Fisheye improvement (works with drag again, this time sensibly).
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2 changed files with 17 additions and 8 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2009.June.20 (0.9.21)
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2009.June.21 (0.9.21)
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* New Starters:
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-------------
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* Silver Frame
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@ -35,7 +35,6 @@ $Id$
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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* + Confetti - Paints random confetti bits on the canvas.
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+ Fisheye - Warps part of the picture, as though seen through a fisheye.
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+ TV - Adds television (CRT) interlacing lines over the image.
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+ Rosette - Paints at 3 points on the screen, in a rosette shape.
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+ Picasso - Paints at 3 points, in a "Picasso" art style.
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@ -44,6 +43,7 @@ $Id$
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(Part of Tux4Kids' participation in Google Summer of Code 2008)
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* + Rails - Draws train tracks / rails over the image.
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+ Fisheye - Warps part of the picture, as though seen through a fisheye.
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+ Fold - Folds the corners of the image up, like a piece of paper.
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By Adam 'foo-script' Rakowski <foo-script@o2.pl> (GSOC 2008),
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with modifications by Bill Kendrick
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@ -32,6 +32,7 @@
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#include "SDL_mixer.h"
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Mix_Chunk * fisheye_snd;
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int last_x, last_y;
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// Housekeeping functions
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@ -102,7 +103,11 @@ void fisheye_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * las
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int xx, yy;
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unsigned short int i;
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/*SDL_BlitSurface(canvas, NULL, last, NULL); */
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if(api->in_circle(last_x - x, last_y - y, 80)) return;
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last_x = x;
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last_y = y;
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oryg=SDL_CreateRGBSurface(SDL_ANYFORMAT, 80, 80, canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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@ -212,17 +217,21 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw);
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update_rect->x = min(ox, x) - 40;
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update_rect->y = min(oy, y) - 40;
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update_rect->w = max(ox, x) - update_rect->x + 40;
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update_rect->h = max(oy, y) - update_rect->y + 40;
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}
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void fisheye_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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fisheye_draw(api, which, canvas, last, x, y);
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update_rect->x=x-40;
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update_rect->y=y-40;
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update_rect->w=update_rect->h=80;
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last_x = -80; /* A value that will be beyond any clicked position */
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last_y = -80;
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fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void fisheye_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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