changes toward variable window size and layout

This commit is contained in:
Albert Cahalan 2005-01-01 03:07:40 +00:00
parent f4e92f4b8f
commit 44daaadd7e

View file

@ -1313,6 +1313,41 @@ static int hit_test(const SDL_Rect * const r, unsigned x, unsigned y)
#define HIT(r) hit_test(&(r), event.button.x, event.button.y) #define HIT(r) hit_test(&(r), event.button.x, event.button.y)
// x,y are pixel-wise screen-relative (mouse location), not grid-wise
// w,h are the size of a grid item
// Return the grid box.
// NOTE: grid items must fill full SDL_Rect width exactly
static int grid_hit_wh(const SDL_Rect * const r, unsigned x, unsigned y, unsigned w, unsigned h)
{
return (x - r->x) / w + (y - r->y) / h * (r->w/w) ;
}
// test an SDL_Rect r containing an array of WxH items for a grid location
#define GRIDHIT_WH(r,W,H) grid_hit_wh(&(r), event.button.x, event.button.y, W,H)
// test an SDL_Rect r containing an array of SDL_Surface surf for a grid location
#define GRIDHIT_SURF(r,surf) grid_hit_wh(&(r), event.button.x, event.button.y, (surf)->w, (surf)->h)
// x,y are pixel-wise screen-relative (mouse location), not grid-wise
// Return the grid box.
// NOTE: returns -1 if hit is below or to the right of the grid
static int grid_hit_gd(const SDL_Rect * const r, unsigned x, unsigned y, grid_dims *gd)
{
unsigned item_w = r->w / gd->cols;
unsigned item_h = r->h / gd->rows;
unsigned col = (x - r->x) / item_w;
unsigned row = (y - r->y) / item_h;
#ifdef DEBUG
printf("%d,%d resolves to %d,%d in a %dx%d grid, index is %d\n", x,y, col,row, gd->cols,gd->rows, col+row*gd->cols);
#endif
if (col >= gd->cols || row >= gd->rows)
return -1;
return col + row * gd->cols;
}
// test an SDL_Rect r for a grid location, based on a grid_dims gd
#define GRIDHIT_GD(r,gd) grid_hit_gd(&(r), event.button.x, event.button.y, &(gd))
/* Update the screen with the new canvas: */ /* Update the screen with the new canvas: */
static void update_canvas(int x1, int y1, int x2, int y2) static void update_canvas(int x1, int y1, int x2, int y2)
{ {
@ -2566,9 +2601,7 @@ static void mainloop(void)
if (HIT(r_tools)) if (HIT(r_tools))
{ {
/* A tool on the left has been pressed! */ /* A tool on the left has been pressed! */
which = GRIDHIT_GD(r_tools,gd_tools);
which = ((event.button.y - 40) / 48) * 2 +
(event.button.x / 48);
if (which < NUM_TOOLS && tool_avail[which]) if (which < NUM_TOOLS && tool_avail[which])
{ {
@ -2827,6 +2860,9 @@ static void mainloop(void)
cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT || cur_tool == TOOL_MAGIC || cur_tool == TOOL_TEXT ||
cur_tool == TOOL_ERASER) cur_tool == TOOL_ERASER)
{ {
grid_dims gd_controls = {0,0}; // might become 2-by-2
grid_dims gd_items = {2,2}; // generally becoming 2-by-whatever
/* Note set of things we're dealing with */ /* Note set of things we're dealing with */
/* (stamps, brushes, etc.) */ /* (stamps, brushes, etc.) */
@ -2834,16 +2870,21 @@ static void mainloop(void)
{ {
num_things = num_brushes; num_things = num_brushes;
thing_scroll = brush_scroll; thing_scroll = brush_scroll;
gd_controls.rows = (num_things+1)/2;
} }
else if (cur_tool == TOOL_STAMP) else if (cur_tool == TOOL_STAMP)
{ {
num_things = num_stamps; num_things = num_stamps;
thing_scroll = stamp_scroll; thing_scroll = stamp_scroll;
if(!disable_stamp_controls)
gd_controls = (grid_dims){2,2};
} }
else if (cur_tool == TOOL_TEXT) else if (cur_tool == TOOL_TEXT)
{ {
num_things = num_font_families; num_things = num_font_families;
thing_scroll = font_scroll; thing_scroll = font_scroll;
if(!disable_stamp_controls)
gd_controls = (grid_dims){2,2};
} }
else if (cur_tool == TOOL_SHAPES) else if (cur_tool == TOOL_SHAPES)
{ {
@ -2860,428 +2901,347 @@ static void mainloop(void)
num_things = NUM_ERASERS; num_things = NUM_ERASERS;
thing_scroll = 0; thing_scroll = 0;
} }
// number of whole or partial rows that will be needed
// (can make this per-tool if variable columns needed)
int num_rows_needed = (num_things+gd_items.cols-1)/gd_items.cols;
gd_items.rows = num_rows_needed;
do_draw = 0; do_draw = 0;
SDL_Rect r_controls;
r_controls.w = r_toolopt.w;
r_controls.h = gd_controls.rows * button_h;
r_controls.x = r_toolopt.x;
r_controls.y = r_toolopt.y + r_toolopt.h - r_controls.h;
/* Deal with scroll buttons: */ SDL_Rect r_notcontrols;
r_notcontrols.w = r_toolopt.w;
r_notcontrols.h = r_toolopt.h - r_controls.h;
r_notcontrols.x = r_toolopt.x;
r_notcontrols.y = r_toolopt.y;
max = 14; SDL_Rect r_items = r_notcontrols;
if(gd_items.rows * button_h > r_items.h)
if (cur_tool == TOOL_STAMP && !disable_stamp_controls) {
max = 10; // too many; we'll need scroll buttons
r_items.h -= button_h;
if (cur_tool == TOOL_TEXT && !disable_stamp_controls) r_items.y += button_h/2;
max = 10; gd_items.rows = r_items.h / button_h;
}
if (num_things > max + TOOLOFFSET)
{
if (event.button.y < 40 + 24)
{
if (thing_scroll > 0)
{
thing_scroll = thing_scroll - 2;
do_draw = 1;
playsound(1, SND_SCROLL, 1);
if (scrolling == 0)
{
memcpy(&scrolltimer_event,
&event,
sizeof(SDL_Event));
/* FIXME: Make delay value changable: */
scrolltimer =
SDL_AddTimer(REPEAT_SPEED,
scrolltimer_callback,
(void*) &scrolltimer_event);
scrolling = 1;
}
else
{
SDL_RemoveTimer(scrolltimer);
scrolltimer =
SDL_AddTimer(REPEAT_SPEED / 3,
scrolltimer_callback,
(void*) &scrolltimer_event);
}
if (thing_scroll == 0)
{
do_setcursor(cursor_arrow);
if (scrolling == 1)
{
SDL_RemoveTimer(scrolltimer);
scrolling = 0;
}
}
}
}
else if (event.button.y >=
(48 * ((max - 2) / 2 + TOOLOFFSET / 2)) + 40 + 24 &&
event.button.y <
(48 * ((max - 2) / 2 + TOOLOFFSET / 2)) + 40 + 24 + 24)
{
if (thing_scroll < num_things - (max - 2) - TOOLOFFSET)
{
thing_scroll = thing_scroll + 2;
do_draw = 1;
playsound(1, SND_SCROLL, 1);
if (scrolling == 0)
{
memcpy(&scrolltimer_event,
&event,
sizeof(SDL_Event));
/* FIXME: Make delay value changable: */
scrolltimer =
SDL_AddTimer(REPEAT_SPEED,
scrolltimer_callback,
(void*) &scrolltimer_event);
scrolling = 1;
}
else
{
SDL_RemoveTimer(scrolltimer);
scrolltimer =
SDL_AddTimer(REPEAT_SPEED / 3,
scrolltimer_callback,
(void*) &scrolltimer_event);
}
if (thing_scroll == 0)
{
do_setcursor(cursor_arrow);
if (scrolling == 1)
{
SDL_RemoveTimer(scrolltimer);
scrolling = 0;
}
}
}
}
off_y = 24;
}
else
{
off_y = 0;
}
if (event.button.y > 40 + off_y && if(HIT(r_items))
event.button.y < {
(48 * ((max / 2) + TOOLOFFSET / 2)) + 40 - off_y) which = GRIDHIT_GD(r_items,gd_items) + thing_scroll;
{
which = ((event.button.y - 40 - off_y) / 48) * 2 + if (which < num_things)
((event.button.x - (WINDOW_WIDTH - 96)) / 48) + {
thing_scroll;
if (which < num_things)
{
#ifndef NOSOUND #ifndef NOSOUND
if (cur_tool != TOOL_STAMP || if (cur_tool != TOOL_STAMP || snd_stamps[which] == NULL)
snd_stamps[which] == NULL) {
{ playsound(1, SND_BLEEP, 0);
playsound(1, SND_BLEEP, 0); }
}
#endif #endif
old_thing = cur_thing;
old_thing = cur_thing; cur_thing = which;
cur_thing = which; do_draw = 1;
do_draw = 1; }
} }
else else if(HIT(r_controls))
{ {
cur_thing = num_things - 1; which = GRIDHIT_GD(r_controls,gd_controls);
do_draw = 1; if (cur_tool == TOOL_STAMP)
} {
} /* Stamp controls! */
else if (cur_tool == TOOL_STAMP && int control_sound = -1;
event.button.y >= (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 && if (which&2)
event.button.y < (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 + 96 &&
!disable_stamp_controls)
{
/* Stamp controls! */
int control_sound = -1;
if (event.button.y >= (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 &&
event.button.y < (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 + 48)
{
/* One of the top buttons: */
if (event.button.x >= WINDOW_WIDTH - 96 &&
event.button.x <= WINDOW_WIDTH - 48)
{
/* Top left button: Mirror: */
if (inf_stamps[cur_stamp]->mirrorable)
{
state_stamps[cur_stamp]->mirrored =
!state_stamps[cur_stamp]->mirrored;
control_sound = SND_MIRROR;
}
}
else
{
/* Top right button: Flip: */
if (inf_stamps[cur_stamp]->flipable)
{
state_stamps[cur_stamp]->flipped =
!state_stamps[cur_stamp]->flipped;
control_sound = SND_FLIP;
}
}
}
else
{
/* One of the bottom buttons: */
if (event.button.x >= WINDOW_WIDTH - 96 &&
event.button.x <= WINDOW_WIDTH - 48)
{
/* Bottom left button: Shrink: */
if (state_stamps[cur_stamp]->size > MIN_STAMP_SIZE)
{
state_stamps[cur_stamp]->size--;
control_sound = SND_SHRINK;
}
}
else
{
/* Bottom right button: Grow: */
if (state_stamps[cur_stamp]->size < MAX_STAMP_SIZE)
{
state_stamps[cur_stamp]->size++;
control_sound = SND_GROW;
}
}
}
if (control_sound != -1)
{
playsound(0, control_sound, 0);
draw_stamps();
update_screen_rect(&r_toolopt);
update_stamp_xor();
}
}
else if (cur_tool == TOOL_TEXT &&
event.button.y >= (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 &&
event.button.y < (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 + 96 &&
!disable_stamp_controls)
{
/* Text controls! */
int control_sound = -1;
if (event.button.y >= (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 &&
event.button.y < (48 * ((max / 2) + TOOLOFFSET / 2)) + 40 + 48)
{
/* One of the top buttons: */
if (event.button.x >= WINDOW_WIDTH - 96 &&
event.button.x <= WINDOW_WIDTH - 48)
{
/* Top left button: Bold: */
if (text_state & TTF_STYLE_BOLD)
{
text_state &= ~TTF_STYLE_BOLD;
control_sound = SND_THIN;
}
else
{
text_state |= TTF_STYLE_BOLD;
control_sound = SND_THICK;
}
}
else
{
/* Top right button: Italic: */
if (text_state & TTF_STYLE_ITALIC)
{
text_state &= ~TTF_STYLE_ITALIC;
control_sound = SND_CHALK;
}
else
{
text_state |= TTF_STYLE_ITALIC;
