More accurate description of Blinds tool.
Added missing docs for some Magic tools. Created a ROYGBIV variation of the Rainbow arc tool.
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8 changed files with 93 additions and 26 deletions
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@ -6,7 +6,7 @@
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by Bill Kendrick <bill@newbreedsoftware.com>
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Math assistence by Jeff Newmiller <jdnewmil@dcn.davis.ca.us>
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2009.04.02 - 2009.06.06
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2009.04.02 - 2009.08.31
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FIXME:
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* Color/alpha art needs improvement.
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@ -23,11 +23,11 @@ FIXME:
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Mix_Chunk * realrainbow_snd;
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int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
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SDL_Rect realrainbow_rect;
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SDL_Surface * realrainbow_colors;
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SDL_Surface * realrainbow_colors[2];
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Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
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void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x1, int y1, int x2, int y2,
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int fulldraw, SDL_Rect * update_rect);
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static void realrainbow_linecb(void * ptr, int which,
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@ -45,8 +45,13 @@ int realrainbow_init(magic_api * api)
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-colors.png", api->data_directory);
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realrainbow_colors = IMG_Load(fname);
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if (realrainbow_colors == NULL)
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realrainbow_colors[0] = IMG_Load(fname);
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if (realrainbow_colors[0] == NULL)
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return(0);
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv-colors.png", api->data_directory);
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realrainbow_colors[1] = IMG_Load(fname);
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if (realrainbow_colors[1] == NULL)
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return(0);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/realrainbow.ogg",
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@ -58,22 +63,29 @@ int realrainbow_init(magic_api * api)
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int realrainbow_get_tool_count(magic_api * api)
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{
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return(1);
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return(2);
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}
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SDL_Surface * realrainbow_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
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api->data_directory);
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if (which == 0)
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow.png",
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api->data_directory);
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else
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snprintf(fname, sizeof(fname), "%s/images/magic/realrainbow-roygbiv.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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char * realrainbow_get_name(magic_api * api, int which)
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{
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return(strdup(gettext_noop("Real Rainbow")));
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if (which == 0)
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return(strdup(gettext_noop("Real Rainbow")));
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else
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return(strdup(gettext_noop("ROYGBIV Rainbow")));
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}
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char * realrainbow_get_description(magic_api * api, int which, int mode)
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@ -93,7 +105,10 @@ int realrainbow_requires_colors(magic_api * api, int which)
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void realrainbow_shutdown(magic_api * api)
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{
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SDL_FreeSurface(realrainbow_colors);
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if (realrainbow_colors[0] != NULL)
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SDL_FreeSurface(realrainbow_colors[0]);
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if (realrainbow_colors[1] != NULL)
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SDL_FreeSurface(realrainbow_colors[1]);
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if (realrainbow_snd != NULL)
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Mix_FreeChunk(realrainbow_snd);
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}
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@ -129,7 +144,7 @@ void realrainbow_drag(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 0, update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -167,7 +182,7 @@ void realrainbow_release(magic_api * api, int which,
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SDL_BlitSurface(last, &realrainbow_rect, canvas, &realrainbow_rect);
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realrainbow_arc(api, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
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realrainbow_arc(api, which, canvas, last, realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2, 1, update_rect);
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memcpy(&rect, &realrainbow_rect, sizeof(SDL_Rect));
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memcpy(&realrainbow_rect, update_rect, sizeof(SDL_Rect));
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@ -203,7 +218,7 @@ void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * c
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}
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void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
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void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
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{
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int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
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int a, oa, ox, oy, nx, ny, step, thick, rr, done;
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@ -294,10 +309,10 @@ void realrainbow_arc(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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nx = (rr * cos(a * M_PI / 180.0)) + xc;
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ny = (rr * sin(a * M_PI / 180.0)) + yc;
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colorindex = realrainbow_colors->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors->h) / thick);
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colorindex = realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
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SDL_GetRGBA(api->getpixel(realrainbow_colors, 0, colorindex),
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realrainbow_colors->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
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SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
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realrainbow_colors[which]->format, &realrainbow_blendr, &realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
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if (!fulldraw)
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realrainbow_blenda = 255;
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