Whew - hq4x now rendering colors properly. Not catching YUV threshold, tho.

This commit is contained in:
William Kendrick 2003-12-21 00:28:30 +00:00
parent ce0f602b6e
commit 7487c3b31b
5 changed files with 303 additions and 311 deletions

View file

@ -28,168 +28,166 @@
#include "hqxx.h"
#define PIXEL00_0 Interp0(dest, x * 4 + 0, y * 4 + 0, c[5])
#define PIXEL00_11 Interp1(dest, x * 4 + 0, y * 4 + 0, c[5], c[4])
#define PIXEL00_12 Interp1(dest, x * 4 + 0, y * 4 + 0, c[5], c[2])
#define PIXEL00_20 Interp2(dest, x * 4 + 0, y * 4 + 0, c[5], c[2], c[4])
#define PIXEL00_50 Interp5(dest, x * 4 + 0, y * 4 + 0, c[2], c[4])
#define PIXEL00_80 Interp8(dest, x * 4 + 0, y * 4 + 0, c[5], c[1])
#define PIXEL00_81 Interp8(dest, x * 4 + 0, y * 4 + 0, c[5], c[4])
#define PIXEL00_82 Interp8(dest, x * 4 + 0, y * 4 + 0, c[5], c[2])
#define PIXEL01_0 Interp0(dest, x * 4 + 0, y * 4 + 0, c[5])
#define PIXEL01_10 Interp1(dest, x * 4 + 1, y * 4 + 0, c[5], c[1])
#define PIXEL01_12 Interp1(dest, x * 4 + 1, y * 4 + 0, c[5], c[2])
#define PIXEL01_14 Interp1(dest, x * 4 + 1, y * 4 + 0, c[2], c[5])
#define PIXEL01_21 Interp2(dest, x * 4 + 1, y * 4 + 0, c[2], c[5], c[4])
#define PIXEL01_31 Interp3(dest, x * 4 + 1, y * 4 + 0, c[5], c[4])
#define PIXEL01_50 Interp5(dest, x * 4 + 1, y * 4 + 0, c[2], c[5])
#define PIXEL01_60 Interp6(dest, x * 4 + 1, y * 4 + 0, c[5], c[2], c[4])
#define PIXEL01_61 Interp6(dest, x * 4 + 1, y * 4 + 0, c[5], c[2], c[1])
#define PIXEL01_82 Interp8(dest, x * 4 + 1, y * 4 + 0, c[5], c[2])
#define PIXEL01_83 Interp8(dest, x * 4 + 1, y * 4 + 0, c[2], c[4])
#define PIXEL02_0 Interp0(dest, x * 4 + 2, y * 4 + 0, c[5])
#define PIXEL02_10 Interp1(dest, x * 4 + 2, y * 4 + 0, c[5], c[3])
#define PIXEL02_11 Interp1(dest, x * 4 + 2, y * 4 + 0, c[5], c[2])
#define PIXEL02_13 Interp1(dest, x * 4 + 2, y * 4 + 0, c[2], c[5])
#define PIXEL02_21 Interp2(dest, x * 4 + 2, y * 4 + 0, c[2], c[5], c[6])
#define PIXEL02_32 Interp3(dest, x * 4 + 2, y * 4 + 0, c[5], c[6])
#define PIXEL02_50 Interp5(dest, x * 4 + 2, y * 4 + 0, c[2], c[5])
#define PIXEL02_60 Interp6(dest, x * 4 + 2, y * 4 + 0, c[5], c[2], c[6])
#define PIXEL02_61 Interp6(dest, x * 4 + 2, y * 4 + 0, c[5], c[2], c[3])
#define PIXEL02_81 Interp8(dest, x * 4 + 2, y * 4 + 0, c[5], c[2])
#define PIXEL02_83 Interp8(dest, x * 4 + 2, y * 4 + 0, c[2], c[6])
#define PIXEL03_0 Interp0(dest, x * 4 + 3, y * 4 + 0, c[5])
#define PIXEL03_11 Interp1(dest, x * 4 + 3, y * 4 + 0, c[5], c[2])
#define PIXEL03_12 Interp1(dest, x * 4 + 3, y * 4 + 0, c[5], c[6])
#define PIXEL03_20 Interp2(dest, x * 4 + 3, y * 4 + 0, c[5], c[2], c[6])
#define PIXEL03_50 Interp5(dest, x * 4 + 3, y * 4 + 0, c[2], c[6])
#define PIXEL03_80 Interp8(dest, x * 4 + 3, y * 4 + 0, c[5], c[3])
#define PIXEL03_81 Interp8(dest, x * 4 + 3, y * 4 + 0, c[5], c[2])
#define PIXEL03_82 Interp8(dest, x * 4 + 3, y * 4 + 0, c[5], c[6])
#define PIXEL10_0 Interp0(dest, x * 4 + 0, y * 4 + 1, c[5])
#define PIXEL10_10 Interp1(dest, x * 4 + 0, y * 4 + 1, c[5], c[1])
#define PIXEL10_11 Interp1(dest, x * 4 + 0, y * 4 + 1, c[5], c[4])
#define PIXEL10_13 Interp1(dest, x * 4 + 0, y * 4 + 1, c[4], c[5])
#define PIXEL10_21 Interp2(dest, x * 4 + 0, y * 4 + 1, c[4], c[5], c[2])
#define PIXEL10_32 Interp3(dest, x * 4 + 0, y * 4 + 1, c[5], c[2])
#define PIXEL10_50 Interp5(dest, x * 4 + 0, y * 4 + 1, c[4], c[5])
#define PIXEL10_60 Interp6(dest, x * 4 + 0, y * 4 + 1, c[5], c[4], c[2])
#define PIXEL10_61 Interp6(dest, x * 4 + 0, y * 4 + 1, c[5], c[4], c[1])
#define PIXEL10_81 Interp8(dest, x * 4 + 0, y * 4 + 1, c[5], c[4])
#define PIXEL10_83 Interp8(dest, x * 4 + 0, y * 4 + 1, c[4], c[2])
#define PIXEL11_0 Interp0(dest, x * 4 + 1, y * 4 + 1, c[5])
#define PIXEL11_30 Interp3(dest, x * 4 + 1, y * 4 + 1, c[5], c[1])
#define PIXEL11_31 Interp3(dest, x * 4 + 1, y * 4 + 1, c[5], c[4])
#define PIXEL11_32 Interp3(dest, x * 4 + 1, y * 4 + 1, c[5], c[2])
#define PIXEL11_70 Interp7(dest, x * 4 + 1, y * 4 + 1, c[5], c[4], c[2])
#define PIXEL12_0 Interp0(dest, x * 4 + 2, y * 4 + 1, c[5])
#define PIXEL12_30 Interp3(dest, x * 4 + 2, y * 4 + 1, c[5], c[3])
#define PIXEL12_31 Interp3(dest, x * 4 + 2, y * 4 + 1, c[5], c[2])
#define PIXEL12_32 Interp3(dest, x * 4 + 2, y * 4 + 1, c[5], c[6])
#define PIXEL12_70 Interp7(dest, x * 4 + 2, y * 4 + 1, c[5], c[6], c[2])
#define PIXEL13_0 Interp0(dest, x * 4 + 3, y * 4 + 1, c[5])
#define PIXEL13_10 Interp1(dest, x * 4 + 3, y * 4 + 1, c[5], c[3])
#define PIXEL13_12 Interp1(dest, x * 4 + 3, y * 4 + 1, c[5], c[6])
#define PIXEL13_14 Interp1(dest, x * 4 + 3, y * 4 + 1, c[6], c[5])
#define PIXEL13_21 Interp2(dest, x * 4 + 3, y * 4 + 1, c[6], c[5], c[2])
#define PIXEL13_31 Interp3(dest, x * 4 + 3, y * 4 + 1, c[5], c[2])
#define PIXEL13_50 Interp5(dest, x * 4 + 3, y * 4 + 1, c[6], c[5])
#define PIXEL13_60 Interp6(dest, x * 4 + 3, y * 4 + 1, c[5], c[6], c[2])
#define PIXEL13_61 Interp6(dest, x * 4 + 3, y * 4 + 1, c[5], c[6], c[3])
#define PIXEL13_82 Interp8(dest, x * 4 + 3, y * 4 + 1, c[5], c[6])
#define PIXEL13_83 Interp8(dest, x * 4 + 3, y * 4 + 1, c[6], c[2])
#define PIXEL20_0 Interp0(dest, x * 4 + 0, y * 4 + 2, c[5])
#define PIXEL20_10 Interp1(dest, x * 4 + 0, y * 4 + 2, c[5], c[7])
#define PIXEL20_12 Interp1(dest, x * 4 + 0, y * 4 + 2, c[5], c[4])
#define PIXEL20_14 Interp1(dest, x * 4 + 0, y * 4 + 2, c[4], c[5])
#define PIXEL20_21 Interp2(dest, x * 4 + 0, y * 4 + 2, c[4], c[5], c[8])
#define PIXEL20_31 Interp3(dest, x * 4 + 0, y * 4 + 2, c[5], c[8])
#define PIXEL20_50 Interp5(dest, x * 4 + 0, y * 4 + 2, c[4], c[5])
#define PIXEL20_60 Interp6(dest, x * 4 + 0, y * 4 + 2, c[5], c[4], c[8])
#define PIXEL20_61 Interp6(dest, x * 4 + 0, y * 4 + 2, c[5], c[4], c[7])
#define PIXEL20_82 Interp8(dest, x * 4 + 0, y * 4 + 2, c[5], c[4])
#define PIXEL20_83 Interp8(dest, x * 4 + 0, y * 4 + 2, c[4], c[8])
#define PIXEL21_0 Interp0(dest, x * 4 + 1, y * 4 + 2, c[5])
#define PIXEL21_30 Interp3(dest, x * 4 + 1, y * 4 + 2, c[5], c[7])
#define PIXEL21_31 Interp3(dest, x * 4 + 1, y * 4 + 2, c[5], c[8])
#define PIXEL21_32 Interp3(dest, x * 4 + 1, y * 4 + 2, c[5], c[4])
#define PIXEL21_70 Interp7(dest, x * 4 + 1, y * 4 + 2, c[5], c[4], c[8])
#define PIXEL22_0 Interp0(dest, x * 4 + 2, y * 4 + 2, c[5])
#define PIXEL22_30 Interp3(dest, x * 4 + 2, y * 4 + 2, c[5], c[9])
#define PIXEL22_31 Interp3(dest, x * 4 + 2, y * 4 + 2, c[5], c[6])
#define PIXEL22_32 Interp3(dest, x * 4 + 2, y * 4 + 2, c[5], c[8])
#define PIXEL22_70 Interp7(dest, x * 4 + 2, y * 4 + 2, c[5], c[6], c[8])
#define PIXEL23_0 Interp0(dest, x * 4 + 3, y * 4 + 2, c[5])
#define PIXEL23_10 Interp1(dest, x * 4 + 3, y * 4 + 2, c[5], c[9])
#define PIXEL23_11 Interp1(dest, x * 4 + 3, y * 4 + 2, c[5], c[6])
#define PIXEL23_13 Interp1(dest, x * 4 + 3, y * 4 + 2, c[6], c[5])
#define PIXEL23_21 Interp2(dest, x * 4 + 3, y * 4 + 2, c[6], c[5], c[8])
#define PIXEL23_32 Interp3(dest, x * 4 + 3, y * 4 + 2, c[5], c[8])
#define PIXEL23_50 Interp5(dest, x * 4 + 3, y * 4 + 2, c[6], c[5])
#define PIXEL23_60 Interp6(dest, x * 4 + 3, y * 4 + 2, c[5], c[6], c[8])
#define PIXEL23_61 Interp6(dest, x * 4 + 3, y * 4 + 2, c[5], c[6], c[9])
#define PIXEL23_81 Interp8(dest, x * 4 + 3, y * 4 + 2, c[5], c[6])
#define PIXEL23_83 Interp8(dest, x * 4 + 3, y * 4 + 2, c[6], c[8])
#define PIXEL30_0 Interp0(dest, x * 4 + 0, y * 4 + 3, c[5])
#define PIXEL30_11 Interp1(dest, x * 4 + 0, y * 4 + 3, c[5], c[8])
#define PIXEL30_12 Interp1(dest, x * 4 + 0, y * 4 + 3, c[5], c[4])
#define PIXEL30_20 Interp2(dest, x * 4 + 0, y * 4 + 3, c[5], c[8], c[4])
#define PIXEL30_50 Interp5(dest, x * 4 + 0, y * 4 + 3, c[8], c[4])
#define PIXEL30_80 Interp8(dest, x * 4 + 0, y * 4 + 3, c[5], c[7])
#define PIXEL30_81 Interp8(dest, x * 4 + 0, y * 4 + 3, c[5], c[8])
#define PIXEL30_82 Interp8(dest, x * 4 + 0, y * 4 + 3, c[5], c[4])
#define PIXEL31_0 Interp0(dest, x * 4 + 1, y * 4 + 3, c[5])
#define PIXEL31_10 Interp1(dest, x * 4 + 1, y * 4 + 3, c[5], c[7])
#define PIXEL31_11 Interp1(dest, x * 4 + 1, y * 4 + 3, c[5], c[8])
