flip should
@ -362,8 +462,9 @@ Interfaces
Additionally, the fact that the starter has been flipped
(or unflipped) should be recorded on disk when the current
drawing is saved.
* SPECIAL_MIRROR -- Similar to SPECIAL_FLIP, but for magic
tools that mirror the contents of the canvas.
tools that mirror the contents of the canvas horizontally.
Color Conversions
@ -418,6 +519,30 @@ Interfaces
Note: This macro is simply a #define of:
"(min(max(value,lo),hi))".
Constant Defintions in "tp_magic_api.h":
The following is a summary of constant values that are set
(via "#define") within the 'Magic' tool API header file.
* TP_MAGIC_API_VERSION
This integer value represents which version of the Tux Paint
'Magic' tool API the header corresponds to.
It should be referenced by your magic tool's "api_version()"
function, to inform the running copy of Tux Paint whether or not
your plugin is compatible.
Note: This version number does not correspond to Tux Paint's own
release number (e.g., "0.9.18"). The API will not change every
time a new version of Tux Paint is released, which means plugins
compiled for earlier versions of Tux Paint will often run under
newer versions.
* SPECIAL_MIRROR
SPECIAL_FLIP
These are flags for Tux Paint's "special_notify()" helper
function. They are described above.
--------------------------------------------------------------------------
Compiling
@ -435,7 +560,7 @@ Compiling
As a stand-alone command, using the GNU C Compiler and BASH shell, for
example:
gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
Note: The characters around the "tp-magic-config" command are a
grave/backtick/backquote ("`"), and not an apostrophe/single-quote
@ -445,17 +570,86 @@ Compiling
A snippet from a more generalized Makefile might look like this:
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
+----------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin.so: my_plugin.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
+----------------------------------------------------+
my_plugin.so: my_plugin.c $(CC) -shared $(CFLAGS) -o $@ $<
Windows
You may then install it globally into: /usr/lib/tuxpaint/plugins/ or
/usr/local/lib/tuxpaint/plugins/ (depending on how Tux Paint was
installed).
TBD
Or install it locally (for the current user only) into:
~/.tuxpaint/magic/
(FIXME: As of 2007-07-27, Tux Paint does not look here yet!)
Mac OS X
TBD
--------------------------------------------------------------------------
Installing
Linux and other Unix-like Platforms
Use the "tp-magic-config --pluginprefix" command, supplied as part of
Tux Paint, to determine where the plugin shared object (".so") files
should be installed. The value returned by this command will be the
global location where the installed version of Tux Paint looks for
plugins (e.g., "").
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin.so `tp-magic-config --pluginprefix`
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
Additionally, use the "tp-magic-config --dataprefix" command, supplied
as part of Tux Paint, to determine where data files (PNG icon,
Ogg Vorbis sound effects, etc.) should be installed. The value
returned by this command will be the same as the value of the
"data_directory" string stored within the "magic_api" structure that
your plugin's functions receive.
Note: Tux Paint's default Magic tool plugins install their data within
"magic" subdirectories of Tux Paint's "images" and "sounds" data
directories (e.g., "/usr/share/tuxpaint/images/magic/"). You are
encouraged to do the same.
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/
# chmod 644 `tp-magic-config
--dataprefix`/images/magic/my_plugin_icon.png
Putting it Together in a Makefile
A snippet from a more generalized Makefile might look like this:
+------------------------------------------------------+
| PLUGINPREFIX=$(shell tp-magic-config --pluginprefix) |
| DATAPREFIX=$(shell tp-magic-config --dataprefix) |
| |
| install: |
| mkdir -p $(PLUGINPREFIX) |
| cp *.so $(PLUGINPREFIX)/ |
| chmod 644 $(PLUGINPREFIX)/*.so |
| mkdir -p $(DATAPREFIX)/images/magic |
| cp *.png $(DATAPREFIX)/images/magic/ |
| chmod 644 $(DATAPREFIX)/images/magic/*.png |
+------------------------------------------------------+
The first two lines set up Makefile variables that contain the paths
returned by the "tp-magic-config" command-line tool.
Below that is an "install" target in the Makefile. (Invoked by, for
example, "$ sudo make install" or "# make install".)
The "install" target uses "mkdir -p" to make sure that the plugin
directory exists, then uses "cp" to copy all plugin (".so") files
into it, and invokes "chmod" to make sure they are readable.
It then does a similar series of commands to install icon files
(".png" images) into a subdirectory within Tux Paint's data
directory.
Windows
@ -469,14 +663,230 @@ Compiling
Creating plugins with multiple effects
TBD
Plugins for Tux Paint may contain more than one effect. If you have
multiple effects that are similar, it may make sense to place them in
one plugin file, to reduce overhead and share code.
These following suggestions can help you create plugins that contain
multiple effects:
* Use a C "enum" to enumerate the effects, and count them.
enum {
ONE_TOOL,
ANOTHER_TOOL,
AND_YET_ANOTHER_TOOL,
NUM_TOOLS };
* Return the value of "NUM_TOOLS" when "get_tool_count()" is called,
and compare "which" values sent to other functions with the other
enumerated values.
* Create arrays of "NUM_TOOLS" length to contain effect-specific data.
char * my_plugin_snd_filenames[NUM_TOOLS] = {
"one.ogg", "another.ogg", "yet_another.ogg" };
Mix_Chunk * my_plugin_snds[NUM_TOOLS];
* Use a C "for"-loop to load or create the effect-specific data (such
as loading sound effects during your "init()").
int i;
char fname[1024];
for (i = 0; i < NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/%s",
api->data_prefix, my_plugin_snd_filenames[i];
my_plugin_snds[i] = Mix_LoadWAV(fname);
}
* Similarly, do the same to free them later (such as freeing sound
effects during your "shutdown()").
* Use "which" values sent to your functions as an index into those
arrays (e.g., for playing the appropriate sound effect for a tool).
Note: Even if your plugin currently contains only one effect, it may be
useful to follow the steps above so that you can add a new variation of
an effect with little effort. ("NUM_TOOLS" will simply be '1', your
arrays will be of length '1', etc.)
--------------------------------------------------------------------------
Example Code
TBD
The C source file "tp_magic_example.c" contains a complete example of a
plugin with multiple simple effects.
--------------------------------------------------------------------------
Summary and contact info TBD.
Getting Help
For more information, check the Tux Paint website:
http://www.tuxpaint.org/, and the Simple DirectMedia Layer library
website: http://www.libsdl.org/.
Additionally, other Tux Paint developers and users can be found on the
"tuxpaint-devel" and "tuxpaint-users" mailing lists:
http://www.tuxpaint.org/lists/.
--------------------------------------------------------------------------
Glossary
* alpha: See "RGBA"
* &: See "ampersand"
* ampersand: "&". A symbol in C that allows you to refer to the memory
address of a variable; that is, a pointer. (For example, consider
"int i;". Later, "&i" refers to the memory where "i" is stored, not
the value of "i" itself; it is a 'pointer to "i"'.)
* API: Application Programming Interface. TBD
* argument: TBD
* arrow: "->". A symbol in C that references an element within a pointer
to a struct.
* backquote: See "grave."
* backtick: See "grave."
* blue: See "RGBA"
* boolean 'or': TBD
* |: See "boolean 'or'"
* .: See "dot"
* `: See "grave."
