Added noise and mosaic magic tools
This commit is contained in:
parent
774c076406
commit
4c71ecdba1
4 changed files with 513 additions and 84 deletions
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@ -105,23 +105,27 @@ static void do_blur_pixel(void * ptr, int which,
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Uint8 temp[3];
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double blurValue[3];
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for (k =0;k<3;k++){
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blurValue[k] = 0;
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}
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//5x5 gaussiann weighting window
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const int weight[5][5] = { {1,4,7,4,1},
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{4,16,26,16,4},
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{7,26,41,26,7},
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{4,16,26,16,4},
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{1,4,7,4,1}};
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for (i=-2;i<3;i++){
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for (j=-2;j<3;j++){
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//Add the pixels around the current one wieghted
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SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
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for (k =0;k<3;k++){
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blurValue[k] += temp[k]* weight[i+2][j+2];
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}
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}
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for (i=-2;i<3;i++){
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for (j=-2;j<3;j++){
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//Add the pixels around the current one wieghted
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SDL_GetRGB(api->getpixel(canvas, x + i, y + j), canvas->format, &temp[0], &temp[1], &temp[2]);
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for (k =0;k<3;k++){
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blurValue[k] += temp[k]* weight[i+2][j+2];
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}
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}
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}
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for (k =0;k<3;k++){
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blurValue[k] /=273;
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blurValue[k] /= 273;
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
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}
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235
magic/src/mosaic.c
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235
magic/src/mosaic.c
Normal file
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@ -0,0 +1,235 @@
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/*
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mosaic.c
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mosaic, Add a mosaic effect to the image using a combination of other tools.
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Requires the mosaicAll sharpen and noise tools.
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: June 6, 2008
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#include "noise.c"
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#include "sharpen.c"
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#include "blur.c"
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#ifndef gettext_noop
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#define gettext_noop(String) String
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#endif
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double mosaic_AMOUNT= 30.0;
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const int mosaic_RADIUS = 16;
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enum {
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TOOL_MOSAIC,
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mosaic_NUM_TOOLS
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};
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static Mix_Chunk * mosaic_snd_effect[mosaic_NUM_TOOLS];
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const char * mosaic_snd_filenames[mosaic_NUM_TOOLS] = {
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"flip.wav",
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};
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const char * mosaic_icon_filenames[mosaic_NUM_TOOLS] = {
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"flip.png",
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};
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const char * mosaic_names[mosaic_NUM_TOOLS] = {
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gettext_noop("Mosaic"),
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};
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const char * mosaic_descs[mosaic_NUM_TOOLS] = {
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gettext_noop("Click to add a mosaic effect to the image."),
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};
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Uint32 mosaic_api_version(void) { return(TP_MAGIC_API_VERSION); }
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//Load sounds
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int mosaic_init(magic_api * api){
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int i;
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char fname[1024];
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for (i = 0; i < mosaic_NUM_TOOLS; i++){
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_snd_filenames[i]);
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mosaic_snd_effect[i] = Mix_LoadWAV(fname);
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}
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sharpen_init(api);
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return(1);
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}
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int mosaic_get_tool_count(magic_api * api){
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return(mosaic_NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface * mosaic_get_icon(magic_api * api, int which){
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_icon_filenames[which]);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * mosaic_get_name(magic_api * api, int which){
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return(strdup(gettext(mosaic_names[which])));
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}
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// Return our descriptions, localized:
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char * mosaic_get_description(magic_api * api, int which){
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return(strdup(gettext(mosaic_descs[which])));
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}
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//Do the effect for one pixel
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static void do_mosaic_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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int i;
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for (i=0;i<3;i++){
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do_noise_pixel(ptr, 0, canvas, last, x, y);
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}
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do_blur_pixel(ptr, 0, canvas, last, x, y);
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do_sharpen_pixel(ptr, 1, canvas, canvas, x, y);
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}
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// Do the effect for the full image
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static void do_mosaic_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int which){
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magic_api * api = (magic_api *) ptr;
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int x,y;
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for (y = 0; y < last->h; y++){
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for (x=0; x < last->w; x++){
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do_mosaic_pixel(ptr, which, canvas, last, x, y);
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}
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}
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}
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//do the effect for the brush
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static void do_mosaic_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
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int xx, yy;
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magic_api * api = (magic_api *) ptr;
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for (yy = y - mosaic_RADIUS; yy < y + mosaic_RADIUS; yy++)
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{
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for (xx = x - mosaic_RADIUS; xx < x + mosaic_RADIUS; xx++)
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{
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if (api->in_circle(xx - x, yy - y, mosaic_RADIUS) &&
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!api->touched(xx, yy))
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{
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do_mosaic_pixel(api, which, canvas, last, xx, yy);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect){
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_mosaic_brush);
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api->playsound(mosaic_snd_effect[which], (x * 255) / canvas->w, 255);
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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update_rect->x = ox - mosaic_RADIUS;
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update_rect->y = oy - mosaic_RADIUS;
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update_rect->w = (x + mosaic_RADIUS) - update_rect->x;
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update_rect->h = (y + mosaic_RADIUS) - update_rect->y;
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}
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// Affect the canvas on click:
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void mosaic_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect){
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if (mode == MODE_PAINT){
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mosaic_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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else{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_mosaic_full(api, canvas, last, which);
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api->playsound(mosaic_snd_effect[which], 128, 255);
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}
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}
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// Affect the canvas on release:
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void mosaic_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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}
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// No setup happened:
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void mosaic_shutdown(magic_api * api)
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{
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//Clean up sounds
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int i;
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for(i=0; i<mosaic_NUM_TOOLS; i++){
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if(mosaic_snd_effect[i] != NULL){
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Mix_FreeChunk(mosaic_snd_effect[i]);
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}
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}
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sharpen_shutdown(api);
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}
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// Record the color from Tux Paint:
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void mosaic_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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}
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// Use colors:
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int mosaic_requires_colors(magic_api * api, int which)
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{
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return 0;
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}
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void mosaic_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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}
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void mosaic_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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{
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}
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int mosaic_modes(magic_api * api, int which)
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{
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return(MODE_FULLSCREEN|MODE_PAINT);
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}
