diff --git a/magic/src/light.c b/magic/src/light.c index f1ee32395..fec3df08c 100644 --- a/magic/src/light.c +++ b/magic/src/light.c @@ -38,25 +38,21 @@ /* Our globals: */ -static Mix_Chunk * light1_snd, * light2_snd; +static Mix_Chunk *light1_snd, *light2_snd; static float light_h, light_s, light_v; Uint32 light_api_version(void); int light_init(magic_api * api); int light_get_tool_count(magic_api * api); -SDL_Surface * light_get_icon(magic_api * api, int which); -char * light_get_name(magic_api * api, int which); -char * light_get_description(magic_api * api, int which, int mode); -static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, - int x, int y); +SDL_Surface *light_get_icon(magic_api * api, int which); +char *light_get_name(magic_api * api, int which); +char *light_get_description(magic_api * api, int which, int mode); +static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void light_drag(magic_api * api, int which, SDL_Surface * canvas, - SDL_Surface * last, int ox, int oy, int x, int y, - SDL_Rect * update_rect); + SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void light_click(magic_api * api, int which, int mode, - SDL_Surface * canvas, SDL_Surface * last, - int x, int y, SDL_Rect * update_rect); + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_release(magic_api * api, int which, - SDL_Surface * canvas, SDL_Surface * last, - int x, int y, SDL_Rect * update_rect); + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_shutdown(magic_api * api); void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int light_requires_colors(magic_api * api, int which); @@ -65,7 +61,10 @@ void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas) int light_modes(magic_api * api, int which); -Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); } +Uint32 light_api_version(void) +{ + return (TP_MAGIC_API_VERSION); +} // No setup required: @@ -73,52 +72,49 @@ int light_init(magic_api * api) { char fname[1024]; - snprintf(fname, sizeof(fname), "%s/sounds/magic/light1.ogg", - api->data_directory); + snprintf(fname, sizeof(fname), "%s/sounds/magic/light1.ogg", api->data_directory); light1_snd = Mix_LoadWAV(fname); - snprintf(fname, sizeof(fname), "%s/sounds/magic/light2.ogg", - api->data_directory); + snprintf(fname, sizeof(fname), "%s/sounds/magic/light2.ogg", api->data_directory); light2_snd = Mix_LoadWAV(fname); - return(1); + return (1); } // We have multiple tools: int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { - return(1); + return (1); } // Load our icons: -SDL_Surface * light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) +SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; - snprintf(fname, sizeof(fname), "%s/images/magic/light.png", - api->data_directory); + snprintf(fname, sizeof(fname), "%s/images/magic/light.png", api->data_directory); - return(IMG_Load(fname)); + return (IMG_Load(fname)); } // Return our names, localized: -char * light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) +char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { - return(strdup(gettext_noop("Light"))); + return (strdup(gettext_noop("Light"))); } // Return our descriptions, localized: -char * light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) +char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { - return(strdup(gettext_noop("Click and drag to draw a beam of light on your picture."))); + return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture."))); } // Do the effect: -static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, - int x, int y) +static void do_light(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, + int x, int y) { - magic_api * api = (magic_api *) ptr; + magic_api *api = (magic_api *) ptr; int xx, yy; Uint32 pix; Uint8 r, g, b; @@ -126,64 +122,74 @@ static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canva float adj; for (yy = -8; yy < 8; yy++) - { - for (xx = -8; xx < 8; xx++) { - if (api->in_circle(xx, yy, 8)) - { - pix = api->getpixel(canvas, x + xx, y + yy); - - SDL_GetRGB(pix, canvas->format, &r, &g, &b); - - adj = (7.99 - sqrt(abs(xx * yy))) / 128.0; - - api->rgbtohsv(r, g, b, &h, &s, &v); - - v = min((float) 1.0, v + adj); - - if (light_h == -1 && h == -1) + for (xx = -8; xx < 8; xx++) { - new_h = -1; - new_s = 0; - new_v = v; - } - else if (light_h == -1) - { - new_h = h; - new_s = max(0.0, s - adj / 2.0); - new_v = v; - } - else if (h == -1) - { - new_h = light_h; - new_s = max(0.0, light_s - adj / 2.0); - new_v = v; - } - else - { - new_h = (light_h + h) / 2; - new_s = max(0.0, s - adj / 2.0); - new_v = v; - } + if (api->in_circle(xx, yy, 8)) + { + pix = api->getpixel(canvas, x + xx, y + yy); - api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); + SDL_GetRGB(pix, canvas->format, &r, &g, &b); - api->putpixel(canvas, x + xx, y + yy, - SDL_MapRGB(canvas->format, r, g, b)); - } + adj = (7.99 - sqrt(abs(xx * yy))) / 128.0; + + api->rgbtohsv(r, g, b, &h, &s, &v); + + v = min((float)1.0, v + adj); + + if (light_h == -1 && h == -1) + { + new_h = -1; + new_s = 0; + new_v = v; + } + else if (light_h == -1) + { + new_h = h; + new_s = max(0.0, s - adj / 2.0); + new_v = v; + } + else if (h == -1) + { + new_h = light_h; + new_s = max(0.0, light_s - adj / 2.0); + new_v = v; + } + else + { + new_h = (light_h + h) / 2; + new_s = max(0.0, s - adj / 2.0); + new_v = v; + } + + api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); + + api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); + } + } } - } } // Affect the canvas on drag: void light_drag(magic_api * api, int which, SDL_Surface * canvas, - SDL_Surface * last, int ox, int oy, int x, int y, - SDL_Rect * update_rect) + SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { - api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light); + api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light); - if (ox > x) { int tmp = ox; ox = x; x = tmp; } - if (oy > y) { int tmp = oy; oy = y; y = tmp; } + if (ox > x) + { + int tmp = ox; + + ox = x; + x = tmp; + } + if (oy > y) + { + int tmp = oy; + + oy = y; + y = tmp; + } update_rect->x = ox - 8; update_rect->y = oy - 8; @@ -195,16 +201,15 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas, // Affect the canvas on click: void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, - SDL_Surface * canvas, SDL_Surface * last, - int x, int y, SDL_Rect * update_rect) + SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { light_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void light_release(magic_api * api, int which ATTRIBUTE_UNUSED, - SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, - int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) + SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, + int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { api->playsound(light2_snd, (x * 255) / canvas->w, 255); } @@ -230,15 +235,17 @@ int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_ return 1; } -void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) -{ +void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, + SDL_Surface * canvas ATTRIBUTE_UNUSED) +{ } -void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) +void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, + SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { - return(MODE_PAINT); + return (MODE_PAINT); }