Sync'd docs to get new tp_magic_example.c
...now localizable!
This commit is contained in:
parent
3160b07a3c
commit
9986ef2a49
24 changed files with 5360 additions and 139 deletions
7
Makefile
7
Makefile
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@ -4,7 +4,7 @@
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# Various contributors (see AUTHORS.txt)
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# http://www.tuxpaint.org/
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# June 14, 2002 - October 3, 2022
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# June 14, 2002 - October 18, 2022
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# The version number, for release:
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@ -244,7 +244,6 @@ MAGIC_PREFIX:=$(DESTDIR)$(LIBDIR)/lib$(LIBDIRSUFFIX)/tuxpaint/plugins
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# Docs and man page:
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DOC_PREFIX:=$(DESTDIR)$(PREFIX)/share/doc/tuxpaint-$(VER_VERSION)
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DEVDOC_PREFIX:=$(DESTDIR)$(PREFIX)/share/doc/tuxpaint-$(VER_VERSION)/tuxpaint-dev
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MAN_PREFIX:=$(DESTDIR)$(PREFIX)/share/man
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DEVMAN_PREFIX:=$(DESTDIR)$(PREFIX)/share/man
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@ -649,9 +648,6 @@ install-magic-plugin-dev: src/tp_magic_api.h
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@install -d $(INCLUDE_PREFIX)/tuxpaint
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@cp src/tp_magic_api.h $(INCLUDE_PREFIX)/tuxpaint
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@chmod a+r,g-w,o-w $(INCLUDE_PREFIX)/tuxpaint/tp_magic_api.h
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@install -d $(DEVDOC_PREFIX)
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@cp -R magic/docs/* $(DEVDOC_PREFIX)
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@chmod a=rX,g=rX,u=rwX $(DEVDOC_PREFIX)
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# Installs the various parts for the MinGW/MSYS development/testing environment.
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@ -748,7 +744,6 @@ uninstall: uninstall-i18n
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-rm -r $(MAGIC_PREFIX)
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-rm -r $(INCLUDE_PREFIX)/tuxpaint
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-rm $(BIN_PREFIX)/tp-magic-config
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-rm -r $(DEVDOC_PREFIX)
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-if [ "x$(BUNDLE)" != "x" ]; then \
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rm -rf $(BUNDLE); \
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fi
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@ -7,7 +7,7 @@ Various contributors (see below, and AUTHORS.txt)
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http://www.tuxpaint.org/
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2022.October.14 (0.9.29)
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2022.October.18 (0.9.29)
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* Improvements to "Stamp" tool:
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-----------------------------
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* Stamps may now be rotated.
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@ -162,7 +162,11 @@ http://www.tuxpaint.org/
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Mark Kim <markuskimius@gmail.com>
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* Magic tool API documentation updated to match other docs,
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and allow for localization.
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and allow for localization. (Maintained in "tuxpaint-docs" repo.)
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Bill Kendrick <bill@newbreedsoftware.com>
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* WIP - Example Magic tool source file ("tp_magic_example.c")
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now allows for localization. (Maintained in "tuxpaint-docs" repo.)
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Bill Kendrick <bill@newbreedsoftware.com>
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* "--verbose-version" now shows whether SDL2_Pango is being used.
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@ -7,7 +7,7 @@
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# Bill Kendrick
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# bill@newbreedsoftware.com
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#
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# Sept. 4, 2005 - September 18, 2021
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# Sept. 4, 2005 - October 18, 2022
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LINKS_OPTIONS:=-dump -codepage utf8
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LINKS:=links $(LINKS_OPTIONS)
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@ -6,7 +6,7 @@ Magic Tool Plugin API Documentation
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Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
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https://tuxpaint.org/
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October 3, 2022
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October 18, 2022
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+----------------------------------------------------+
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|Table of Contents |
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@ -100,7 +100,7 @@
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</p>
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<p>
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October 3, 2022 </p>
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October 18, 2022 </p>
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</center>
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</header>
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@ -1063,9 +1063,8 @@
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Example Code </h1>
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</header>
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<p>
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The C source file "<a href="../tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
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The C source file "<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
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</p>
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</section><!-- H1: Example Code -->
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@ -1,12 +1,12 @@
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/* tp_magic_example.c
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An example of a "Magic" tool plugin for Tux Paint
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Last modified: 2021.09.21
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October 18, 2022
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*/
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/* Inclusion of header files: */
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/* -------------------------- */
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/* Inclusion of header files */
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/* ---------------------------------------------------------------------- */
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#include <stdio.h>
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#include <string.h> // For "strdup()"
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@ -18,48 +18,50 @@
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/* Tool Enumerations: */
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/* ------------------ */
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/* ---------------------------------------------------------------------- */
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/* What tools we contain: */
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enum
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{
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TOOL_ONE, // Becomes '0'
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TOOL_TWO, // Becomes '1'
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TOOL_ONE, // Becomes '1'
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NUM_TOOLS // Becomes '2'
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};
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/* A list of filenames for sounds and icons to load at startup: */
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const char *snd_filenames[NUM_TOOLS] = {
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"one.wav",
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"two.wav"
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const char *sound_filenames[NUM_TOOLS] = {
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"tool_one.wav",
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"tool_two.wav"
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};
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const char *icon_filenames[NUM_TOOLS] = {
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"one.png",
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"two.png"
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"tool_one.png",
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"tool_two.png"
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};
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// NOTE: We use a macro called "gettext_noop()" below in some arrays of
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// strings (char *'s) that hold the names and descriptions of our "Magic"
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// tools. This allows the strings to be localized into other languages.