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230
magic/src/noise.c
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230
magic/src/noise.c
Normal file
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@ -0,0 +1,230 @@
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/*
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noise.c
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noise,Add noise the whole image.
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: June 6, 2008
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#ifndef gettext_noop
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#define gettext_noop(String) String
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#endif
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const int noise_AMOUNT = 100.0;
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const int noise_RADIUS = 16;
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enum {
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TOOL_NOISE,
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noise_NUM_TOOLS
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};
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static Mix_Chunk * noise_snd_effect[noise_NUM_TOOLS];
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const char * noise_snd_filenames[noise_NUM_TOOLS] = {
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"flip.wav",
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};
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const char * noise_icon_filenames[noise_NUM_TOOLS] = {
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"flip.png",
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};
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const char * noise_names[noise_NUM_TOOLS] = {
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gettext_noop("Noise"),
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};
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const char * noise_descs[noise_NUM_TOOLS] = {
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gettext_noop("Click to add noise to the image."),
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};
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Uint32 noise_api_version(void) { return(TP_MAGIC_API_VERSION); }
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//Load sounds
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int noise_init(magic_api * api){
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srand(time(0));
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int i;
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char fname[1024];
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for (i = 0; i < noise_NUM_TOOLS; i++){
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
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noise_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return(1);
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}
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int noise_get_tool_count(magic_api * api){
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return(noise_NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface * noise_get_icon(magic_api * api, int which){
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * noise_get_name(magic_api * api, int which){
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return(strdup(gettext(noise_names[which])));
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}
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// Return our descriptions, localized:
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char * noise_get_description(magic_api * api, int which){
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return(strdup(gettext(noise_descs[which])));
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}
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//Do the effect for one pixel
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static void do_noise_pixel(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y){
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magic_api * api = (magic_api *) ptr;
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Uint8 temp[3];
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double temp2[3];
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SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
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int k;
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for (k =0;k<3;k++){
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temp2[k] = clamp(0.0, (int)temp[k] - (rand()%noise_AMOUNT) + noise_AMOUNT/2.0, 255.0);
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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}
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// Do the effect for the full image
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static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
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magic_api * api = (magic_api *) ptr;
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int x,y;
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for (y = 0; y < last->h; y++){
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for (x=0; x < last->w; x++){
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do_noise_pixel(ptr, which, canvas, last, x, y);
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}
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}
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}
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//do the effect for the brush
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static void do_noise_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
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int xx, yy;
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magic_api * api = (magic_api *) ptr;
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for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
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{
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for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
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{
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if (api->in_circle(xx - x, yy - y, noise_RADIUS) &&
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!api->touched(xx, yy))
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{
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do_noise_pixel(api, which, canvas, last, xx, yy);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect){
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
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api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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update_rect->x = ox - noise_RADIUS;