* *: See "star"
* byte: TBD
* callback: TBD
* C enumeration: TBD
* C function: TBD
* C header file: TBD
* channel: TBD
* click: The action of pressing a button on a mouse.
* coordinates: TBD
* C pointer: A variable that contains the location of a piece of memory;
usually used to 'point' to another variable. Since C functions can
only return one value as a result, pointers are often sent to
functions to allow the function to change the values of multiple
variables. (For example, Tux Paint's "rgbtohsv()" and "hsvtorgb()".)
* C structure: TBD
* #define: A C statement that defines a substitution that can occur
later in the code. Generally used for constant values (e.g.,
"#define RADIUS 16"; all instances of "RADIUS" will be replaced with
"16"), but can also be used to create macros. Typically placed within
C header files.
* dimensions: TBD
* .dll: See "Shared Object"
* dot: ".". A symbol in C that references an element within a struct.
* drag: The action of moving a mouse while the button remains held.
* element: A variable stored within a C structure. (Example: "w" and "h"
elements of SDL_Surface store the surface's width and height,
respectively.)
* enum: See "C enumeration"
* float: See "floating point"
* floating point: TBD
* format: TBD
* free(): A C function that frees (deallocates) memory allocated by
other C functions (such as "strdup()").
* function: See "C function"
* grave: The "`" character; used by the BASH shell to use the output of
a command as the command-line arguments to another.
* green: See "RGBA"
* ->: See "arrow"
* .h: See "C header file"
* header: See "C header file"
* header file: See "C header file"
* HSV: TBD
* hue: See "HSV"
* IMG_Load(): An SDL_image function that loads an image file (e.g., a
PNG) and returns it as an "SDL_Surface *".
* #include: A C statement that asks the compiler to read the contents of
another file (usually a header file).
* int: See "integer"
* integer: TBD
* libSDL: See "Simple DirectMedia Layer"
* linear: TBD
* macro: TBD
* magic_api: A C structure that is passed along to a plugin's functions
that exposes data and functions within the running copy of Tux Paint.
* Magic tool: One of a number of effects or drawing tools in Tux Paint,
made available via the "Magic" tool button.
* Mix_Chunk *: (A pointer to) a C structure defined by SDL_mixer that
contains a sound.
* Mix_FreeChunk(): An SDL_mixer function that frees (deallocates) memory
allocated for an SDL_mixer sound 'chunk' ("Mix_Chunk *").
* Mix_LoadWAV(): An SDL_mixer function that loads a sound file (WAV,
Ogg Vorbis, etc.) and returns it as a "Mix_Chunk *".
* namespace: TBD
* Ogg Vorbis: TBD
* Plugin: TBD
* PNG: TBD
* pointer: See "C pointer"
* red: See "RGBA"
* release: The action of releasing a button on a mouse.
* RGBA: "Red, Green, Blue, Alpha." TBD
* RGB: See "RBGA"
* saturation: See "HSV"
* SDL: See "Simple DirectMedia Layer"
* SDL_FreeSurface(): An libSDL function that frees (deallocates) memory
allocated for an SDL surface ("SDL_Surface *").
* SDL_GetRGB(): A libSDL function that, given a Uint32 pixel value
(e.g., one returned from the Tux Paint's Magic tool API helper
function "getpixel()"), the format of the surface the pixel was taken
from, and pointers to three Uint8 variables, will place the Red, Green
and Blue (RGB) values of the pixel into the three Uint8 variables.
(Example: "SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g,
&b);".)
* SDL_MapRGB(): A libSDL function that, given the format of a surface
and Uint8 values representing Red, Green and Blue values for a pixel,
returns a Uint32 pixel value that can be placed in the surface (e.g.,
using Tux Paint's Magic tool API helper function "putpixel()").
(Example: "putpixel(surf, x, y, SDL_MapRGB(surf->format, r, g, b));".)
* SDL_image: A library on top of libSDL that can load various kinds of
image files (e.g., PNG) and return them as an "SDL_Surface *".
* SDL_mixer: A library on top of libSDL that can load various kinds of
sound files (WAV, Ogg Vorbis, etc.) and play back multiple sounds at
once (mix them).
* SDL_Rect: A C structure defined by libSDL that represents a
rectangular area. It contains elements representing the coordinates of
the top left corner of the rectange (x,y) and the dimensions of the
rectangle (w,h).
* SDL_Surface *: (A pointer to) a C structure defined by libSDL that
contains a drawing surface.
* Shared Object: A piece of code that's compiled separately from the
main application, and loaded dynamically, at runtime.
* Simple DirectMedia Layer: A programming library that allows programs
portable low level access to a video framebuffer, audio output, mouse,
and keyboard.
* snprintf(): TBD
* .so: See "Shared Object"
* sRBG: See "RGBA"
* star: "*". A symbol in C that, when used in the declaration of
variables (e.g., arguments to a function), denotes that the variable
is a pointer. (For example, "int * p;" means that "p" is a pointer to
an integer.) When used next to a pointer, it 'dereferences' the
variable. (For example, later "*p = 50;" assigns the value of 50 to
the memory that "p" points to; it does not change the value of "p",
which is still a pointer to an integer. In essence, it changed the
integer that's being pointed to.)
* strdup(): A C function that allocates enough memory to store a copy of
a string, copies the string to it, and returns a "char *" pointer to
the new copy.
* struct: See "C structure"
* The GIMP: An Open Source image manipulation and paint program.
* tp_magic_api.h: A header file that defines Tux Paint's Magic tool API.
Plugins must '#include' it.
* tp-magic-config: A command-line program that provides information
about the installed version of Tux Paint to plugin developers (such as
what C compiler flags they should compile with, and where plugin
shared objects and data files should be installed).
* Uint32: A 32-bit, unsigned integer (defined by libSDL). In other
words, four bytes that can represent 0 through 4294967295. (Typically
used to hold enough information to store three or four bytes
representing a pixel's color; i.e., RBGA value).
* Uint8: An 8-bit, unsigned integer (defined by libSDL). In other words,
a byte that can represent 0 through 255.
* unsigned: TBD
* value: See "HSV"
* variable: TBD
* WAV: TBD
* (w,h): See "Dimensions"
* (x,y): See "Coordinates"

View file

@ -15,7 +15,7 @@ New Breed Software</p>
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>July 5, 2007 - July 28, 2007</p>
<p>July 5, 2007 - July 31, 2007</p>
</center>
<hr size=2 noshade>
@ -38,7 +38,54 @@ concept.)</p>
<hr size=1 noshade>
<h2>Prerequisites</h2>
<h2>Table of Contents</h2>
<ul>
<li><a href="prereq">Prequisites</a>
<li><a href="interfaces">Interfaces</a>
<ul>
<li><a href="#">'Magic' tool plugin functions</a>
<ul>
<li><a href="#">Common arguments to plugin functions</a>
<li><a href="#">Required Plugin Functions</a>
<ul>
<li><a href="#">Plugin "housekeeping" functions</a>
<li><a href="#">Plugin event functions</a>
</ul>
</ul>
<li><a href="#tpfuncs">Tux Paint Functions and Data</a>
<ul>
<li><a href="#">Pixel Manipulations</a>
<li><a href="#">Helper Functions</a>
<li><a href="#">Informational</a>
<li><a href="#">Tux Paint System Calls</a>
<li><a href="#">Color Conversions</a>
</ul>
<li><a href="#">Helper Macros in "tp_magic_api.h"</a>
<li><a href="#">Constant Definitions in "tp_magic_api.h"</a>
</ul>
<li><a href="#compiling">Compiling</a>
<ul>
<li><a href="#">Linux and other Unix-like Platforms</a>
<li><a href="#">Windows</a>
<li><a href="#">Mac OS X</a>
</ul>
<li><a href="#installing">Installing</a>
<ul>
<li><a href="#">Linux and other Unix-like Platforms</a>
<li><a href="#">Windows</a>
<li><a href="#">Mac OS X</a>
</ul>
<li><a href="#multiple">Creating plugins with multiple effects</a>
<li><a href="#">Example Code</a>
<li><a href="#">Getting Help</a>
<li><a href="#">Glossary</a>
</ul>
<hr size=1 noshade>
<h2><a name="prereq">Prerequisites</a></h2>
<blockquote>
@ -161,7 +208,7 @@ will need to accept.