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/*
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NOTE: We use a macro called "gettext_noop()" below in some arrays of
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strings (char *'s) that hold the names and descriptions of our "Magic"
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tools. This allows the strings to be localized into other languages.
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*/
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/* A list of names for the tools */
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const char *names[NUM_TOOLS] = {
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const char *tool_names[NUM_TOOLS] = {
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gettext_noop("A tool"),
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gettext_noop("Another tool")
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};
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/* How to group the tools with other similar tools,
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within the 'Magic' selector: */
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/* How to group the tools with other similar tools, within the 'Magic' selector: */
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const int groups[NUM_TOOLS] = {
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const int tool_groups[$NUM_TOOLS] = {
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MAGIC_TYPE_PAINTING,
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MAGIC_TYPE_DISTORTS
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};
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@ -67,7 +69,7 @@ const int groups[NUM_TOOLS] = {
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/* A list of descriptions of the tools */
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const char *descs[NUM_TOOLS] = {
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const char *tool_descriptions[NUM_TOOLS] = {
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gettext_noop("This is example tool number 1."),
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gettext_noop("This is example tool number 2.")
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};
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@ -75,42 +77,46 @@ const char *descs[NUM_TOOLS] = {
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/* Our global variables: */
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/* --------------------- */
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/* ---------------------------------------------------------------------- */
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/* Sound effects: */
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Mix_Chunk *snd_effect[NUM_TOOLS];
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Mix_Chunk *sound_effects[NUM_TOOLS];
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/* The current color (an "RGB" value) the user has selected in Tux Paint: */
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Uint8 example_r, example_g, example_b;
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/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
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Uint8 example_r, $example_g, $example_b;
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/* Our local function prototypes: */
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/* ------------------------------ */
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/* ---------------------------------------------------------------------- */
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// These functions are called by other functions within our plugin,
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// so we provide a 'prototype' of them, so the compiler knows what
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// they accept and return. This lets us use them in other functions
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// that are declared _before_ them.
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/*
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These functions are called by other functions within our plugin, so we
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provide a 'prototype' of them, so the compiler knows what they accept and
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return. This lets us use them in other functions that are declared
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_before_ them.
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*/
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void example_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
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void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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/* Setup Functions: */
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/* ---------------- */
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/* ---------------------------------------------------------------------- */
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// API Version check
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//
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// The running copy of Tux Paint that has loaded us first asks us what
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// version of the Tux Paint "Magic" tool plugin API we were built against.
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// If it deems us compatible, we'll be used!
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//
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// All we need to do here is return "TP_MAGIC_API_VERSION",
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// which is #define'd in tp_magic_api.h.
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/*
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API Version check
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The running copy of Tux Paint that has loaded us first asks us what version
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of the Tux Paint 'Magic' tool plugin API we were built against. If it
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deems us compatible, we'll be used!
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All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
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(#define) in the header file "tp_magic_api.h".
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*/
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Uint32 example_api_version(void)
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{
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@ -118,42 +124,44 @@ Uint32 example_api_version(void)
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}
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// Initialization
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//
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// This happens once, when Tux Paint starts up and is loading all of the
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// "Magic" tool plugins. (Assuming what we returned from api_version() was
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// acceptable!)
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//
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// All we're doing in this example is loading our sound effects,
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// which we'll use later (in click(), drag() and release())
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// when the user is using our Magic tools.
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//
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// The memory we allocate here to store the sounds will be
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// freed (aka released, aka deallocated) when the user quits Tux Paint,
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// when our shutdown() function is called.