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update_rect->y = oy - noise_RADIUS;
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update_rect->w = (x + noise_RADIUS) - update_rect->x;
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update_rect->h = (y + noise_RADIUS) - update_rect->y;
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}
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// Affect the canvas on click:
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void noise_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect){
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if (mode == MODE_PAINT)
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noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_noise_full(api, canvas, last, which);
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api->playsound(noise_snd_effect[which], 128, 255);
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}
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}
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// Affect the canvas on release:
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void noise_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
|
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int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
}
|
||||
|
||||
// No setup happened:
|
||||
void noise_shutdown(magic_api * api)
|
||||
{
|
||||
//Clean up sounds
|
||||
int i;
|
||||
for(i=0; i<noise_NUM_TOOLS; i++){
|
||||
if(noise_snd_effect[i] != NULL){
|
||||
Mix_FreeChunk(noise_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
}
|
||||
|
||||
// Use colors:
|
||||
int noise_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
int noise_modes(magic_api * api, int which)
|
||||
{
|
||||
return(MODE_FULLSCREEN|MODE_PAINT);
|
||||
}
|
||||
|
||||
|
|
@ -51,11 +51,6 @@ enum {
|
|||
sharpen_NUM_TOOLS
|
||||
};
|
||||
|
||||
//Holder for the unnormalised edge values
|
||||
double* sharpen_temp;
|
||||
double sharpen_min=INT_MAX;
|
||||
double sharpen_max=0;
|
||||
|
||||
const int THRESHOLD = 50;
|
||||
|
||||
const int sharpen_RADIUS = 16;
|
||||
|
|
@ -102,8 +97,6 @@ int sharpen_init(magic_api * api){
|
|||
sharpen_snd_effect[i] = Mix_LoadWAV(fname);
|
||||
}
|
||||
|
||||
sharpen_temp = (double*)malloc(api->canvas_w*api->canvas_h*sizeof(double));
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
||||
|
|
@ -139,32 +132,53 @@ static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1){
|
|||
static void do_sharpen_pixel(void * ptr, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y){
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
Uint8 r1, g1, b1;
|
||||
|
||||
//apply normalisation
|
||||
sharpen_temp[x*(canvas->h-1) + y]= ((sharpen_temp[x*(canvas->h-1) + y]-sharpen_min)/(sharpen_max-sharpen_min))*255.0;
|
||||
magic_api * api = (magic_api *) ptr;
|
||||
|
||||
Uint8 r1, g1, b1;
|
||||
int grey;
|
||||
int i,j;
|
||||
double sobel_1=0,sobel_2=0;
|
||||
|
||||
//Sobel weighting masks
|
||||
const int sobel_weights_1[3][3] = { {1,2,1},
|
||||
{0,0,0},
|
||||
{-1,-2,-1}};
|
||||
const int sobel_weights_2[3][3] = { {-1,0,1},
|
||||
{-2,0,2},
|
||||
{-1,0,1}};
|
||||
|
||||
sobel_1=0;
|
||||
sobel_2=0;
|
||||
for (i=-1;i<2;i++){
|
||||
for(j=-1; j<2; j++){
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
|
||||
grey = sharpen_grey(r1,g1,b1);
|
||||
sobel_1 += grey * sobel_weights_1[i+1][j+1];
|
||||
sobel_2 += grey * sobel_weights_2[i+1][j+1];
|
||||
}
|
||||
}
|
||||
|
||||
double temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
|
||||
temp = (temp/1443)*255.0;
|
||||
|
||||
// set image to white where edge value is below THRESHOLD
|
||||
if (which == TOOL_TRACE){
|
||||
if (sharpen_temp[x*(canvas->h-1) + y]<THRESHOLD)
|
||||
{
|
||||
if (temp<THRESHOLD){
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
|
||||
}
|
||||
|
||||
}
|
||||
//Simply display the edge values - provides a nice black and white silhouette image
|
||||
else if (which == TOOL_SILHOUETTE){
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, sharpen_temp[x*(canvas->h-1) + y],
|
||||
sharpen_temp[x*(canvas->h-1) + y],
|
||||
sharpen_temp[x*(canvas->h-1) + y]));
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp));
|
||||
}
|
||||
//Add the edge values to the original image, creating a more distinct jump in contrast at edges
|
||||
else if(which == TOOL_SHARPEN){
|
||||
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
|
||||
clamp(0.0, g1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
|
||||
clamp(0.0, b1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0)));
|
||||
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
|
||||
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, g1 + SHARPEN * temp, 255.0),
|
||||
clamp(0.0, b1 + SHARPEN * temp, 255.0)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -251,10 +265,6 @@ void sharpen_shutdown(magic_api * api)
|
|||
Mix_FreeChunk(sharpen_snd_effect[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (sharpen_temp != NULL){
|
||||
free(sharpen_temp);
|
||||
}
|
||||
}
|
||||
|
||||
// Record the color from Tux Paint:
|
||||
|
|
@ -270,56 +280,6 @@ int sharpen_requires_colors(magic_api * api, int which)
|
|||
|
||||
void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
{
|
||||
int x, y;
|
||||
int grey;
|
||||
Uint8 r1, g1, b1;
|
||||
|
||||
//For sobel calculation
|
||||
int i,j;
|
||||
int sobel_1,sobel_2;
|
||||
|
||||
//For normalisation
|
||||
double min=INT_MAX;
|
||||
double max=0;
|
||||
|
||||
|
||||
//Sobel weighting masks
|
||||
const int sobel_weights_1[3][3] = { {1,2,1},
|
||||
{0,0,0},
|
||||
{-1,-2,-1}};
|
||||
const int sobel_weights_2[3][3] = { {-1,0,1},
|
||||
{-2,0,2},
|
||||
{-1,0,1}};
|
||||
|
||||
for (y = 0; y < canvas->h; y++){
|
||||
for (x=0; x < canvas->w; x++){
|
||||
//Calculate Sobel edge values
|
||||
|
||||
sobel_1=0;
|
||||
sobel_2=0;
|
||||
for (i=-1;i<2;i++){
|
||||
for(j=-1; j<2; j++){
|
||||
//No need to check if inside canvas, getpixel does it for us.
|
||||
SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
|
||||
grey = sharpen_grey(r1,g1,b1);
|
||||
sobel_1 += grey * sobel_weights_1[i+1][j+1];
|
||||
sobel_2 += grey * sobel_weights_2[i+1][j+1];
|
||||
}
|
||||
}
|
||||
|
||||
//And store in temp variable
|
||||
//Cant just write to surface as they may not be 0-255 and surface will clamp them and lose data
|
||||
sharpen_temp[x*(canvas->h-1) + y] = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
|
||||
|
||||
//Calculate normalisation
|
||||
if (sharpen_temp[x*(canvas->h-1) + y]<sharpen_min){
|
||||
sharpen_min=sharpen_temp[x*(canvas->h-1) + y];
|
||||
}
|
||||
if(sharpen_temp[x*(canvas->h-1) + y]>sharpen_max){
|
||||
sharpen_max=sharpen_temp[x*(canvas->h-1) + y];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue