Added 3 'string art' tools.

This commit is contained in:
William Kendrick 2009-02-21 21:12:21 +00:00
parent 0a5a0e87c7
commit 03cdde257d
5 changed files with 468 additions and 1 deletions

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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
$Id$ $Id$
2009.February.14 (0.9.21) 2009.February.21 (0.9.21)
* New Starters: * New Starters:
------------- -------------
* Silver Frame * Silver Frame
@ -49,6 +49,11 @@ $Id$
with modifications by Bill Kendrick with modifications by Bill Kendrick
and Pere Pujal i Carabantes <pere@fornol.no-ip.org> and Pere Pujal i Carabantes <pere@fornol.no-ip.org>
* String Edges - Draw string-like patters around the screen.
String Corner - Draw aligned string-like patterns.
String 'V' - Draw free-form string-like patterns.
By Pere Pujal i Carabantes <pere@fornol.no-ip.org>
* Magic Tool Improvememnts: * Magic Tool Improvememnts:
-------------------------- --------------------------
* Added "_switchin()" and "_switchout()" functions to Magic tool API, * Added "_switchin()" and "_switchout()" functions to Magic tool API,

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462
magic/src/string.c Normal file
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#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
Mix_Chunk * string_snd;
unsigned int img_w, img_h;
static Uint8 string_r, string_g, string_b;
static int string_ox, string_oy;
static int string_vertex_x, string_vertex_y, string_vertex_done, string_vertex_distance;
static SDL_Surface * canvas_backup;
enum string_tools{
STRING_TOOL_FULL_BY_OFFSET,
STRING_TOOL_TRIANGLE,
STRING_TOOL_ANGLE,
STRING_NUMTOOLS};
// Custom function declarations
void string_callback(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void string_draw_triangle(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void string_draw_angle(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void string_draw_triangle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void string_draw_angle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void scale_xcoord(int * xcoord);
void scale_ycoord(int * ycoord);
void scale_coords(int * ox, int * oy, int * x, int * y);
void string_draw_wrapper(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void string_set_vertex(int x, int y);
void compute_middle( int start_point, int end_point, int vertex, int * middle);
// Prototypes for required functions
void string_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 string_api_version(void);
int string_modes(magic_api * api, int which);
void string_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int string_get_tool_count(magic_api * api);
SDL_Surface * string_get_icon(magic_api * api, int which);
char * string_get_name(magic_api * api, int which);
char * string_get_description(magic_api * api, int which, int mode);
int string_requires_colors(magic_api * api, int which);
void string_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
int string_init(magic_api * api);
void string_shutdown(magic_api * api);
void string_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
void string_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
void string_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
// Required functions
Uint32 string_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
int string_modes(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which)
{
return(MODE_PAINT);
}
void string_set_color(__attribute__((unused)) magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
string_r=r;
string_g=g;
string_b=b;
}
int string_get_tool_count(__attribute__((unused)) magic_api * api)
{
return STRING_NUMTOOLS;
}
SDL_Surface * string_get_icon(magic_api * api, int which)
{
char fname[1024];
switch (which)
{
case STRING_TOOL_FULL_BY_OFFSET:
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_full_by_offset.png", api->data_directory);
break;
case STRING_TOOL_TRIANGLE:
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_triangles.png", api->data_directory);
break;
case STRING_TOOL_ANGLE:
snprintf(fname, sizeof(fname), "%s/images/magic/string_art_angles.png", api->data_directory);
break;
}
return(IMG_Load(fname));
}
char * string_get_name(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which)
{
switch (which)
{
case STRING_TOOL_FULL_BY_OFFSET:
return strdup(gettext_noop("String edges"));
break;
case STRING_TOOL_TRIANGLE:
return strdup(gettext_noop("String corner"));
break;
default:
return strdup(gettext_noop("String 'V'"));
}
}
char * string_get_description(__attribute__((unused)) magic_api * api, int which, __attribute__((unused)) int mode) {
switch (which)
{
