Sync tp_magic_example.c again (mended bogus %s)

This commit is contained in:
Bill Kendrick 2022-10-19 01:44:12 -07:00
parent 1a0a07ea32
commit 3f588ff6c0
10 changed files with 10 additions and 10 deletions

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'.
into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the