Sync tp_magic_example.c again (mended bogus %s)

This commit is contained in:
Bill Kendrick 2022-10-19 01:44:12 -07:00
parent 1a0a07ea32
commit 3f588ff6c0
10 changed files with 10 additions and 10 deletions

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the

View file

@ -564,7 +564,7 @@ void example_line_callback(void *pointer, int which, SDL_Surface * canvas,
/* /*
Here we have simply use Tux Paint's "getpixel()" routine to pull pixel Here we have simply use Tux Paint's "getpixel()" routine to pull pixel
values from the 'snapshot', and then "putpixel()" to draw them right values from the 'snapshot', and then "putpixel()" to draw them right
into the 'snapshot'. into the 'canvas'.
Note: putpixel() and getpixel() are safe to use, even if your X,Y values Note: putpixel() and getpixel() are safe to use, even if your X,Y values
are outside of the SDL surface (e.g., negative, or greater than the are outside of the SDL surface (e.g., negative, or greater than the