Tacked GPL into comments. More hq4x tweaks.
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8 changed files with 404 additions and 340 deletions
12
src/hqxx.c
12
src/hqxx.c
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@ -165,7 +165,7 @@ void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint16 pixel, Uint8 alph
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void InitLUTs(int * RGBtoYUV)
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void InitLUTs(Uint32 * RGBtoYUV)
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{
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int i, j, k, r, g, b, Y, u, v;
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@ -181,9 +181,7 @@ void InitLUTs(int * RGBtoYUV)
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Y = (r + g + b) >> 2;
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u = 128 + ((r - b) >> 2);
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v = 128 + ((-r + 2 * g - b) >> 3);
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RGBtoYUV[(i << 11) + (j << 5) + k] = (((Y & 0xF8) << 8) |
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((u & 0xFE) << 3) |
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(v >> 3));
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RGBtoYUV[(i << 11) + (j << 5) + k] = (Y << 16) + (u << 8) + v;
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}
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}
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}
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@ -210,15 +208,11 @@ inline void Interp2(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint
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{
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Uint32 c;
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/* FIXME? */
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// c = (c1 * 2 + c2 + c3) >> 2;
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c = ((((c1 & 0x07E0) * 2 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 2)) +
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(((c1 & 0xF81F) * 2 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 2)))
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>> 2;
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hqxx_putpixel(dest, x, y, c, alpha);
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}
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@ -252,7 +246,7 @@ inline void Interp4(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint
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c = ((((c1 & 0x07E0) * 2 +
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((c2 & 0x07E0) +
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(c3 & 0x07E0)) * 7) & 0x7E00) +
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(c3 & 0x07E0)) * 7) & 0x07E00) +
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(((c1 & 0xF81F) * 2 +
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((c2 & 0xF81F) +
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(c3 & 0xF81F)) * 7) & 0xF81F0)) >> 4;
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