indent blocks_chalk_drip.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:37:56 -07:00
parent 5b76d99ae6
commit 5ada032452

View file

@ -35,7 +35,8 @@
/* What tools we contain: */
enum {
enum
{
TOOL_BLOCKS,
TOOL_CHALK,
TOOL_DRIP,
@ -45,7 +46,7 @@ enum {
/* Our globals: */
static Mix_Chunk * snd_effect[NUM_TOOLS];
static Mix_Chunk *snd_effect[NUM_TOOLS];
/* Our function prototypes: */
@ -53,21 +54,16 @@ static Mix_Chunk * snd_effect[NUM_TOOLS];
int blocks_chalk_drip_init(magic_api * api);
Uint32 blocks_chalk_drip_api_version(void);
int blocks_chalk_drip_get_tool_count(magic_api * api);
SDL_Surface * blocks_chalk_drip_get_icon(magic_api * api, int which);
char * blocks_chalk_drip_get_name(magic_api * api, int which);
char * blocks_chalk_drip_get_description(magic_api * api, int which, int mode);
static void blocks_chalk_drip_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which);
char *blocks_chalk_drip_get_name(magic_api * api, int which);
char *blocks_chalk_drip_get_description(magic_api * api, int which, int mode);
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void blocks_chalk_drip_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blocks_chalk_drip_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blocks_chalk_drip_shutdown(magic_api * api);
void blocks_chalk_drip_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blocks_chalk_drip_requires_colors(magic_api * api, int which);
@ -81,90 +77,82 @@ int blocks_chalk_drip_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blocks.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/blocks.wav", api->data_directory);
snd_effect[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/chalk.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/chalk.wav", api->data_directory);
snd_effect[1] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/drip.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/sounds/magic/drip.wav", api->data_directory);
snd_effect[2] = Mix_LoadWAV(fname);
return(1);
return (1);
}
Uint32 blocks_chalk_drip_api_version(void) { return(TP_MAGIC_API_VERSION); }
Uint32 blocks_chalk_drip_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int blocks_chalk_drip_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(NUM_TOOLS);
return (NUM_TOOLS);
}
// Load our icons:
SDL_Surface * blocks_chalk_drip_get_icon(magic_api * api, int which)
SDL_Surface *blocks_chalk_drip_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_BLOCKS)
{
snprintf(fname, sizeof(fname), "%s/images/magic/blocks.png",
api->data_directory);
}
{
snprintf(fname, sizeof(fname), "%s/images/magic/blocks.png", api->data_directory);
}
else if (which == TOOL_CHALK)
{
snprintf(fname, sizeof(fname), "%s/images/magic/chalk.png",
api->data_directory);
}
{
snprintf(fname, sizeof(fname), "%s/images/magic/chalk.png", api->data_directory);
}
else if (which == TOOL_DRIP)
{
snprintf(fname, sizeof(fname), "%s/images/magic/drip.png",
api->data_directory);
}
{
snprintf(fname, sizeof(fname), "%s/images/magic/drip.png", api->data_directory);
}
return(IMG_Load(fname));
return (IMG_Load(fname));
}
// Return our names, localized:
char * blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
char *blocks_chalk_drip_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_BLOCKS)
return(strdup(gettext_noop("Blocks")));
return (strdup(gettext_noop("Blocks")));
else if (which == TOOL_CHALK)
return(strdup(gettext_noop("Chalk")));
return (strdup(gettext_noop("Chalk")));
else if (which == TOOL_DRIP)
return(strdup(gettext_noop("Drip")));
return (strdup(gettext_noop("Drip")));
return(NULL);
return (NULL);
}
// Return our descriptions, localized:
char * blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (which == TOOL_BLOCKS)
return(strdup(gettext_noop(
"Click and drag the mouse around to make the picture blocky.")));
return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
else if (which == TOOL_CHALK)
return(strdup(gettext_noop(
"Click and drag the mouse around to turn the picture into a chalk drawing.")));
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
else if (which == TOOL_DRIP)
return(strdup(gettext_noop(
"Click and drag the mouse around to make the picture drip.")));
return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
return(NULL);
return (NULL);
}
// Do the effect:
static void blocks_chalk_drip_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api * api = (magic_api *) ptr;
magic_api *api = (magic_api *) ptr;
int xx, yy;
int h;
SDL_Rect src, dest;
@ -172,113 +160,126 @@ static void blocks_chalk_drip_linecb(void * ptr, int which,
Uint32 colr;
if (which == TOOL_BLOCKS)
{
/* Put x/y on exact grid points: */
x = (x / 4) * 4;
y = (y / 4) * 4;
if (!api->touched(x, y))
{
for (yy = y - 8; yy < y + 8; yy = yy + 4)
{
for (xx = x - 8; xx < x + 8; xx = xx + 4)
{
Uint32 pix[16];
Uint32 p_or = 0;
Uint32 p_and = ~0;
unsigned i = 16;
while (i--)
{
Uint32 p_tmp;
p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
p_or |= p_tmp;
p_and &= p_tmp;
pix[i] = p_tmp;
}
if (p_or == p_and) // if all pixels the same already
{
SDL_GetRGB(p_or, last->format, &r, &g, &b);
}
else // nope, must average them
{
double r_sum = 0.0;
double g_sum = 0.0;
double b_sum = 0.0;
i = 16;
while (i--)
{
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
r_sum += api->sRGB_to_linear(r);
g_sum += api->sRGB_to_linear(g);
b_sum += api->sRGB_to_linear(b);
}
r = api->linear_to_sRGB(r_sum / 16.0);
g = api->linear_to_sRGB(g_sum / 16.0);
b = api->linear_to_sRGB(b_sum / 16.0);
}
/* Put x/y on exact grid points: */
/* Draw block: */
x = (x / 4) * 4;
y = (y / 4) * 4;
dest.x = xx;
dest.y = yy;
dest.w = 4;
dest.h = 4;
if (!api->touched(x, y))
{
for (yy = y - 8; yy < y + 8; yy = yy + 4)
{
for (xx = x - 8; xx < x + 8; xx = xx + 4)
{
Uint32 pix[16];
Uint32 p_or = 0;
Uint32 p_and = ~0;
unsigned i = 16;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
}
}
while (i--)
{
Uint32 p_tmp;
p_tmp = api->getpixel(last, xx + (i >> 2), yy + (i & 3));
p_or |= p_tmp;
p_and &= p_tmp;
pix[i] = p_tmp;
}
if (p_or == p_and) // if all pixels the same already
{
SDL_GetRGB(p_or, last->format, &r, &g, &b);
}
else // nope, must average them
{
double r_sum = 0.0;
double g_sum = 0.0;
double b_sum = 0.0;
i = 16;
while (i--)
{
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
r_sum += api->sRGB_to_linear(r);
g_sum += api->sRGB_to_linear(g);
b_sum += api->sRGB_to_linear(b);
}
r = api->linear_to_sRGB(r_sum / 16.0);
g = api->linear_to_sRGB(g_sum / 16.0);
b = api->linear_to_sRGB(b_sum / 16.0);
}
/* Draw block: */
dest.x = xx;
dest.y = yy;
dest.w = 4;
dest.h = 4;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
}
else if (which == TOOL_CHALK)
{
for (yy = y - 8; yy <= y + 8; yy = yy + 4)
{
for (xx = x - 8; xx <= x + 8; xx = xx + 4)
{
dest.x = xx + ((rand() % 5) - 2);
dest.y = yy + ((rand() % 5) - 2);
dest.w = (rand() % 4) + 2;
dest.h = (rand() % 4) + 2;
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1),
clamp(0, yy, canvas->h - 1));
SDL_FillRect(canvas, &dest, colr);
}
for (yy = y - 8; yy <= y + 8; yy = yy + 4)
{
for (xx = x - 8; xx <= x + 8; xx = xx + 4)
{
dest.x = xx + ((rand() % 5) - 2);
dest.y = yy + ((rand() % 5) - 2);
dest.w = (rand() % 4) + 2;
dest.h = (rand() % 4) + 2;
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1));
SDL_FillRect(canvas, &dest, colr);
}
}
}
}
else if (which == TOOL_DRIP)
{
for (xx = x - 8; xx <= x + 8; xx++)
{
h = (rand() % 8) + 8;
for (xx = x - 8; xx <= x + 8; xx++)
{
h = (rand() % 8) + 8;
for (yy = y; yy <= y + h; yy++)
{
src.x = xx;
src.y = y;
src.w = 1;
src.h = 16;
for (yy = y; yy <= y + h; yy++)
{
src.x = xx;
src.y = y;
src.w = 1;
src.h = 16;
dest.x = xx;
dest.y = yy;
dest.x = xx;
dest.y = yy;
SDL_BlitSurface(last, &src, canvas, &dest);
}
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
}
}
}
// Affect the canvas on drag:
void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_chalk_drip_linecb);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
@ -290,16 +291,15 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void blocks_chalk_drip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void blocks_chalk_drip_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -315,7 +315,7 @@ void blocks_chalk_drip_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint:
void blocks_chalk_drip_set_color(magic_api * api ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
@ -325,15 +325,17 @@ int blocks_chalk_drip_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int whic
return 0;
}
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void blocks_chalk_drip_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT); /* FIXME - Blocks and Chalk, at least, can also be turned into a full-image effect */
return (MODE_PAINT); /* FIXME - Blocks and Chalk, at least, can also be turned into a full-image effect */
}