diff --git a/docs/en/html/tp_magic_example.c b/docs/en/html/tp_magic_example.c index 655fb3a3e..8a7c9d2b1 100644 --- a/docs/en/html/tp_magic_example.c +++ b/docs/en/html/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/en/tp_magic_example.c b/docs/en/tp_magic_example.c index 655fb3a3e..8a7c9d2b1 100644 --- a/docs/en/tp_magic_example.c +++ b/docs/en/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/es_ES.UTF-8/html/tp_magic_example.c b/docs/es_ES.UTF-8/html/tp_magic_example.c index ee2850ec0..ac324cfb5 100644 --- a/docs/es_ES.UTF-8/html/tp_magic_example.c +++ b/docs/es_ES.UTF-8/html/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/es_ES.UTF-8/tp_magic_example.c b/docs/es_ES.UTF-8/tp_magic_example.c index ee2850ec0..ac324cfb5 100644 --- a/docs/es_ES.UTF-8/tp_magic_example.c +++ b/docs/es_ES.UTF-8/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/fr_FR.UTF-8/html/tp_magic_example.c b/docs/fr_FR.UTF-8/html/tp_magic_example.c index 7182f793e..a48a3dbca 100644 --- a/docs/fr_FR.UTF-8/html/tp_magic_example.c +++ b/docs/fr_FR.UTF-8/html/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/fr_FR.UTF-8/tp_magic_example.c b/docs/fr_FR.UTF-8/tp_magic_example.c index 7182f793e..a48a3dbca 100644 --- a/docs/fr_FR.UTF-8/tp_magic_example.c +++ b/docs/fr_FR.UTF-8/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/gl_ES.UTF-8/html/tp_magic_example.c b/docs/gl_ES.UTF-8/html/tp_magic_example.c index b732c0806..4cbffc82a 100644 --- a/docs/gl_ES.UTF-8/html/tp_magic_example.c +++ b/docs/gl_ES.UTF-8/html/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/gl_ES.UTF-8/tp_magic_example.c b/docs/gl_ES.UTF-8/tp_magic_example.c index b732c0806..4cbffc82a 100644 --- a/docs/gl_ES.UTF-8/tp_magic_example.c +++ b/docs/gl_ES.UTF-8/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/ja_JP.UTF-8/html/tp_magic_example.c b/docs/ja_JP.UTF-8/html/tp_magic_example.c index e5f88c2d9..cfced588b 100644 --- a/docs/ja_JP.UTF-8/html/tp_magic_example.c +++ b/docs/ja_JP.UTF-8/html/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the diff --git a/docs/ja_JP.UTF-8/tp_magic_example.c b/docs/ja_JP.UTF-8/tp_magic_example.c index e5f88c2d9..cfced588b 100644 --- a/docs/ja_JP.UTF-8/tp_magic_example.c +++ b/docs/ja_JP.UTF-8/tp_magic_example.c @@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas, /* Here we have simply use Tux Paint's "getpixel()" routine to pull pixel values from the 'snapshot', and then "putpixel()" to draw them right - into the 'snapshot'. + into the 'canvas'. Note: putpixel() and getpixel() are safe to use, even if your X,Y values are outside of the SDL surface (e.g., negative, or greater than the