Added noise and mosaic magic tools

This commit is contained in:
Andrew Corcoran 2008-07-19 18:30:57 +00:00
parent 774c076406
commit 4c71ecdba1
4 changed files with 513 additions and 84 deletions

View file

@ -105,23 +105,27 @@ static void do_blur_pixel(void * ptr, int which,
Uint8 temp[3];
double blurValue[3];
for (k =0;k<3;k++){
blurValue[k] = 0;
}
//5x5 gaussiann weighting window
const int weight[5][5] = { {1,4,7,4,1},
{4,16,26,16,4},
{7,26,41,26,7},
{4,16,26,16,4},
{1,4,7,4,1}};
for (i=-2;i<3;i++){
for (j=-2;j<3;j++){
//Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
for (k =0;k<3;k++){
blurValue[k] += temp[k]* weight[i+2][j+2];
}
}
for (i=-2;i<3;i++){
for (j=-2;j<3;j++){
//Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(canvas, x + i, y + j), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k =0;k<3;k++){
blurValue[k] += temp[k]* weight[i+2][j+2];
}
}
}
for (k =0;k<3;k++){
blurValue[k] /=273;
blurValue[k] /= 273;
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
}

235
magic/src/mosaic.c Normal file
View file

@ -0,0 +1,235 @@
/*
mosaic.c
mosaic, Add a mosaic effect to the image using a combination of other tools.
Requires the mosaicAll sharpen and noise tools.
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: June 6, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#include "noise.c"
#include "sharpen.c"
#include "blur.c"
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
double mosaic_AMOUNT= 30.0;
const int mosaic_RADIUS = 16;
enum {
TOOL_MOSAIC,
mosaic_NUM_TOOLS
};
static Mix_Chunk * mosaic_snd_effect[mosaic_NUM_TOOLS];
const char * mosaic_snd_filenames[mosaic_NUM_TOOLS] = {
"flip.wav",
};
const char * mosaic_icon_filenames[mosaic_NUM_TOOLS] = {
"flip.png",
};
const char * mosaic_names[mosaic_NUM_TOOLS] = {
gettext_noop("Mosaic"),
};
const char * mosaic_descs[mosaic_NUM_TOOLS] = {
gettext_noop("Click to add a mosaic effect to the image."),
};
Uint32 mosaic_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int mosaic_init(magic_api * api){
int i;
char fname[1024];
for (i = 0; i < mosaic_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_snd_filenames[i]);
mosaic_snd_effect[i] = Mix_LoadWAV(fname);
}
sharpen_init(api);
return(1);
}
int mosaic_get_tool_count(magic_api * api){
return(mosaic_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * mosaic_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * mosaic_get_name(magic_api * api, int which){
return(strdup(gettext(mosaic_names[which])));
}
// Return our descriptions, localized:
char * mosaic_get_description(magic_api * api, int which){
return(strdup(gettext(mosaic_descs[which])));
}
//Do the effect for one pixel
static void do_mosaic_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
int i;
for (i=0;i<3;i++){
do_noise_pixel(ptr, 0, canvas, last, x, y);
}
do_blur_pixel(ptr, 0, canvas, last, x, y);
do_sharpen_pixel(ptr, 1, canvas, canvas, x, y);
}
// Do the effect for the full image
static void do_mosaic_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_mosaic_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_mosaic_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - mosaic_RADIUS; yy < y + mosaic_RADIUS; yy++)
{
for (xx = x - mosaic_RADIUS; xx < x + mosaic_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, mosaic_RADIUS) &&
!api->touched(xx, yy))
{
do_mosaic_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void mosaic_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_mosaic_brush);
api->playsound(mosaic_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - mosaic_RADIUS;
update_rect->y = oy - mosaic_RADIUS;
update_rect->w = (x + mosaic_RADIUS) - update_rect->x;
update_rect->h = (y + mosaic_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void mosaic_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
if (mode == MODE_PAINT){
mosaic_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_mosaic_full(api, canvas, last, which);
api->playsound(mosaic_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void mosaic_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void mosaic_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<mosaic_NUM_TOOLS; i++){
if(mosaic_snd_effect[i] != NULL){
Mix_FreeChunk(mosaic_snd_effect[i]);
}
}
sharpen_shutdown(api);
}
// Record the color from Tux Paint:
void mosaic_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int mosaic_requires_colors(magic_api * api, int which)
{
return 0;
}
void mosaic_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void mosaic_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int mosaic_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}

230
magic/src/noise.c Normal file
View file

@ -0,0 +1,230 @@
/*
noise.c
noise,Add noise the whole image.
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: June 6, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
const int noise_AMOUNT = 100.0;
const int noise_RADIUS = 16;
enum {
TOOL_NOISE,
noise_NUM_TOOLS
};
static Mix_Chunk * noise_snd_effect[noise_NUM_TOOLS];
const char * noise_snd_filenames[noise_NUM_TOOLS] = {
"flip.wav",
};
const char * noise_icon_filenames[noise_NUM_TOOLS] = {
"flip.png",
};
const char * noise_names[noise_NUM_TOOLS] = {
gettext_noop("Noise"),
};
const char * noise_descs[noise_NUM_TOOLS] = {
gettext_noop("Click to add noise to the image."),
};
Uint32 noise_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int noise_init(magic_api * api){
srand(time(0));
int i;
char fname[1024];
for (i = 0; i < noise_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
}
int noise_get_tool_count(magic_api * api){
return(noise_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * noise_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * noise_get_name(magic_api * api, int which){
return(strdup(gettext(noise_names[which])));
}
// Return our descriptions, localized:
char * noise_get_description(magic_api * api, int which){
return(strdup(gettext(noise_descs[which])));
}
//Do the effect for one pixel
static void do_noise_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
Uint8 temp[3];
double temp2[3];
SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
int k;
for (k =0;k<3;k++){
temp2[k] = clamp(0.0, (int)temp[k] - (rand()%noise_AMOUNT) + noise_AMOUNT/2.0, 255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_noise_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_noise_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS) &&
!api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - noise_RADIUS;
update_rect->y = oy - noise_RADIUS;
update_rect->w = (x + noise_RADIUS) - update_rect->x;
update_rect->h = (y + noise_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void noise_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<noise_NUM_TOOLS; i++){
if(noise_snd_effect[i] != NULL){
Mix_FreeChunk(noise_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int noise_requires_colors(magic_api * api, int which)
{
return 0;
}
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int noise_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}

