indent blind.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:37:40 -07:00
parent d62e1ec901
commit 5b76d99ae6

View file

@ -33,54 +33,54 @@
int BLIND_RADIUS = 16;
int BLIND_OPAQUE = 20;
int BLIND_THICKNESS = 30;
int blind_side; /* 0 top, 1 left, 2 bottom, 3 right */
int blind_side; /* 0 top, 1 left, 2 bottom, 3 right */
static Uint8 blind_r, blind_g, blind_b, blind_light;
enum blind_sides{
enum blind_sides
{
BLIND_SIDE_TOP,
BLIND_SIDE_LEFT,
BLIND_SIDE_BOTTOM,
BLIND_SIDE_RIGHT};
BLIND_SIDE_RIGHT
};
enum blind_tools{
enum blind_tools
{
BLIND_TOOL_BLIND,
BLIND_NUMTOOLS};
BLIND_NUMTOOLS
};
Mix_Chunk * blind_snd;
Mix_Chunk *blind_snd;
// Prototypes
Uint32 blind_api_version(void);
void blind_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blind_init(magic_api * api);
int blind_get_tool_count(magic_api * api);
SDL_Surface * blind_get_icon(magic_api * api, int which);
char * blind_get_name(magic_api * api, int which);
char * blind_get_description(magic_api * api, int which, int mode);
SDL_Surface *blind_get_icon(magic_api * api, int which);
char *blind_get_name(magic_api * api, int which);
char *blind_get_description(magic_api * api, int which, int mode);
int blind_requires_colors(magic_api * api, int which);
void blind_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void blind_shutdown(magic_api * api);
void blind_paint_blind(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void blind_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blind_modes(magic_api * api, int which);
// Housekeeping functions
// Housekeeping functions
Uint32 blind_api_version(void)
{
return(TP_MAGIC_API_VERSION);
return (TP_MAGIC_API_VERSION);
}
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
blind_r = r;
blind_g = g;
@ -91,10 +91,10 @@ int blind_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blind.ogg", api->data_directory);
blind_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%s/sounds/magic/blind.ogg", api->data_directory);
blind_snd = Mix_LoadWAV(fname);
return(1);
return (1);
}
int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
@ -102,24 +102,25 @@ int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
return BLIND_NUMTOOLS;
}
SDL_Surface * blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/blind.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%s/images/magic/blind.png", api->data_directory);
return(IMG_Load(fname));
return (IMG_Load(fname));
}
char * blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Blind"));
return strdup(gettext_noop("Blind"));
}
char * blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return
strdup(gettext_noop
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
}
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
@ -128,24 +129,26 @@ int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
}
void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(blind_snd);
Mix_FreeChunk(blind_snd);
}
// Interactivity functions
void blind_paint_blind(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api * api = (magic_api *) ptr_to_api;
magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2, (blind_b + blind_light) / 2));
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2,
(blind_b + blind_light) / 2));
}
/* void blind_do_blind(void * ptr_to_api, int which_tool,
@ -159,31 +162,31 @@ void blind_paint_blind(void * ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
*/
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
int opaque;
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
switch (blind_side)
{
int i, j;
case BLIND_SIDE_TOP:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y;i >= 0; i -= BLIND_THICKNESS)
{
blind_light = 255;
for (j=i; j > i - opaque/2; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -=20;
}
for (j = i - opaque/2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light +=20;
}
}
for (i = y; i >= 0; i -= BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
@ -194,19 +197,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_BOTTOM:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y; i <= canvas->h; i += BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j ++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = min(oy, y);
@ -218,19 +221,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_RIGHT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i <= canvas->w; i += BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j ++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = min(ox, x);
update_rect->y = 0;
@ -242,19 +245,19 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
case BLIND_SIDE_LEFT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i >= 0; i -= BLIND_THICKNESS)
{
blind_light = 255;
for (j=i; j > i - opaque/2; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -=20;
}
for (j = i - opaque/2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light +=20;
}
}
{
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = max(ox, x);
@ -266,37 +269,44 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (y < canvas->h / 2)
if (y < canvas->h / 2)
{
if (x < y) blind_side = 1; /* left */
else if (canvas->w - x < y) blind_side = 3; /* right */
else blind_side = 0; /* top */
}
{
if (x < y)
blind_side = 1; /* left */
else if (canvas->w - x < y)
blind_side = 3; /* right */
else
{
if (x < canvas->h - y) blind_side = 1; /* left */
else if (canvas->w - x < canvas->h - y) blind_side = 3; /* right */
else blind_side = 2; /* bottom */
}
blind_side = 0; /* top */
}
else
{
if (x < canvas->h - y)
blind_side = 1; /* left */
else if (canvas->w - x < canvas->h - y)
blind_side = 3; /* right */
else
blind_side = 2; /* bottom */
}
blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blind_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN | MODE_PAINT);
return (MODE_FULLSCREEN | MODE_PAINT);
}