indent rain.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:49:06 -07:00
parent b52cf2b0a5
commit 408bb07151

View file

@ -48,7 +48,8 @@ void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, S
static const int rain_SIZE = 30; static const int rain_SIZE = 30;
static const int rain_AMOUNT = 200; static const int rain_AMOUNT = 200;
enum { enum
{
TOOL_rain, TOOL_rain,
rain_NUM_TOOLS rain_NUM_TOOLS
}; };
@ -58,12 +59,15 @@ static Mix_Chunk * rain_snd_effect[rain_NUM_TOOLS];
const char *rain_snd_filenames[rain_NUM_TOOLS] = { const char *rain_snd_filenames[rain_NUM_TOOLS] = {
"rain.ogg", "rain.ogg",
}; };
const char *rain_icon_filenames[rain_NUM_TOOLS] = { const char *rain_icon_filenames[rain_NUM_TOOLS] = {
"rain.png", "rain.png",
}; };
const char *rain_names[rain_NUM_TOOLS] = { const char *rain_names[rain_NUM_TOOLS] = {
gettext_noop("Rain"), gettext_noop("Rain"),
}; };
const char *rain_descs[rain_NUM_TOOLS][2] = { const char *rain_descs[rain_NUM_TOOLS][2] = {
{gettext_noop("Click to place a rain drop onto your picture."), {gettext_noop("Click to place a rain drop onto your picture."),
gettext_noop("Click to cover your picture with rain drops."),}, gettext_noop("Click to cover your picture with rain drops."),},
@ -75,20 +79,14 @@ int rain_get_tool_count(magic_api * api);
SDL_Surface *rain_get_icon(magic_api * api, int which); SDL_Surface *rain_get_icon(magic_api * api, int which);
char *rain_get_name(magic_api * api, int which); char *rain_get_name(magic_api * api, int which);
char *rain_get_description(magic_api * api, int which, int mode); char *rain_get_description(magic_api * api, int which, int mode);
static void do_rain_drop(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
int x, int y); static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void rain_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rain_drag(magic_api * api, int which, SDL_Surface * canvas, void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void rain_click(magic_api * api, int which, int mode, void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void rain_release(magic_api * api, int which, void rain_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void rain_shutdown(magic_api * api); void rain_shutdown(magic_api * api);
void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void rain_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rain_requires_colors(magic_api * api, int which); int rain_requires_colors(magic_api * api, int which);
@ -96,22 +94,30 @@ void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rain_modes(magic_api * api, int which); int rain_modes(magic_api * api, int which);
Uint32 rain_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 rain_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Checks if a a pixel is inside a raindrop shape centered on the origin //Checks if a a pixel is inside a raindrop shape centered on the origin
static int rain_inRainShape(double x, double y, double r){ static int rain_inRainShape(double x, double y, double r)
if ( sqrt( x*x + y*y ) < ( r * pow( cos( atan2(x,y) ), 10.0) ) ){ {
if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), 10.0)))
{
return 1; return 1;
} }
return 0; return 0;
} }
int rain_init(magic_api * api){ int rain_init(magic_api * api)
{
int i; int i;
char fname[1024]; char fname[1024];
//Load sounds //Load sounds
for (i = 0; i < rain_NUM_TOOLS; i++){ for (i = 0; i < rain_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, rain_snd_filenames[i]); snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, rain_snd_filenames[i]);
rain_snd_effect[i] = Mix_LoadWAV(fname); rain_snd_effect[i] = Mix_LoadWAV(fname);
} }
@ -119,73 +125,90 @@ int rain_init(magic_api * api){
return (1); return (1);
} }
int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (rain_NUM_TOOLS); return (rain_NUM_TOOLS);
} }
// Load our icons: // Load our icons:
SDL_Surface * rain_get_icon(magic_api * api, int which){ SDL_Surface *rain_get_icon(magic_api * api, int which)
{
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ char *rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(rain_names[which]))); return (strdup(gettext_noop(rain_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){ char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(rain_descs[which][mode - 1]))); return (strdup(gettext_noop(rain_descs[which][mode - 1])));
} }
// Do the effect: // Do the effect:
static void do_rain_drop(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
int x, int y){ SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
int xx, yy; int xx, yy;
Uint8 r, g, b; Uint8 r, g, b;
for (yy = y - rain_SIZE/2; yy < y + rain_SIZE/2; yy++){ for (yy = y - rain_SIZE / 2; yy < y + rain_SIZE / 2; yy++)
for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++){ {
if (rain_inRainShape(xx - x, yy - y + rain_SIZE/2, rain_SIZE)){ for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
{
if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
{
//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v); //api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b); //api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b); SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, clamp(0, r - 50, 255), api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
clamp(0, g - 50, 255), clamp(0, g - 50, 255), clamp(0, b + 200, 255)));
clamp(0, b + 200, 255)));
} }
} }
} }
} }
static void rain_linecb(void * ptr, int which, static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{ {
magic_api *api = (magic_api *) ptr; magic_api *api = (magic_api *) ptr;
SDL_Rect rect; SDL_Rect rect;
if (rand() % 10 == 0) { if (rand() % 10 == 0)
{
rain_click(api, which, MODE_PAINT, canvas, last, rain_click(api, which, MODE_PAINT, canvas, last,
x + (rand() % rain_SIZE * 2) - rain_SIZE, x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
y + (rand() % rain_SIZE * 2) - rain_SIZE,
&rect);
} }
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void rain_drag(magic_api * api, int which, SDL_Surface * canvas, void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Rect * update_rect){ {
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb); api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (ox > x)
if (oy > y) { int tmp = oy; oy = y; y = tmp; } {
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - rain_SIZE * 2; update_rect->x = ox - rain_SIZE * 2;
update_rect->y = oy - rain_SIZE * 2; update_rect->y = oy - rain_SIZE * 2;
@ -195,10 +218,11 @@ void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void rain_click(magic_api * api, int which, int mode, void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect){ {
if (mode == MODE_PAINT){ if (mode == MODE_PAINT)
{
do_rain_drop(api, which, canvas, last, x, y); do_rain_drop(api, which, canvas, last, x, y);
update_rect->x = x - rain_SIZE; update_rect->x = x - rain_SIZE;
@ -207,10 +231,14 @@ void rain_click(magic_api * api, int which, int mode,
update_rect->h = rain_SIZE * 2; update_rect->h = rain_SIZE * 2;
api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
}else{ }
else
{
int i; int i;
for(i=0; i<rain_AMOUNT; i++){
for (i = 0; i < rain_AMOUNT; i++)
{
do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h); do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h);
} }
@ -235,15 +263,19 @@ void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
for(i=0; i<rain_NUM_TOOLS; i++){
if(rain_snd_effect[i] != NULL){ for (i = 0; i < rain_NUM_TOOLS; i++)
{
if (rain_snd_effect[i] != NULL)
{
Mix_FreeChunk(rain_snd_effect[i]); Mix_FreeChunk(rain_snd_effect[i]);
} }
} }
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{ {
} }
@ -254,11 +286,13 @@ int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
} }
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void rain_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void rain_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
} }
@ -266,5 +300,3 @@ int rain_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return (MODE_FULLSCREEN | MODE_PAINT); return (MODE_FULLSCREEN | MODE_PAINT);
} }