More accurate description of Blinds tool.
Added missing docs for some Magic tools. Created a ROYGBIV variation of the Rainbow arc tool.
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8 changed files with 93 additions and 26 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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2009.August.28 (0.9.22)
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2009.August.31 (0.9.22)
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* New Magic Tools:
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----------------
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* Blinds - Close window blinds over your picture.
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@ -21,6 +21,9 @@ $Id$
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By Adam 'foo-script' Rakowski <foo-script@o2.pl>
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with modifications by Pere Pujal i Carabantes <pere@fornol.no-ip.org>
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* ROYGBIV Rainbow - Draw a rainbow arc using solid colors of
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Red, Orange, Yellow, Green, Blue, Indigo and Violet.
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* Other Improvements:
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-------------------
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* Starter images can be in SVG format.
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BIN
magic/icons/realrainbow-roygbiv-colors.png
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magic/icons/realrainbow-roygbiv-colors.png
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After Width: | Height: | Size: 183 B |
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magic/icons/realrainbow-roygbiv.png
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magic/icons/realrainbow-roygbiv.png
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After Width: | Height: | Size: 330 B |
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@ -4,6 +4,7 @@
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</head>
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<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
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<h1 align="center">Tux Paint "Magic" Tool: List of Magic Tools</h1>
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<li><a href="blinds.html">Blinds</a></li>
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<li><a href="blocks.html">Blocks</a></li>
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<li><a href="blur.html">Blur</a></li>
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<li><a href="bricks.html">Bricks</a></li>
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@ -31,6 +32,10 @@
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<li><a href="lighten.html">Lighten</a></li>
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<li><a href="metalpaint.html">Metal Paint</a></li>
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<li><a href="mirror.html">Mirror</a></li>
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<li><a href="mosaic.html">Mosaic</a></li>
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<li><a href="hexagonmosaic.html">Hexagon Mosaic</a></li>
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<li><a href="irregularmosaic.html">Irregular Mosaic</a></li>
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<li><a href="squaremosaic.html">Square Mosaic</a></li>
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<li><a href="negative.html">Negative</a></li>
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<li><a href="noise.html">Noise</a></li>
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<li><a href="perspective.html">Perspective</a></li>
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@ -39,6 +44,7 @@
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<li><a href="rain.html">Rain</a></li>
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<li><a href="rainbow.html">Rainbow</a></li>
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<li><a href="realrainbow.html">Real Rainbow</a></li>
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<li><a href="roygbivrainbow.html">ROYGBIV Rainbow</a></li>
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<li><a href="ripples.html">Ripples</a></li>
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<li><a href="rosette.html">Rosette</a></li>
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<li><a href="sharpen.html">Sharpen</a></li>
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@ -1,5 +1,6 @@
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Tux Paint "Magic" Tool: List of Magic Tools
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* Blinds
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* Blocks
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* Blur
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* Bricks
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@ -27,6 +28,10 @@
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* Lighten
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* Metal Paint
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* Mirror
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* Mosaic
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* Hexagon Mosaic
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* Irregular Mosaic
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* Square Mosaic
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* Negative
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* Noise
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* Perspective
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@ -35,6 +40,7 @@
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* Rain
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* Rainbow
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* Real Rainbow
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* ROYGBIV Rainbow
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* Ripples
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* Rosette
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* Sharpen
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@ -5,7 +5,7 @@ individual HTML files for each of them, and an index.html that links to
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them all. */
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/* Bill Kendrick <bill@newbreedsoftware.com> */
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/* 2009.08.10 */
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/* 2009.08.31 */
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/* Authors of the Magic tools: */
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@ -50,7 +50,9 @@ $AUTHOR_PERE = "Pere Pujal i Carabantes|pere@fornol.no-ip.org";
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$tools = array(
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/* FIXME: Blinds */
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array('name'=>'Blinds',
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'desc'=>'Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds.',
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'author'=>$AUTHOR_PERE),
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array('name'=>'Blocks',
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'desc'=>'This makes the picture blocky looking ("pixelated") wherever you drag the mouse.',
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@ -170,10 +172,41 @@ $tools = array(
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'author'=>$AUTHOR_KENDRICK,
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'see'=>'Flip'),
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/* FIXME: Mosaic */
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/* FIXME: Mosaic hexagon */
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/* FIXME: Mosaic irregular */
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/* FIXME: Mosaic square */
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array('name'=>'Mosaic',
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'desc'=>'Adds a glass mosaic effect to your picture.',
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'author'=>array($AUTHOR_ADAMR, $AUTHOR_PERE),
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'see'=>array(
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'Hexagon Mosaic',
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'Irregular Mosaic',
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'Square Mosaic',
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)),
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array('name'=>'Hexagon Mosaic',
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'desc'=>'Converts parts of your picture into a mosaic of hexagon cells.',
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'author'=>$AUTHOR_PERE,
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'see'=>array(
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'Irregular Mosaic',
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'Square Mosaic',
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'Mosaic',
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)),
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array('name'=>'Irregular Mosaic',
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'desc'=>'Converts parts of your picture into a mosaic of irregularly-shaped cells.',
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'author'=>$AUTHOR_PERE,
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'see'=>array(
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'Hexagon Mosaic',
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'Square Mosaic',
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'Mosaic',
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)),
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array('name'=>'Square Mosaic',
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'desc'=>'Converts parts of your picture into a mosaic of square cells.',
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'author'=>$AUTHOR_PERE,
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'see'=>array(
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'Hexagon Mosaic',
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'Irregular Mosaic',
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'Mosaic',
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)),
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array('name'=>'Negative',
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'desc'=>'This inverts the colors wherever you drag the mouse. (e.g., white becomes black, and vice versa.)',
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@ -209,6 +242,10 @@ $tools = array(
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'desc'=>'Draw a transparent arc that looks like a real rainbow.',
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'author'=>$AUTHOR_KENDRICK),
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array('name'=>'ROYGBIV Rainbow',
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'desc'=>'Draw a rainbow arc of red, orange, yellow, green, blue, indigo and violet.',
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'author'=>$AUTHOR_KENDRICK),
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array('name'=>'Ripples',
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'desc'=>'Click in your picture to make water ripple distortions appear over it.',
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'author'=>$AUTHOR_KENDRICK),
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@ -4,9 +4,9 @@
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BLIND Magic Tools Plugin
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Tux Paint - A simple drawing program for children.
