Replaced Spanish w/ new content from tuxpaint-docs
Some already-translated (but very out-of-date) content has been replaced with not-yet-translated (i.e., English) content. Translators may want to look at the previous revisions of these files when translating the new 'tuxpaint-docs' gettext catalog. Sorry to cause extra work here, if I've done so.
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docs/es_ES.UTF-8/EXTENDING.txt
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Extending
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Tux Paint
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versión 0.9.26
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Copyright © 2002-2021 by various contributors; see AUTHORS.
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http://www.tuxpaint.org/
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30 enero 2021
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----------------------------------------------------------------------
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+------------------------------------------+
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|Table of Contents |
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|------------------------------------------|
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| * Where Files Go |
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| * Standard Files |
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| * Personal Files |
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| * Brushes |
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| * Brush Options |
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| * Stamps |
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| * Stamp Images |
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| * Stamp Descriptive Text |
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| * Stamp Sound Effects |
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| * Stamp Descriptive Sound |
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| * Stamp Options |
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| * Pre-Mirrored and Flipped Stamps |
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| * Fonts |
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| * 'Starters' |
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| * Coloring-Book Style Starters |
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| * Scene-Style Starters |
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| * 'Templates' |
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| * Translations |
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| * Alternative Input Methods |
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| * On-screen Keyboard |
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||||
+------------------------------------------+
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----------------------------------------------------------------------
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||||
|
||||
If you wish to add or change things like Brushes, Starters, Rubber Stamps,
|
||||
and other content used by Tux Paint, you can do so fairly easily by simply
|
||||
adding, changing, or removing files where Tux Paint looks for them.
|
||||
|
||||
Note: You'll need to re-launch Tux Paint for the changes to take effect.
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|
||||
----------------------------------------------------------------------
|
||||
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||||
Where Files Go
|
||||
|
||||
Standard Files
|
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Tux Paint looks for its various data files in its 'data' directory.
|
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|
||||
Linux and Unix
|
||||
|
||||
Where this directory goes depends on what value was set for
|
||||
"DATA_PREFIX" when Tux Paint was built. See 'Install documentation'
|
||||
for details.
|
||||
|
||||
By default, though, the directory is:
|
||||
|
||||
/usr/local/share/tuxpaint/
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|
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If you installed from a package, it is more likely to be:
|
||||
|
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/usr/share/tuxpaint/
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|
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Windows
|
||||
|
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Tux Paint looks for a directory called 'data' in the same directory
|
||||
as the executable. This is the directory that the installer used
|
||||
when installing Tux Paint e.g.:
|
||||
|
||||
C:\Program Files\TuxPaint\data
|
||||
|
||||
macOS
|
||||
|
||||
Tux Paint stores its data files inside the "Tux Paint" application
|
||||
icon (which is actually a special kind of folder on macOS & Mac OS X
|
||||
before it). The following steps explain how to get to the folders
|
||||
within it:
|
||||
|
||||
1. Bring up a 'context' menu by holding the [Control] key and
|
||||
clicking the Tux Paint icon the in Finder. (If you have a mouse
|
||||
with more than one button, you can simply right-click the icon.)
|
||||
2. Select "Show Contents" from the menu that appears. A new Finder
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||||
window will appear with a folder inside called "Contents".
|
||||
3. Open the "Contents" folder and open the "Resources" folder found
|
||||
inside.
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4. There, you will find various sub-folders, such as "starters",
|
||||
"stamps", "brushes", etc. Adding new content to these folders
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||||
will make the content available to any user that launches this
|
||||
copy (icon) of Tux Paint.
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|
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Note: If you install a newer version of Tux Paint and replace or
|
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discard the old version, you will lose changes made by following the
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instructions above, so keep backups of your new content (stamps,
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brushes, etc.).
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|
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Tux Paint also looks for files in a "TuxPaint" folder that you can
|
||||
place in your system's "Application Support" folder (found under
|
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"Library" at the root of your filesystem):
|
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|
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/Library/Application Support/TuxPaint/
|
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|
||||
When you upgrade to a newer version of Tux Paint, the contents of
|
||||
this "TuxPaint" folder will stay the same, and remain accessible by
|
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all users of Tux Paint.
|
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|
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----------------------------------------------------------------------
|
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|
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Personal Files
|
||||
|
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You can also create brushes, stamps, 'starters', templates, and fonts
|
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in your own user account directory (folder) for Tux Paint to find.
|
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|
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Windows
|
||||
|
||||
Your personal Tux Paint folder is stored in your personal
|
||||
"Application Data". For example, on newer Windows:
|
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|
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C:\Documents and Settings\(username)\Application Data\TuxPaint\
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|
||||
macOS
|
||||
|
||||
Your personal Tux Paint folder is stored in your personal
|
||||
"Application Support" folder:
|
||||
|
||||
/Users/(username)/Library/Application Support/TuxPaint/
|
||||
|
||||
Linux and Unix
|
||||
|
||||
Your personal Tux Paint files go into a 'hidden directory' found in
|
||||
your account's home directory: "$(HOME)/.tuxpaint/" (also known as
|
||||
"~/.tuxpaint/").
