Corrected sound, adding paint mode

This commit is contained in:
Pere Pujal i Carabantes 2009-06-19 19:40:59 +00:00
parent fd6554f947
commit 4c85679135

View file

@ -30,6 +30,8 @@
#include "SDL_image.h"
#include "SDL_mixer.h"
int RADIUS = 16;
Mix_Chunk * tv_snd;
// Housekeeping functions
@ -71,7 +73,15 @@ SDL_Surface * tv_get_icon(magic_api * api, int which)
char * tv_get_name(magic_api * api, int which) { return strdup(gettext_noop("TV")); }
char * tv_get_description(magic_api * api, int which, int mode) { return strdup(gettext_noop("Click to make your picture look like it's on television.")); }
char * tv_get_description(magic_api * api, int which, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
else
return strdup(gettext_noop("Click to make your picture look like it's on television."));
}
int tv_requires_colors(magic_api * api, int which) { return 0; }
@ -86,6 +96,20 @@ void tv_shutdown(magic_api * api)
// Interactivity functions
void tv_paint_tv(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
int i, j;
magic_api * api = (magic_api *) ptr_to_api;
for (i = x - RADIUS; i < x + RADIUS; i++)
for (j = y - RADIUS; j < y + RADIUS; j++)
if ((j + 1) % 2 &&
api->in_circle(i - x, j - y, RADIUS) &&
! api->touched(i, j))
api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165));
}
void tv_do_tv(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
@ -99,22 +123,35 @@ void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
int i;
for (i=0; i<canvas->h; i+=2)
api->line(api, which, canvas, snapshot, 0, i, canvas->w, i, 1, tv_do_tv);
update_rect->w=canvas->w;
update_rect->h=canvas->h;
update_rect->x=update_rect->y=0;
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
update_rect->x = min(ox, x) - RADIUS;
update_rect->y = min(oy, y) - RADIUS;
update_rect->w = abs(ox - x) + RADIUS * 2;
update_rect->h = abs(oy - y) + RADIUS * 2;
api->playsound(tv_snd, (x * 255) / canvas->w, 255);
}
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
int i;
for (i=0; i<canvas->h; i+=2)
api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv);
update_rect->w=canvas->w;
update_rect->h=canvas->h;
update_rect->x=update_rect->y=0;
api->playsound(tv_snd, 128,255);
}
else
{
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
api->playsound(tv_snd, x * 255,255);
}
}
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
@ -129,5 +166,5 @@ void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
int tv_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN);
return(MODE_FULLSCREEN | MODE_PAINT);
}