"<code>-&gt;</code>" (arrow) rather than "<code>.</code>" (dot).
</ul>
<h4>Required plugin functions:</h4>
<h4><a name="toolfuncs">Required Plugin Functions:</a></h4>
<blockquote>
@ -187,8 +234,9 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
<br>
<b>Note:</b> Called once by Tux&nbsp;Paint, at startup. It is called
first.<br>
<br>
<li><code><b>int init(magic_api * api)</b></code><br>
<li><code><b>int init(magic_api&nbsp;*&nbsp;api)</b></code><br>
The plugin should do any initialization here.
Return '1' if initialization was successful,
or '0' if not (and Tux&nbsp;Paint will not present any 'Magic' tools
@ -197,8 +245,9 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
<b>Note:</b> Called once by Tux&nbsp;Paint, at startup. It is called
first. It is called after "<code>api_version()</code>", if
Tux&nbsp;Paint believes your plugin to be compatible.<br>
<br>
<li><code><b>int get_tool_count(magic_api * api)</b></code><br>
<li><code><b>int get_tool_count(magic_api&nbsp;*&nbsp;api)</b></code><br>
This should return the number of Magic tools this plugin provides to
Tux Paint.<br>
<br>
@ -206,7 +255,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
after your "<code>init()</code>", if it succeeded.<br>
<br>
<li><code><b>char * get_name(magic_api * api, int which)</b></code><br>
<li><code><b>char * get_name(magic_api&nbsp;*&nbsp;api,
int&nbsp;which)</b></code><br>
This should return a string containing the name of a magic tool.
This will appear on the button in the 'Magic' selector within
Tux&nbsp;Paint.<br>
@ -218,7 +268,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
contain (by your "<code>get_tool_count()</code>").<br>
<br>
<li><code><b>SDL_Surface * get_icon(magic_api * api, int which)</b></code><br>
<li><code><b>SDL_Surface * get_icon(magic_api&nbsp;*&nbsp;api,
int&nbsp;which)</b></code><br>
This should return an SDL_Surface containing the icon representing
the tool. (A greyscale image with alpha, no larger than 40x40.)
This will appear on the button in the 'Magic' selector within
@ -231,7 +282,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
contain (by your "<code>get_tool_count()</code>").<br>
<br>
<li><code><b>char * get_description(magic_api * api, int which)</b></code><br>
<li><code><b>char * get_description(magic_api&nbsp;*&nbsp;api,
int&nbsp;which)</b></code><br>
This should return a string containing the description of a magic tool.
This will appear as a help tip, explained by Tux the Penguin, within
Tux&nbsp;Paint.<br>
@ -243,7 +295,8 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
contain (by your "<code>get_tool_count()</code>").<br>
<br>
<li><code><b>int requires_colors(magic_api * api, int which)</b></code><br>
<li><code><b>int requires_colors(magic_api&nbsp;*&nbsp;api,
int&nbsp;which)</b></code><br>
Return a '1' if the 'Magic' tool accepts colors (the 'Colors' palette in
Tux&nbsp;Paint will be available), or '0' if not.<br>
<br>
@ -251,7 +304,7 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
contain (by your "<code>get_tool_count()</code>").<br>
<br>
<li><code><b>void shutdown(magic_api * api)</b></code><br>
<li><code><b>void shutdown(magic_api&nbsp;*&nbsp;api)</b></code><br>
The plugin should do any cleanup here. If you allocated any memory
or used SDL_Mixer to load any sounds during <code>init()</code>,
for example, you should <code>free()</code> the allocated memory
@ -265,55 +318,66 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
<h5>Plugin event functions:</h5>
<ul>
<li><code><b>void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)
<li><code><b>void set_color(magic_api&nbsp;*&nbsp;api,
Uint8&nbsp;r, Uint8&nbsp;g, Uint8&nbsp;g)
</b></code><br>
Tux&nbsp;Paint will call this function to inform the plugin of the
RGB values of the currently-selected color in Tux&nbsp;Paint's
'Colors' palette. (It will be called whenever one of the plguin's
Magic tools that accept colors becomes active, or the user picks a new
color while such a tool is currently active.)<br>
'Colors' palette. (It will be called whenever one of the plugin's
Magic tools that accept colors becomes active, and whenever the user
picks a new color while such a tool is currently active.)<br>
<br>
<li><code><b>void click(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
<li><code><b>void click(magic_api&nbsp;*&nbsp;api, int&nbsp;which,
SDL_Surface&nbsp;*&nbsp;snapshot, SDL_Surface&nbsp;*&nbsp;canvas,
int&nbsp;x, int&nbsp;y, SDL_Rect&nbsp;*&nbsp;update_rect)
</b></code><br>
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
surface. The (x,y) coordinates are where the mouse was (within the canvas)
when the mouse button was clicked.<br>
The plugin should apply the appropriate 'Magic' tool on the
'<code>canvas</code>' surface. The (x,y) coordinates are where the
mouse was (within the canvas) when the mouse button was clicked.<br>
<br>
The plugin should report back what part of the canvas was affected, by
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
filling in the (x,y) and (w,h) elements of '<code>update_rect</code>'.<br>
<br>
The contents of the drawing canvas immediately prior to the mouse button
click is stored within the 'snapshot' canvas.<br>
click is stored within the '<code>snapshot</code>' canvas.<br>
<br>
<li><code><b>void drag(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int ox, int oy, int x, int y,
SDL_Rect * update_rect)</b></code><br>
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
<li><code><b>void drag(magic_api&nbsp;*&nbsp;api, int&nbsp;which,
SDL_Surface&nbsp;*&nbsp;snapshot, SDL_Surface&nbsp;*&nbsp;canvas,
int&nbsp;ox, int&nbsp;oy, int&nbsp;x, int&nbsp;y,
SDL_Rect&nbsp;*&nbsp;update_rect)</b></code><br>
The plugin should apply the appropriate 'Magic' tool on the
'<code>canvas</code>'
surface. The (ox,oy) and (x,y) coordinates are the location of the mouse
at the beginning and end of the stroke. Typically, plugins that let the
user "draw" effects onto the canvas call the Tux&nbsp;Paint 'Magic' tool
plugin "<code>line()</code>" helper function. (See below).<br>
at the beginning and end of the stroke.<br>
<br>
Typically, plugins that let the user "draw" effects onto the canvas
utilize Tux&nbsp;Paint's "<code>line()</code>" 'Magic' tool plugin
helper function to calculate the points of the line between (ox,oy)
and (x,y), and call another function within the plugin to apply the effect
at each point.