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/*
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Initialization
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This happens once, when Tux Paint starts up and is loading all of the
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'Magic' tool plugins. (Assuming what we returned from api_version was
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acceptable!)
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All we're doing in this example is loading our sound effects, which we'll
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use later (in example_click(), example_drag(), and example_release()) when
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the user is using our Magic tools.
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The memory we allocate here to store the sounds will be freed (aka
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released, aka deallocated) when the user quits Tux Paint, when our
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example_shutdown() function is called.
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*/
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int example_init(magic_api * api)
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{
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int i;
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char fname[1024];
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char filename[1024];
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for (i = 0; i < NUM_TOOLS; i++)
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{
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// Assemble the filename from the "snd_filenames[]" array into
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// a full path to a real file.
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//
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// Use "api->data_directory" to figure out where our sounds should be.
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// (The "tp-magic-config --dataprefix" command would have told us when
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// we installed our plugin and its data.)
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/*
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Assemble the filename from the "sound_filenames[]" array into a full path
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to a real file.
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory,
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snd_filenames[i]);
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Use "api->data_directory" to figure out where our sounds should be. (The
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"tp-magic-config --dataprefix" command would have told us when we installed
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our plugin and its data.)
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printf("Trying to load %s sound file\n", fname);
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snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
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sound_filenames[i]);
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printf("Trying to load %s sound file\n", filename);
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// Try to load the file!
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snd_effect[i] = Mix_LoadWAV(fname);
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sound_effects[i] = Mix_LoadWAV(filename);
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}
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return (1);
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@ -238,51 +246,58 @@ char *example_get_name(magic_api * api, int which)
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}
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// Report our "Magic" tool groups
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//
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// When Tux Paint is starting up and loading plugins, it asks us to
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// specify where the tool should be grouped.
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/*
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Report our 'Magic' tool groups
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When Tux Paint is starting up and loading plugins, it asks us to specify
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where the tool should be grouped.
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*/
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int example_get_group(magic_api * api, int which)
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{
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// Return our group from the "groups[]" array.
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//
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// We use 'which' (which of our tools Tux Paint is asking about)
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// as an index into the array.
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/*
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Return our group, found in the "tool_groups[]" array.
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return (groups[which]);
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We use 'which' (which of our tools Tux Paint is asking about) as an index
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into the array.
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*/
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return (tool_groups[which]);
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}
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// Report our "Magic" tool descriptions
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//
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// When Tux Paint is starting up and loading plugins, it asks us to
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// provide names (labels) for the "Magic" tool buttons.
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/*
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Report our 'Magic' tool descriptions
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When Tux Paint is starting up and loading plugins, it asks us to provide
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descriptions of each 'Magic' tool.
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*/
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char *example_get_description(magic_api * api, int which, int mode)
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{
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const char *our_desc_english;
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const char *our_desc_localized;
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// Get our desc from the "descs[]" array.
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//
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// We use 'which' (which of our tools Tux Paint is asking about)
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// as an index into the array.
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/*
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Get our description from the "tool_descriptions[]" array.
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our_desc_english = descs[which];
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We use 'which' (which of our tools Tux Paint is asking about) as an index
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into the array.
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*/
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our_desc_english = tool_descriptions[which];
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||||
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// Return a localized (aka translated) version of our description,
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// if possible.
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//
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// We send "gettext()" the English version of the description from our array.
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/*
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Return a localized (aka translated) version of our description, if
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possible.
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||||
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We send "gettext" the English version of the description from our array.
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*/
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our_desc_localized = gettext(our_desc_english);
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// Finally, duplicate the string into a new section of memory, and
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// send it to Tux Paint. (Tux Paint keeps track of the string and
|
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// will free it for us, so we have one less thing to keep track of.)
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/*
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Finally, duplicate the string into a new section of memory, and send it to
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Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
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||||
*/
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||||
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||||
return (strdup(our_desc_localized));
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}
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|
@ -291,7 +306,7 @@ char *example_get_description(magic_api * api, int which, int mode)
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int example_requires_colors(magic_api * api, int which)
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{
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// Both of our tools accept colors, so we're always returning '1' (for "true")
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// Both of our tools accept colors, so we're always returning '1' (for 'true')
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||||
|
||||
return 1;
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||||
}
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||||
|
|
@ -301,34 +316,36 @@ int example_requires_colors(magic_api * api, int which)
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|||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen),
|
||||
// so we're always returning 'MODE_PAINT'
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
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||||
}
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||||
|
||||
|
||||
// Shut down
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||||
//
|
||||
// Tux Paint is quitting. When it quits, it asks all of the plugins
|
||||
// to 'clean up' after themselves. We, for example, loaded some sound
|
||||
// effects at startup (in our init() function), so we should free the
|
||||
// memory used by them now.
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||||
/*
|
||||
Shut down
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||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
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||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
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||||
int i;
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||||
|
||||
// Free (aka release, aka deallocate) the memory used to store the
|
||||
// sound effects that we loaded during init():
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(snd_effect[i]);
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------- */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
|
|
@ -446,7 +463,7 @@ void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* -------------------------- */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
579
docs/en/tp_magic_example.c
Normal file
579
docs/en/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
October 18, 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ Magic Tool Plugin API Documentation
|
|||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
octubre 3, 2022
|
||||
octubre 18, 2022
|
||||
|
||||
+----------------------------------------------------+
|
||||
|Table of Contents |
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
octubre 3, 2022 </p>
|
||||
octubre 18, 2022 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -1063,9 +1063,8 @@
|
|||
Example Code </h1>
|
||||
</header>
|
||||
|
||||
|
||||
<p>
|
||||
The C source file "<a href="../tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
The C source file "<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
</p>
|
||||
</section><!-- H1: Example Code -->
|
||||
|
||||
|
|
|
|||
579
docs/es_ES.UTF-8/html/tp_magic_example.c
Normal file
579
docs/es_ES.UTF-8/html/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
octubre 18, 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
579
docs/es_ES.UTF-8/tp_magic_example.c
Normal file
579
docs/es_ES.UTF-8/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
octubre 18, 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ Magic Tool Plugin API Documentation
|
|||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
octobre 3, 2022
|
||||
octobre 18, 2022
|
||||
|
||||
+----------------------------------------------------+
|
||||
|Table of Contents |
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
octobre 3, 2022 </p>
|
||||
octobre 18, 2022 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -1063,9 +1063,8 @@
|
|||
Example Code </h1>
|
||||
</header>
|
||||
|
||||
|
||||
<p>
|
||||
The C source file "<a href="../tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
The C source file "<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
</p>
|
||||
</section><!-- H1: Example Code -->
|
||||
|
||||
|
|
|
|||
579
docs/fr_FR.UTF-8/html/tp_magic_example.c
Normal file
579
docs/fr_FR.UTF-8/html/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
octobre 18, 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
579
docs/fr_FR.UTF-8/tp_magic_example.c
Normal file
579
docs/fr_FR.UTF-8/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
octobre 18, 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ Magic Tool Plugin API Documentation
|
|||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
Outubro 3, 2022
|
||||
Outubro 18, 2022
|
||||
|
||||
+----------------------------------------------------+
|
||||
|Table of Contents |
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
Outubro 3, 2022 </p>
|
||||
Outubro 18, 2022 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -1063,9 +1063,8 @@
|
|||
Example Code </h1>
|
||||
</header>
|
||||
|
||||
|
||||
<p>
|
||||
The C source file "<a href="../tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
The C source file "<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
</p>
|
||||
</section><!-- H1: Example Code -->
|
||||
|
||||
|
|
|
|||
579
docs/gl_ES.UTF-8/html/tp_magic_example.c
Normal file
579
docs/gl_ES.UTF-8/html/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
18 de Outubro de 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
579
docs/gl_ES.UTF-8/tp_magic_example.c
Normal file
579
docs/gl_ES.UTF-8/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
18 de Outubro de 2022
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ Magic Tool Plugin API Documentation
|
|||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||
https://tuxpaint.org/
|
||||
|
||||
10月 3, 2022
|
||||
10月 18, 2022
|
||||
|
||||
+----------------------------------------------------+
|
||||
|Table of Contents |
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
10月 3, 2022 </p>
|
||||
10月 18, 2022 </p>
|
||||
</center>
|
||||
</header>
|
||||
|
||||
|
|
@ -1063,9 +1063,8 @@
|
|||
Example Code </h1>
|
||||
</header>
|
||||
|
||||
|
||||
<p>
|
||||
The C source file "<a href="../tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
The C source file "<a href="tp_magic_example.c"><code>tp_magic_example.c</code></a>" contains a complete example of a plugin with multiple simple effects.
|
||||
</p>
|
||||
</section><!-- H1: Example Code -->
|
||||
|
||||
|
|
|
|||
579
docs/ja_JP.UTF-8/html/tp_magic_example.c
Normal file
579
docs/ja_JP.UTF-8/html/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
2022年10月18日
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
579
docs/ja_JP.UTF-8/tp_magic_example.c
Normal file
579
docs/ja_JP.UTF-8/tp_magic_example.c
Normal file
|
|
@ -0,0 +1,579 @@
|
|||
/* tp_magic_example.c
|
||||
|
||||
An example of a "Magic" tool plugin for Tux Paint
|
||||
2022年10月18日
|
||||
*/
|
||||
|
||||
|
||||
/* Inclusion of header files */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h> // For "strdup()"
|
||||
#include <libintl.h> // For "gettext()"
|
||||
|
||||
#include "tp_magic_api.h" // Tux Paint "Magic" tool API header
|
||||
#include "SDL_image.h" // For IMG_Load(), to load our PNG icon
|
||||
#include "SDL_mixer.h" // For Mix_LoadWAV(), to load our sound effects
|
||||
|
||||
|
||||
/* Tool Enumerations: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* What tools we contain: */
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
TOOL_ONE, // Becomes '0'
|
||||
TOOL_ONE, // Becomes '1'
|
||||
NUM_TOOLS // Becomes '2'
|
||||
};
|
||||
|
||||
|
||||
/* A list of filenames for sounds and icons to load at startup: */
|
||||
|
||||
const char *sound_filenames[NUM_TOOLS] = {
|
||||
"tool_one.wav",
|
||||
"tool_two.wav"
|
||||
};
|
||||
|
||||
const char *icon_filenames[NUM_TOOLS] = {
|
||||
"tool_one.png",
|
||||
"tool_two.png"
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
NOTE: We use a macro called "gettext_noop()" below in some arrays of
|
||||
strings (char *'s) that hold the names and descriptions of our "Magic"
|
||||
tools. This allows the strings to be localized into other languages.
|
||||
*/
|
||||
|
||||
|
||||
/* A list of names for the tools */
|
||||
|
||||
const char *tool_names[NUM_TOOLS] = {
|
||||
gettext_noop("A tool"),
|
||||
gettext_noop("Another tool")
|
||||
};
|
||||
|
||||
|
||||
/* How to group the tools with other similar tools, within the 'Magic' selector: */
|
||||
|
||||
const int tool_groups[$NUM_TOOLS] = {
|
||||
MAGIC_TYPE_PAINTING,
|
||||
MAGIC_TYPE_DISTORTS
|
||||
};
|
||||
|
||||
|
||||
/* A list of descriptions of the tools */
|
||||
|
||||
const char *tool_descriptions[NUM_TOOLS] = {
|
||||
gettext_noop("This is example tool number 1."),
|
||||
gettext_noop("This is example tool number 2.")
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Our global variables: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/* Sound effects: */
|
||||
Mix_Chunk *sound_effects[NUM_TOOLS];
|
||||
|
||||
/* The current color (an "RGB" -- red, green, blue -- value) the user has selected in Tux Paint: */
|
||||
Uint8 example_r, $example_g, $example_b;
|
||||
|
||||
|
||||
/* Our local function prototypes: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
These functions are called by other functions within our plugin, so we
|
||||
provide a 'prototype' of them, so the compiler knows what they accept and
|
||||
return. This lets us use them in other functions that are declared
|
||||
_before_ them.
|
||||
*/
|
||||
|
||||
void example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect);
|
||||
|
||||
void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y);
|
||||
|
||||
|
||||
/* Setup Functions: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
API Version check
|
||||
|
||||
The running copy of Tux Paint that has loaded us first asks us what version
|
||||
of the Tux Paint 'Magic' tool plugin API we were built against. If it
|
||||
deems us compatible, we'll be used!
|
||||
|
||||
All we need to do here is return "TP_MAGIC_API_VERSION", which is defined
|
||||
(#define) in the header file "tp_magic_api.h".
|
||||
*/
|
||||
|
||||
Uint32 example_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Initialization
|
||||
|
||||
This happens once, when Tux Paint starts up and is loading all of the
|
||||
'Magic' tool plugins. (Assuming what we returned from api_version was
|
||||
acceptable!)
|
||||
|
||||
All we're doing in this example is loading our sound effects, which we'll
|
||||
use later (in example_click(), example_drag(), and example_release()) when
|
||||
the user is using our Magic tools.
|
||||
|
||||
The memory we allocate here to store the sounds will be freed (aka
|
||||
released, aka deallocated) when the user quits Tux Paint, when our
|
||||
example_shutdown() function is called.
|
||||
*/
|
||||
|
||||
int example_init(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
char filename[1024];
|
||||
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
{
|
||||
/*
|
||||
Assemble the filename from the "sound_filenames[]" array into a full path
|
||||
to a real file.
|
||||
|
||||
Use "api->data_directory" to figure out where our sounds should be. (The
|
||||
"tp-magic-config --dataprefix" command would have told us when we installed
|
||||
our plugin and its data.)
|
||||
|
||||
snprintf(filename, sizeof(filename), "%s/sounds/magic/%s", api->data_directory,
|
||||
sound_filenames[i]);
|
||||
|
||||
printf("Trying to load %s sound file\n", filename);
|
||||
|
||||
// Try to load the file!
|
||||
sound_effects[i] = Mix_LoadWAV(filename);
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
|
||||
// Report our tool count
|
||||
//
|
||||
// Tux Paint needs to know how many "Magic" tools we'll be providing.
|
||||
// Return that number here. (We simply grab the value of "NUM_TOOLS"
|
||||
// from our 'enum' above!)
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it will call
|
||||
// some of the following setup functions once for each tool we report.
|
||||
|
||||
int example_get_tool_count(magic_api * api)
|
||||
{
|
||||
return (NUM_TOOLS);
|
||||
}
|
||||
|
||||
|
||||
// Load icons
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide icons for the "Magic" tool buttons.
|
||||
|
||||
SDL_Surface *example_get_icon(magic_api * api, int which)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
// Assemble the filename from the "icon_filenames[]" array into
|
||||
// a full path to a real file.
|
||||
//
|
||||
// Use "api->data_directory" to figure out where our sounds should be.
|
||||
// (The "tp-magic-config --dataprefix" command would have told us when
|
||||
// we installed our plugin and its data.)
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/%s.png",
|
||||
api->data_directory, icon_filenames[which]);
|
||||
|
||||
|
||||
// Try to load the image, and return the results to Tux Paint:
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
|
||||
// Report our "Magic" tool names
|
||||
//
|
||||
// When Tux Paint is starting up and loading plugins, it asks us to
|
||||
// provide names (labels) for the "Magic" tool buttons.
|
||||
|
||||
char *example_get_name(magic_api * api, int which)
|
||||
{
|
||||
const char *our_name_english;
|
||||
const char *our_name_localized;
|
||||
|
||||
// Get our name from the "names[]" array.
|
||||
//
|
||||
// We use 'which' (which of our tools Tux Paint is asking about)
|
||||
// as an index into the array.
|
||||
|
||||
our_name_english = names[which];
|
||||
|
||||
|
||||
// Return a localized (aka translated) version of our name,
|
||||
// if possible.
|
||||
//
|
||||
// We send "gettext()" the English version of the name from our array.
|
||||
|
||||
our_name_localized = gettext(our_name_english);
|
||||
|
||||
|
||||
// Finally, duplicate the string into a new section of memory, and
|
||||
// send it to Tux Paint. (Tux Paint keeps track of the string and
|
||||
// will free it for us, so we have one less thing to keep track of.)
|
||||
|
||||
return (strdup(our_name_localized));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool groups
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to specify
|
||||
where the tool should be grouped.
|
||||
*/
|
||||
int example_get_group(magic_api * api, int which)
|
||||
{
|
||||
/*
|
||||
Return our group, found in the "tool_groups[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
return (tool_groups[which]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Report our 'Magic' tool descriptions
|
||||
|
||||
When Tux Paint is starting up and loading plugins, it asks us to provide
|
||||
descriptions of each 'Magic' tool.
|
||||
*/
|
||||
char *example_get_description(magic_api * api, int which, int mode)
|
||||
{
|
||||
const char *our_desc_english;
|
||||
const char *our_desc_localized;
|
||||
|
||||
/*
|
||||
Get our description from the "tool_descriptions[]" array.
|
||||
|
||||
We use 'which' (which of our tools Tux Paint is asking about) as an index
|
||||
into the array.
|
||||
*/
|
||||
our_desc_english = tool_descriptions[which];
|
||||
|
||||
|
||||
/*
|
||||
Return a localized (aka translated) version of our description, if
|
||||
possible.
|
||||
|
||||
We send "gettext" the English version of the description from our array.
|
||||
*/
|
||||
our_desc_localized = gettext(our_desc_english);
|
||||
|
||||
|
||||
/*
|
||||
Finally, duplicate the string into a new section of memory, and send it to
|
||||
Tux Paint. (Tux Paint keeps track of the string and will free it for us,
|
||||
so we have one less thing to keep track of.)
