Brought documentation on Tux Paint canvas size up-to-date, for importing photos/etc.
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3 changed files with 91 additions and 8 deletions
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@ -19,6 +19,11 @@ $Id$
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----------------------------
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* Removed unfinished, unused record and playback code.
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* Documentation Improvements:
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---------------------------
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* Brought documentation on Tux Paint canvas size up-to-date, for
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importing photos/etc.
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* Build System Improvements
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-------------------------
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* Cleaned up some BeOS-related things; disabling SVG and Pango for BeOS.
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@ -9,7 +9,7 @@
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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June 14, 2002 - November 27, 2007
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June 14, 2002 - December 4, 2007
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--------------------------------------------------------------------------
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@ -780,9 +780,17 @@ Doing it Manually
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documentation file "PNG.txt" for a list of suggested
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software, and other references.)
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Reduce the size of the image to no wider than 448 pixels
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across and no taller than 376 pixels tall. (i.e., the
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maximum size is 448 x 376 pixels)
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When Tux Paint loads an image that's not the same size
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as its drawing canvas, it scales (and sometimes smears
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the edges of) the image so that it fits within the
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canvas.
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To avoid having the image stretched or smeared, you can
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resize it to Tux Paint's canvas size. This size depends
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on the size of the Tux Paint window, or resolution at
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which Tux Paint is run, if in fullscreen. (Note: The
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default resolution is 800x600.) See "Calculating Image
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Dimensions", below.
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Save the picture in PNG format. It is highly recommended
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that you name the filename using the current date and
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@ -804,6 +812,37 @@ Doing it Manually
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Place this PNG file in your Tux Paint 'saved' directory.
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(See above.)
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Calculating Image Dimensions
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The width of Tux Paint's canvas is simply the width of
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the window (e.g., 640, 800 or 1024 pixels), minus 192.
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Calculating the height of Tux Paint's canvas requires
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multiple steps:
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1. Take the height of the window (e.g, 480, 600 or
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768 pixels) and subtract 144
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2. Take the result of Step 1 and divide it by 48
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3. Take the result of Step 2 and round it down
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(e.g., 9.5 becomes simply 9)
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4. Take the result of Step 3 and multiply it by 48
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5. Finally, take the result of Step 4 and add 40
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Example: Tux Paint running at fullscreen on a 1440x900
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display.
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* The canvas width is simply 1440 - 192, or 1248.
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* The canvas height is calculated as:
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1. 900 - 144, or 756
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2. 756 / 48, or 15.75
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3. 15.75 rounded down, or 15
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4. 15 * 48, or 720
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5. 720 + 40, or 760
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So the canvas within a 1440x900 Tux Paint window is
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1248x760.
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--------------------------------------------------------------------------
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Further Reading
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@ -25,7 +25,7 @@ New Breed Software</p>
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<p>June 14, 2002 -
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November 27, 2007</p>
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December 4, 2007</p>
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</center>
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@ -975,9 +975,15 @@ New Breed Software</p>
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"<a href="../PNG.txt">PNG.txt</a>" for a list of suggested software,
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and other references.)</p>
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<p>Reduce the size of the image to no wider than 448 pixels across and
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no taller than 376 pixels tall. (i.e., the maximum size
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is 448 x 376 pixels)</p>
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<p>When Tux Paint loads an image that's not the same size as its drawing
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canvas, it scales (and sometimes smears the edges of) the image so that
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it fits within the canvas.</p>
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<p>To avoid having the image stretched or smeared, you can resize it
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to Tux Paint's canvas size. This size depends on the size of
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the Tux Paint window, or resolution at which Tux Paint is
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run, if in fullscreen. (<b>Note:</b> The default resolution is 800x600.)
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See "Calculating Image Dimensions", below.</p>
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<p>Save the picture in PNG format. It is <b>highly</b> recommended that you
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name the filename using the current date and time, since that's
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@ -1004,6 +1010,39 @@ New Breed Software</p>
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<p>Place this PNG file in your Tux Paint '<code>saved</code>'
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directory. (See above.)</p>
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<h3>Calculating Image Dimensions</h3>
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<blockquote>
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<p>The width of Tux Paint's canvas is simply the width of the
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window (e.g., 640, 800 or 1024 pixels), minus 192.</p>
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<p>Calculating the height of Tux Paint's canvas requires multiple
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steps:
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<ol>
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<li>Take the height of the window (e.g, 480, 600 or 768 pixels) and
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subtract 144
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<li>Take the result of Step 1 and divide it by 48
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<li>Take the result of Step 2 and round it down (e.g., 9.5 becomes
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simply 9)
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<li>Take the result of Step 3 and multiply it by 48
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<li>Finally, take the result of Step 4 and add 40
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</ol></p>
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<p><b>Example:</b> Tux Paint running at fullscreen on a 1440x900
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display.
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<ul>
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<li>The canvas width is simply 1440 - 192, or 1248.
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<li>The canvas height is calculated as:
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<ol>
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<li>900 - 144, or 756
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<li>756 / 48, or 15.75
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<li>15.75 rounded down, or 15
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<li>15 * 48, or 720
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<li>720 + 40, or 760
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</ol>
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</ul>
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So the canvas within a 1440x900 Tux Paint window is 1248x760.</p>
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</blockquote>
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</blockquote>
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</blockquote>
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