(See "<a href="#tpfuncs">Tux&nbsp;Paint Functions and Data</a>," below).<br>
<br>
The plugin should report back what part of the canvas was affected, by
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
filling in the (x,y) and (w,h) elements of '<code>update_rect</code>'.<br>
<br>
Note: The contents of the drawing canvas immediately prior to the mouse
button click remains as it was (when the plugin's "<code>click()</code>"
function was called), and is still available in the 'snapshot' canvas.<br>
function was called), and is still available in the '<code>snapshot</code>'
canvas.<br>
<br>
<li><code><b>void release(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y,
SDL_Rect * update_rect)</b></code><br>
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
<li><code><b>void release(magic_api&nbsp;*&nbsp;api, int&nbsp;which,
SDL_Surface&nbsp;*&nbsp;snapshot, SDL_Surface&nbsp;*&nbsp;canvas,
int&nbsp;x, int&nbsp;y, SDL_Rect&nbsp;*&nbsp;update_rect)</b></code><br>
The plugin should apply the appropriate 'Magic' tool on the
'<code>canvas</code>'
surface. The (x,y) coordinates are where the mouse was (within the canvas)
when the mouse button was released.<br>
<br>
The plugin should report back what part of the canvas was affected, by
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
filling in the (x,y) and (w,h) elements of 'update_rect'.<br>
<br>
<b>Note:</b> The contents of the drawing canvas immediately prior to the mouse
button click remains as it was (when the plugin's "<code>click()</code>"
@ -331,26 +395,40 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
<p>Tux&nbsp;Paint provides a number of helper functions that plugins may
access via the "<code>magic_api</code>" structure, sent to all of the
plugin's functions (see above).</p>
plugin's functions.
(See "<a href="#toolfuncs">Required Plugin Functions</a>," above.)</p>
<h4>Pixel Manipulations</h4>
<blockquote>
<ul>
<li><code><b>Uint32 getpixel(SDL_Surface * surf, int x, int y)</b></code>
<li><code><b>Uint32 getpixel(SDL_Surface&nbsp;*&nbsp;surf,
int&nbsp;x, int&nbsp;y)</b></code><br>
Retreives the pixel value from the (x,y) coordinates of an SDL_Surface.
(You can use SDL's "SDL_GetRGB()" function to convert the Uint32 'pixel'
to a set of Uint8 RGB values.)<br>
<br>
<li><code><b>void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
</b></code><br>
<li><code><b>void putpixel(SDL_Surface&nbsp;*&nbsp;surf, int&nbsp;x, int&nbsp;y,
Uint32&nbsp;pixel)</b></code><br>
Sets the pixel value at position (x,y) of an SDL_Surface.
(You can use SDL's "SDL_MapRGB()" function to convert a set of Uint8
RGB values to a Uint32 'pixel' value appropriate to the destination
surface.)<br>
<br>
<li><code><b>SDL_Surface * scale(SDL_Surface&nbsp;*&nbsp;surf,
int&nbsp;w, int&nbsp;h, int&nbsp;keep_aspect)</b></code><br>
This accepts an existing SDL surface and creates a new one scaled to an
arbitrary size. (The original surface remains untouched.)<br>
<br>
The "<code>keep_aspect</code>" flag can be set to '1' to force the new
surface to stay the same shape (aspect&nbsp;ratio) as the original, meaning
it may not be the same width and height you requested. (Check the
"<code>-&gt;w</code>" and "<code>-&gt;h</code>" elements of the output
"SDL_Surface&nbsp;*" to determine the <i>actual</i> size.)<br>
<br>
</ul>
</blockquote>
@ -360,15 +438,17 @@ plugin's functions (see above).</p>
<blockquote>
<ul>
<li><code><b>int in_circle(int x, int y, int radius)</b></code><br>
<li><code><b>int in_circle(int&nbsp;x, int&nbsp;y,
int&nbsp;radius)</b></code><br>
Returns '1' if the (x,y) location is within a circle of a particular
radius (centered around the origin: (0,0)). Returns '0' otherwise.
Useful to create 'Magic' tools that affect the canvas with a circular
brush shape.<br>
<br>
<li><code><b>void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
int x1, int y1, int x2, int y2, int step, FUNC callback)</b></code><br>
<li><code><b>void line(int&nbsp;which, SDL_Surface&nbsp;* canvas,
SDL_Surface&nbsp;*&nbsp;snapshot, int&nbsp;x1, int&nbsp;y1,
int&nbsp;x2, int&nbsp;y2, int&nbsp;step, FUNC&nbsp;callback)</b></code><br>
This function calculates all points on a line between the coordinates
(x1,y1) and (x2,y2). Every 'step' iterations, it calls the 'callback'
function.<br>
@ -382,9 +462,35 @@ plugin's functions (see above).</p>
Example prototype of a callback function that may be sent to
Tux&nbsp;Paint's "<code>line()</code>" 'Magic' tool plugin helper function:
<blockquote><code>
void exampleCallBack(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void exampleCallBack(void&nbsp;*&nbsp;ptr_to_api, int&nbsp;which_tool,
SDL_Surface&nbsp;*&nbsp;canvas, SDL_Surface&nbsp;*&nbsp;snapshot,
int&nbsp;x, int&nbsp;y);
</code></blockquote>
<br>
<li><code><b>Uint8 touched(int&nbsp;x, int&nbsp;y)</b></code><br>
This function allows you to avoid re-processing the same pixels multiple
times when the user drags the mouse across an area of the canvas, thus
increasing Tux&nbsp;Paint's response time, especially with math-heavy
effects.<br>
<br>
If your effect's "<code>click()</code>", "<code>drag()</code>" and/or
"<code>release()</code>" functions take the contents of the
source surface ("<code>snapshot</code>") and always create the same
results in the desintation surface ("<code>canvas</code>"), you should
wrap the effect in a call to "<code>api-&gt;touched()</code>".<br>
<br>
This function simply returns whether or not it had already been called for
the same (x,y) coordinates, since the user first clicked the mouse.
In other words, the first time you call it for a particular (x,y) coordinate,
it returns '0'. Future calls will return '1' until the user releases
the mouse button.<br>
<br>
<b>Note:</b> Magic effects that continuously affect the destination
surface ("<code>canvas</code>") (ignoring the "<code>snapshot</code>
surface) have no reason to use this function. The "Blur" and "Smudge"
tools that ship with Tux&nbsp;Paint are examples of such effects.<br>
<br>
</ul>
</blockquote>
@ -410,6 +516,22 @@ plugin's functions (see above).</p>
<li><code><b>int button_down(void)</b></code><br>
A '1' is returned if the mouse button is down; '0' otherwise.<br>
<br>
<li><code><b>char * data_directory</b></code><br>
This string contains the directory where Tux&nbsp;Paint's data files are
stored. For example, on Linux, this may be
"<code>/usr/share/tuxpaint/</code>".<br>
<br>
Magic tools should include an icon (see "<code>get_icon()</code>", above)
and are encouraged to include sound effects, it's useful for plugins to
know where such things are located.<br>
<br>
When compiling and installing a plugin, the "<code>tp-magic-config</code>"
command-line tool should be used to determine where such data should be
placed for the installed version of Tux&nbsp;Paint to find them.