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Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
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By Pere Pujal Carabantes
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Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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@ -94,7 +94,7 @@ char * blind_get_name(magic_api * api, int which)
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char * blind_get_description(magic_api * api, int which, int mode)
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{
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return strdup(gettext_noop("Click and drag to draw the blind, move left or right to open or close."));
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return strdup(gettext_noop("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
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}
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int blind_requires_colors(magic_api * api, int which)
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@ -6,7 +6,7 @@
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by Bill Kendrick <bill@newbreedsoftware.com>
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Math assistence by Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
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2009.04.02 - 2009.06.06
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2009.04.02 - 2009.08.31
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FIXME:
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* Color/alpha art needs improvement.
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@ -23,11 +23,11 @@ FIXME:
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Mix_Chunk * realrainbow_snd;
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int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
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SDL_Rect realrainbow_rect;
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SDL_Surface * realrainbow_colors;
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SDL_Surface * realrainbow_colors[2];
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Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
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void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x1, int y1, int x2, int y2,
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int fulldraw, SDL_Rect * update_rect);
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static void realrainbow_linecb(void * ptr, int which,
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@ -45,8 +45,13 @@ int realrainbow_init(magic_api * api)
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-colors.png", api->data_directory);
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realrainbow_colors = IMG_Load(fname);
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if (realrainbow_colors == NULL)
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realrainbow_colors[0] = IMG_Load(fname);
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if (realrainbow_colors[0] == NULL)
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return(0);
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv-colors.png", api->data_directory);
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realrainbow_colors[1] = IMG_Load(fname);
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if (realrainbow_colors[1] == NULL)
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return(0);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
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@ -58,22 +63,29 @@ int realrainbow_init(magic_api * api)
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int realrainbow_get_tool_count(magic_api * api)
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{
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return(1);
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return(2);
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}
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SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
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api->data_directory);
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if (which == 0)
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
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api->data_directory);
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else
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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char * realrainbow_get_name(magic_api * api, int which)
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{
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return(strdup(gettext_noop("Real Rainbow")));
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if (which == 0)
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return(strdup(gettext_noop("Real Rainbow")));
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else
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return(strdup(gettext_noop("ROYGBIV Rainbow")));
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}
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char * realrainbow_get_description(magic_api * api, int which, int mode)
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@ -93,7 +105,10 @@ int realrainbow_requires_colors(magic_api * api, int which)
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void realrainbow_shutdown(magic_api * api)
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{
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SDL_FreeSurface(realrainbow_colors);
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if (realrainbow_colors[0] != NULL)
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SDL_FreeSurface(realrainbow_colors[0]);
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if (realrainbow_colors[1] != NULL)
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SDL_FreeSurface(realrainbow_colors[1]);
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if (realrainbow_snd != NULL)
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Mix_FreeChunk(realrainbow_snd);
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}
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@ -129,7 +144,7 @@ void realrainbow_drag(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -167,7 +182,7 @@ void realrainbow_release(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -203,7 +218,7 @@ void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * c
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}
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void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
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{
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int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
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int a, oa, ox, oy, nx, ny, step, thick, rr, done;
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@ -294,10 +309,10 @@ void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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nx = (rr * cos(a * M_PI / 180.0)) + xc;
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ny = (rr * sin(a * M_PI / 180.0)) + yc;
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colorindex = realrainbow_colors->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors->h) / thick);
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colorindex = realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
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SDL_GetRGBA(api->getpixel(realrainbow_colors, 0, colorindex),
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realrainbow_colors->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
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SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
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realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
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if (!fulldraw)
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realrainbow_blenda = 255;
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