Update all other Magic tools' "set_color()"
FIXME: This loses "ATTRIBUTE_UNUSED" where they existed, and also
all of the files committed here need that compiler hint added to
all of the new arguments ('canvas', 'last', etc.) since they
obviously don't use them either.
This commit is contained in:
parent
34de8311db
commit
3b1c26c93d
54 changed files with 342 additions and 326 deletions
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@ -1,15 +1,8 @@
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/* maze.c
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Applys a lense effect like mazes of water dripping
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down a pane of glass. Applies an additive brush at
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the mouse pointer, and a subtractive brush slightly
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above (to simulate the water breaking up due to
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evaporation), only allowing the draw path to go downwards,
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and the left/right delta to change slightly (will not
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follow the mouse precisely). Upon release, the lense
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effect will be applied.
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Allows painting generated maze puzzles on your picture.
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Last modified: 2023.01.25
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Last updated: January 25, 2023
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*/
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#include <stdio.h>
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@ -61,7 +54,8 @@ void maze_shutdown(magic_api * api);
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void maze_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x,
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int y, SDL_Rect * update_rect);
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void maze_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void maze_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void maze_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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@ -349,8 +343,8 @@ void maze_render(magic_api * api, SDL_Surface * canvas)
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}
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void maze_set_color(magic_api * api ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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void maze_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
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{
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maze_r = r;
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maze_g = g;
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