(See "<a href="#installing">Installing</a>," below.)<br>
<br>
</ul>
</blockquote>
@ -425,45 +547,52 @@ plugin's functions (see above).</p>
crashed or frozen.<br>
<br>
<li><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code><br>
<li><code><b>void playsound(Mix_Chunk&nbsp;*&nbsp;snd, int&nbsp;pan,
int&nbsp;dist)</b></code><br>
This function plays a sound (one loaded by the SDL helper library
"SDL_mixer"). It uses SDL_mixer's "Mix_SetPanning()" to set the volume
of the sound on the left and right speakers, based on the 'pan' and 'dist'
values sent to it.<br>
"SDL_mixer"). It uses SDL_mixer's "<code>Mix_SetPanning()</code>" to set
the volume of the sound on the left and right speakers, based on the
'<code>pan</code>' and '<code>dist</code>' values sent to it.<br>
<br>
A 'pan' of 128 causes the sound to be played at equal volume on the left
and right speakers. A 'pan' of 0 causes it to be played completely on the
left, and 255 completely on the right.<br>
A '<code>pan</code>' of 128 causes the sound to be played at equal volume
on the left and right speakers. A '<code>pan</code>' of 0 causes it to be
played completely on the left, and 255 completely on the right.<br>
<br>
The 'dist' value affects overall volume. 255 is loudest, and 0 is silent.<br>
The 'pan' and 'dist' values can be used to simulate location and distance of
the 'Magic' tool effect.<br>
The '<code>dist</code>' value affects overall volume. 255 is loudest,
and 0 is silent.<br>
<br>
The '<code>pan</code>' and '<code>dist</code>' values can be used to
simulate location and distance of the 'Magic' tool effect.<br>
<br>
<li><code><b>void special_notify(int flag)</b></code><br>
<li><a name="special_notify">
<code><b>void special_notify(int&nbsp;flag)</b></code>
</a><br>
This function notifies Tux&nbsp;Paint of special events. Various values
defined in "<code>tp_magic_api.h</code>" can be logically 'or'ed
("<code>|</code>") together and sent to this function.
defined in "<code>tp_magic_api.h</code>" can be 'or'ed together
(using C's boolean 'or': "<code>|</code>") and sent to this function.
<ul>
<li><code>SPECIAL_FLIP</code> &mdash; The contents of the canvas has been
flipped.<br>
flipped vertically.<br>
<br>
If a 'Starter' image was used as the basis of this image, it should be
flipped too, and a record of the flip should be stored as part of
Tux&nbsp;Paint's undo buffer stack. Additionally, the fact that the
starter has been flipped (or unflipped) should be recorded on disk
when the current drawing is saved.
when the current drawing is saved.<br>
<br>
<li><code>SPECIAL_MIRROR</code> &mdash; Similar to <code>SPECIAL_FLIP</code>,
but for magic tools that mirror the contents of the canvas.
but for magic tools that mirror the contents of the canvas horizontally.
</ul>
<br>
</ul>
</blockquote>
<h4>Color Conversions</h4>
<blockquote>
<ul>
<li><code><b>float sRGB_to_linear(Uint8 srbg)</b></code><br>
<li><code><b>float sRGB_to_linear(Uint8&nbsp;srbg)</b></code><br>
Converts an 8-bit sRGB value (one between 0 and 255) to a linear
floating point value (between 0.0 and 1.0).<br>
<br>
@ -472,13 +601,13 @@ plugin's functions (see above).</p>
<br>
<br>
<li><code><b>uint8 linear_to_sRGB(float linear)</b></code><br>
<li><code><b>uint8 linear_to_sRGB(float&nbsp;linear)</b></code><br>
Converts a linear floating point value (one between 0.0 and 1.0) to
an 8-bit sRGB value (between 0 and 255).<br>
<br>
<li><code><b>void rgbtohsv(Uint8 r, Uint8 g, Uint8 b,
float * h, float * s, float * v)</b></code><br>
<li><code><b>void&nbsp;rgbtohsv(Uint8&nbsp;r, Uint8&nbsp;g, Uint8&nbsp;b,
float&nbsp;*&nbsp;h, float&nbsp;*&nbsp;s, float&nbsp;*&nbsp;v)</b></code><br>
Converts 8-bit sRGB values (between 0 and 255) to floating-point
HSV (Hue, Saturation and Value) values (Hue between 0.0 and 360.0,
and Saturation and Value between 0.0 and 1.0).<br>
@ -507,17 +636,17 @@ and data described above, the <code>tp_magic_api.h</code> C header file
also contains some helper macros that you may use.</p>
<ul>
<li><code><b>min(x, y)</b></code><br>
<li><code><b>min(x,&nbsp;y)</b></code><br>
The minimum of 'x' and 'y'. (That is, if 'x' is less than or
equal to 'y', then the value of 'x' will be used. If 'y' is less than 'x',
it will be used.)<br>
<br>
<li><code><b>max(x, y)</b></code><br>
<li><code><b>max(x,&nbsp;y)</b></code><br>
The maximum of 'x' and 'y'. The opposite of <code>min()</code>.<br>
<br>
<li><code><b>clamp(lo, value, hi)</b></code><br>
<li><code><b>clamp(lo,&nbsp;value,&nbsp;hi)</b></code><br>
A value, clamped to be no smaller than 'lo', and no higher than 'hi'.
(That is, if 'value' is less than 'lo', then 'lo' will be used;
if 'value' is greater than 'hi', then 'hi' will be used;
@ -534,11 +663,43 @@ also contains some helper macros that you may use.</p>
</blockquote>
<h3>Constant Defintions in "<code>tp_magic_api.h</code>":</h3>
<blockquote>
<p>The following is a summary of constant values that are set
(via&nbsp;"<code>#define</code>") within the 'Magic' tool API header file.</p>
<ul>
<li><code><b>TP_MAGIC_API_VERSION</b></code><br>
This integer value represents which version of the Tux&nbsp;Paint 'Magic'
tool API the header corresponds to.<br>
<br>
It should be referenced by your magic tool's "<code>api_version()</code>"
function, to inform the running copy of Tux&nbsp;Paint whether or not your
plugin is compatible.<br>
<br>
<b>Note:</b> This version number does not correspond to Tux&nbsp;Paint's
own release number (e.g., "0.9.18"). The API will not change every time
a new version of Tux&nbsp;Paint is released, which means plugins compiled
for earlier versions of Tux&nbsp;Paint will often run under newer
versions.<br>
<br>
<li><code><b>SPECIAL_MIRROR<br>
SPECIAL_FLIP</b></code><br>
These are flags for Tux&nbsp;Paint's "<code>special_notify()</code>"
helper function. They are described <a href="#special_notify">above</a>.<br>
<br>
</ul>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h2>Compiling</h2>
<h2><a name="compiling">Compiling</a></h2>
<blockquote>
@ -559,7 +720,7 @@ also contains some helper macros that you may use.</p>
<blockquote>
<p><code>
gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
</code></p>
</blockquote>
@ -574,24 +735,116 @@ also contains some helper macros that you may use.</p>
<p>A snippet from a more generalized Makefile might look like this:</p>
<blockquote>
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
<p><code>
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)<br>
<br>
my_plugin.so: my_plugin.c
my_plugin.so: my_plugin.c<br>
&nbsp;&nbsp;&nbsp;$(CC) -shared $(CFLAGS) -o $@ $&lt;
</code></p>
</td></tr></table></blockquote>
</blockquote>
<h3>Windows</h3>
<blockquote>
<p>TBD</p>
</blockquote>
<h3>Mac OS X</h3>
<blockquote>
<p>TBD</p>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h2><a name="installing">Installing</a></h2>
<blockquote>
<h3>Linux and other Unix-like Platforms</h3>
<blockquote>
<p>Use the "<code>tp-magic-config&nbsp;--pluginprefix</code>"
command, supplied as part of Tux&nbsp;Paint, to determine where the
plugin shared&nbsp;object ("<code>.so</code>") files should be installed.
The value returned by this command will be the global location where
the installed version of Tux&nbsp;Paint looks for plugins
(e.g., "<code></code>").</p>
<p>As stand-alone commands, using the BASH shell, for example:</p>
<blockquote>
<p><code>
# cp my_plugin.so `tp-magic-config --pluginprefix`<br>
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
</code></p>
</blockquote>
<p>You may then install it globally into:
<code>/usr/lib/tuxpaint/plugins/</code> or
<code>/usr/local/lib/tuxpaint/plugins/</code> (depending on how
Tux&nbsp;Paint was installed).</p>
<p>Additionally, use the "<code>tp-magic-config&nbsp;--dataprefix</code>"
command, supplied as part of Tux&nbsp;Paint, to determine where data files
(PNG icon, Ogg&nbsp;Vorbis sound effects, etc.) should be installed.
The value returned by this command will be the same as the value of the
"<code>data_directory</code>" string stored within the
"<code>magic_api</code>" structure that your plugin's functions receive.</p>
<p>Or install it locally (for the current user only) into:
<code>~/.tuxpaint/magic/</code><br>
(<b>FIXME:</b> As of 2007-07-27, Tux&nbsp;Paint does not look here yet!)</p>
<p><b>Note:</b> Tux&nbsp;Paint's default Magic tool plugins install their
data within "<code>magic</code>" subdirectories of Tux&nbsp;Paint's
"<code>images</code>" and "<code>sounds</code>" data directories (e.g.,
"<code>/usr/share/tuxpaint/images/magic/</code>"). You are encouraged to
do the same.</p>
<p>As stand-alone commands, using the BASH shell, for example:</p>
<blockquote>
<p><code>
# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/<br>
# chmod 644 `tp-magic-config --dataprefix`/images/magic/my_plugin_icon.png
</code></p>
</blockquote>
<h4>Putting it Together in a Makefile</h4>
<blockquote>
<p>A snippet from a more generalized Makefile might look like this:</p>
<blockquote><table border=1 cellspacing=0 cellpadding=4><tr><td>
<p><code>
PLUGINPREFIX=$(shell tp-magic-config --pluginprefix)<br>
DATAPREFIX=$(shell tp-magic-config --dataprefix)<br>
<br>
install:<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(PLUGINPREFIX)<br>
&nbsp;&nbsp;&nbsp;cp *.so $(PLUGINPREFIX)/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(PLUGINPREFIX)/*.so<br>
&nbsp;&nbsp;&nbsp;mkdir -p $(DATAPREFIX)/images/magic<br>
&nbsp;&nbsp;&nbsp;cp *.png $(DATAPREFIX)/images/magic/<br>
&nbsp;&nbsp;&nbsp;chmod 644 $(DATAPREFIX)/images/magic/*.png
</code></p>
</td></tr></table></blockquote>
<p>The first two lines set up Makefile variables that contain the
paths returned by the "<code>tp-magic-config</code>" command-line tool.</p>
<p>Below that is an "<code>install</code>" target in the Makefile.
(Invoked by, for example, "<code>$&nbsp;sudo&nbsp;make&nbsp;install</code>"
or "<code>#&nbsp;make&nbsp;install</code>".)</p>
<p>The "<code>install</code>" target uses "<code>mkdir&nbsp;-p</code>" to
make sure that the plugin directory exists, then uses "<code>cp</code>" to
copy all plugin ("<code>.so</code>") files into it, and invokes
"<code>chmod</code>" to make sure they are readable.</p>
<p>It then does a similar series of commands to install icon files
("<code>.png</code>"&nbsp;images) into a subdirectory within Tux&nbsp;Paint's
data directory.</p>
</blockquote>
</blockquote>
<h3>Windows</h3>
@ -613,7 +866,68 @@ also contains some helper macros that you may use.</p>
<h2><a name="multiple">Creating plugins with multiple effects</a></h2>
<blockquote>
TBD
<p>Plugins for Tux&nbsp;Paint may contain more than one effect. If you have
multiple effects that are similar, it may make sense to place them in one
plugin file, to reduce overhead and share code.</p>
<p>These following suggestions can help you create plugins that contain multiple
effects:</p>
<ul>
<li>Use a C "<code>enum</code>" to enumerate the effects, and count them.<br>
<blockquote><code>
enum {<br>
&nbsp;&nbsp;ONE_TOOL,<br>
&nbsp;&nbsp;ANOTHER_TOOL,<br>
&nbsp;&nbsp;AND_YET_ANOTHER_TOOL,<br>
&nbsp;&nbsp;NUM_TOOLS };
</code></blockquote>
<li>Return the value of "<code>NUM_TOOLS</code>" when
"<code>get_tool_count()</code>" is called, and compare "<code>which</code>"
values sent to other functions with the other enumerated values.<br>
<br>
<li>Create arrays of "<code>NUM_TOOLS</code>" length to contain effect-specific
data.<br>
<blockquote><code>
char * my_plugin_snd_filenames[NUM_TOOLS] = {<br>
&nbsp;&nbsp;"one.ogg", "another.ogg", "yet_another.ogg" };<br>
Mix_Chunk * my_plugin_snds[NUM_TOOLS];
</code></blockquote>
<li>Use a C "<code>for</code>"-loop to load or create the
effect-specific data (such as loading sound effects during your
"<code>init()</code>").<br>
<blockquote><code>
int i;<br>
char fname[1024];<br>
<br>
for (i = 0; i &lt; NUM_TOOLS; i++)<br>
{<br>
&nbsp;&nbsp;snprintf(fname, sizeof(fname), "%s/%s",<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;api->data_prefix, my_plugin_snd_filenames[i];<br>
<br>
&nbsp;&nbsp;my_plugin_snds[i] = Mix_LoadWAV(fname);<br>
}
</code></blockquote>
<li>Similarly, do the same to free them later (such as freeing
sound effects during your "<code>shutdown()</code>").<br>
<br>
<li>Use "<code>which</code>" values sent to your functions as an
index into those arrays (e.g., for playing the appropriate sound effect
for a tool).<br>
<br>
</ul>
<p><b>Note:</b> Even if your plugin currently contains only one effect,
it may be useful to follow the steps above so that you can add a new
variation of an effect with little effort. ("<code>NUM_TOOLS</code>" will
simply be '1', your arrays will be of length '1', etc.)</p>
</blockquote>
<hr size=1 noshade>
@ -621,12 +935,128 @@ TBD
<h2>Example Code</h2>
<blockquote>
TBD
<p>The C source file
"<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains
a complete example of a plugin with multiple simple effects.</p>
</blockquote>
<hr size=1 noshade>
<p>Summary and contact info TBD.</p>
<h2>Getting Help</h2>
<blockquote>
<p>For more information, check the Tux&nbsp;Paint website:
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a>,
and the Simple&nbsp;DirectMedia&nbsp;Layer&nbsp;library website:
<a href="http://www.libsdl.org/">http://www.libsdl.org/</a>.</p>
<p>Additionally, other Tux&nbsp;Paint developers and users can be found on the
"<code>tuxpaint-devel</code>" and "<code>tuxpaint-users</code>"
mailing lists:
<a href="http://www.tuxpaint.org/lists/">http://www.tuxpaint.org/lists/</a>.</p>
</blockquote>
<hr size=1 noshade>
<h2>Glossary</h2>
<ul>
<li><b>alpha:</b> See "RGBA"
<li><b>&amp;:</b> See "ampersand"
<li><b>ampersand:</b> "<code>&amp;</code>". A symbol in C that allows you to refer to the memory address of a variable; that is, a pointer. (For example, consider "<code>int&nbsp;i;</code>". Later, "<code>&amp;i</code>" refers to the memory where "<code>i</code>" is stored, not the value of "<code>i</code>" itself; it is a 'pointer to "<code>i</code>"'.)