#define PIXEL31_13 Interp1(dest, x * 4 + 1, y * 4 + 3, c[8], c[5])
#define PIXEL31_21 Interp2(dest, x * 4 + 1, y * 4 + 3, c[8], c[5], c[4])
#define PIXEL31_32 Interp3(dest, x * 4 + 1, y * 4 + 3, c[5], c[4])
#define PIXEL31_50 Interp5(dest, x * 4 + 1, y * 4 + 3, c[8], c[5])
#define PIXEL31_60 Interp6(dest, x * 4 + 1, y * 4 + 3, c[5], c[8], c[4])
#define PIXEL31_61 Interp6(dest, x * 4 + 1, y * 4 + 3, c[5], c[8], c[7])
#define PIXEL31_81 Interp8(dest, x * 4 + 1, y * 4 + 3, c[5], c[8])
#define PIXEL31_83 Interp8(dest, x * 4 + 1, y * 4 + 3, c[8], c[4])
#define PIXEL32_0 Interp0(dest, x * 4 + 2, y * 4 + 3, c[5])
#define PIXEL32_10 Interp1(dest, x * 4 + 2, y * 4 + 3, c[5], c[9])
#define PIXEL32_12 Interp1(dest, x * 4 + 2, y * 4 + 3, c[5], c[8])
#define PIXEL32_14 Interp1(dest, x * 4 + 2, y * 4 + 3, c[8], c[5])
#define PIXEL32_21 Interp2(dest, x * 4 + 2, y * 4 + 3, c[8], c[5], c[6])
#define PIXEL32_31 Interp3(dest, x * 4 + 2, y * 4 + 3, c[5], c[6])
#define PIXEL32_50 Interp5(dest, x * 4 + 2, y * 4 + 3, c[8], c[5])
#define PIXEL32_60 Interp6(dest, x * 4 + 2, y * 4 + 3, c[5], c[8], c[6])
#define PIXEL32_61 Interp6(dest, x * 4 + 2, y * 4 + 3, c[5], c[8], c[9])
#define PIXEL32_82 Interp8(dest, x * 4 + 2, y * 4 + 3, c[5], c[8])
#define PIXEL32_83 Interp8(dest, x * 4 + 2, y * 4 + 3, c[8], c[6])
#define PIXEL33_0 Interp0(dest, x * 4 + 3, y * 4 + 3, c[5])
#define PIXEL33_11 Interp1(dest, x * 4 + 3, y * 4 + 3, c[5], c[6])
#define PIXEL33_12 Interp1(dest, x * 4 + 3, y * 4 + 3, c[5], c[8])
#define PIXEL33_20 Interp2(dest, x * 4 + 3, y * 4 + 3, c[5], c[8], c[6])
#define PIXEL33_50 Interp5(dest, x * 4 + 3, y * 4 + 3, c[8], c[6])
#define PIXEL33_80 Interp8(dest, x * 4 + 3, y * 4 + 3, c[5], c[9])
#define PIXEL33_81 Interp8(dest, x * 4 + 3, y * 4 + 3, c[5], c[6])
#define PIXEL33_82 Interp8(dest, x * 4 + 3, y * 4 + 3, c[5], c[8])
#define PIXEL00_0 Interp0(dest, x * 4 + 0, y * 4 + 0, w[5], a)
#define PIXEL00_11 Interp1(dest, x * 4 + 0, y * 4 + 0, w[5], w[4], a)
#define PIXEL00_12 Interp1(dest, x * 4 + 0, y * 4 + 0, w[5], w[2], a)
#define PIXEL00_20 Interp2(dest, x * 4 + 0, y * 4 + 0, w[5], w[2], w[4], a)
#define PIXEL00_50 Interp5(dest, x * 4 + 0, y * 4 + 0, w[2], w[4], a)
#define PIXEL00_80 Interp8(dest, x * 4 + 0, y * 4 + 0, w[5], w[1], a)
#define PIXEL00_81 Interp8(dest, x * 4 + 0, y * 4 + 0, w[5], w[4], a)
#define PIXEL00_82 Interp8(dest, x * 4 + 0, y * 4 + 0, w[5], w[2], a)
#define PIXEL01_0 Interp0(dest, x * 4 + 0, y * 4 + 0, w[5], a)
#define PIXEL01_10 Interp1(dest, x * 4 + 1, y * 4 + 0, w[5], w[1], a)
#define PIXEL01_12 Interp1(dest, x * 4 + 1, y * 4 + 0, w[5], w[2], a)
#define PIXEL01_14 Interp1(dest, x * 4 + 1, y * 4 + 0, w[2], w[5], a)
#define PIXEL01_21 Interp2(dest, x * 4 + 1, y * 4 + 0, w[2], w[5], w[4], a)
#define PIXEL01_31 Interp3(dest, x * 4 + 1, y * 4 + 0, w[5], w[4], a)
#define PIXEL01_50 Interp5(dest, x * 4 + 1, y * 4 + 0, w[2], w[5], a)
#define PIXEL01_60 Interp6(dest, x * 4 + 1, y * 4 + 0, w[5], w[2], w[4], a)
#define PIXEL01_61 Interp6(dest, x * 4 + 1, y * 4 + 0, w[5], w[2], w[1], a)
#define PIXEL01_82 Interp8(dest, x * 4 + 1, y * 4 + 0, w[5], w[2], a)
#define PIXEL01_83 Interp8(dest, x * 4 + 1, y * 4 + 0, w[2], w[4], a)
#define PIXEL02_0 Interp0(dest, x * 4 + 2, y * 4 + 0, w[5], a)
#define PIXEL02_10 Interp1(dest, x * 4 + 2, y * 4 + 0, w[5], w[3], a)
#define PIXEL02_11 Interp1(dest, x * 4 + 2, y * 4 + 0, w[5], w[2], a)
#define PIXEL02_13 Interp1(dest, x * 4 + 2, y * 4 + 0, w[2], w[5], a)
#define PIXEL02_21 Interp2(dest, x * 4 + 2, y * 4 + 0, w[2], w[5], w[6], a)
#define PIXEL02_32 Interp3(dest, x * 4 + 2, y * 4 + 0, w[5], w[6], a)
#define PIXEL02_50 Interp5(dest, x * 4 + 2, y * 4 + 0, w[2], w[5], a)
#define PIXEL02_60 Interp6(dest, x * 4 + 2, y * 4 + 0, w[5], w[2], w[6], a)
#define PIXEL02_61 Interp6(dest, x * 4 + 2, y * 4 + 0, w[5], w[2], w[3], a)
#define PIXEL02_81 Interp8(dest, x * 4 + 2, y * 4 + 0, w[5], w[2], a)
#define PIXEL02_83 Interp8(dest, x * 4 + 2, y * 4 + 0, w[2], w[6], a)
#define PIXEL03_0 Interp0(dest, x * 4 + 3, y * 4 + 0, w[5], a)
#define PIXEL03_11 Interp1(dest, x * 4 + 3, y * 4 + 0, w[5], w[2], a)
#define PIXEL03_12 Interp1(dest, x * 4 + 3, y * 4 + 0, w[5], w[6], a)
#define PIXEL03_20 Interp2(dest, x * 4 + 3, y * 4 + 0, w[5], w[2], w[6], a)
#define PIXEL03_50 Interp5(dest, x * 4 + 3, y * 4 + 0, w[2], w[6], a)
#define PIXEL03_80 Interp8(dest, x * 4 + 3, y * 4 + 0, w[5], w[3], a)
#define PIXEL03_81 Interp8(dest, x * 4 + 3, y * 4 + 0, w[5], w[2], a)
#define PIXEL03_82 Interp8(dest, x * 4 + 3, y * 4 + 0, w[5], w[6], a)
#define PIXEL10_0 Interp0(dest, x * 4 + 0, y * 4 + 1, w[5], a)
#define PIXEL10_10 Interp1(dest, x * 4 + 0, y * 4 + 1, w[5], w[1], a)
#define PIXEL10_11 Interp1(dest, x * 4 + 0, y * 4 + 1, w[5], w[4], a)
#define PIXEL10_13 Interp1(dest, x * 4 + 0, y * 4 + 1, w[4], w[5], a)
#define PIXEL10_21 Interp2(dest, x * 4 + 0, y * 4 + 1, w[4], w[5], w[2], a)
#define PIXEL10_32 Interp3(dest, x * 4 + 0, y * 4 + 1, w[5], w[2], a)
#define PIXEL10_50 Interp5(dest, x * 4 + 0, y * 4 + 1, w[4], w[5], a)
#define PIXEL10_60 Interp6(dest, x * 4 + 0, y * 4 + 1, w[5], w[4], w[2], a)
#define PIXEL10_61 Interp6(dest, x * 4 + 0, y * 4 + 1, w[5], w[4], w[1], a)
#define PIXEL10_81 Interp8(dest, x * 4 + 0, y * 4 + 1, w[5], w[4], a)
#define PIXEL10_83 Interp8(dest, x * 4 + 0, y * 4 + 1, w[4], w[2], a)
#define PIXEL11_0 Interp0(dest, x * 4 + 1, y * 4 + 1, w[5], a)
#define PIXEL11_30 Interp3(dest, x * 4 + 1, y * 4 + 1, w[5], w[1], a)
#define PIXEL11_31 Interp3(dest, x * 4 + 1, y * 4 + 1, w[5], w[4], a)
#define PIXEL11_32 Interp3(dest, x * 4 + 1, y * 4 + 1, w[5], w[2], a)
#define PIXEL11_70 Interp7(dest, x * 4 + 1, y * 4 + 1, w[5], w[4], w[2], a)
#define PIXEL12_0 Interp0(dest, x * 4 + 2, y * 4 + 1, w[5], a)
#define PIXEL12_30 Interp3(dest, x * 4 + 2, y * 4 + 1, w[5], w[3], a)
#define PIXEL12_31 Interp3(dest, x * 4 + 2, y * 4 + 1, w[5], w[2], a)
#define PIXEL12_32 Interp3(dest, x * 4 + 2, y * 4 + 1, w[5], w[6], a)
#define PIXEL12_70 Interp7(dest, x * 4 + 2, y * 4 + 1, w[5], w[6], w[2], a)
#define PIXEL13_0 Interp0(dest, x * 4 + 3, y * 4 + 1, w[5], a)
#define PIXEL13_10 Interp1(dest, x * 4 + 3, y * 4 + 1, w[5], w[3], a)
#define PIXEL13_12 Interp1(dest, x * 4 + 3, y * 4 + 1, w[5], w[6], a)
#define PIXEL13_14 Interp1(dest, x * 4 + 3, y * 4 + 1, w[6], w[5], a)
#define PIXEL13_21 Interp2(dest, x * 4 + 3, y * 4 + 1, w[6], w[5], w[2], a)
#define PIXEL13_31 Interp3(dest, x * 4 + 3, y * 4 + 1, w[5], w[2], a)
#define PIXEL13_50 Interp5(dest, x * 4 + 3, y * 4 + 1, w[6], w[5], a)
#define PIXEL13_60 Interp6(dest, x * 4 + 3, y * 4 + 1, w[5], w[6], w[2], a)
#define PIXEL13_61 Interp6(dest, x * 4 + 3, y * 4 + 1, w[5], w[6], w[3], a)
#define PIXEL13_82 Interp8(dest, x * 4 + 3, y * 4 + 1, w[5], w[6], a)
#define PIXEL13_83 Interp8(dest, x * 4 + 3, y * 4 + 1, w[6], w[2], a)
#define PIXEL20_0 Interp0(dest, x * 4 + 0, y * 4 + 2, w[5], a)
#define PIXEL20_10 Interp1(dest, x * 4 + 0, y * 4 + 2, w[5], w[7], a)
#define PIXEL20_12 Interp1(dest, x * 4 + 0, y * 4 + 2, w[5], w[4], a)
#define PIXEL20_14 Interp1(dest, x * 4 + 0, y * 4 + 2, w[4], w[5], a)
#define PIXEL20_21 Interp2(dest, x * 4 + 0, y * 4 + 2, w[4], w[5], w[8], a)
#define PIXEL20_31 Interp3(dest, x * 4 + 0, y * 4 + 2, w[5], w[8], a)
#define PIXEL20_50 Interp5(dest, x * 4 + 0, y * 4 + 2, w[4], w[5], a)
#define PIXEL20_60 Interp6(dest, x * 4 + 0, y * 4 + 2, w[5], w[4], w[8], a)
#define PIXEL20_61 Interp6(dest, x * 4 + 0, y * 4 + 2, w[5], w[4], w[7], a)
#define PIXEL20_82 Interp8(dest, x * 4 + 0, y * 4 + 2, w[5], w[4], a)
#define PIXEL20_83 Interp8(dest, x * 4 + 0, y * 4 + 2, w[4], w[8], a)
#define PIXEL21_0 Interp0(dest, x * 4 + 1, y * 4 + 2, w[5], a)
#define PIXEL21_30 Interp3(dest, x * 4 + 1, y * 4 + 2, w[5], w[7], a)
#define PIXEL21_31 Interp3(dest, x * 4 + 1, y * 4 + 2, w[5], w[8], a)
#define PIXEL21_32 Interp3(dest, x * 4 + 1, y * 4 + 2, w[5], w[4], a)
#define PIXEL21_70 Interp7(dest, x * 4 + 1, y * 4 + 2, w[5], w[4], w[8], a)
#define PIXEL22_0 Interp0(dest, x * 4 + 2, y * 4 + 2, w[5], a)
#define PIXEL22_30 Interp3(dest, x * 4 + 2, y * 4 + 2, w[5], w[9], a)
#define PIXEL22_31 Interp3(dest, x * 4 + 2, y * 4 + 2, w[5], w[6], a)
#define PIXEL22_32 Interp3(dest, x * 4 + 2, y * 4 + 2, w[5], w[8], a)
#define PIXEL22_70 Interp7(dest, x * 4 + 2, y * 4 + 2, w[5], w[6], w[8], a)
#define PIXEL23_0 Interp0(dest, x * 4 + 3, y * 4 + 2, w[5], a)
#define PIXEL23_10 Interp1(dest, x * 4 + 3, y * 4 + 2, w[5], w[9], a)
#define PIXEL23_11 Interp1(dest, x * 4 + 3, y * 4 + 2, w[5], w[6], a)
#define PIXEL23_13 Interp1(dest, x * 4 + 3, y * 4 + 2, w[6], w[5], a)
#define PIXEL23_21 Interp2(dest, x * 4 + 3, y * 4 + 2, w[6], w[5], w[8], a)
#define PIXEL23_32 Interp3(dest, x * 4 + 3, y * 4 + 2, w[5], w[8], a)
#define PIXEL23_50 Interp5(dest, x * 4 + 3, y * 4 + 2, w[6], w[5], a)
#define PIXEL23_60 Interp6(dest, x * 4 + 3, y * 4 + 2, w[5], w[6], w[8], a)
#define PIXEL23_61 Interp6(dest, x * 4 + 3, y * 4 + 2, w[5], w[6], w[9], a)
#define PIXEL23_81 Interp8(dest, x * 4 + 3, y * 4 + 2, w[5], w[6], a)
#define PIXEL23_83 Interp8(dest, x * 4 + 3, y * 4 + 2, w[6], w[8], a)
#define PIXEL30_0 Interp0(dest, x * 4 + 0, y * 4 + 3, w[5], a)
#define PIXEL30_11 Interp1(dest, x * 4 + 0, y * 4 + 3, w[5], w[8], a)
#define PIXEL30_12 Interp1(dest, x * 4 + 0, y * 4 + 3, w[5], w[4], a)
#define PIXEL30_20 Interp2(dest, x * 4 + 0, y * 4 + 3, w[5], w[8], w[4], a)
#define PIXEL30_50 Interp5(dest, x * 4 + 0, y * 4 + 3, w[8], w[4], a)
#define PIXEL30_80 Interp8(dest, x * 4 + 0, y * 4 + 3, w[5], w[7], a)
#define PIXEL30_81 Interp8(dest, x * 4 + 0, y * 4 + 3, w[5], w[8], a)
#define PIXEL30_82 Interp8(dest, x * 4 + 0, y * 4 + 3, w[5], w[4], a)
#define PIXEL31_0 Interp0(dest, x * 4 + 1, y * 4 + 3, w[5], a)
#define PIXEL31_10 Interp1(dest, x * 4 + 1, y * 4 + 3, w[5], w[7], a)
#define PIXEL31_11 Interp1(dest, x * 4 + 1, y * 4 + 3, w[5], w[8], a)
#define PIXEL31_13 Interp1(dest, x * 4 + 1, y * 4 + 3, w[8], w[5], a)
#define PIXEL31_21 Interp2(dest, x * 4 + 1, y * 4 + 3, w[8], w[5], w[4], a)
#define PIXEL31_32 Interp3(dest, x * 4 + 1, y * 4 + 3, w[5], w[4], a)
#define PIXEL31_50 Interp5(dest, x * 4 + 1, y * 4 + 3, w[8], w[5], a)
#define PIXEL31_60 Interp6(dest, x * 4 + 1, y * 4 + 3, w[5], w[8], w[4], a)
#define PIXEL31_61 Interp6(dest, x * 4 + 1, y * 4 + 3, w[5], w[8], w[7], a)
#define PIXEL31_81 Interp8(dest, x * 4 + 1, y * 4 + 3, w[5], w[8], a)
#define PIXEL31_83 Interp8(dest, x * 4 + 1, y * 4 + 3, w[8], w[4], a)
#define PIXEL32_0 Interp0(dest, x * 4 + 2, y * 4 + 3, w[5], a)
#define PIXEL32_10 Interp1(dest, x * 4 + 2, y * 4 + 3, w[5], w[9], a)
#define PIXEL32_12 Interp1(dest, x * 4 + 2, y * 4 + 3, w[5], w[8], a)
#define PIXEL32_14 Interp1(dest, x * 4 + 2, y * 4 + 3, w[8], w[5], a)
#define PIXEL32_21 Interp2(dest, x * 4 + 2, y * 4 + 3, w[8], w[5], w[6], a)
#define PIXEL32_31 Interp3(dest, x * 4 + 2, y * 4 + 3, w[5], w[6], a)
#define PIXEL32_50 Interp5(dest, x * 4 + 2, y * 4 + 3, w[8], w[5], a)
#define PIXEL32_60 Interp6(dest, x * 4 + 2, y * 4 + 3, w[5], w[8], w[6], a)
#define PIXEL32_61 Interp6(dest, x * 4 + 2, y * 4 + 3, w[5], w[8], w[9], a)
#define PIXEL32_82 Interp8(dest, x * 4 + 2, y * 4 + 3, w[5], w[8], a)
#define PIXEL32_83 Interp8(dest, x * 4 + 2, y * 4 + 3, w[8], w[6], a)
#define PIXEL33_0 Interp0(dest, x * 4 + 3, y * 4 + 3, w[5], a)
#define PIXEL33_11 Interp1(dest, x * 4 + 3, y * 4 + 3, w[5], w[6], a)
#define PIXEL33_12 Interp1(dest, x * 4 + 3, y * 4 + 3, w[5], w[8], a)
#define PIXEL33_20 Interp2(dest, x * 4 + 3, y * 4 + 3, w[5], w[8], w[6], a)
#define PIXEL33_50 Interp5(dest, x * 4 + 3, y * 4 + 3, w[8], w[6], a)
#define PIXEL33_80 Interp8(dest, x * 4 + 3, y * 4 + 3, w[5], w[9], a)
#define PIXEL33_81 Interp8(dest, x * 4 + 3, y * 4 + 3, w[5], w[6], a)
#define PIXEL33_82 Interp8(dest, x * 4 + 3, y * 4 + 3, w[5], w[8], a)
void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
int LUT16to32[65536], int RGBtoYUV[65536])
int RGBtoYUV[65536])
{
int x, y, k;
int prevline, nextline;
Uint32 w[10];
Uint32 c[10];
Uint16 w[10];
Uint8 a;
int pattern;
int flag;
/*
+----+----+----+
| | | |
| w1 | w2 | w3 |
+----+----+----+
| | | |
| w4 | w5 | w6 |
+----+----+----+
| | | |
| w7 | w8 | w9 |
+----+----+----+
*/
@ -218,15 +216,15 @@ void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
{
/* Gather input pixels: */
w[2] = hqxx_getpixel(src, x, y + prevline);
w[5] = hqxx_getpixel(src, x, y);
w[8] = hqxx_getpixel(src, x, y + nextline);
w[2] = hqxx_getpixel(src, x, y + prevline, NULL);
w[5] = hqxx_getpixel(src, x, y, &a);
w[8] = hqxx_getpixel(src, x, y + nextline, NULL);
if (x > 0)
{
w[1] = hqxx_getpixel(src, x - 1, y + prevline);
w[4] = hqxx_getpixel(src, x - 1, y);
w[7] = hqxx_getpixel(src, x - 1, y + nextline);
w[1] = hqxx_getpixel(src, x - 1, y + prevline, NULL);
w[4] = hqxx_getpixel(src, x - 1, y, NULL);
w[7] = hqxx_getpixel(src, x - 1, y + nextline, NULL);
}
else
{
@ -237,9 +235,9 @@ void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
if (x < (src->w) - 1)
{
w[3] = hqxx_getpixel(src, x + 1, y + prevline);
w[6] = hqxx_getpixel(src, x + 1, y);
w[9] = hqxx_getpixel(src, x + 1, y + nextline);
w[3] = hqxx_getpixel(src, x + 1, y + prevline, NULL);
w[6] = hqxx_getpixel(src, x + 1, y, NULL);
w[9] = hqxx_getpixel(src, x + 1, y + nextline, NULL);
}
else
{
@ -289,12 +287,6 @@ void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
}
/* Convert the cluster from 16bit to 32bit: */
for (k = 1; k <= 9; k++)
c[k] = w[k]; //LUT16to32[w[k]];
/* Depending on the pattern, set various destination pixels: */
switch (pattern)

View file

@ -4,6 +4,6 @@
#include "SDL.h"
void hq4x_32(SDL_Surface * src, SDL_Surface * dest,
int LUT16to32[65536], int RGBtoYUV[65536]);
int RGBtoYUV[65536]);
#endif

View file

@ -28,7 +28,7 @@
#include "hqxx.h"
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y)
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha)
{
int bpp;
Uint8 * p;
@ -83,20 +83,35 @@ Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y)
/* SDL_UnlockSurface(surface); */
}
SDL_GetRGB(pixel, surface->format, &r, &g, &b);
pixel16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3);
if (alpha == NULL)
SDL_GetRGB(pixel, surface->format, &r, &g, &b);
else
SDL_GetRGBA(pixel, surface->format, &r, &g, &b, alpha);
pixel16 = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
return pixel16;
}
void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint16 pixel, Uint8 alpha)
{
int bpp;
Uint8 * p;
Uint8 r, g, b;
Uint32 sdlpixel;
/* Convert the 16bpp RGB-565 to the current surface's format: */
r = (pixel & 0xF800) >> 8;
g = ((pixel & 0x07E0) >> 5) << 2;
b = (pixel & 0x001F) << 3;
sdlpixel = SDL_MapRGBA(surface->format, r, g, b, alpha);
/* Assuming the X/Y values are within the bounds of this surface... */
if (x >= 0 && y >= 0 && x < surface->w && y < surface->h)
@ -121,27 +136,27 @@ void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
* to the pixel value sent in: */
if (bpp == 1)
*p = pixel;
*p = sdlpixel;
else if (bpp == 2)
*(Uint16 *)p = pixel;
*(Uint16 *)p = sdlpixel;
else if (bpp == 3)
{
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
p[0] = (sdlpixel >> 16) & 0xff;
p[1] = (sdlpixel >> 8) & 0xff;
p[2] = sdlpixel & 0xff;
}
else
{
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
p[0] = sdlpixel & 0xff;
p[1] = (sdlpixel >> 8) & 0xff;
p[2] = (sdlpixel >> 16) & 0xff;
}
}
else if (bpp == 4)
{
*(Uint32 *)p = pixel;
*(Uint32 *)p = sdlpixel;
}
/* SDL_UnlockSurface(surface); */
@ -150,18 +165,11 @@ void hqxx_putpixel(SDL_Surface * surface, int x, int y, Uint32 pixel)
void InitLUTs(int * LUT16to32, int * RGBtoYUV)
void InitLUTs(int * RGBtoYUV)
{
int i, j, k, r, g, b, Y, u, v;
for (i = 0; i < 65536; i++)
{
LUT16to32[i] = (((i & 0xF800) << 8) +
((i & 0x07E0) << 5) +
((i & 0x001F) << 3));
}
for (i=0; i<32; i++)
for (i = 0; i < 32; i++)
{
for (j = 0; j < 64; j++)
{
@ -173,163 +181,152 @@ void InitLUTs(int * LUT16to32, int * RGBtoYUV)
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
RGBtoYUV[(i << 11) + (j << 5) + k] = (Y<<16) + (u<<8) + v;
RGBtoYUV[(i << 11) + (j << 5) + k] = (((Y & 0xF8) << 8) |
((u & 0xFE) << 3) |
(v >> 3));
}
}
}
}
inline void Interp0(SDL_Surface * dest, int x, int y, int c)
inline void Interp0(SDL_Surface * dest, int x, int y, Uint16 c, Uint8 alpha)
{
Uint8 r, g, b;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp1(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp1(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1 * 3 + c2) >> 2;
// c = (c1 * 3 + c2) >> 2;
c = ((((c1 & 0x07E0) * 3 + (c2 & 0x07E0)) & (0x07E0 << 2)) +
(((c1 & 0xF81F) * 3 + (c2 & 0xF81F)) & (0xF81F << 2))) >> 2;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp2(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp2(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1 * 2 + c2 + c3) >> 2;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
/* FIXME? */
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
// c = (c1 * 2 + c2 + c3) >> 2;
c = ((((c1 & 0x07E0) * 2 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 2)) +
(((c1 & 0xF81F) * 2 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 2)))
>> 2;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp3(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp3(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*7+c2)/8;
//c = (c1 * 7 + c2) / 8;
c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = ((((c1 & 0x00FF00) * 7 + (c2 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 7 + (c2 & 0xFF00FF)) & 0x07F807F8)) >> 3;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 7 + (c2 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 7 + (c2 & 0xF81F)) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp4(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp4(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*2+(c2+c3)*7)/16;
//c = (c1 * 2 + (c2 + c3) * 7) / 16;
c = ((((c1 & 0x00FF00) * 2 +
((c2 & 0x00FF00) +
(c3 & 0x00FF00)) * 7) & 0x000FF000) +
(((c1 & 0xFF00FF) * 2 +
((c2 & 0xFF00FF) +
(c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = ((((c1 & 0x00FF00) * 2 +
// ((c2 & 0x00FF00) +
// (c3 & 0x00FF00)) * 7) & 0x000FF000) +
// (((c1 & 0xFF00FF) * 2 +
// ((c2 & 0xFF00FF) +
// (c3 & 0xFF00FF)) * 7) & 0x0FF00FF0)) >> 4;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 2 +
((c2 & 0x07E0) +
(c3 & 0x07E0)) * 7) & 0x7E00) +
(((c1 & 0xF81F) * 2 +
((c2 & 0xF81F) +
(c3 & 0xF81F)) * 7) & 0xF81F0)) >> 4;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp5(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp5(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
c = (c1+c2) >> 1;
// c = (c1 + c2) >> 1;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) + (c2 & 0x07E0)) & (0x07E0 << 1)) +
(((c1 & 0xF81F) + (c2 & 0xF81F)) & (0xF81F << 1))) >> 1;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp6(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp6(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*5+c2*2+c3)/8;
// c = (c1 * 5 + c2 * 2 + c3) / 8;
c = ((((c1 & 0x00FF00) * 5 +
(c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF) * 5 +
(c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
// c = ((((c1 & 0x00FF00) * 5 +
// (c2 & 0x00FF00) * 2 + (c3 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 5 +
// (c2 & 0xFF00FF) * 2 + (c3 & 0xFF00FF)) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
c = ((((c1 & 0x07E0) * 5 +
(c2 & 0x07E0) * 2 + (c3 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 5 +
(c2 & 0xF81F) * 2 + (c3 & 0xF81F)) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp7(SDL_Surface * dest, int x, int y, int c1, int c2, int c3)
inline void Interp7(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1 * 6 + c2 + c3) / 8;
//c = (c1*6+c2+c3)/8;
c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
(((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
//c = ((((c1 & 0x00FF00)*6 + (c2 & 0x00FF00) + (c3 & 0x00FF00)) & 0x0007F800) +
// (((c1 & 0xFF00FF)*6 + (c2 & 0xFF00FF) + (c3 & 0xFF00FF)) & 0x07F807F8))
// >> 3;