case STRING_TOOL_FULL_BY_OFFSET:
return strdup(gettext_noop("Click and drag to draw string art. Drag top-bottom to draw less or more lines, to the center to approach the lines to center."));
break;
case STRING_TOOL_TRIANGLE:
return strdup(gettext_noop("Click and drag to draw string art aligned to the edges."));
break;
default:
return strdup(gettext_noop("Draw string art with free angles. Click and drag a V: drag to the vertex, drag backwards a little to the start, then drag to the end."));
}
}
int string_requires_colors(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which) { return 1;}
void string_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
int dx, dy;
if (which==STRING_TOOL_TRIANGLE)
string_draw_triangle((void *) api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
if (which==STRING_TOOL_ANGLE)
{
if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
{
dx=string_ox - x;
dy=string_oy - y;
y=y + dx;
x=x - dy;
}
string_draw_angle((void *) api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
}
// no sound at the moment
// api->playsound(string_snd, (x * 255) / canvas->w, 255);
}
int string_init(__attribute__((unused)) magic_api * api)
{
return(1);
}
void string_shutdown(__attribute__((unused)) magic_api * api)
{
if (canvas_backup)
SDL_FreeSurface(canvas_backup);
}
void string_switchin(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which, __attribute__((unused)) int mode, SDL_Surface * canvas, __attribute__((unused)) SDL_Surface * snapshot)
{
canvas_backup=SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
}
void string_switchout(__attribute__((unused)) magic_api * api, __attribute__((unused)) int which, __attribute__((unused)) int mode, __attribute__((unused)) SDL_Surface * canvas, __attribute__((unused)) SDL_Surface * snapshot)
{
SDL_FreeSurface(canvas_backup);
canvas_backup=0;
}
// Interactivity functions
void string_callback(void * ptr,__attribute__((unused)) int which,
SDL_Surface * canvas,__attribute__((unused)) SDL_Surface * snapshot, int x, int y)
{
magic_api * api = (magic_api *) ptr;
api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format, string_r, string_g, string_b,255));
}
void string_click(magic_api * api, int which,__attribute__((unused)) int mode,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
string_ox=x;
string_oy=y;
string_vertex_distance=0;
string_vertex_done=0;
string_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
}
static void string_draw_full_by_offset(void * ptr, __attribute__((unused)) int which, SDL_Surface * canvas, __attribute__((unused)) SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
magic_api * api = (magic_api *) ptr;
int u;
int i;
int o; //offset
// int n=y/5;
int ** a;
float step_w, step_h, aux;
int side=(int)(y/3);
SDL_BlitSurface(snapshot,0,canvas,0);
if (side<3) side=3;
o=(int)(side*4*x/canvas->w);
step_w=canvas->w/(float)side;
step_h=canvas->h/(float)side;
a=malloc(sizeof(int*)*side*4*2);
for (i=0;i<side*4;i++)
{
a[i]=malloc(sizeof(int*)*2);
if (i<side)
{
a[i][0]= 0;
aux=step_h*(float)i;
a[i][1]= (int)aux;
}
else
if(i<(side*2))
{
a[i][0]= (int)((float)(i%side)*step_w);
a[i][1]= canvas->h;
}
else
if (i<(int)(side*3))
{
a[i][0]= canvas->w;
a[i][1]= (int)(canvas->h - (float)((i%side)*step_h));
}
else
if (i<(int)(side*4))
{
a[i][0]=(int)( canvas->w-((float)((i%side)*step_w)));
a[i][1]= 0;
}
}
for (i=0;i<side*4;i++)
{
u=(i+o)%(side*4);
api->line((void *) api, which, canvas, snapshot,a[i][0],a[i][1],a[u][0],a[u][1],1, string_callback);
}
for (i=0;i<side*4;i++)
{
free( a[i]);
}
free(a);
update_rect->x=0;
update_rect->y=0;
update_rect->w=canvas->w;
update_rect->h=canvas->h;
}
void scale_xcoord(int * xcoord)
{
if (*xcoord < string_ox) *xcoord=string_ox-(string_ox - *xcoord)*4;
else *xcoord=string_ox+(*xcoord-string_ox)*4;
}
void scale_ycoord(int * ycoord)
{
if (*ycoord < string_oy) *ycoord=string_oy-(string_oy - *ycoord)*4;
else *ycoord=string_oy+(*ycoord-string_oy)*4;
}
void scale_coords(int * ox, int * oy, int * x, int * y)
{
scale_xcoord(ox);
scale_xcoord(x);
scale_ycoord(oy);
scale_ycoord(y);
}
void compute_middle( int start_point, int end_point, int vertex, int * middle)
{
*middle=min(start_point,end_point)+(max(start_point,end_point)-min(start_point,end_point))/2;
*middle=min(*middle,vertex)+(max(*middle,vertex)-min(*middle,vertex))/2;
}
void string_draw_triangle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
scale_coords(&ox, &oy,&x, &y);
int middle_x, middle_y;
int w, h;
w=max(string_ox,x)-min(string_ox,x);
h=max(string_oy,y)-min(string_oy,y);
/*
This is enouth if you move the mouse slowly, but if you move the mouse fast,
there are rests of old previews left around.
update_rect->w=max(max(string_ox,x),max(ox,x))-min(min(string_ox,x),min(ox,x)) +80;
update_rect->h=max(max(string_oy,y),max(oy,y))-min(min(string_oy,y),min(oy,y)) +80;
update_rect->x=min(string_ox,x) -40;
update_rect->y=min(string_oy,y) -40;
*/
update_rect->x=0;
update_rect->y=0;
update_rect->w=canvas->w;
update_rect->h=canvas->h;
SDL_BlitSurface(canvas_backup,update_rect,canvas,update_rect);
compute_middle(x, string_ox, string_ox, &middle_x);
compute_middle(y, string_oy, string_oy, &middle_y);
api->line((void *) api, which, canvas, snapshot, string_ox,string_oy, string_ox , y,1, string_callback);
api->line((void *) api, which, canvas, snapshot, string_ox,string_oy, x , string_oy,1, string_callback);
api->line((void *) api, which, canvas, snapshot, middle_x,middle_y, x , string_oy,1, string_callback);
api->line((void *) api, which, canvas, snapshot, string_ox,y, middle_x , middle_y,1, string_callback);
}
void string_draw_angle_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, __attribute__((unused)) int ox, __attribute__ ((unused)) int oy, int x, int y,
SDL_Rect * update_rect)
{
int w, h;
int middle_x, middle_y;
int dx, dy;
w=max(string_ox,x)-min(string_ox,x);
h=max(string_oy,y)-min(string_oy,y);
update_rect->x=0;
update_rect->y=0;
update_rect->w=canvas->w;
update_rect->h=canvas->h;
SDL_BlitSurface(canvas_backup,update_rect,canvas,update_rect);
api->line((void *) api, which, canvas, snapshot, string_ox,string_oy, string_vertex_x , string_vertex_y,1, string_callback);
if(!string_vertex_done)
{
// if(!string_vertex_done) // maybe we face small children, draw square angles aligned to the drag
//{
dx=string_ox - x;
dy=string_oy - y;
y=y + dx;
x=x - dy;
}
compute_middle(string_ox, x, string_vertex_x, &middle_x);
compute_middle(string_oy, y, string_vertex_y, &middle_y);
api->line((void *) api, which, canvas, snapshot, string_vertex_x,string_vertex_y, x , y,1, string_callback);
api->line((void *) api, which, canvas, snapshot, string_ox,string_oy, middle_x , middle_y,1, string_callback);
api->line((void *) api, which, canvas, snapshot, x, y, middle_x , middle_y,1, string_callback);
}
void string_draw_angle(magic_api * api, __attribute__((unused)) int which,
SDL_Surface * canvas, __attribute__((unused))SDL_Surface * snapshot, __attribute__ ((unused)) int ox, __attribute__ ((unused)) int oy, int x, int y,
SDL_Rect * update_rect)
{
float first_arm_step_x, first_arm_step_y, second_arm_step_x, second_arm_step_y;
int i;
int max_wh , steps;
int max_separation=10;
update_rect->x=min(min(string_ox,string_vertex_x),x);
update_rect->y=min(min(string_oy,string_vertex_y),y);
update_rect->w=max(max(string_ox,string_vertex_x),x)-update_rect->x;
update_rect->h=max(max(string_oy,string_vertex_y),y)-update_rect->y;
SDL_BlitSurface(canvas_backup,update_rect,canvas,update_rect);
max_wh= max( max(max(string_ox,string_vertex_x),x)- min(min(string_vertex_x , x),string_ox) , max(max(string_oy , string_vertex_y),y)- min(min(string_vertex_y ,y),string_oy));
steps=max_wh/max_separation;
first_arm_step_x=(float)(string_ox-string_vertex_x)/(float)steps;
first_arm_step_y=(float)(string_oy-string_vertex_y)/(float)steps;
second_arm_step_x=(float)(string_vertex_x-x)/(float)steps;
second_arm_step_y=(float)(string_vertex_y-y)/(float)steps;
for (i=0;i<=steps;i++)
{
api->line((void *) api, 0, canvas, snapshot, string_ox-first_arm_step_x*i,string_oy-first_arm_step_y*i, string_vertex_x-second_arm_step_x*i,string_vertex_y-second_arm_step_y*i,1, string_callback);
}
}
void string_draw_triangle(magic_api * api, __attribute__((unused)) int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
SDL_BlitSurface(canvas_backup,0,canvas,0);
scale_coords(&ox, &oy,&x, &y);
string_vertex_x=string_ox;
string_vertex_y=string_oy;
string_ox=string_vertex_x;
string_oy=y;
y=string_vertex_y;
string_draw_angle((void *) api, which, canvas, snapshot, string_ox, string_oy, x, y, update_rect);
}
void string_draw_wrapper(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
if (which==STRING_TOOL_FULL_BY_OFFSET)
string_draw_full_by_offset((void *) api, which, canvas, snapshot, x, y, update_rect);
else if (which==STRING_TOOL_TRIANGLE)
string_draw_triangle_preview ((void *) api, which, canvas, snapshot, ox, oy, x, y, update_rect);
else if (which==STRING_TOOL_ANGLE)
string_draw_angle_preview ((void *) api, which, canvas, snapshot, ox, oy, x, y, update_rect);
}
void string_set_vertex(int x, int y)
{
int dx, dy;
if (string_vertex_done) return;
dx=max(string_ox,x)-min(string_ox,x);
dy=max(string_oy,y)-min(string_oy,y);
if(dx+dy>string_vertex_distance)
{
string_vertex_distance=dx+dy;
string_vertex_x=x;
string_vertex_y=y;
}
if(dx+dy+30<string_vertex_distance) string_vertex_done=1;
}
void string_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
if ((x<canvas->w)&&(y<canvas->h)&&(ox<canvas->w)&&(oy<canvas->h)&&((signed)x>0)&&((signed)y>0)&&((signed)ox>0)&&((signed)oy>0))
{
string_set_vertex(x,y);
string_draw_wrapper((void *) api, which, canvas, snapshot,ox,oy, x, y, update_rect);
}
}