<li><b>API:</b> Application Programming Interface. <i>TBD</i>
<li><b>argument:</b> <i>TBD</i>
<li><b>arrow:</b> "<code>-&gt;</code>". A symbol in C that references an element within a pointer to a struct.
<li><b>backquote:</b> See "grave."
<li><b>backtick:</b> See "grave."
<li><b>blue:</b> See "RGBA"
<li><b>boolean 'or':</b> <i>TBD</i>
<li><b>|:</b> See "boolean 'or'"
<li><b>.:</b> See "dot"
<li><b>`:</b> See "grave."
<li><b>*:</b> See "star"
<li><b>byte:</b> <i>TBD</i>
<li><b>callback:</b> <i>TBD</i>
<li><b>C enumeration:</b> <i>TBD</i>
<li><b>C function:</b> <i>TBD</i>
<li><b>C header file:</b> <i>TBD</i>
<li><b>channel:</b> <i>TBD</i>
<li><b>click:</b> The action of pressing a button on a mouse.
<li><b>coordinates:</b> <i>TBD</i>
<li><b>C pointer:</b> A variable that contains the location of a piece of memory; usually used to 'point' to another variable. Since C functions can only return one value as a result, pointers are often sent to functions to allow the function to change the values of multiple variables. (For example, Tux&nbsp;Paint's "<code>rgbtohsv()</code>" and "<code>hsvtorgb()</code>".)
<li><b>C structure:</b> <i>TBD</i>
<li><b>#define:</b> A C statement that defines a substitution that can occur later in the code. Generally used for constant values (e.g., "<code>#define&nbsp;RADIUS&nbsp;16</code>"; all instances of "<code>RADIUS</code>" will be replaced with "<code>16</code>"), but can also be used to create macros. Typically placed within C header files.
<li><b>dimensions:</b> <i>TBD</i>
<li><b>.dll:</b> See "Shared Object"
<li><b>dot:</b> "<code>.</code>". A symbol in C that references an element within a struct.
<li><b>drag:</b> The action of moving a mouse while the button remains held.
<li><b>element:</b> A variable stored within a C structure. (Example: "<code>w</code>" and "<code>h</code>" elements of SDL_Surface store the surface's width and height, respectively.)
<li><b>enum:</b> See "C enumeration"
<li><b>float:</b> See "floating point"
<li><b>floating point:</b> <i>TBD</i>
<li><b>format:</b> <i>TBD</i>
<li><b>free():</b> A C function that frees (deallocates) memory allocated by other C functions (such as "<code>strdup()</code>").
<li><b>function:</b> See "C function"
<li><b>grave:</b> The "<code><font size=+1>`</font></code>" character; used by the BASH shell to use the output of a command as the command-line arguments to another.
<li><b>green:</b> See "RGBA"
<li><b>-&gt;:</b> See "arrow"
<li><b>.h:</b> See "C header file"
<li><b>header:</b> See "C header file"
<li><b>header file:</b> See "C header file"
<li><b>HSV:</b> <i>TBD</i>
<li><b>hue:</b> See "HSV"
<li><b>IMG_Load():</b> An SDL_image function that loads an image file (e.g., a PNG) and returns it as an "<code>SDL_Surface&nbsp;*</code>".
<li><b>#include:</b> A C statement that asks the compiler to read the contents of another file (usually a header file).
<li><b>int:</b> See "integer"
<li><b>integer:</b> <i>TBD</i>
<li><b>libSDL:</b> See "Simple DirectMedia Layer"
<li><b>linear:</b> <i>TBD</i>
<li><b>macro:</b> <i>TBD</i>
<li><b>magic_api:</b> A C structure that is passed along to a plugin's functions that exposes data and functions within the running copy of Tux&nbsp;Paint.
<li><b>Magic tool</b>: One of a number of effects or drawing tools in Tux&nbsp;Paint, made available via the "Magic" tool button.
<li><b>Mix_Chunk&nbsp;*:</b> (A pointer to) a C structure defined by SDL_mixer that contains a sound.
<li><b>Mix_FreeChunk():</b> An SDL_mixer function that frees (deallocates) memory allocated for an SDL_mixer sound 'chunk' ("<code>Mix_Chunk&nbsp;*</code>").
<li><b>Mix_LoadWAV():</b> An SDL_mixer function that loads a sound file (WAV, Ogg&nbsp;Vorbis, etc.) and returns it as a "<code>Mix_Chunk&nbsp;*</code>".
<li><b>namespace:</b> <i>TBD</i>
<li><b>Ogg&nbsp;Vorbis:</b> <i>TBD</i>
<li><b>Plugin</b>: <i>TBD</i>
<li><b>PNG:</b> <i>TBD</i>
<li><b>pointer:</b> See "C pointer"
<li><b>red:</b> See "RGBA"
<li><b>release:</b> The action of releasing a button on a mouse.
<li><b>RGBA:</b> "Red, Green, Blue, Alpha." <i>TBD</i>
<li><b>RGB:</b> See "RBGA"
<li><b>saturation:</b> See "HSV"
<li><b>SDL:</b> See "Simple DirectMedia Layer"
<li><b>SDL_FreeSurface():</b> An libSDL function that frees (deallocates) memory allocated for an SDL surface ("<code>SDL_Surface&nbsp;*</code>").
<li><b>SDL_GetRGB():</b> A libSDL function that, given a <code>Uint32</code> pixel value (e.g., one returned from the Tux&nbsp;Paint's Magic tool API helper function "<code>getpixel()</code>"), the format of the surface the pixel was taken from, and pointers to three <code>Uint8</code> variables, will place the Red, Green and Blue (RGB) values of the pixel into the three <code>Uint8</code> variables. (Example: "<code>SDL_GetRGB(getpixel(surf,&nbsp;x,&nbsp;y), surf-&gt;format, &amp;r, &amp;g, &amp;b);</code>".)
<li><b>SDL_MapRGB():</b> A libSDL function that, given the format of a surface and <code>Uint8</code> values representing Red, Green and Blue values for a pixel, returns a <code>Uint32</code> pixel value that can be placed in the surface (e.g., using Tux&nbsp;Paint's Magic tool API helper function "<code>putpixel()</code>"). (Example: "<code>putpixel(surf, x, y, SDL_MapRGB(surf-&gt;format, r, g, b));</code>".)
<li><b>SDL_image:</b> A library on top of libSDL that can load various kinds of image files (e.g., PNG) and return them as an "<code>SDL_Surface&nbsp;*</code>".
