Tweaks to w3m.sh to improve TXT version of docs
Make headers and description terms more apparent, by adding some more regexps into the `sed` that the HTML is piped through before being sent to `w3m`.
This commit is contained in:
parent
3032afb85f
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1060 changed files with 10160 additions and 9743 deletions
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@ -28,7 +28,7 @@
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Requirements
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Simple DirectMedia Layer library (libSDL)
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### Simple DirectMedia Layer library (libSDL) ###
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Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an Open
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Source multimedia programming library available under the GNU Lesser General
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@ -58,13 +58,13 @@ Debian's "apt").
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development versions of the packages. (For example, install both
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"SDL2-2.24.0.rpm" and "SDL2-devel-2.24.0.rpm".)
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Other Libraries
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## Other Libraries ##
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Tux Paint also takes advantage of a number of other free, LGPL'd libraries.
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Under Linux, just like SDL, they should either already be installed, or are
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readily available for installation as part of your Linux distribution.
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libPNG
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→ libPNG ←
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Tux Paint uses PNG (Portable Network Graphics) format for its data files.
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SDL_image will require libPNG be installed.
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@ -72,8 +72,8 @@ libPNG
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http://www.libpng.org/pub/png/libpng.html
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gettext
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→ gettext ←
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Tux Paint uses your system's locale settings along with the "gettext"
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library to support various languages (e.g., Spanish). You'll need the
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@ -82,8 +82,8 @@ gettext
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http://www.gnu.org/software/gettext/
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libpaper (Linux/Unix only)
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→ libpaper (Linux/Unix only) ←
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As of Tux Paint 0.9.17, Tux Paint can determine your system's default paper
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size (e.g., A4 or Letter), or can be told to use a particular paper size,
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@ -92,8 +92,8 @@ libpaper (Linux/Unix only)
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https://github.com/naota/libpaper
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FriBiDi
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→ FriBiDi ←
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Tux Paint's "Text" and also "Label" tools support bidirectional languages,
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thanks to the "FriBiDi" library.
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@ -101,31 +101,31 @@ FriBiDi
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http://fribidi.org/
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SVG graphics support
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→ SVG graphics support ←
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As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector Graphics)
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images as stamps. Two sets of libraries are supported, and SVG support can
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be completely disabled (via "make SVG_LIB:=")
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librsvg-2 & libCairo2 (newer libraries)
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→ librsvg-2 & libCairo2 (newer libraries) ←
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o libRSVG 2: http://librsvg.sourceforge.net/
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o Cairo 2: http://www.cairographics.org/
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o These also depend on the following:
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# GdkPixbuf & GLib: http://www.gtk.org/
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# Pango: http://www.pango.org/
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Older SVG libraries
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→ Older SVG libraries ←
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o libcairo1, libsvg1, & libsvg-cairo1: http://www.cairographics.org/
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o These also depend on the following:
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# libxml2: https://gitlab.gnome.org/GNOME/libxml2
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Animated GIF Export feature
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→ Animated GIF Export feature ←
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To support export of animated GIFs (slideshows), the "libimagequant"
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library (from the "pngquant2" project) is required.
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@ -133,8 +133,8 @@ Animated GIF Export feature
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https://github.com/ImageOptim/libimagequant
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NetPBM Tools (optional) No longer used, by default
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→ NetPBM Tools (optional) No longer used, by default ←
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📜 Under Linux and Unix, earlier versions of Tux Paint used the NetPBM tools
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to assist with printing. (A PNG is generated by Tux Paint, and converted
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@ -144,7 +144,7 @@ NetPBM Tools (optional) No longer used, by default
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http://netpbm.sourceforge.net/
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Compiling and Installation
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@ -154,11 +154,11 @@ available freely.
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-----------------------------------------------------------------------
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Windows
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### Windows ###
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júlí 10, 2022 Shin-ichi TOYAMA <dolphin6k@wmail.plala.or.jp>
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Compiling Set-Up
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## Compiling Set-Up ##
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As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile" includes
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support for building on a Windows system using MinGW/MSYS (https://
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@ -168,7 +168,7 @@ Many tools and libraries are required to build Tux Paint. The package
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management system "pacman" helps you install them automatically solving
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complicated dependencies.
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MYSYS2
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# MYSYS2 #
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Download the latest MSYS2 environment from https://www.msys2.org/ and install
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it where you'd like (the default is "C:\msys64")
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@ -196,7 +196,7 @@ environment.
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-----------------------------------------------------------
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MinGW 64bit (x86_64) compiler and tools
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# MinGW 64bit (x86_64) compiler and tools #
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Within the MSYS2 shell, run the following command to install 64bit compiler and
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basic development tools:
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@ -207,7 +207,7 @@ basic development tools:
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Link Library (.dll) files they depends on. Tux Paint's packaging process for
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binary distribution uses it to find required .dll files.
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64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config
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# 64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config #
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You can install tools and libraries required for compiling Tux Paint and Tux
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Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
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@ -221,7 +221,7 @@ installing it if you are only building "Tux Paint".
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💡 Note: Close the shell before proceeding to the remaining process.
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Install SDL2_Pango and libunibreak on the 64bit environment
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# Install SDL2_Pango and libunibreak on the 64bit environment #
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SDL2_Pango and libunibreak should be installed manually.
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@ -253,7 +253,7 @@ ImageMagick" section if you need only a 64bit build environment.
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-----------------------------------------------------------
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MinGW 32bit (i686) compiler and tools
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# MinGW 32bit (i686) compiler and tools #
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Within the MSYS2 shell, run the following command to install 32bit compiler and
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basic development tools:
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@ -264,7 +264,7 @@ basic development tools:
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Link Library (.dll) files they depends on. Tux Paint's packaging process for
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binary distribution uses it to find required .dll files.
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32bit (i686) dependency libraries for Tux Paint and Tux Paint Config
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# 32bit (i686) dependency libraries for Tux Paint and Tux Paint Config #
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You can install tools and libraries required for compiling Tux Paint and Tux
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Paint Config on MSYS2/MINGW using "pacman" except for SDL2_Pango and
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@ -278,7 +278,7 @@ installing it if you are only building "Tux Paint".
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💡 Note: Close the shell before proceeding to the remaining process.
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Install SDL2_Pango and libunibreak on the 32bit environment
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# Install SDL2_Pango and libunibreak on the 32bit environment #
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SDL2_Pango and libunibreak should be installed manually.
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@ -305,7 +305,7 @@ You can fetch the source code from the git repositry and compile it as follows.
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$ cd libunibreak
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$ ./augogen.sh --prefix=/mingw32 && make && make install
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ImageMagick
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## ImageMagick ##
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ImageMagick is a compilation of command line tools to create, edit, compose, or
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convert bitmap images supporting quite a large number of image formats. Tux
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@ -327,7 +327,7 @@ your "PATH" environment variable. For example:
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You can make this permanent by adding the above to your the BASH shell
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configuration file, "~/.bash_profile".
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Tux Paint & Tux Paint Config.
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## Tux Paint & Tux Paint Config. ##
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You can compile 64-bit binaries using "MSYS2 64bit" shell, and 32-bit binaries
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using "MSYS2 32bit" shell, respectively.
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@ -337,7 +337,7 @@ using "MSYS2 32bit" shell, respectively.
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* Select "MSYS2 64bit" → "MSYS2 MinGW 32-bit" from the "Start Menu" to open
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the 32bit shell.
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Tux Paint Config.
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# Tux Paint Config. #
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"Tux Paint Config" is a useful graphical tool for tweaking Tux Paint's
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behavior. You have to build this component before compiling Tux Paint if you
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@ -365,7 +365,7 @@ Now you can build Tux Paint Config. as follows:
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$ cd tuxpaint-config
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$ make win32
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Tux Paint
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# Tux Paint #
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You can use either (a) a stable tar-ball release, or (b) the developing source
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tree.
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@ -393,7 +393,7 @@ collected in the directory for binary distribution "bdist" directory under
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"win32". You can start them by double-clicking their executable (.exe) files in
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the "bdist" directory.
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Building the Tux Paint Windows Installer
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## Building the Tux Paint Windows Installer ##
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Inno Setup is used to build executable installer for Tux Paint. Therefore you
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have to install it in the first place.
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@ -415,7 +415,7 @@ Then, you can easily build an executable installer by right-clicking on the
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list. It will run for a while, and eventually you will find a "tuxpaint-X.Y.Z
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-windows-<arch>-installer.exe" file in the same directory.
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Running the Tux Paint Windows Installer
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## Running the Tux Paint Windows Installer ##
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Double-click the Tux Paint installer executable (.EXE file) and follow the
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instructions.
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@ -433,7 +433,7 @@ location.
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At this point, you can click 'Install' to install Tux Paint!
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Changing the Settings Using the Shortcut
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## Changing the Settings Using the Shortcut ##
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To change program settings, right-click on the TuxPaint shortcut and select
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'Properties' (at the bottom).
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@ -460,7 +460,7 @@ pushed the "Apply" button!).
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When you have finished, click "OK."
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If Something Goes Wrong
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## If Something Goes Wrong ##
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If, when you double-click on the shortcut to run Tux Paint, nothing happens, it
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is probably because some of these command-line options are wrong. Open an
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@ -474,9 +474,9 @@ incorrect character-case (capital 'Z' instead of lowercase 'z') or a missing
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-----------------------------------------------------------------------
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Linux/Unix
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### Linux/Unix ###
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Compiling:
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## Compiling: ##
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💡 Note: Tux Paint does not use autoconf/automake, so there is no "./configure"
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script to run. Compiling should be straight-forward though, assuming everything
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@ -487,7 +487,8 @@ shell prompt (e.g., "$"):
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$ make
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Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):
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## Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):
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##
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To disable SVG support (e.g., if your system is not currently supported by the
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Cairo library or other SVG-related dependencies), you can run "make" with
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@ -495,7 +496,7 @@ Cairo library or other SVG-related dependencies), you can run "make" with
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$ make SVG_LIB= SVG_CFLAGS=
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Disabling Sound at Compile-time
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## Disabling Sound at Compile-time ##
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If you don't have a sound card, or would prefer to build the program with no
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sound support (and therefore without a the SDL_mixer dependency), you can run
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@ -503,12 +504,12 @@ sound support (and therefore without a the SDL_mixer dependency), you can run
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$ make SDL_MIXER_LIB=
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Other options
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## Other options ##
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Various other options (e.g., installation paths) may be overridden; see them in
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"Makefile" for further details.
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If you get errors
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## If you get errors ##
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If you receive any errors during compile-time, make sure you have the
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appropriate libraries installed (see above). If using packaged versions of the
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@ -516,7 +517,7 @@ libraries (e.g., RPMs under RedHat or DEBs under Debian), be sure to get the
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corresponding "-dev" or "-devel" packages as well, otherwise you won't be able
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to compile Tux Paint (and other programs) from source!
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Installng
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## Installng ##
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Assuming no fatal errors occured, you can now install the program so that it
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can be run by users on the system. By default, this must be done by the "root"
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@ -542,7 +543,7 @@ Ubuntu Linux):
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local/bin/". The data files (images, sounds, etc.) are placed in "/usr/local/
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share/tuxpaint/".
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Changing Where Things Go
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# Changing Where Things Go #
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You can change where things will go by setting "Makefile"variables on the
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command line. "DESTDIR" is used to place output in a staging area for package
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@ -551,48 +552,48 @@ default, set to "/usr/local".
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Other variables are:
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BIN_PREFIX
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→ BIN_PREFIX ←
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Where the "tuxpaint" binary will be installed. (Set to "$(PREFIX)/bin" by
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default - e.g., "/usr/local/bin")
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DATA_PREFIX
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→ DATA_PREFIX ←
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Where the data files (sound, graphics, brushes, stamps, fonts) will go, and
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where Tux Paint will look for them when it's run. (Set to "$(PREFIX)/share/
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tuxpaint")
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DOC_PREFIX
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→ DOC_PREFIX ←
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Where the documentation text files (the "docs" directory) will go. (Set to
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"$(PREFIX)/share/doc/tuxpaint")
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MAN_PREFIX
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→ MAN_PREFIX ←
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Where the manual page for Tux Paint will go. (Set to "$(PREFIX)/share/man")
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ICON_PREFIX — $(PREFIX)/share/pixmaps
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X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps
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GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics
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KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
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→ ICON_PREFIX — $(PREFIX)/share/pixmaps ←
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→ X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps ←
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→ GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics ←
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→ KDE_PREFIX — $(PREFIX)/share/applnk/Graphics ←
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Where the icons and launchers (for GNOME and KDE) will go.
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LOCALE_PREFIX
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→ LOCALE_PREFIX ←
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Where the translation files for Tux Paint will go, and where Tux Paint will
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look for them. (Set to "$(PREFIX)/share/locale/") (Final location of a
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translation file will be under the locale's directory (e.g., "es" for
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Spanish), within the "LC_MESSAGES" subdirectory.)
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||||
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||||
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💡 Note: This list is out of date. See "Makefile" and "Makefile-i18n" for a
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complete list.
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-----------------------------------------------------------------------
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macOS
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### macOS ###
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||||
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||||
júní 5, 2022 Mark Kim <markuskimius@gmail.com>
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Starting with Tux Paint 0.9.23, Tux Paint for macOS is built as though it were
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a Linux application.
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||||
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Prerequisites
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## Prerequisites ##
|
||||
|
||||
Although Tux Paint is built without the Xcode IDE, Xcode itself is still
|
||||
required to build Tux Paint. Download it from the App Store, and launch it once
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@ -628,7 +629,7 @@ of Tux Paint.
|
|||
|
||||
^* Not available from MacPorts as of this writing, see below.
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||||
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||||
libimagequant
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# libimagequant #
|
||||
|
||||
libimagequant is not available from MacPorts as of this writing. It can be
|
||||
installed from the source code as follows. It should be installed to /opt/local
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||||
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@ -640,7 +641,7 @@ installed from the source code as follows. It should be installed to /opt/local
|
|||
$ cargo build --release # Must use cargo from MacPorts
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||||
$ sudo make PREFIX=/opt/local install
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||||
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||||
sdl2_pango
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# sdl2_pango #
|
||||
|
||||
sdl2_pango is not available from MacPorts as of this writing. It can be
|
||||
installed from the source code as follows. It should be installed to /opt/local
|
||||
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@ -654,7 +655,7 @@ WARNING: Having any UNIX-like toolset installed on your Mac besides MacPorts
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|||
and Xcode, such as Fink or Brew, will prevent your app bundle from being
|
||||
portable. Be sure Fink and Brew are not accessible from your build environment.
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||||
How to Build
|
||||
## How to Build ##
|
||||
|
||||
Simply, run:
|
||||
|
||||
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|
@ -668,7 +669,7 @@ TuxPaint.dmg'.
|
|||
Additional steps are required when building a Unviersal Binary. See "Building a
|
||||
Universal Binary" below.
|
||||
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||||
Known Issues
|
||||
## Known Issues ##
|
||||
|
||||
* A macOS binary built on a specific version of macOS only runs on that
|
||||
version of macOS or later. To ensure Tux Paint can run on the oldest
|
||||
|
|
@ -685,7 +686,7 @@ Known Issues
|
|||
(from MacPorts) need to be recompiled. See "Recompiling MacPorts" below for
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||||
the instructions.
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||||
|
||||
Old Versions of macOS
|
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## Old Versions of macOS ##
|
||||
|
||||
Some old versions of macOS can be downloaded from Apple's support page: https:/
|
||||
/support.apple.com/en-us/HT211683
|
||||
|
|
@ -725,7 +726,7 @@ the Xcode command line tools (do not run "xcode-select --install") but
|
|||
otherwise build Tux Paint using the same steps described in the earlier part of
|
||||
this document.
|
||||
|
||||
Recompiling MacPorts
|
||||
## Recompiling MacPorts ##
|
||||
|
||||
To recompile MacPorts to be usable on older versions of macOS, set the
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||||
following options in /opt/local/etc/macports/macports.conf:
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||||
|
|
@ -749,7 +750,7 @@ they can only be built to run natively on the hardware on which they were
|
|||
built. See "Building a Universal Binary" below for instructions on how to build
|
||||
Tux Paint as a Universal Binary.
|
||||
|
||||
Building a Universal Binary
|
||||
## Building a Universal Binary ##
|
||||
|
||||
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel CPU
|
||||
and the Apple Silicon separately first. Then rename the app bundle for the
|
||||
|
|
@ -763,7 +764,7 @@ two application bundles as below. The DMG file can be built afterwards:
|
|||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Android
|
||||
### Android ###
|
||||
|
||||
mars 29, 2023 Pere Pujal i Carabantes <perepujal@gmail.com> (Edited by Bill
|
||||
Kendrick)
|
||||
|
|
@ -772,7 +773,7 @@ As of March 2023, the Android build of Tux Paint is maintained in a separate
|
|||
code repository at GitHub: https://github.com/tux4kids/Tuxpaint-Android.
|
||||
Detailed instructions are there; this acts as an overview.
|
||||
|
||||
Prerequisites
|
||||
## Prerequisites ##
|
||||
|
||||
You will need recent versions of:
|
||||
|
||||
|
|
@ -797,7 +798,7 @@ one another, and the script in the directory containing both.
|
|||
Fill the app/src/main/assets directory by running cd app/src/main/jni/tuxpaint
|
||||
&& ./mkzip_assets.sh
|
||||
|
||||
Building
|
||||
## Building ##
|
||||
|
||||
The Gradle build generates some variants: PlayStore, debugPlayStore,
|
||||
offPlayStore and debugoffPlayStore. You must sign the non-debug ones to be able
|
||||
|
|
@ -826,36 +827,37 @@ the makebuildserver tool they provide, then, from the root of fdroiddata, run
|
|||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Haiku
|
||||
### Haiku ###
|
||||
|
||||
maí 7, 2023 Luc Schrijvers <begasus@gmail.com> (Edited by Bill Kendrick)
|
||||
|
||||
Prerequisites
|
||||
## Prerequisites ##
|
||||
|
||||
Install the required develop packages in Terminal:
|
||||
|
||||
32-bit:
|
||||
→ 32-bit: ←
|
||||
pkgman install xcairo_x86_devel fribidi_x86_devel gdk_pixbuf_x86_devel
|
||||
libiconv_x86_devel libimagequant_x86_devel gettext_x86_libintl
|
||||
libpaper_x86_devel pango_x86_devel libpng16_x86_devel librsvg_x86_devel
|
||||
libsdl2_x86_devel sdl2_image_x86_devel sdl2_gfx_x86_devel
|
||||
sdl2_mixer_x86_devel sdl2_pango_x86_devel sdl2_ttf_x86_devel zlib_x86_devel
|
||||
|
||||
64-bit:
|
||||
|
||||
→ 64-bit: ←
|
||||
pkgman install xcairo_devel fribidi_devel gdk_pixbuf_devel libiconv_devel
|
||||
libimagequant_devel gettext_libintl libpaper_devel pango_devel
|
||||
libpng16_devel librsvg_devel libsdl2_devel sdl2_image_devel sdl2_gfx_devel
|
||||
sdl2_mixer_devel sdl2_pango_devel sdl2_ttf_devel zlib_devel
|
||||
|
||||
|
||||
←
|
||||
|
||||
For 32-bit you need to switch to the new compiler (currently gcc 11.2.0) with
|
||||
setarch x86
|
||||
|
||||
Building
|
||||
## Building ##
|
||||
|
||||
make PREFIX=/boot/home/config/non-packaged
|
||||
|
||||
Tux Paint Stamps
|
||||
## Tux Paint Stamps ##
|
||||
|
||||
make install-all DATA_PREFIX=/boot/home/config/non-packaged/share/tuxpaint/
|
||||
|
||||
|
|
@ -868,9 +870,9 @@ setting "DEBUG" (and, if verbose logging is wanted, "VERBOSE") #defines in "src
|
|||
|
||||
Uninstalling Tux Paint
|
||||
|
||||
Windows
|
||||
### Windows ###
|
||||
|
||||
Using the Uninstaller
|
||||
## Using the Uninstaller ##
|
||||
|
||||
If you installed the Start Menu shortcuts (the default), then go to the
|
||||
TuxPaint folder and select "Uninstall". A box will be displayed that will
|
||||
|
|
@ -879,19 +881,19 @@ you want to permanently remove Tux Paint, click on the 'Uninstall' button.
|
|||
|
||||
When it has finished, click on the close button.
|
||||
|
||||
Using the Control Panel
|
||||
## Using the Control Panel ##
|
||||
|
||||
It is also possible to use the entry "TuxPaint (remove only)" in the Control
|
||||
Panel Add/Remove programs section.
|
||||
|
||||
macOS
|
||||
### macOS ###
|
||||
|
||||
Delete "TuxPaint.app" from the "/Applications" folder. Data files, including
|
||||
the configuration files, stamps, and saved pictures, may be found in
|
||||
"/Library/Application Support/TuxPaint/" (all users) and
|
||||
"/Users/username/Library/Application Support/TuxPaint/" (individual users).
|
||||
|
||||
Linux
|
||||
### Linux ###
|
||||
|
||||
Within the Tux Paint source directory (where you compiled Tux Paint), you can
|
||||
use the "make uninstall" target to uninstall Tux Paint. By default, this must
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue