Dragging with Fisheye didn't work well; only allowing clicks.

Keeping Undo buffer safe from Fisheye.
This commit is contained in:
William Kendrick 2009-06-18 23:27:15 +00:00
parent ab3ed4eecf
commit fd6554f947

View file

@ -102,7 +102,7 @@ void fisheye_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * las
int xx, yy;
unsigned short int i;
SDL_BlitSurface(canvas, NULL, last, NULL);
/*SDL_BlitSurface(canvas, NULL, last, NULL); */
oryg=SDL_CreateRGBSurface(SDL_ANYFORMAT, 80, 80, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
@ -212,18 +212,17 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
fisheye_draw(api, which, canvas, snapshot, x, y);
update_rect->x=x-40;
update_rect->y=y-40;
update_rect->w=update_rect->h=80;
}
void fisheye_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
fisheye_draw(api, which, canvas, last, x, y);
update_rect->x=x-40;
update_rect->y=y-40;
update_rect->w=update_rect->h=80;
}
void fisheye_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)