<li><b>SDL_mixer:</b> A library on top of libSDL that can load various kinds of sound files (WAV, Ogg&nbsp;Vorbis, etc.) and play back multiple sounds at once (mix them).
<li><b>SDL_Rect:</b> A C structure defined by libSDL that represents a rectangular area. It contains elements representing the coordinates of the top left corner of the rectange (x,y) and the dimensions of the rectangle (w,h).
<li><b>SDL_Surface&nbsp;*:</b> (A pointer to) a C structure defined by libSDL that contains a drawing surface.
<li><b>Shared Object:</b> A piece of code that's compiled separately from the main application, and loaded dynamically, at runtime.
<li><b>Simple DirectMedia Layer:</b> A programming library that allows programs portable low level access to a video framebuffer, audio output, mouse, and keyboard.
<li><b>snprintf():</b> <i>TBD</i>
<li><b>.so:</b> See "Shared Object"
<li><b>sRBG:</b> See "RGBA"
<li><b>star:</b> "<code>*</code>". A symbol in C that, when used in the declaration of variables (e.g., arguments to a function), denotes that the variable is a pointer. (For example, "<code>int&nbsp;*&nbsp;p;</code>" means that "<code>p</code>" is a <i>pointer</i> to an integer.) When used next to a pointer, it 'dereferences' the variable. (For example, later "<code>*p&nbsp;=&nbsp;50;</code>" assigns the value of 50 to the memory that "<code>p</code>" points to; it does not change the value of "<code>p</code>", which is still a pointer to an integer. In essence, it changed the integer that's being pointed to.)
<li><b>strdup():</b> A C function that allocates enough memory to store a copy of a string, copies the string to it, and returns a "<code>char&nbsp;*</code>" pointer to the new copy.
<li><b>struct:</b> See "C structure"
<li><b>The GIMP</b>: An Open&nbsp;Source image manipulation and paint program.
<li><b>tp_magic_api.h:</b> A header file that defines Tux&nbsp;Paint's Magic tool API. Plugins must '#include' it.
<li><b>tp-magic-config:</b> A command-line program that provides information about the installed version of Tux&nbsp;Paint to plugin developers (such as what C compiler flags they should compile with, and where plugin shared objects and data files should be installed).
<li><b>Uint32:</b> A 32-bit, unsigned integer (defined by libSDL). In other words, four bytes that can represent 0 through 4294967295. (Typically used to hold enough information to store three or four bytes representing a pixel's color; i.e., RBGA value).
<li><b>Uint8:</b> An 8-bit, unsigned integer (defined by libSDL). In other words, a byte that can represent 0 through 255.
<li><b>unsigned:</b> <i>TBD</i>
<li><b>value:</b> See "HSV"
<li><b>variable:</b> <i>TBD</i>
<li><b>WAV:</b> <i>TBD</i>
<li><b>(w,h):</b> See "Dimensions"
<li><b>(x,y):</b> See "Coordinates"
</ul>
</body></html>

View file

@ -0,0 +1,86 @@
.\" tp-magic-config - 2007.07.31
.TH TP-MAGIC-CONFIG 3 "31 Jul 2007" "2007.07.31" "Tux Paint Import"
.SH NAME
tp-magic-config -- Helps creating 'Magic' tool plugins for Tux Paint(1)
.SH SYNOPSYS
.TP 16
.B tp-magic-config [\-\-apiversion | \-\-version | \-\-cflags | \-\-pluginprefix | \-\-dataprefix]
.SH DESCRIPTION
\fItp-magic-config\fP is a simple shell script that responds with various
pieces of information about the currently-installed version of
\fITux Paint\fP(1) that are useful when building 'Magic' tool plugins.
.SH OPTIONS
.TP 8
.B \-\-apiversion
Outputs the version of the \fITux Paint\fP 'Magic' tool plugin API that the
installed copy of \fITux Paint\fP supports. (For API compatibility testing.)
.TP 8
.B \-\-version
Outputs the version of \fITux Paint\fP that \fItp-magic-config\fP
corresponds to.
.TP 8
.B \-\-cflags
Outputs the compiler flags that \fITux Paint\fP 'Magic' tool plugins should
be compiled with. (For example, a "\-I" include path option that tells the
compiler where it can find the plugin API header file, "tp_magic_config.h",
that plugins must #include.)
.TP 8
.B \-\-pluginprefix
Outputs the directory where the installed copy of \fITux Paint\fP expects
to find 'Magic' tool plugins (".so" shared objects).
.TP 8
.B \-\-dataprefix
Outputs the directory where the installed copy of \fITux Paint\fP keeps its
global data files (e.g., "/usr/share/tuxpaint/"). This is the same value that
plugins will receive in the "data_directory" string within the
"magic_api" structure sent to the plugins' functions.
.SH SHELL EXAMPLES
gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
.PP
sudo cp my_plugin.so `tp-magic-config \-\-pluginprefix`
.PP
sudo cp my_plugin_icon.png `tp-magic-config \-\-dataprefix`/images/magic/
.SH MAKEFILE EXAMPLE
MAGIC_CFLAGS=$(shell tp-magic-config --cflags)
.br
MAGIC_PREFIX=$(shell tp-magic-config --pluginprefix)
.br
DATA_PREFIX=$(shell tp-magic-config --dataprefix)
.PP
all: my_plugin.so
.PP
my_plugin.so: my_plugin.c
.PP $(CC) -shared $(MAGIC_CFLAGS) my_plugin.c -o my_plugin.so
.PP
install: install-so install-data
.PP
install-so:
.br
mkdir -p $(MAGIC_PREFIX)
.br
cp my_plugin.so $(MAGIC_PREFIX)/
.br
chmod 644 $(MAGIC_PREFIX)/my_plugin.so
.PP
install-data:
.br
mkdir -p $(DATA_PREFIX)
.br
cp icons/my_plugin_icon.png $(DATA_PREFIX)/images/magic/
.br
chmod 644 $(DATA_PREFIX)/images/magic/my_plugin_icon.png
.SH AUTHOR
Bill Kendrick. <bill@newbreedsoftware.com>
.SH "SEE ALSO"
.BR tuxpaint (1),
.PP
And documentation within /usr/[local/]share/doc/tuxpaint/.

View file

@ -25,11 +25,12 @@
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# (See COPYING.txt)
# Note: "__VERSION__" and "__INCLUDE__" are replaced by values
# in Tux Paint's Makefile, via 'sed', by the 'make install-magic-plugin-dev'
# Note: "__VERSION__", "__APIVERSION__", "__INCLUDE__",
# "__PLUGINPREFIX__" and "__DATAPREFIX__" are replaced by
# values in Tux Paint's Makefile, via 'sed', by the 'make tp-magic-config'
# target.
# July 5, 2007 - July 8, 2007
# July 5, 2007 - July 31, 2007
if [ $# -ne 0 ]; then
@ -45,7 +46,15 @@ if [ $# -ne 0 ]; then
echo `sdl-config --cflags` -I__INCLUDE__
exit
fi
if [ $1 = "--dataprefix" ]; then
echo "__DATAPREFIX__"
exit
fi
if [ $1 = "--pluginprefix" ]; then
echo "__PLUGINPREFIX__"
exit
fi
fi
echo "Usage: tp-magic-config [--apiversion] [--version] [--cflags]"
echo "Usage: tp-magic-config [--apiversion | --version | --cflags | --pluginprefix | --dataprefix]"