c = ((((c1 & 0x07E0)*6 + (c2 & 0x07E0) + (c3 & 0x07E0)) & (0x07E0 << 3)) +
(((c1 & 0xF81F)*6 + (c2 & 0xF81F) + (c3 & 0xF81F)) & (0xF81F << 3)))
>> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
hqxx_putpixel(dest, x, y, c, alpha);
}
inline void Interp8(SDL_Surface * dest, int x, int y, int c1, int c2)
inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha)
{
Uint8 r, g, b;
Uint16 c;
Uint32 c;
//c = (c1*5+c2*3)/8;
c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
(((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
r = (c >> 11) & 0xFF;
g = (c >> 5) & 0xFF;
b = (c >> 0) & 0xFF;
//c = (c1 * 5 + c2 * 3) / 8;
hqxx_putpixel(dest, x, y, SDL_MapRGB(dest->format, r, g, b));
//c = ((((c1 & 0x00FF00) * 5 + (c2 & 0x00FF00) * 3) & 0x0007F800) +
// (((c1 & 0xFF00FF) * 5 + (c2 & 0xFF00FF) * 3) & 0x07F807F8)) >> 3;
c = ((((c1 & 0x07E0) * 5 + (c2 & 0x07E0) * 3) & (0x07E0 << 3)) +
(((c1 & 0xF81F) * 5 + (c2 & 0xF81F) * 3) & (0xF81F << 3))) >> 3;
hqxx_putpixel(dest, x, y, c, alpha);
}
inline int Diff(unsigned int w1, unsigned int w2)
{
YUV1 = w1; /* RGBtoYUV[w1]; */
YUV2 = w2; /* RGBtoYUV[w2]; */
return ((abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY) ||
(abs((YUV1 & Umask) - (YUV2 & Umask)) > trU) ||
(abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV));
return ((abs((w1 & Ymask) - (w2 & Ymask)) > trY) ||
(abs((w1 & Umask) - (w2 & Umask)) > trU) ||
(abs((w1 & Vmask) - (w2 & Vmask)) > trV));
}

View file

@ -29,26 +29,30 @@
static int YUV1, YUV2;
#define Ymask 0x00FF0000
#define Umask 0x0000FF00
#define Vmask 0x000000FF
#define Ymask 0xF800
#define Umask 0x07E0
#define Vmask 0x001F
#define trY 0x00300000
#define trU 0x00000700
#define trV 0x00000006
//trY in 32 = 0x00300000
//trU in 32 = 0x00000700
//trV in 32 = 0x00000006
#define trY 0x3000
#define trU 0x00C0
#define trV 0x0006
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y);
void InitLUTs(int * LUT16to32, int * RGBtoYUV);
inline void Interp0(SDL_Surface * dest, int x, int y, int c);
inline void Interp1(SDL_Surface * dest, int x, int y, int c1, int c2);
inline void Interp2(SDL_Surface * dest, int x, int y, int c1, int c2, int c3);
inline void Interp3(SDL_Surface * dest, int x, int y, int c1, int c2);
inline void Interp4(SDL_Surface * dest, int x, int y, int c1, int c2, int c3);
inline void Interp5(SDL_Surface * dest, int x, int y, int c1, int c2);
inline void Interp6(SDL_Surface * dest, int x, int y, int c1, int c2, int c3);
inline void Interp7(SDL_Surface * dest, int x, int y, int c1, int c2, int c3);
inline void Interp8(SDL_Surface * dest, int x, int y, int c1, int c2);
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha);
void InitLUTs(int * RGBtoYUV);
inline void Interp0(SDL_Surface * dest, int x, int y, Uint16 c, Uint8 alpha);
inline void Interp1(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha);
inline void Interp2(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha);
inline void Interp3(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha);
inline void Interp4(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha);
inline void Interp5(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha);
inline void Interp6(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha);
inline void Interp7(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint16 c3, Uint8 alpha);
inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha);
inline int Diff(unsigned int w1, unsigned int w2);
#endif

View file

@ -510,7 +510,7 @@ SDL_Event scrolltimer_event;
char * langstr;
char * savedir;
int LUT16to32[65536], RGBtoYUV[65536];
int RGBtoYUV[65536];
/* Local function prototypes: */
@ -3021,8 +3021,7 @@ void stamp_draw(int x, int y)
}
hq4x_32(img_stamps[cur_stamp], final_surf,
LUT16to32, RGBtoYUV);
hq4x_32(tmp_surf, final_surf, RGBtoYUV);
}
else
{
@ -4859,7 +4858,7 @@ void setup(int argc, char * argv[])
/* Init high quality scaling stuff: */
InitLUTs(LUT16to32, RGBtoYUV);
InitLUTs(RGBtoYUV);
/* Load other images: */