indent blur.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:39:05 -07:00
parent 5ada032452
commit 6ccb464ab8

View file

@ -46,14 +46,11 @@ SDL_Surface * blur_get_icon(magic_api * api, int which);
char *blur_get_name(magic_api * api, int which); char *blur_get_name(magic_api * api, int which);
char *blur_get_description(magic_api * api, int which, int mode); char *blur_get_description(magic_api * api, int which, int mode);
void blur_drag(magic_api * api, int which, SDL_Surface * canvas, void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void blur_click(magic_api * api, int which, int mode, void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void blur_release(magic_api * api, int which, void blur_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void blur_shutdown(magic_api * api); void blur_shutdown(magic_api * api);
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blur_requires_colors(magic_api * api, int which); int blur_requires_colors(magic_api * api, int which);
@ -61,7 +58,8 @@ void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blur_modes(magic_api * api, int which); int blur_modes(magic_api * api, int which);
enum { enum
{
TOOL_blur, TOOL_blur,
blur_NUM_TOOLS blur_NUM_TOOLS
}; };
@ -73,103 +71,126 @@ static Mix_Chunk * blur_snd_effect[blur_NUM_TOOLS];
const char *blur_snd_filenames[blur_NUM_TOOLS] = { const char *blur_snd_filenames[blur_NUM_TOOLS] = {
"blur.wav", "blur.wav",
}; };
const char *blur_icon_filenames[blur_NUM_TOOLS] = { const char *blur_icon_filenames[blur_NUM_TOOLS] = {
"blur.png", "blur.png",
}; };
const char *blur_names[blur_NUM_TOOLS] = { const char *blur_names[blur_NUM_TOOLS] = {
gettext_noop("Blur"), gettext_noop("Blur"),
}; };
const char *blur_descs[blur_NUM_TOOLS][2] = { const char *blur_descs[blur_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse around to blur the image."), {gettext_noop("Click and drag the mouse around to blur the image."),
gettext_noop("Click to blur the entire image.")}, gettext_noop("Click to blur the entire image.")},
}; };
Uint32 blur_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 blur_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds //Load sounds
int blur_init(magic_api * api){ int blur_init(magic_api * api)
{
int i; int i;
char fname[1024]; char fname[1024];
for (i = 0; i < blur_NUM_TOOLS; i++){ for (i = 0; i < blur_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, blur_snd_filenames[i]); snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, blur_snd_filenames[i]);
blur_snd_effect[i] = Mix_LoadWAV(fname); blur_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
} }
int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (blur_NUM_TOOLS); return (blur_NUM_TOOLS);
} }
// Load our icons: // Load our icons:
SDL_Surface * blur_get_icon(magic_api * api, int which){ SDL_Surface *blur_get_icon(magic_api * api, int which)
{
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ char *blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(blur_names[which]))); return (strdup(gettext_noop(blur_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){ char *blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(blur_descs[which][mode - 1]))); return (strdup(gettext_noop(blur_descs[which][mode - 1])));
} }
//Do the effect for one pixel //Do the effect for one pixel
static void do_blur_pixel(void * ptr, int which ATTRIBUTE_UNUSED, static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
SDL_Surface * canvas, SDL_Surface * last, {
int x, int y){
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int i, j, k; int i, j, k;
Uint8 temp[3]; Uint8 temp[3];
double blurValue[3]; double blurValue[3];
//5x5 gaussiann weighting window //5x5 gaussiann weighting window
const int weight[5][5] = { {1, 4, 7, 4, 1}, const int weight[5][5] = { {1, 4, 7, 4, 1},
{4, 16, 26, 16, 4}, {4, 16, 26, 16, 4},
{7, 26, 41, 26, 7}, {7, 26, 41, 26, 7},
{4, 16, 26, 16, 4}, {4, 16, 26, 16, 4},
{1,4,7,4,1}}; {1, 4, 7, 4, 1}
};
for (k =0;k<3;k++){ for (k = 0; k < 3; k++)
{
blurValue[k] = 0; blurValue[k] = 0;
} }
for (i=-2;i<3;i++){ for (i = -2; i < 3; i++)
for (j=-2;j<3;j++){ {
for (j = -2; j < 3; j++)
{
//Add the pixels around the current one wieghted //Add the pixels around the current one wieghted
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]); SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]);
for (k =0;k<3;k++){ for (k = 0; k < 3; k++)
{
blurValue[k] += temp[k] * weight[i + 2][j + 2]; blurValue[k] += temp[k] * weight[i + 2][j + 2];
} }
} }
} }
for (k =0;k<3;k++){ for (k = 0; k < 3; k++)
{
blurValue[k] /= 273; blurValue[k] /= 273;
} }
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2])); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2]));
} }
// Do the effect for the full image // Do the effect for the full image
static void do_blur_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
{
//magic_api * api = (magic_api *) ptr; //magic_api * api = (magic_api *) ptr;
int x, y; int x, y;
for (y = 0; y < last->h; y++){ for (y = 0; y < last->h; y++)
for (x=0; x < last->w; x++){ {
for (x = 0; x < last->w; x++)
{
do_blur_pixel(ptr, which, canvas, last, x, y); do_blur_pixel(ptr, which, canvas, last, x, y);
} }
} }
} }
//do the effect for the brush //do the effect for the brush
static void do_blur_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ static void do_blur_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy; int xx, yy;
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
@ -177,8 +198,7 @@ static void do_blur_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surfa
{ {
for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++) for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++)
{ {
if (api->in_circle(xx - x, yy - y, blur_RADIUS) && if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy))
!api->touched(xx, yy))
{ {
do_blur_pixel(api, which, canvas, last, xx, yy); do_blur_pixel(api, which, canvas, last, xx, yy);
} }
@ -188,15 +208,27 @@ static void do_blur_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surfa
// Affect the canvas on drag: // Affect the canvas on drag:
void blur_drag(magic_api * api, int which, SDL_Surface * canvas, void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Rect * update_rect){ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush); api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush);
api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (ox > x)
if (oy > y) { int tmp = oy; oy = y; y = tmp; } {
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - blur_RADIUS; update_rect->x = ox - blur_RADIUS;
update_rect->y = oy - blur_RADIUS; update_rect->y = oy - blur_RADIUS;
@ -206,11 +238,12 @@ void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void blur_click(magic_api * api, int which, int mode, void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect){ {
if (mode == MODE_PAINT) if (mode == MODE_PAINT)
blur_drag(api, which, canvas, last, x, y, x, y, update_rect); blur_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{ else
{
update_rect->x = 0; update_rect->x = 0;
update_rect->y = 0; update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
@ -232,15 +265,19 @@ void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
for(i=0; i<blur_NUM_TOOLS; i++){
if(blur_snd_effect[i] != NULL){ for (i = 0; i < blur_NUM_TOOLS; i++)
{
if (blur_snd_effect[i] != NULL)
{
Mix_FreeChunk(blur_snd_effect[i]); Mix_FreeChunk(blur_snd_effect[i]);
} }
} }
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -250,11 +287,13 @@ int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 0; return 0;
} }
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }