New "Spray Paint" magic tool
Paints a spray of dots around the cursor, simulating paint from a spray can, or an airbrush.
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264
magic/src/spraypaint.c
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magic/src/spraypaint.c
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/*
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spraypaint.c
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A spraypaint- / airbrush-like painting tool.
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2024 by Bill Kendrick
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: October 2, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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static Mix_Chunk *spraypaint_snd_spray, *spraypaint_snd_shake;
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static int spraypaint_radius = 16;
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static Uint8 spraypaint_r, spraypaint_g, spraypaint_b;
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static int spraypaint_cnt = 0;
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Uint32 spraypaint_api_version(void);
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int spraypaint_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int spraypaint_get_tool_count(magic_api * api);
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SDL_Surface *spraypaint_get_icon(magic_api * api, int which);
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char *spraypaint_get_name(magic_api * api, int which);
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int spraypaint_get_group(magic_api * api, int which);
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int spraypaint_get_order(int which);
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char *spraypaint_get_description(magic_api * api, int which, int mode);
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void spraypaint_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void spraypaint_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void spraypaint_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void spraypaint_shutdown(magic_api * api);
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void spraypaint_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int spraypaint_requires_colors(magic_api * api, int which);
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void spraypaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void spraypaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int spraypaint_modes(magic_api * api, int which);
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Uint8 spraypaint_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 spraypaint_default_size(magic_api * api, int which, int mode);
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void spraypaint_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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Uint32 spraypaint_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int spraypaint_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/spraypaint-spray.ogg", api->data_directory);
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spraypaint_snd_spray = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%ssounds/magic/spraypaint-shake.ogg", api->data_directory);
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spraypaint_snd_shake = Mix_LoadWAV(fname);
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return (1);
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}
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int spraypaint_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *spraypaint_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/spraypaint.png", api->data_directory);
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return (IMG_Load(fname));
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}
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char *spraypaint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Spray Paint")));
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}
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int spraypaint_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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int spraypaint_get_order(int which ATTRIBUTE_UNUSED)
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{
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return 800;
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}
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char *spraypaint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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return (strdup(gettext_noop("Click and drag to add a random spray of color onto your image.")));
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}
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static void do_spraypaint(magic_api * api, SDL_Surface * canvas, int x, int y, int max_intensity)
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{
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Uint8 r, g, b, intensity;
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Uint32 pixel;
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r, &g, &b);
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intensity = (rand() % max_intensity) / 4;
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r = (((spraypaint_r * intensity) + (r * (255 - intensity))) / 255);
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g = (((spraypaint_g * intensity) + (g * (255 - intensity))) / 255);
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b = (((spraypaint_b * intensity) + (b * (255 - intensity))) / 255);
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pixel = SDL_MapRGB(canvas->format, r, g, b);
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api->putpixel(canvas, x, y, pixel);
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}
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static void do_spraypaint_circle(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy, dist;
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int max_dist;
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max_dist = sqrt((spraypaint_radius * spraypaint_radius) * 2);
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for (yy = -spraypaint_radius; yy < spraypaint_radius; yy++)
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{
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for (xx = -spraypaint_radius; xx < spraypaint_radius; xx++)
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{
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dist = sqrt((xx * xx) + (yy * yy));
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if (dist <= spraypaint_radius)
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{
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if ((rand() % (dist * 2 + 1)) == 0)
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{
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do_spraypaint(api, canvas, x + xx, y + yy, 256 - ((dist * 255) / max_dist));
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}
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}
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}
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}
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spraypaint_cnt++;
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}
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void spraypaint_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, (spraypaint_radius / 8) + 1, do_spraypaint_circle);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - spraypaint_radius;
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update_rect->y = oy - spraypaint_radius;
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update_rect->w = (x + spraypaint_radius) - update_rect->x;
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update_rect->h = (y + spraypaint_radius) - update_rect->y;
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api->playsound(spraypaint_snd_spray, (x * 255) / canvas->w, 255);
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}
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void spraypaint_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
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{
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spraypaint_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void spraypaint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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api->stopsound();
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if (spraypaint_cnt >= 1000)
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{
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spraypaint_cnt = 0;
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api->playsound(spraypaint_snd_shake, (x * 255) / canvas->w, 255);
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}
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}
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void spraypaint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (spraypaint_snd_spray != NULL)
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Mix_FreeChunk(spraypaint_snd_spray);
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if (spraypaint_snd_shake != NULL)
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Mix_FreeChunk(spraypaint_snd_shake);
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}
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void spraypaint_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
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Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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spraypaint_r = r;
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spraypaint_g = g;
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spraypaint_b = b;
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}
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int spraypaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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void spraypaint_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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spraypaint_cnt = 0;
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}
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void spraypaint_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int spraypaint_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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Uint8 spraypaint_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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return 12;
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}
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Uint8 spraypaint_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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void spraypaint_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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spraypaint_radius = size * 8;
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}
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