diff --git a/docs/en/html/tp_magic_example.c b/docs/en/html/tp_magic_example.c
index 655fb3a3e..8a7c9d2b1 100644
--- a/docs/en/html/tp_magic_example.c
+++ b/docs/en/html/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/en/tp_magic_example.c b/docs/en/tp_magic_example.c
index 655fb3a3e..8a7c9d2b1 100644
--- a/docs/en/tp_magic_example.c
+++ b/docs/en/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/es_ES.UTF-8/html/tp_magic_example.c b/docs/es_ES.UTF-8/html/tp_magic_example.c
index ee2850ec0..ac324cfb5 100644
--- a/docs/es_ES.UTF-8/html/tp_magic_example.c
+++ b/docs/es_ES.UTF-8/html/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/es_ES.UTF-8/tp_magic_example.c b/docs/es_ES.UTF-8/tp_magic_example.c
index ee2850ec0..ac324cfb5 100644
--- a/docs/es_ES.UTF-8/tp_magic_example.c
+++ b/docs/es_ES.UTF-8/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/fr_FR.UTF-8/html/tp_magic_example.c b/docs/fr_FR.UTF-8/html/tp_magic_example.c
index 7182f793e..a48a3dbca 100644
--- a/docs/fr_FR.UTF-8/html/tp_magic_example.c
+++ b/docs/fr_FR.UTF-8/html/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/fr_FR.UTF-8/tp_magic_example.c b/docs/fr_FR.UTF-8/tp_magic_example.c
index 7182f793e..a48a3dbca 100644
--- a/docs/fr_FR.UTF-8/tp_magic_example.c
+++ b/docs/fr_FR.UTF-8/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/gl_ES.UTF-8/html/tp_magic_example.c b/docs/gl_ES.UTF-8/html/tp_magic_example.c
index b732c0806..4cbffc82a 100644
--- a/docs/gl_ES.UTF-8/html/tp_magic_example.c
+++ b/docs/gl_ES.UTF-8/html/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/gl_ES.UTF-8/tp_magic_example.c b/docs/gl_ES.UTF-8/tp_magic_example.c
index b732c0806..4cbffc82a 100644
--- a/docs/gl_ES.UTF-8/tp_magic_example.c
+++ b/docs/gl_ES.UTF-8/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/ja_JP.UTF-8/html/tp_magic_example.c b/docs/ja_JP.UTF-8/html/tp_magic_example.c
index e5f88c2d9..cfced588b 100644
--- a/docs/ja_JP.UTF-8/html/tp_magic_example.c
+++ b/docs/ja_JP.UTF-8/html/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the
diff --git a/docs/ja_JP.UTF-8/tp_magic_example.c b/docs/ja_JP.UTF-8/tp_magic_example.c
index e5f88c2d9..cfced588b 100644
--- a/docs/ja_JP.UTF-8/tp_magic_example.c
+++ b/docs/ja_JP.UTF-8/tp_magic_example.c
@@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right
- into the 'snapshot'.
+ into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the