View file

@ -51,11 +51,6 @@ enum {
sharpen_NUM_TOOLS
};
//Holder for the unnormalised edge values
double* sharpen_temp;
double sharpen_min=INT_MAX;
double sharpen_max=0;
const int THRESHOLD = 50;
const int sharpen_RADIUS = 16;
@ -102,8 +97,6 @@ int sharpen_init(magic_api * api){
sharpen_snd_effect[i] = Mix_LoadWAV(fname);
}
sharpen_temp = (double*)malloc(api->canvas_w*api->canvas_h*sizeof(double));
return(1);
}
@ -139,32 +132,53 @@ static int sharpen_grey(Uint8 r1,Uint8 g1,Uint8 b1){
static void do_sharpen_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
Uint8 r1, g1, b1;
//apply normalisation
sharpen_temp[x*(canvas->h-1) + y]= ((sharpen_temp[x*(canvas->h-1) + y]-sharpen_min)/(sharpen_max-sharpen_min))*255.0;
magic_api * api = (magic_api *) ptr;
Uint8 r1, g1, b1;
int grey;
int i,j;
double sobel_1=0,sobel_2=0;
//Sobel weighting masks
const int sobel_weights_1[3][3] = { {1,2,1},
{0,0,0},
{-1,-2,-1}};
const int sobel_weights_2[3][3] = { {-1,0,1},
{-2,0,2},
{-1,0,1}};
sobel_1=0;
sobel_2=0;
for (i=-1;i<2;i++){
for(j=-1; j<2; j++){
//No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
grey = sharpen_grey(r1,g1,b1);
sobel_1 += grey * sobel_weights_1[i+1][j+1];
sobel_2 += grey * sobel_weights_2[i+1][j+1];
}
}
double temp = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
temp = (temp/1443)*255.0;
// set image to white where edge value is below THRESHOLD
if (which == TOOL_TRACE){
if (sharpen_temp[x*(canvas->h-1) + y]<THRESHOLD)
{
if (temp<THRESHOLD){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
//Simply display the edge values - provides a nice black and white silhouette image
else if (which == TOOL_SILHOUETTE){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, sharpen_temp[x*(canvas->h-1) + y],
sharpen_temp[x*(canvas->h-1) + y],
sharpen_temp[x*(canvas->h-1) + y]));
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp, temp, temp));
}
//Add the edge values to the original image, creating a more distinct jump in contrast at edges
else if(which == TOOL_SHARPEN){
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
clamp(0.0, g1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0),
clamp(0.0, b1 + SHARPEN * sharpen_temp[x*(canvas->h-1) + y], 255.0)));
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, clamp(0.0, r1 + SHARPEN * temp, 255.0),
clamp(0.0, g1 + SHARPEN * temp, 255.0),
clamp(0.0, b1 + SHARPEN * temp, 255.0)));
}
}
@ -251,10 +265,6 @@ void sharpen_shutdown(magic_api * api)
Mix_FreeChunk(sharpen_snd_effect[i]);
}
}
if (sharpen_temp != NULL){
free(sharpen_temp);
}
}
// Record the color from Tux Paint:
@ -270,56 +280,6 @@ int sharpen_requires_colors(magic_api * api, int which)
void sharpen_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
int x, y;
int grey;
Uint8 r1, g1, b1;
//For sobel calculation
int i,j;
int sobel_1,sobel_2;
//For normalisation
double min=INT_MAX;
double max=0;
//Sobel weighting masks
const int sobel_weights_1[3][3] = { {1,2,1},
{0,0,0},
{-1,-2,-1}};
const int sobel_weights_2[3][3] = { {-1,0,1},
{-2,0,2},
{-1,0,1}};
for (y = 0; y < canvas->h; y++){
for (x=0; x < canvas->w; x++){
//Calculate Sobel edge values
sobel_1=0;
sobel_2=0;
for (i=-1;i<2;i++){
for(j=-1; j<2; j++){
//No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(canvas, x+i, y+j), canvas->format, &r1, &g1, &b1);
grey = sharpen_grey(r1,g1,b1);
sobel_1 += grey * sobel_weights_1[i+1][j+1];
sobel_2 += grey * sobel_weights_2[i+1][j+1];
}
}
//And store in temp variable
//Cant just write to surface as they may not be 0-255 and surface will clamp them and lose data
sharpen_temp[x*(canvas->h-1) + y] = sqrt(sobel_1*sobel_1 + sobel_2*sobel_2);
//Calculate normalisation
if (sharpen_temp[x*(canvas->h-1) + y]<sharpen_min){
sharpen_min=sharpen_temp[x*(canvas->h-1) + y];
}
if(sharpen_temp[x*(canvas->h-1) + y]>sharpen_max){
sharpen_max=sharpen_temp[x*(canvas->h-1) + y];
}
}
}
}
void sharpen_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)