Copied external code into mosaic.c
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1 changed files with 109 additions and 9 deletions
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@ -37,9 +37,10 @@
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#include "noise.c"
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#include "sharpen.c"
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#include "blur.c"
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//#include "noise.c"
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//#include "sharpen.c"
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//#include "blur.c"
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#ifndef gettext_noop
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#define gettext_noop(String) String
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@ -81,8 +82,6 @@ int mosaic_init(magic_api * api){
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_snd_filenames[i]);
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mosaic_snd_effect[i] = Mix_LoadWAV(fname);
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}
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sharpen_init(api);
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return(1);
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}
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@ -108,6 +107,108 @@ char * mosaic_get_description(magic_api * api, int which){
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return(strdup(gettext(mosaic_descs[which])));
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}
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//Do the effect for one pixel
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static void mosaic_do_noise_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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Uint8 temp[3];
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double temp2[3];
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const int noise_AMOUNT = 100.0;
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SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
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int k;
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for (k =0;k<3;k++){
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temp2[k] = clamp(0.0, (int)temp[k] - (rand()%noise_AMOUNT) + noise_AMOUNT/2.0, 255.0);
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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}
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//Do the effect for one pixel
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static void mosaic_do_blur_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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int i,j,k;
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Uint8 temp[3];
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double blurValue[3];
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for (k =0;k<3;k++){
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blurValue[k] = 0;
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}
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//5x5 gaussiann weighting window
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const int weight[5][5] = { {1,4,7,4,1},
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{4,16,26,16,4},
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{7,26,41,26,7},
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{4,16,26,16,4},
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{1,4,7,4,1}};
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for (i=-2;i<3;i++){
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for (j=-2;j<3;j++){
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//Add the pixels around the current one wieghted
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SDL_GetRGB(api->getpixel(canvas, x + i, y + j), canvas->format, &temp[0], &temp[1], &temp[2]);
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for (k =0;k<3;k++){
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blurValue[k] += temp[k]* weight[i+2][j+2];
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}
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}
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}
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for (k =0;k<3;k++){
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blurValue[k] /= 273;
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
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}
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//Calculates the grey scale value for a rgb pixel
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static int mosaic_grey(Uint8 r1,Uint8 g1,Uint8 b1){
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return 0.3*r1+.59*g1+0.11*b1;
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}
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// Do the effect:
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static void mosaic_do_sharpen_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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Uint8 r1, g1, b1;
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int grey;
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int i,j;
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double sobel_1=0,sobel_2=0;
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const double SHARPEN = 0.5;
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//Sobel weighting masks
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const int sobel_weights_1[3][3] = { {1,2,1},
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{0,0,0},
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{-1,-2,-1}};
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const int sobel_weights_2[3][3] = { {-1,0,1},
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{-2,0,2},
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{-1,0,1}};
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sobel_1=0;
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sobel_2=0;
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for (i=-1;i<2;i++){
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for(j=-1; j<2; j++){
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//No need to check if inside canvas, getpixel does it for us.
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SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
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grey = mosaic_grey(r1,g1,b1);
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sobel_1 += grey * sobel_weights_1[i+1][j+1];
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sobel_2 += grey * sobel_weights_2[i+1][j+1];
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}
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}
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double temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
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temp = (temp/1443)*255.0;
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0),
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clamp(0.0, g1 + SHARPEN * temp, 255.0),
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clamp(0.0, b1 + SHARPEN * temp, 255.0)));
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}
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//Do the effect for one pixel
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static void do_mosaic_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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@ -115,10 +216,10 @@ static void do_mosaic_pixel(void * ptr, int which,
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magic_api * api = (magic_api *) ptr;
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int i;
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for (i=0;i<3;i++){
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do_noise_pixel(ptr, 0, canvas, last, x, y);
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mosaic_do_noise_pixel(ptr, 0, canvas, canvas, x, y);
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}
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do_blur_pixel(ptr, 0, canvas, last, x, y);
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do_sharpen_pixel(ptr, 1, canvas, canvas, x, y);
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mosaic_do_blur_pixel(ptr, 0, canvas, canvas, x, y);
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//mosaic_do_sharpen_pixel(ptr, 0, canvas, last, x, y);
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}
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// Do the effect for the full image
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@ -205,7 +306,6 @@ void mosaic_shutdown(magic_api * api)
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Mix_FreeChunk(mosaic_snd_effect[i]);
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}
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}
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sharpen_shutdown(api);
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}
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// Record the color from Tux Paint:
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