indent rainbow.c
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b06b7e51b4
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1 changed files with 60 additions and 58 deletions
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@ -65,31 +65,24 @@ static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
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static int rainbow_color;
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static Uint32 rainbow_rgb;
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static Mix_Chunk * rainbow_snd;
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static Mix_Chunk *rainbow_snd;
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int rainbow_init(magic_api * api);
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Uint32 rainbow_api_version(void);
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int rainbow_get_tool_count(magic_api * api);
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SDL_Surface * rainbow_get_icon(magic_api * api, int which);
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char * rainbow_get_name(magic_api * api, int which);
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char * rainbow_get_description(magic_api * api, int which, int mode);
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static void rainbow_linecb(void * ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y);
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SDL_Surface *rainbow_get_icon(magic_api * api, int which);
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char *rainbow_get_name(magic_api * api, int which);
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char *rainbow_get_description(magic_api * api, int which, int mode);
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static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void rainbow_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rainbow_shutdown(magic_api * api);
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@ -99,7 +92,10 @@ void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas
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void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int rainbow_modes(magic_api * api, int which);
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Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 rainbow_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// Load our sfx:
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int rainbow_init(magic_api * api)
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@ -109,79 +105,85 @@ int rainbow_init(magic_api * api)
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rainbow_color = 0;
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snprintf(fname, sizeof(fname), "%s/sounds/magic/rainbow.wav",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/rainbow.wav", api->data_directory);
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rainbow_snd = Mix_LoadWAV(fname);
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return(1);
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return (1);
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}
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// We have multiple tools:
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int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(1);
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return (1);
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}
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// Load our icons:
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SDL_Surface * rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/rainbow.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/rainbow.png", api->data_directory);
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return(IMG_Load(fname));
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char * rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Rainbow")));
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return (strdup(gettext_noop("Rainbow")));
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}
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// Return our descriptions, localized:
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char * rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(
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gettext_noop("You can draw in rainbow colors!")));
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return (strdup(gettext_noop("You can draw in rainbow colors!")));
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}
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// Do the effect:
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static void rainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y)
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static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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for (yy = y - 16; yy < y + 16; yy++)
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{
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for (xx = x - 16; xx < x + 16; xx++)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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api->putpixel(canvas, xx, yy, rainbow_rgb);
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}
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for (xx = x - 16; xx < x + 16; xx++)
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{
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if (api->in_circle(xx - x, yy - y, 16))
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{
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api->putpixel(canvas, xx, yy, rainbow_rgb);
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}
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}
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}
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}
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}
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// Affect the canvas on drag:
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
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rainbow_rgb = SDL_MapRGB(canvas->format,
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rainbow_hexes[rainbow_color][0],
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rainbow_hexes[rainbow_color][1],
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rainbow_hexes[rainbow_color][2]);
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rainbow_hexes[rainbow_color][0],
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rainbow_hexes[rainbow_color][1], rainbow_hexes[rainbow_color][2]);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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@ -193,17 +195,14 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -215,7 +214,8 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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@ -225,15 +225,17 @@ int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUT
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return 0;
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}
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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return (MODE_PAINT);
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}
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