indent light.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:47:27 -07:00
parent e146c3df38
commit 7e524f44ad

View file

@ -38,25 +38,21 @@
/* Our globals: */ /* Our globals: */
static Mix_Chunk * light1_snd, * light2_snd; static Mix_Chunk *light1_snd, *light2_snd;
static float light_h, light_s, light_v; static float light_h, light_s, light_v;
Uint32 light_api_version(void); Uint32 light_api_version(void);
int light_init(magic_api * api); int light_init(magic_api * api);
int light_get_tool_count(magic_api * api); int light_get_tool_count(magic_api * api);
SDL_Surface * light_get_icon(magic_api * api, int which); SDL_Surface *light_get_icon(magic_api * api, int which);
char * light_get_name(magic_api * api, int which); char *light_get_name(magic_api * api, int which);
char * light_get_description(magic_api * api, int which, int mode); char *light_get_description(magic_api * api, int which, int mode);
static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
int x, int y);
void light_drag(magic_api * api, int which, SDL_Surface * canvas, void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void light_click(magic_api * api, int which, int mode, void light_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void light_release(magic_api * api, int which, void light_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void light_shutdown(magic_api * api); void light_shutdown(magic_api * api);
void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int light_requires_colors(magic_api * api, int which); int light_requires_colors(magic_api * api, int which);
@ -65,7 +61,10 @@ void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
int light_modes(magic_api * api, int which); int light_modes(magic_api * api, int which);
Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 light_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// No setup required: // No setup required:
@ -73,52 +72,49 @@ int light_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/light1.ogg", snprintf(fname, sizeof(fname), "%s/sounds/magic/light1.ogg", api->data_directory);
api->data_directory);
light1_snd = Mix_LoadWAV(fname); light1_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/light2.ogg", snprintf(fname, sizeof(fname), "%s/sounds/magic/light2.ogg", api->data_directory);
api->data_directory);
light2_snd = Mix_LoadWAV(fname); light2_snd = Mix_LoadWAV(fname);
return(1); return (1);
} }
// We have multiple tools: // We have multiple tools:
int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{ {
return(1); return (1);
} }
// Load our icons: // Load our icons:
SDL_Surface * light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/light.png", snprintf(fname, sizeof(fname), "%s/images/magic/light.png", api->data_directory);
api->data_directory);
return(IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(strdup(gettext_noop("Light"))); return (strdup(gettext_noop("Light")));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{ {
return(strdup(gettext_noop("Click and drag to draw a beam of light on your picture."))); return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
} }
// Do the effect: // Do the effect:
static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y) int x, int y)
{ {
magic_api * api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
Uint32 pix; Uint32 pix;
Uint8 r, g, b; Uint8 r, g, b;
@ -126,64 +122,74 @@ static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva
float adj; float adj;
for (yy = -8; yy < 8; yy++) for (yy = -8; yy < 8; yy++)
{
for (xx = -8; xx < 8; xx++)
{ {
if (api->in_circle(xx, yy, 8)) for (xx = -8; xx < 8; xx++)
{
pix = api->getpixel(canvas, x + xx, y + yy);
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
api->rgbtohsv(r, g, b, &h, &s, &v);
v = min((float) 1.0, v + adj);
if (light_h == -1 && h == -1)
{ {
new_h = -1; if (api->in_circle(xx, yy, 8))
new_s = 0; {
new_v = v; pix = api->getpixel(canvas, x + xx, y + yy);
}
else if (light_h == -1)
{
new_h = h;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
else if (h == -1)
{
new_h = light_h;
new_s = max(0.0, light_s - adj / 2.0);
new_v = v;
}
else
{
new_h = (light_h + h) / 2;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); SDL_GetRGB(pix, canvas->format, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, adj = (7.99 - sqrt(abs(xx * yy))) / 128.0;
SDL_MapRGB(canvas->format, r, g, b));
} api->rgbtohsv(r, g, b, &h, &s, &v);
v = min((float)1.0, v + adj);
if (light_h == -1 && h == -1)
{
new_h = -1;
new_s = 0;
new_v = v;
}
else if (light_h == -1)
{
new_h = h;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
else if (h == -1)
{
new_h = light_h;
new_s = max(0.0, light_s - adj / 2.0);
new_v = v;
}
else
{
new_h = (light_h + h) / 2;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
} }
}
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void light_drag(magic_api * api, int which, SDL_Surface * canvas, void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Rect * update_rect)
{ {
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light); api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light);
if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (ox > x)
if (oy > y) { int tmp = oy; oy = y; y = tmp; } {
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 8; update_rect->x = ox - 8;
update_rect->y = oy - 8; update_rect->y = oy - 8;
@ -195,16 +201,15 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
light_drag(api, which, canvas, last, x, y, x, y, update_rect); light_drag(api, which, canvas, last, x, y, x, y, update_rect);
} }
// Affect the canvas on release: // Affect the canvas on release:
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED, void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{ {
api->playsound(light2_snd, (x * 255) / canvas->w, 255); api->playsound(light2_snd, (x * 255) / canvas->w, 255);
} }
@ -230,15 +235,17 @@ int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
return 1; return 1;
} }
void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
{ SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
} }
void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_PAINT); return (MODE_PAINT);
} }