|
||||
|
||||
That is, if your home directory is "/home/tux", then your personal
|
||||
Tux Paint files go in "/home/tux/.tuxpaint/".
|
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|
||||
Don't forget the period (".") before the "tuxpaint"!
|
||||
|
||||
To add your own brushes, stamps, 'starters,' templates, and fonts,
|
||||
create subdirectories under your personal Tux Paint directory named
|
||||
"brushes", "stamps", "starters", "templates", "fonts", respectively.
|
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|
||||
(For example, if you created a brush named "flower.png", you would put
|
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it in "~/.tuxpaint/brushes/" under Linux or Unix.)
|
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|
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----------------------------------------------------------------------
|
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|
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Brushes
|
||||
|
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The brushes used for drawing with the 'Brush' and 'Lines' tools in Tux
|
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Paint are simply PNG image files.
|
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|
||||
The alpha (transparency) of the PNG image is used to determine the shape
|
||||
of the brush, which means that the shape can be 'anti-aliased' and even
|
||||
partially-transparent!
|
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|
||||
Greyscale pixels in the brush PNG will be drawn using the
|
||||
currently-selected color in Tux Paint. Color pixels will be tinted.
|
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|
||||
Brush Options
|
||||
|
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Aside from a graphical shape, brushes can also be given other
|
||||
attributes. To do this, you need to create a 'data file' for the
|
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brush.
|
||||
|
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A brush's data file is simply a plain ASCII text file containing the
|
||||
options for the brush.
|
||||
|
||||
The file has the same name as the PNG image, but a ".dat" extension.
|
||||
(e.g., "brush.png"'s data file is the text file "brush.dat", found in
|
||||
the same directory.)
|
||||
|
||||
Brush Spacing
|
||||
|
||||
As of Tux Paint version 0.9.16, you can now specify the spacing for
|
||||
brushes (that is, how often they are drawn). By default, the spacing
|
||||
will be the brush's height, divided by 4.
|
||||
|
||||
Add a line containing the line "spacing=N" to the brush's data file,
|
||||
where "N" is the spacing you want for the brush. (The lower the
|
||||
number, the more often the brush is drawn.)
|
||||
|
||||
Animated Brushes
|
||||
|
||||
As of Tux Paint version 0.9.16, you may now create animated brushes.
|
||||
As the brush is used, each frame of the animation is drawn.
|
||||
|
||||
Lay each frame out across a wide PNG image. For example, if your
|
||||
brush is 30x30 and you have 5 frames, the image should be 150x30.
|
||||
|
||||
Add a line containing the line "frames=N" to the brush's data file,
|
||||
where "N" is the number of frames in the brush.
|
||||
|
||||
Note: If you'd rather the frames be flipped through randomly, rather
|
||||
than sequentially, also add a line containing "random" to the
|
||||
brush's data file.
|
||||
|
||||
Directional Brushes
|
||||
|
||||
As of Tux Paint version 0.9.16, you may now create directional
|
||||
brushes. As the brush is used, different shapes are drawn, depending
|
||||
on the direction the brush is going.
|
||||
|
||||
The directional shapes are divided into a 3x3 square in a PNG image.
|
||||
For example, if your brush is 30x30, the image should be 90x90, and
|
||||
each of the direction's shapes placed in a 3x3 grid. The center
|
||||
region is used for no motion. The top right is used for motion
|
||||
that's both up, and to the right. And so on.
|
||||
|
||||
Add a line containing the word "directional" to the brush's data
|
||||
file.
|
||||
|
||||
Animated Directional Brushes
|
||||
|
||||
You may mix both animated and directional features into one brush.
|
||||
Use both options ("frames=N" and "directional"), in separate lines
|
||||
in the brush's ".dat" file.
|
||||
|
||||
Lay the brush out so that each 3x3 set of directional shapes are
|
||||
laid out across a wide PNG image. For example, if the brush is 30x30
|
||||
and there are 5 frames, it would be 450x90. (The leftmost 150x90
|
||||
pixels of the image represent the 9 direction shapes for the first
|
||||
frame, for example.)
|
||||
|
||||
Place the brush image PNGs (and any data text files) in the "brushes"
|
||||
directory.
|
||||
|
||||
Note: If your new brushes all come out as solid squares or rectangles,
|
||||
it's because you forgot to use alpha transparency! See the 'PNG
|
||||
documentation' in Tux Paint for more information and tips.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Stamps
|
||||
|
||||
All stamp-related files go in the "stamps" directory. It's useful to
|
||||
create subdirectories and sub-subdirectories there to organize the
|
||||
stamps. (For example, you can have a "holidays" folder with "halloween"
|
||||
and "christmas" sub-folders.)
|
||||
|
||||
Stamp Images
|
||||
|
||||
Rubber Stamps in Tux Paint can be made up of a number of separate
|
||||
files. The one file that is required is, of course, the picture
|
||||
itself.
|
||||
|
||||
As of Tux Paint version 0.9.17, Stamps may be either PNG bitmap images
|
||||
or SVG vector images. They can be full-color or greyscale. The alpha
|
||||
(transparency) channel of PNGs is used to determine the actual shape
|
||||
of the picture (otherwise you'll stamp a large rectangle on your
|
||||
drawings).
