tuxpaint-pencil-sharpener/magic/src/snow.c

229 lines
5.8 KiB
C

/*
snow.c
snow, Add snow flakes or snow balls to the whole image.
Tux Paint - A simple drawing program for children.
Credits: Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: June 6, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static const int snow_AMOUNT = 400;
static const int snow_RADIUS = 5;
static SDL_Surface * snow_flake1;
static SDL_Surface * snow_flake2;
enum {
TOOL_SNOWBALL,
TOOL_SNOWFLAKE,
snow_NUM_TOOLS
};
static Mix_Chunk * snow_snd_effect[snow_NUM_TOOLS];
const char * snow_snd_filenames[snow_NUM_TOOLS] = {
"flip.wav",
"flip.wav",
};
const char * snow_icon_filenames[snow_NUM_TOOLS] = {
"flip.png",
"flip.png",
};
const char * snow_names[snow_NUM_TOOLS] = {
gettext_noop("Snow Ball"),
gettext_noop("Snow Flake"),
};
const char * snow_descs[snow_NUM_TOOLS] = {
gettext_noop("Click to add snow to the image."),
gettext_noop("Click to add snow to the image."),
};
Uint32 snow_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int snow_init(magic_api * api){
int i;
char fname[1024];
srand(time(0));
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake4.png", api->data_directory);
snow_flake1 = IMG_Load(fname);
if (snow_flake1==NULL){
return(0);
}
snprintf(fname, sizeof(fname), "%s/images/magic/Snow_flake5.png", api->data_directory);
snow_flake2 = IMG_Load(fname);
if (snow_flake2==NULL){
return(0);
}
if (snow_flake2==NULL){printf("meh\n");}
for (i = 0; i < snow_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
snow_snd_effect[i] = Mix_LoadWAV(fname);
if (snow_snd_effect[i]==NULL){
return(0);
}
}
return(1);
}
int snow_get_tool_count(magic_api * api){
return(snow_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * snow_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * snow_get_name(magic_api * api, int which){
return(strdup(gettext(snow_names[which])));
}
// Return our descriptions, localized:
char * snow_get_description(magic_api * api, int which){
return(strdup(gettext(snow_descs[which])));
}
// Do the effect:
static void do_snow(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount){
magic_api * api = (magic_api *) ptr;
int i,x,y,centre_x,centre_y;
Uint8 r,g,b;
SDL_Rect dest;
for(i=0; i<snowAmount; i++){
centre_x = rand() % canvas->w;
centre_y = rand() % canvas->h;
if (which == TOOL_SNOWBALL){
for (y = -snow_RADIUS; y < snow_RADIUS; y++){
for (x= -snow_RADIUS; x < snow_RADIUS; x++){
if (api->in_circle(x ,y, snow_RADIUS)){
SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
}
if(which == TOOL_SNOWFLAKE){
dest.x = centre_x;
dest.y = centre_y;
if (rand()%2==0){
SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
}else {
SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
}
}
}
}
// Affect the canvas on drag:
void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
// No-op
}
// Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_snow(api, canvas, last, which, snow_AMOUNT);
api->playsound(snow_snd_effect[which], 128, 255);
}
// Affect the canvas on release:
void snow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void snow_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<snow_NUM_TOOLS; i++){
if(snow_snd_effect[i] != NULL){
Mix_FreeChunk(snow_snd_effect[i]);
}
}
if (snow_flake1 != NULL){
SDL_FreeSurface(snow_flake1);
}
if (snow_flake2 != NULL){
SDL_FreeSurface(snow_flake2);
}
}
// Record the color from Tux Paint:
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int snow_requires_colors(magic_api * api, int which)
{
return 0;
}
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas){
}
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int snow_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN);
}