|
||||
*/
|
||||
|
||||
return (strdup(our_desc_localized));
|
||||
}
|
||||
|
||||
// Report whether we accept colors
|
||||
|
||||
int example_requires_colors(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools accept colors, so we're always returning '1' (for 'true')
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Report what modes we work in
|
||||
|
||||
int example_modes(magic_api * api, int which)
|
||||
{
|
||||
// Both of our tools are painted (neither affect the full-screen), so we're
|
||||
always returning 'MODE_PAINT'
|
||||
|
||||
return MODE_PAINT;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Shut down
|
||||
|
||||
Tux Paint is quitting. When it quits, it asks all of the plugins to 'clean
|
||||
up' after themselves. We, for example, loaded some sound effects at
|
||||
startup (in our example_init() function), so we should free the memory used
|
||||
by them now.
|
||||
*/
|
||||
void example_shutdown(magic_api * api)
|
||||
{
|
||||
int i;
|
||||
|
||||
/*
|
||||
Free (aka release, aka deallocate) the memory used to store the sound
|
||||
effects that we loaded during example_init():
|
||||
*/
|
||||
for (i = 0; i < NUM_TOOLS; i++)
|
||||
Mix_FreeChunk(sound_effects[i]);
|
||||
}
|
||||
|
||||
|
||||
/* Functions that respond to events in Tux Paint: */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Affect the canvas on click:
|
||||
|
||||
void
|
||||
example_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// In our case, a single click (which is also the start of a drag!)
|
||||
// is identical to what dragging does, but just at one point, rather
|
||||
// than across a line.
|
||||
//
|
||||
// So we 'cheat' here, by calling our draw() function with
|
||||
// (x,y) for both the beginning and end points of a line.
|
||||
|
||||
example_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on drag:
|
||||
|
||||
void
|
||||
example_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Call Tux Paint's "line()" function.
|
||||
//
|
||||
// It will calculate a straight line between (ox,ox) and (x,y).
|
||||
// Every N steps along that line (in this case, N is '1'), it
|
||||
// will call _our_ function, "example_line_callback()", and send
|
||||
// the current X,Y coordinates along the line, as well as other
|
||||
// useful things (which of our "Magic" tools is being used and
|
||||
// the current and snapshot canvases).
|
||||
|
||||
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, 1,
|
||||
example_line_callback);
|
||||
|
||||
|
||||
// If we need to, swap the X and/or Y values, so that
|
||||
// (ox,oy) is always the top left, and (x,y) is always the bottom right,
|
||||
// so the values we put inside "update_rect" make sense:
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
||||
ox = x;
|
||||
x = tmp;
|
||||
}
|
||||
if (oy > y)
|
||||
{
|
||||
int tmp = oy;
|
||||
|
||||
oy = y;
|
||||
y = tmp;
|
||||
}
|
||||
|
||||
|
||||
// Fill in the elements of the "update_rect" SDL_Rect structure
|
||||
// that Tux Paint is sharing with us.
|
||||
|
||||
update_rect->x = ox - 4;
|
||||
update_rect->y = oy - 4;
|
||||
update_rect->w = (x + 4) - update_rect->x;
|
||||
update_rect->h = (y + 4) - update_rect->h;
|
||||
|
||||
|
||||
// Play the appropriate sound effect
|
||||
//
|
||||
// We're calculating a value between 0-255 for where the mouse is
|
||||
// across the canvas (0 is the left, ~128 is the center, 255 is the right).
|
||||
//
|
||||
// These are the exact values Tux Paint's "playsound()" wants,
|
||||
// to determine what speaker to play the sound in.
|
||||
// (So the sound will pan from speaker to speaker as you drag the
|
||||
// mouse around the canvas!)
|
||||
|
||||
api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
|
||||
255); // distance
|
||||
}
|
||||
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
||||
void
|
||||
example_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
// Neither of our effects do anything special when the mouse is released
|
||||
// from a click or click-and-drag, so there's no code here...
|
||||
}
|
||||
|
||||
|
||||
// Accept colors
|
||||
//
|
||||
// When any of our "Magic" tools are activated by the user,
|
||||
// if that tool accepts colors, the current color selection is sent to us.
|
||||
//
|
||||
// Additionally, if one of our color-accepting tools is active when the
|
||||
// user changes colors, we'll be informed of that, as well.
|
||||
//
|
||||
// The color comes in as RGB values.
|
||||
|
||||
void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
// We simply store the RGB values in the global variables we
|
||||
// declared at the top of this file.
|
||||
|
||||
example_r = r;
|
||||
example_g = g;
|
||||
example_b = b;
|
||||
}
|
||||
|
||||
|
||||
/* The Magic Effect Routines! */
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
// Our "callback" function
|
||||
//
|
||||
// We do the 'work' in this callback. Our plugin file has just one.
|
||||
// Some "Magic" tool plugins may have more, depending on the tools they're
|
||||
// providing. Some have none (since they're not click-and-drag
|
||||
// painting-style tools).
|
||||
//
|
||||
// Our callback function gets called once for every point along a line between
|
||||
// the mouse's previous and current position, as it's being dragged.
|
||||
//
|
||||
// It pays attention to 'which' to determine which of our plugin's tools
|
||||
// is currently selected.
|
||||
|
||||
void example_line_callback(void *ptr, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * snapshot, int x, int y)
|
||||
{
|
||||
// For technical reasons, we can't accept a pointer to the "magic_api"
|
||||
// struct, like the other functions do.
|
||||
//
|
||||
// Instead, we receive a 'generic' pointer (a "void *").
|
||||
// The line below declares a local "magic_api" pointer variable called "api",
|
||||
// and then assigns it to the value of the 'generic' pointer we received.
|
||||
//
|
||||
// (The "(magic_api *)" casts the generic pointer into the 'type' of
|
||||
// pointer we want, a pointer to a "magic_api".)
|
||||
magic_api *api = (magic_api *) ptr;
|
||||
int xx, yy;
|
||||
|
||||
|
||||
// This function handles both of our tools, so we need to check which
|
||||
// is being used right now. We compare the 'which' argument that
|
||||
// Tux Paint sends to us with the values we enumerated above.
|
||||
|
||||
if (which == TOOL_ONE)
|
||||
{
|
||||
// Tool number 1 simply draws a single pixel at the (x,y) location.
|
||||
// It's a 1x1 pixel brush
|
||||
|
||||
api->putpixel(canvas, x, y,
|
||||
SDL_MapRGB(canvas->format, example_r, example_g,
|
||||
example_b));
|
||||
|
||||
// We use "SDL_MapRGB()" to convert the RGB value we receive from Tux Paint
|
||||
// for the user's current color selection to a 'Uint32' pixel value
|
||||
// we can send to Tux Paint's "putpixel()" function.
|
||||
}
|
||||
else if (which == TOOL_TWO)
|
||||
{
|
||||
// Tool number 2 copies an 8x8 square of pixels from the opposite side
|
||||
// of the canvas and puts it under the cursor
|
||||
|
||||
for (yy = -4; yy < 4; yy++)
|
||||
{
|
||||
for (xx = -4; xx < 4; xx++)
|
||||
{
|
||||
api->putpixel(canvas, x + xx, y + yy,
|
||||
api->getpixel(snapshot, canvas->w - x - xx,
|
||||
canvas->h - y - yy));
|
||||
|
||||
// We simply use Tux Paint's "getpixel()" routine to pull pixel
|
||||
// values from the 'snapshot', and then "putpixel()" to draw them
|
||||
// right into the 'canvas'.
|
||||
|
||||
// Note: putpixel() and getpixel() are safe to use, even if your
|
||||
// X,Y values are outside of the SDL surface (e.g., negative, or
|
||||
// greater than the surface's width or height).
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Switch-In event
|
||||
//
|
||||
// This happens whenever a Magic tool is enabled, either because the
|
||||
// user just selected it, or they just came back to "Magic" after using
|
||||
// another tool (e.g., Brush or Text), and this was the most-recently
|
||||
// selected Magic tool.
|
||||
//
|
||||
// (This also applies to momentary tools, like
|
||||
// Undo and Redo, and image-changing tools such as New and Open.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it first
|
||||
// receives a 'switchout()', below, for the old mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchin(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
|
||||
// Switch-Out event
|
||||
//
|
||||
// This happens whenever a Magic tool is disabled, either because the
|
||||
// user selected a different Magic tool, or they selected a completely
|
||||
// different tool (e.g., Brush or Text).
|
||||
//
|
||||
// (This also applies to momentary tools, like Undo and Redo, and
|
||||
// image-changing tools such as New and Open, in which case the
|
||||
// switchin() function will be called moments later.)
|
||||
//
|
||||
// It also happens when a Magic tool's mode changes (it then
|
||||
// receives a 'switchin()', above, for the new mode).
|
||||
//
|
||||
// Our example doesn't do anything when we switch to, or away from, our
|
||||
// Magic tools, so we just do nothing here.
|
||||
|
||||
void example_switchout(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
}
|
||||
1
magic/docs/.indent.pro
vendored
1
magic/docs/.indent.pro
vendored
|
|
@ -1 +0,0 @@
|
|||
../../src/.indent.pro
|
||||
Loading…
Add table
Add a link
Reference in a new issue