|
||||
|
||||
PNGs can be any size, and Tux Paint (by default) provides a set of
|
||||
sizing buttons to let the user scale the stamp up (larger) and down
|
||||
(smaller).
|
||||
|
||||
SVGs are vector-based, and will be scaled appropriately for the canvas
|
||||
size being used in Tux Paint.
|
||||
|
||||
Note: If your new PNG-based stamps all come out as solid squares or
|
||||
rectangles, it's because you forgot to use alpha transparency! See the
|
||||
'PNG documentation' in Tux Paint for more information and tips.
|
||||
|
||||
Note: If your new SVG stamps seem to have a lot of whitespace, make
|
||||
sure the SVG 'document' is no larger than the shape(s) within. If they
|
||||
are being clipped, make sure the 'document' is large enough to contain
|
||||
the shape(s). See the 'SVG documentation' in Tux Paint for more
|
||||
information and tips.
|
||||
|
||||
Advanced Users: The 'Advanced Stamps How-To' document describes, in
|
||||
detail, how to make PNG images which will scale perfectly when used as
|
||||
stamps in Tux Paint.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Stamp Descriptive Text
|
||||
|
||||
Tux Paint will display descriptive text when a stamp is selected.
|
||||
These are placed in plain text files with the same name as the PNG or
|
||||
SVG, but with a ".txt" filename extension. (e.g., "stamp.png"'s
|
||||
description is stored in "stamp.txt" in the same directory.)
|
||||
|
||||
The first line of the text file will be used as the US English
|
||||
description of the stamp's image. It must be encoded in UTF-8.
|
||||
|
||||
Localization Support
|
||||
|
||||
Additional lines can be added to the text file to provide
|
||||
translations of the description, to be displayed when Tux Paint is
|
||||
running in a different locale (like French or Spanish).
|
||||
|
||||
The beginning of the line should correspond to the language code of
|
||||
the language in question (e.g., "fr" for French, and "zh_TW" for
|
||||
Traditional Chinese), followed by ".utf8=" and the translated
|
||||
description (Unicode, encoded in UTF-8).
|
||||
|
||||
For Tux Paint developers: There are scripts in the "po" directory
|
||||
for converting the text files to PO format (and back) for easy
|
||||
translation to different languages. Therefore you should never add
|
||||
or change translations in the ".txt" files directly.
|
||||
|
||||
If no translation is available for the language Tux Paint is
|
||||
currently running in, the US English text is used.
|
||||
|
||||
Windows Users
|
||||
|
||||
Use NotePad or WordPad to edit/create these files. Be sure to save
|
||||
them as plain-text, and make sure they have a ".txt" extension at
|
||||
the end of the filename.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Stamp Sound Effects
|
||||
|
||||
Tux Paint can play a sound effect when a stamp is selected. For
|
||||
example, the sound of a duck quaking when selecting a duck, or a brief
|
||||
piece of music when a musical instrument is chosen. Files may be in
|
||||
"WAVE (".wav")" or "OGG Vorbis (".ogg")" formats, and are given same
|
||||
name as the PNG or SVG image. (e.g., "stamp.svg"'s sound effect is the
|
||||
sound file "stamp.ogg" in the same directory.)
|
||||
|
||||
Localization Support
|
||||
|
||||
For sounds for different locales (e.g., if the sound is someone
|
||||
saying a word, and you want translated versions of the word said),
|
||||
also create WAV or OGG files with the locale's label in the
|
||||
filename, in the form: "stamp_LOCALE.EXT"
|
||||
|
||||
"stamp.png"'s sound effect, when Tux Paint is run in Spanish mode,
|
||||
would be "stamp.png". In French mode, "stamp_es.wav". In Brazilian
|
||||
Portuguese mode, "stamp_fr.wav". And so on...
|
||||
|
||||
If no localized sound effect can be loaded, Tux Paint will attempt
|
||||
to load the 'default' sound file. (e.g., "stamp.wav")
|
||||
|
||||
Note: For descriptive sounds (not sound effects, like a bang or a bird
|
||||
chirping), consider using descriptive sounds; see 'Stamp Descriptive
|
||||
Sound', below.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Stamp Descriptive Sound
|
||||
|
||||
Tux Paint can also play a descriptive sound when a stamp is selected.
|
||||
For example, the sound of someone saying the word "duck" when
|
||||
selecting a duck, or the name of a musical instrument when one is
|
||||
chosen. Files may be in "WAVE (".wav")" or "OGG Vorbis (".ogg")"
|
||||
formats, and are given same name as the PNG or SVG image, with "_desc"
|
||||
at the end. (e.g., "stamp.svg"'s descriptive sound is the sound file
|
||||
"stamp_desc.ogg" in the same directory.)
|
||||
|
||||
Localization Support
|
||||
|
||||
For descriptive sounds for different locales, also create WAV or OGG
|
||||
files with both "_desc" and the locale's label in the filename, in
|
||||
the form: "stamp_desc_LOCALE.EXT"
|
||||
|
||||
"stamp.png"'s descriptive sound, when Tux Paint is run in Spanish
|
||||
mode, would be "stamp_desc_es.wav". In French mode,
|
||||
"stamp_desc_fr.wav". In Brazilian Portuguese mode,
|
||||
"stamp_desc_pt_BR.wav". And so on...
|
||||
|
||||
If no localized descriptive sound can be loaded, Tux Paint will
|
||||
attempt to load the 'default' sound file. (e.g., "stamp_desc.wav")
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Stamp Options
|
||||
|
||||
Aside from a graphical shape, a textual description, a sound effect,
|
||||
and a descriptive sound, stamps can also be given other attributes. To
|
||||
do this, you need to create a 'data file' for the stamp.
|
||||
|
||||
A stamp's data file is simply a plain ASCII text file containing the
|
||||
options for the stamp.
|
||||
|
||||
The file has the same name as the PNG or SVG image, but a ".dat"
|
||||
extension. (e.g., "stamp.png"'s data file is the text file
|
||||
"stamp.dat", found in the same directory.)
|
||||
|
||||
Colored Stamps
|
||||
|
||||
Stamps can be made to be either "colorable" or "tintable."
|
||||
|
||||
Colorable
|
||||
|
||||
"Colorable" stamps they work much like brushes - you pick the
|
||||
stamp to get the shape, and then pick the color you want it to be.
|
||||
(Symbol stamps, like the mathematical and musical ones, are an
|
||||
example.)
|
||||
|
||||
Nothing about the original image is used except the transparency
|
||||
(from "alpha" channel). The color of the stamp comes out solid.
|
||||
|
||||
Add a line containing the word "colorable" to the stamp's data
|
||||
file.
|
||||
|
||||
Tinted
|
||||
|
||||
"Tinted" stamps are similar to "colorable" ones, except the
|
||||
details of the original image are kept. (To put it technically,
|
||||
the original image is used, but its hue is changed, based on the
|
||||
currently-selected color.)
|
||||
|
||||
Add a line containing the word "tintable" to the stamp's data
|
||||
file.
|
||||
|
||||
Tinting Options:
|
||||
|
||||
Depending on the contents of your stamp, you might want to have
|
||||
Tux Paint use one of a number of methods when tinting it. Add
|
||||
one of the following lines to the stamp's data file:
|
||||
|
||||
Normal tinter — "tinter=normal" (the default)
|
||||
This is the normal tinting mode. (Hue range is ±18°, 27
|
||||
replace.)
|
||||
|
||||
'Any hue' tinter — "tinter=anyhue"
|
||||
This remaps all hues in the stamp. (Hue range is ±180°.)
|
||||
|
||||
Narrow tinter — "tinter=narrow"
|
||||
This like the "anyhue" option, but with a narrower hue
|
||||
angle. (Hue range is ±6°, 9 replace.)
|
||||
|
||||
Vector tinter — "tinter=vector"
|
||||
This maps 'black through white' to 'black through
|
||||
destination'.
|
||||
|
||||
Unalterable Stamps
|
||||
|
||||
By default, a stamp can be flipped upside down, shown as a mirror
|
||||
image, or both. This is done using the control buttons below the
|
||||
stamp selector, at the lower right side of the screen in Tux Paint.
|
||||
|
||||
Sometimes, it doesn't make sense for a stamp to be flippable or
|
||||
mirrored; for example, stamps of letters or numbers. Sometimes
|
||||
stamps are symmetrical, so letting the user flip or mirror them
|
||||
isn't useful.
|
||||
|
||||
To prevent a stamp from being flipped vertically, add the option
|
||||
"noflip" to the stamp's data file.
|
||||
|
||||
To prevent a stamp from being mirrored horizontally, add the option
|
||||
"nomirror" to the stamp's data file.
|
||||
|
||||
Initial Stamp Size
|
||||
|
||||
By default, Tux Paint assumes that your stamp is sized appropriately
|
||||
for unscaled display on a 608x472 canvas. This was the original Tux
|
||||
Paint canvas size, provided by a 640x480 screen. Tux Paint will then
|
||||
adjust the stamp according to the current canvas size and, if
|
||||
enabled, the user's stamp size controls.
|
||||
|
||||
If your stamp would be too big or too small, you can specify a scale
|
||||
factor. If your stamp would be 2.5 times as wide (or tall) as it
|
||||
should be, add one of the following options, which represent the
|
||||
same adjustment, to the stamp's data file. (An equals sign, "=", may
|
||||
be included after the word "scale".)
|
||||
|
||||
* "scale 40%"
|
||||
* "scale 5/2"
|
||||
* "scale 2.5"
|
||||
* "scale 2:5"
|
||||
|
||||
Windows Users
|
||||
|
||||
Use NotePad or WordPad to edit/create these files. Be sure to save
|
||||
them as plain-text, and make sure they have a ".txt" extension at
|
||||
the end of the filename.
|
||||
|
||||
Pre-Mirrored and Flipped Stamps
|
||||
|
||||
In some cases, you may wish to provide a pre-drawn version of a
|
||||
stamp's mirror-image, flipped image, or even both. For example,
|
||||
imagine a picture of a fire truck with the words "Fire Department"
|
||||
written across the side. You probably do not want that text to appear
|
||||
backwards when the image is flipped!
|
||||
|
||||
To create a mirrored version of a stamp that you want Tux Paint to
|
||||
use, rather than mirroring one on its own, simply create a second
|
||||
".png" or ".svg" graphics file with the same name, except with
|
||||
"_mirror" before the filename extension.
|
||||
|
||||
For example, for the stamp "stamp.png" you would create another file
|
||||
named "stamp_mirror.png", which will be used when the stamp is
|
||||
mirrored (rather than using a backwards version of "stamp.png").
|
||||
|
||||
As of Tux Paint 0.9.18, you may similarly provide a pre-flipped image
|
||||
with "_flip" in the name, and/or an image that is both mirrored and
|
||||
flipped, by naming it "_mirror_flip".
|
||||
|
||||
Note: If the user flips and mirrors an image, and a pre-drawn
|
||||
"_mirror_flip" doesn't exist, but either "_flip" or "_mirror" does, it
|
||||
will be used, and mirrored or flipped, respectively.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Fonts
|
||||
|
||||
The fonts used by Tux Paint are TrueType Fonts (TTF).
|
||||
|
||||
Simply place them in the "fonts" directory. Tux Paint will load the font
|
||||
and provide four different sizes in the 'Letters' selector when using
|
||||
the 'Text' and 'Label' tools.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
'Starters'
|
||||
|
||||
'Starter' images appear in the 'New' dialog, along with solid color
|
||||
background choices.
|
||||
|
||||
When you use a 'starter' image, make modifications, and save it, the
|
||||
original 'starter' image is not overwritten. Additionally, as you edit
|
||||
your new picture, the contents of the original 'starter' can affect it.
|
||||
|
||||
Coloring-Book Style Starters
|
||||
|
||||
The most basic kind of 'starter' is similar to a picture in a coloring
|
||||
book. It's an outline of a shape which you can then color in and add
|
||||
details to. In Tux Paint, as you draw, type text, or stamp stamps, the
|
||||
outline remains 'above' what you draw. You can erase the parts of the
|
||||
drawing you made, but you can't erase the outline.
|
||||
|
||||
To create this kind of 'starter' image, simply create an outlined
|
||||
black and white picture in a paint program, and save it as a raster
|
||||
PNG file, or vector SVG. If saving as a PNG, you may optionally render
|
||||
the image as black-and-transparent, rather than black-and-white, but
|
||||
(as of Tux Paint 0.9.21) this is not required.
|
||||
|
||||
Scene-Style Starters
|
||||
|
||||
Along with the 'coloring-book' style overlay, you can also provide a
|
||||
separate background image as part of a 'starter' picture. The overlay
|
||||
acts the same: it can't be drawn over, erased, or affected by 'Magic'
|
||||
tools. However, the background can be!
|
||||
|
||||
When the 'Eraser' tool is used on a picture based on this kind of
|
||||
'starter' image, rather than turning the canvas to a solid color, such
|
||||
as white, it returns that part of the canvas to the original
|
||||
background picture from the 'starter' image.
|
||||
|
||||
By creating both an overlay and a background, you can create a
|
||||
'starter' which simulates depth. Imagine a background that shows the
|
||||
ocean, and an overlay that's a picture of a reef. You can then draw
|
||||
(or stamp) fish in the picture. They'll appear in the ocean, but never
|
||||
'in front of' the reef.
|
||||
|
||||
To create this kind of 'starter' picture, simply create an overlay
|
||||
(with transparency) and save it as a PNG. Then create another image
|
||||
(without transparency), and save it with the same filename, but with
|
||||
"-back" (short for 'background') appended to the name. (e.g.,
|
||||
"starter-back.png" would be the background ocean picture that
|
||||
corresponds to the overlay, or foreground.)
|
||||
|
||||
For best results, 'starter' images should be at least the same size as
|
||||
Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux
|
||||
Paint" section of Tux Paint's main documentation (README) for details on
|
||||
sizing.) If they are not, they will be stretched or scaled. This is done
|
||||
without affecting the shape ("aspect ratio"); however some smudging may
|
||||
be applied to the edges.
|
||||
|
||||
Place them in the "starters" directory. When the 'New' dialog is
|
||||
accessed in Tux Paint, the 'starter' images will appear in the screen
|
||||
that appears, after the various solid color choices.
|
||||
|
||||
Note: 'Starters' are 'attached' to saved pictures, via a small text file
|
||||
that has the same name as the saved file, but with ".dat" as the
|
||||
extension. This allows it to continue to affect the drawing even after
|
||||
Tux Paint has been quit, or another picture is loaded or a new image is
|
||||
created. (In other words, if you base a drawing on a 'starter' image, it
|
||||
will always be affected by it.)
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
'Templates'
|
||||
|
||||
'Template' images also appear in the 'New' dialog, along with solid
|
||||
color background choices and 'Starters'. (Note: Tux Paint prior to
|
||||
version 0.9.22 did not have the 'Template' feature.)
|
||||
|
||||
Unlike pictures drawn in Tux Paint by users and then opened later,
|
||||
opening a 'template' creates a new drawing. When you save, the
|
||||
'template' image is not overwritten. Unlike 'starters', there is no
|
||||
immutable 'layer' above the canvas. You may draw over any part of it.
|
||||
|
||||
When the 'Eraser' tool is used on a picture based on this kind of
|
||||
'template' image, rather than turning the canvas to a solid color, such
|
||||
as white, it returns that part of the canvas to the original background
|
||||
picture from the 'template' image.
|
||||
|
||||
'Templates' are simply image files (in PNG, JPEG, SVG, or KPX (KidPix)
|
||||
format). No preparation or conversion should be required.
|
||||
|
||||
For best results, 'template' images should be at least the same size as
|
||||
Tux Paint's drawing canvas. (See the "Loading Other Pictures into Tux
|
||||
Paint" section of Tux Paint's main documentation (README) for details on
|
||||
sizing.) If they are not, they will be stretched or scaled. This is done
|
||||
without affecting the shape ("aspect ratio"); however some smudging may
|
||||
be applied to the edges.
|
||||
|
||||
Place them in the "templates" directory. When the 'New' dialog is
|
||||
accessed in Tux Paint, the 'template' images will appear in the screen
|
||||
that appears, after the various solid color choices.
|
||||
|
||||
Note: 'Templates' are 'attached' to saved pictures, via a small text
|
||||
file that has the same name as the saved file, but with ".dat" as the
|
||||
extension. This allows it to continue to affect the drawing even after
|
||||
Tux Paint has been quit, or another picture is loaded or a new image is
|
||||
created. (In other words, if you base a drawing on a 'template' image,
|
||||
it will always be affected by it.)
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Translations
|
||||
|
||||
Tux Paint supports numerous languages, thanks to use of the "gettext"
|
||||
localization library. (See "Options documentation" for how to change
|
||||
locales in Tux Paint.)
|
||||
|
||||
To translate Tux Paint to a new language, copy the translation template
|
||||
file, "tuxpaint.pot" (found in Tux Paint's source code, in the folder
|
||||
"src/po/"). Rename the copy as a ".po" file, with an appropriate name
|
||||
for the locale you're translating to (e.g., "es.po" for Spanish; or
|
||||
"pt_BR.po" for Brazilian Portuguese, versus "pt.po" or "pt_PT.po" for
|
||||
Portuguese spoken in Portugal.)
|
||||
|
||||
Open the newly-created ".po" file — you can edit in a plain text edtior,
|
||||
such as Emacs, Pico or VI on Linux, or NotePad on Windows. The original
|
||||
English text used in Tux Paint is listed in lines starting with "msgid".
|
||||
Enter your translations of each of these pieces of text in the empty
|
||||
"msgstr" lines directly below the corresponding "msgid" lines. (Note: Do
|
||||
not remove the quotes.)
|
||||
|
||||
Example:
|
||||
|
||||
msgid "Smudge"
|
||||
msgstr "Manchar"
|
||||
|
||||
msgid "Click and drag to draw large bricks."
|
||||
msgstr "Haz clic y arrastra para dibujar ladrillos grandes."
|
||||
|
||||
Various tools exist to manage gettext translation catalogs, so you don't
|
||||
have to edit them by hand in a text editor. Here are a few:
|
||||
|
||||
* Poedit
|
||||
* Gtranslator (GNOME Translator)
|
||||
* Virtraal
|
||||
* Lokalize
|
||||
|
||||
Note: It is best to always work off of the latest Tux Paint text catalog
|
||||
template ("tuxpaint.pot"), since new text is added, and old text is
|
||||
occasionally changed. The text catalog for the upcoming, unreleased
|
||||
version of Tux Paint can be found in Tux Paint's Git repository (see:
|
||||
http://www.tuxpaint.org/download/source/git/), and on the Tux Paint
|
||||
website at http://www.tuxpaint.org/help/po/.
|
||||
|
||||
To edit an existing translation, download the latest ".po" file for that
|
||||
language, and edit it as described above.
|
||||
|
||||
You may send new or edited translation files to Bill Kendrick, lead
|
||||
developer of Tux Paint, at: bill@newbreedsoftware.com, or post them to
|
||||
the "tuxpaint-i18n" mailing list (see: http://www.tuxpaint.org/lists/).
|
||||
|
||||
Alternatively, if you have an account with SourceForge.net, you can
|
||||
request to be added to the "tuxpaint" project and receive write-access
|
||||
to the Git source code repository so that you may commit your changes
|
||||
directly.
|
||||
|
||||
Note: Support for new locales requires making additions to Tux Paint's
|
||||
source code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to
|
||||
the Makefile, to ensure the ".po" files are compiled into ".mo" files,
|
||||
and available for use at runtime.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Alternative Input Methods
|
||||
|
||||
Tux Paint's 'Text' and 'Label' tools can provide alternative input
|
||||
methods for some languages. For example, when Tux Paint is running with
|
||||
a Japanese locale, the right [Alt] key can be pressed to cycle between
|
||||
Latin, Romanized Hiragana and Romanized Katakana modes. This allows
|
||||
native characters and words to be entered into the 'Text' and 'Label'
|
||||
tools by typing one or more keys on a keyboard with Latin characters
|
||||
(e.g., a US QWERTY keyboard).
|
||||
|
||||
To create an input method for a new locale, create a text file with a
|
||||
name based on the locale (e.g., "ja" for Japanese), with ".im" as the
|
||||
extension (e.g., "ja.im").
|
||||
|
||||
The ".im" file can have multiple character mapping sections for
|
||||
different character mapping modes. For example, on a Japanese typing
|
||||
system, typing [K] [A] in Hiragana mode generates a different Unicode
|
||||
character ("か") than typing [K] [A] in Katakana mode ("カ").
|
||||
|
||||
List the character mappings in this file, one per line. Each line should
|
||||
contain (separated by whitespace):
|
||||
|
||||
* the Unicode value of the character, in hexadecimal (more than one
|
||||
character can be listed, separated by a colon (':'), this allowing
|
||||
some sequences to map to words)
|
||||
* the keycode sequence (the ASCII characters that must be entered to
|
||||
generate the Unicode character)
|
||||
* a flag (or "-" if none)
|
||||
|
||||
Start additional character mapping sections with a line containign the
|
||||
word "section".
|
||||
|
||||
Example:
|
||||
|
||||
# Hiragana
|
||||
304B ka -
|
||||
304C ga -
|
||||
304D ki -
|
||||
304E gi -
|
||||
304D:3083 kya -
|
||||
3063:305F tta -
|
||||
|
||||
# Katakana
|
||||
section
|
||||
30AB ka -
|
||||
30AC ga -
|
||||
30AD ki -
|
||||
30AE gi -
|
||||
|
||||
Note: Blank lines within the ".im" file will be ignored, as will any
|
||||
text following a "#" (pound/hash) character — it can be used to denote
|
||||
comments, as seen in the example above.
|
||||
|
||||
Note: Meanings of the flags are locale-specific, and are processed by
|
||||
the language-specific source code in "src/im.c". For example, "b" is
|
||||
used in Korean to handle Batchim, which may carry over to the next
|
||||
character.
|
||||
|
||||
Note: Support for new input methods requires making additions to Tux
|
||||
Paint's source code ("/src/im.c"), and requires updates to the Makefile,
|
||||
to ensure the ".im" files are available for use at runtime.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
On-screen Keyboard
|
||||
|
||||
As of version 0.9.22, Tux Paint's 'Text' and 'Label' tools can present
|
||||
an on-screen keyboard that allows the pointer (via a mouse, eye-tracking
|
||||
systems, etc.) to be used to input characters. Files that describe the
|
||||
layout and available keys are stored in Tux Paint "osk" directory. Each
|
||||
keyboard layout is defined by a number of files (some of which may be
|
||||
shared by different layouts).
|
||||
|
||||
We'll use the QWERTY keyboard as an example:
|
||||
|
||||
Layout overview file ("qwerty.layout")
|
||||
|
||||
This is a text file that specifies the other files used to describe
|
||||
the layout and key mappings.
|
||||
|
||||
layout qwerty.h_layout
|
||||
keymap us-intl-altgr-dead-keys.keymap
|
||||
composemap en_US.UTF-8_Compose
|
||||
keysymdefs keysymdef.h
|
||||
keyboardlist qwerty.layout default.layout
|
||||
|
||||
Note: Blank lines within the ".layout" file will be ignored, as will
|
||||
any text following a "#" (pound/hash) character — it can be used to
|
||||
denote comments, as seen in the example above.
|
||||
|
||||
The "keyboardlist" line describes which layouts to switch to, when the
|
||||
user clicks the left and right buttons on the keyboard. (See below.)
|
||||
|
||||
Keyboard layout file ("qwerty.h_layout")
|
||||
|
||||
This describes how big the keyboard is (as a "width × height" grid),
|
||||
and lists each key with its numeric keycode (see the "keymap" file,
|
||||
below), the width it should be drawn at (typically "1.0", to take one
|
||||
space on the keyboard, but in the example below, notice the "TAB" and
|
||||
"SPACE" keys are much wider), the character or text to display on the
|
||||
key, depending on which modifier keys have been pressed (one each for:
|
||||
no modifiers, [Shift], [AltGr], and [Shift] + [AltGr]), and finally
|
||||
whether or not the key is affected by the [CapsLock] key (use "1") or
|
||||
[AltGr] (alternate graphics) key (use "2"), or not at all (use "0").
|
||||
|
||||
WIDTH 15
|
||||
HEIGHT 5
|
||||
|
||||
KEY 49 1.0 ` ~ ` ~ 0
|
||||
KEY 10 1.0 1 ! ¡ ¹ 0
|
||||
KEY 11 1.0 2 @ ² ˝ 0
|
||||
KEY 12 1.0 3 # · ³ 0
|
||||
KEY 13 1.0 4 $ ¤ £ 0
|
||||
KEY 14 1.0 5 % € ¸ 0
|
||||
KEY 15 1.0 6 ^ ¼ ^ 0
|
||||
...
|
||||
KEY 21 1.0 = + × ÷ 0
|
||||
KEY 22 2.0 DELETE DELETE DELETE DELETE 0
|
||||
|
||||
NEWLINE
|
||||
|
||||
KEY 23 1.5 TAB TAB TAB TAB 0
|
||||
KEY 24 1.0 q Q ä Ä 1
|
||||
KEY 25 1.0 w W å Å 1
|
||||
KEY 26 1.0 e E é É 1
|
||||
KEY 27 1.0 r R ® ® 1
|
||||
...