control_sound = SND_SMUDGE;
}
}
}
else
{
/* One of the bottom buttons: */
if (event.button.x >= WINDOW_WIDTH - 96 &&
event.button.x <= WINDOW_WIDTH - 48)
{
/* Bottom left button: Shrink: */
if (text_size > MIN_TEXT_SIZE)
{
text_size--;
control_sound = SND_SHRINK;
}
}
else
{
/* Bottom right button: Grow: */
if (text_size < MAX_TEXT_SIZE)
{
text_size++;
control_sound = SND_GROW;
}
}
}
if (control_sound != -1)
{
playsound(0, control_sound, 0);
// need to invalidate all the cached user fonts, causing reload on demand
int i;
for (i = 0; i < MAX_FONTS; i++)
{ {
if (user_font_families[i] && user_font_families[i]->handle) /* One of the bottom buttons: */
if (which&1)
{ {
TTF_CloseFont(user_font_families[i]->handle); /* Bottom right button: Grow: */
user_font_families[i]->handle = NULL; if (state_stamps[cur_stamp]->size < MAX_STAMP_SIZE)
{
state_stamps[cur_stamp]->size++;
control_sound = SND_GROW;
}
}
else
{
/* Bottom left button: Shrink: */
if (state_stamps[cur_stamp]->size > MIN_STAMP_SIZE)
{
state_stamps[cur_stamp]->size--;
control_sound = SND_SHRINK;
}
} }
} }
draw_fonts(); else
update_screen_rect(&r_toolopt); {
} /* One of the top buttons: */
} if (which&1)
{
/* Top right button: Flip: */
if (inf_stamps[cur_stamp]->flipable)
/* Assign the change(s), if any / redraw, if needed: */ {
state_stamps[cur_stamp]->flipped =
if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_LINES) !state_stamps[cur_stamp]->flipped;
{ control_sound = SND_FLIP;
cur_brush = cur_thing; }
brush_scroll = thing_scroll; }
render_brush(); else
{
if (do_draw) /* Top left button: Mirror: */
draw_brushes(); if (inf_stamps[cur_stamp]->mirrorable)
} {
else if (cur_tool == TOOL_ERASER) state_stamps[cur_stamp]->mirrored =
{ !state_stamps[cur_stamp]->mirrored;
cur_eraser = cur_thing; control_sound = SND_MIRROR;
}
if (do_draw) }
draw_erasers(); }
if (control_sound != -1)
{
playsound(0, control_sound, 0);
draw_stamps();
update_screen_rect(&r_toolopt);
update_stamp_xor();
}
}
else // not TOOL_STAMP, so must be TOOL_TEXT
{
/* Text controls! */
int control_sound = -1;
if (which&2)
{
/* One of the bottom buttons: */
if (which&1)
{
/* Bottom right button: Grow: */
if (text_size < MAX_TEXT_SIZE)
{
text_size++;
control_sound = SND_GROW;
}
}
else
{
/* Bottom left button: Shrink: */
if (text_size > MIN_TEXT_SIZE)
{
text_size--;
control_sound = SND_SHRINK;
}
}
}
else
{
/* One of the top buttons: */
if (which&1)
{
/* Top right button: Italic: */
if (text_state & TTF_STYLE_ITALIC)
{
text_state &= ~TTF_STYLE_ITALIC;
control_sound = SND_CHALK;
}
else
{
text_state |= TTF_STYLE_ITALIC;
control_sound = SND_SMUDGE;
}
}
else
{
/* Top left button: Bold: */
if (text_state & TTF_STYLE_BOLD)
{
text_state &= ~TTF_STYLE_BOLD;
control_sound = SND_THIN;
}
else
{
text_state |= TTF_STYLE_BOLD;
control_sound = SND_THICK;
}
}
}
if (control_sound != -1)
{
playsound(0, control_sound, 0);
// need to invalidate all the cached user fonts, causing reload on demand
int i;
for (i = 0; i < MAX_FONTS; i++)
{
if (user_font_families[i] && user_font_families[i]->handle)
{
TTF_CloseFont(user_font_families[i]->handle);
user_font_families[i]->handle = NULL;
}
}
// FIXME: is setting do_draw enough?
draw_fonts();
update_screen_rect(&r_toolopt);
}
}
} }
else if (cur_tool == TOOL_TEXT) else
{ {
cur_font = cur_thing; // scroll button
font_scroll = thing_scroll; int is_upper = event.button.y < r_toolopt.y + button_h/2;
if (
char font_tux_text[512]; (is_upper && thing_scroll > 0) // upper arrow
snprintf(font_tux_text, sizeof font_tux_text, "%s, %s", TTF_FontFaceFamilyName(getfonthandle(cur_font)), TTF_FontFaceStyleName(getfonthandle(cur_font))); ||
draw_tux_text(TUX_GREAT, font_tux_text, 1); (!is_upper && thing_scroll/gd_items.cols < num_rows_needed-gd_items.rows) // lower arrow
)
if (do_draw) {
draw_fonts(); thing_scroll += is_upper ? -gd_items.cols : gd_items.cols;
do_draw = 1;
do_render_cur_text(0); playsound(1, SND_SCROLL, 1);
} if (!scrolling)
else if (cur_tool == TOOL_STAMP) {
{ memcpy(&scrolltimer_event, &event, sizeof(SDL_Event));
/* FIXME: Make delay value changable: */
scrolltimer = SDL_AddTimer(REPEAT_SPEED, scrolltimer_callback, (void*) &scrolltimer_event);
scrolling = 1;
}
else
{
SDL_RemoveTimer(scrolltimer);
scrolltimer = SDL_AddTimer(REPEAT_SPEED / 3, scrolltimer_callback, (void*) &scrolltimer_event);
}
if (thing_scroll == 0)
{
do_setcursor(cursor_arrow);
if (scrolling)
{
SDL_RemoveTimer(scrolltimer);
scrolling = 0;
}
}
}
}
/* Assign the change(s), if any / redraw, if needed: */
if (cur_tool == TOOL_BRUSH || cur_tool == TOOL_LINES)
{
cur_brush = cur_thing;
brush_scroll = thing_scroll;
render_brush();
if (do_draw)
draw_brushes();
}
else if (cur_tool == TOOL_ERASER)
{
cur_eraser = cur_thing;
if (do_draw)
draw_erasers();
}
else if (cur_tool == TOOL_TEXT)
{
cur_font = cur_thing;
font_scroll = thing_scroll;
char font_tux_text[512];
snprintf(font_tux_text, sizeof font_tux_text, "%s, %s", TTF_FontFaceFamilyName(getfonthandle(cur_font)), TTF_FontFaceStyleName(getfonthandle(cur_font)));
draw_tux_text(TUX_GREAT, font_tux_text, 1);
if (do_draw)
draw_fonts();
do_render_cur_text(0);
}
else if (cur_tool == TOOL_STAMP)
{
#ifndef NOSOUND #ifndef NOSOUND
if (cur_stamp != cur_thing || if (cur_stamp != cur_thing ||
stamp_scroll == thing_scroll) stamp_scroll == thing_scroll)
{ {
/* Only play when picking a different stamp, not /* Only play when picking a different stamp, not
simply scrolling */ simply scrolling */
if (snd_stamps[cur_thing] != NULL) if (snd_stamps[cur_thing] != NULL)
Mix_PlayChannel(2, snd_stamps[cur_thing], 0); Mix_PlayChannel(2, snd_stamps[cur_thing], 0);
} }
#endif #endif
if (cur_thing != cur_stamp) if (cur_thing != cur_stamp)
{ {
cur_stamp = cur_thing; cur_stamp = cur_thing;
update_stamp_xor(); update_stamp_xor();
} }
stamp_scroll = thing_scroll; stamp_scroll = thing_scroll;
if (do_draw) if (do_draw)
draw_stamps(); draw_stamps();
if (txt_stamps[cur_stamp] != NULL) if (txt_stamps[cur_stamp] != NULL)
{ {
#ifdef DEBUG #ifdef DEBUG
printf("txt_stamps[cur_stamp] = %s\n", printf("txt_stamps[cur_stamp] = %s\n",
txt_stamps[cur_stamp]); txt_stamps[cur_stamp]);
#endif #endif
draw_tux_text(TUX_GREAT, draw_tux_text(TUX_GREAT,
txt_stamps[cur_stamp], 1); txt_stamps[cur_stamp], 1);
} }
else else
draw_tux_text(TUX_GREAT, "", 0); draw_tux_text(TUX_GREAT, "", 0);
/* Enable or disable color selector: */ /* Enable or disable color selector: */
if ((stamp_colorable(cur_stamp) || if ((stamp_colorable(cur_stamp) ||
stamp_tintable(cur_stamp)) != stamp_tintable(cur_stamp)) !=
(stamp_colorable(old_thing) || (stamp_colorable(old_thing) ||
stamp_tintable(old_thing))) stamp_tintable(old_thing)))
{ {
draw_colors(stamp_colorable(cur_stamp) || draw_colors(stamp_colorable(cur_stamp) ||
stamp_tintable(cur_stamp)); stamp_tintable(cur_stamp));
update_screen_rect(&r_colors); update_screen_rect(&r_colors);
update_screen_rect(&r_tcolors); update_screen_rect(&r_tcolors);
} }
} }
else if (cur_tool == TOOL_SHAPES) else if (cur_tool == TOOL_SHAPES)
{ {
cur_shape = cur_thing; cur_shape = cur_thing;
draw_tux_text(TUX_GREAT, shape_tips[cur_shape], 1); draw_tux_text(TUX_GREAT, shape_tips[cur_shape], 1);
if (do_draw) if (do_draw)
draw_shapes(); draw_shapes();
} }
else if (cur_tool == TOOL_MAGIC) else if (cur_tool == TOOL_MAGIC)
{ {
if (cur_thing != cur_magic) if (cur_thing != cur_magic)
{ {
cur_magic = cur_thing; cur_magic = cur_thing;
draw_colors(magic_colors[cur_magic]); draw_colors(magic_colors[cur_magic]);
update_screen_rect(&r_colors); update_screen_rect(&r_colors);
update_screen_rect(&r_tcolors); update_screen_rect(&r_tcolors);
} }
magic_scroll = thing_scroll; magic_scroll = thing_scroll;
draw_tux_text(TUX_GREAT, magic_tips[cur_magic], 1); draw_tux_text(TUX_GREAT, magic_tips[cur_magic], 1);
if (do_draw) if (do_draw)
draw_magic(); draw_magic();
} }
/* Update the screen: */ /* Update the screen: */
if (do_draw)
if (do_draw) update_screen_rect(&r_toolopt);
update_screen_rect(&r_toolopt); }
} }
}
else if (HIT(r_colors) && colors_are_selectable) else if (HIT(r_colors) && colors_are_selectable)
{ {
/* Color! */ /* Color! */