|
||||
|
||||
NEWLINE
|
||||
|
||||
# Arrow to left will change to the previous keyboard
|
||||
KEY 2 1.0 <- <- <- <- 0
|
||||
|
||||
KEY 133 2.0 Cmp Cmp Cmp Cmp 0
|
||||
|
||||
# The ALT or ALTGR keys are used in im to switch the input mode
|
||||
KEY 64 2.0 Alt Alt Alt Alt 0
|
||||
|
||||
# Space
|
||||
KEY 65 7.0 SPACE SPACE SPACE SPACE 0
|
||||
|
||||
KEY 108 2.0 AltGr AltGr AltGr AltGr 0
|
||||
|
||||
# Arrow to right will change to the next keyboard
|
||||
KEY 1 1.0 -> -> -> -> 0
|
||||
|
||||
Notice here that alphabetic keys ([Q], [W], etc.) will be affected by
|
||||
[CapsLock], while numeric keys ([1], [2], etc.), [Space], and so on,
|
||||
will not.
|
||||
|
||||
Keycodes up to "8" are reserved for internal use. The ones currently
|
||||
used are described below.
|
||||
|
||||
* 0 — empty button
|
||||
* 1 — next layout (per the layout file's "keyboardlist" setting)
|
||||
* 2 — previous layout (per the layout file's "keyboardlist" setting)
|
||||
|
||||
Keymap file ("us-intl-altgr-dead-keys.keymap")
|
||||
|
||||
This file defines which numeric keycodes (seen in the keyboard layout
|
||||
files, such as "qwerty.h_layout" described above) should be mapped to
|
||||
which actual characters that an application such as Tux Paint expects
|
||||
to receive when keys (e.g., on a real keyboard) are pressed.
|
||||
|
||||
If you're using an operating system such as Linux, which runs X-Window
|
||||
and has the "xmodmap" command-line tool available, you can run it with
|
||||
the ("print keymap expressions" option, "-pke", to generate a keymap
|
||||
file.
|
||||
|
||||
keycode 9 = Escape NoSymbol Escape Escape
|
||||
keycode 10 = 1 exclam exclamdown onesuperior 1 exclam 1 exclam
|
||||
NoSymbol onesuperior
|
||||
keycode 11 = 2 at twosuperior dead_doubleacute 2 at 2 at onehalf
|
||||
twosuperior
|
||||
keycode 12 = 3 numbersign periodcentered threesuperior dead_macron
|
||||
periodcentered
|
||||
...
|
||||
keycode 52 = z Z ae AE Arabic_hamzaonyeh asciitilde guillemotright
|
||||
NoSymbol Greek_zeta Greek_ZETA U037D U03FF
|
||||
keycode 53 = x X x X Arabic_hamza Arabic_sukun guillemotleft
|
||||
NoSymbol Greek_chi Greek_CHI rightarrow leftarrow
|
||||
keycode 54 = c C copyright cent Arabic_hamzaonwaw braceright
|
||||
Greek_psi Greek_PSI copyright
|
||||
keycode 55 = v V v V Arabic_ra braceleft Greek_omega Greek_OMEGA
|
||||
U03D6
|
||||
keycode 56 = b B b B UFEFB UFEF5 Greek_beta Greek_BETA U03D0
|
||||
keycode 57 = n N ntilde Ntilde Arabic_alefmaksura Arabic_maddaonalef
|
||||
Greek_nu Greek_NU U0374 U0375
|
||||
keycode 58 = m M mu mu Arabic_tehmarbuta apostrophe Greek_mu
|
||||
Greek_MU U03FB U03FA
|
||||
keycode 59 = comma less ccedilla Ccedilla Arabic_waw comma comma
|
||||
less guillemotleft
|
||||
keycode 60 = period greater dead_abovedot dead_caron Arabic_zain
|
||||
period period greater guillemotright periodcentered
|
||||
keycode 61 = slash question questiondown dead_hook Arabic_zah
|
||||
Arabic_question_mark slash question
|
||||
keycode 62 = Shift_R NoSymbol Shift_R Shift_R
|
||||
...
|
||||
|
||||
Composemap file ("en_US.UTF-8_Compose")
|
||||
|
||||
This file describes single characters that can be composed by multiple
|
||||
inputs. For example, "[Compose]" followed by "[A]" and "[E]" can be
|
||||
used to create the "æ" character.
|
||||
|
||||
The file that comes with Tux Paint is based on the US English UTF-8
|
||||
(Unicode) composemap that comes with X.Org's X Window system. The
|
||||
current version from the Xlib library has a web located page at
|
||||
https://www.x.org/releases/current/doc/libX11/i18n/compose/en_US.UTF-8.html.
|
||||
|
||||
Keysym definitions file ("keysymdef.h")
|
||||
|
||||
This file (which is a C programming language header file) is also from
|
||||
the X Window System. It defines the Unicode values of each keycap
|
||||
(e.g., "XK_equal" corresponds to "U+003D", for the character "="
|
||||
("EQUALS SIGN").
|
||||
|
||||
Note: This file is not compiled into Tux Paint, but is read and parsed
|
||||
at runtime.
|
||||
|
||||
It is unlikely that any modification will be required of this file.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Loading…
Add table
Add a link
Reference in a new issue