tuxpaint-pencil-sharpener/magic/src/mosaic_shaped.c
2014-08-05 08:27:21 +00:00

640 lines
21 KiB
C

/*
mosaic_shaped.c
mosaic_shaped, Add a mosaic_shaped effect to the image using a combination of other tools.
Tux Paint - A simple drawing program for children.
Credits:
* Andrew Corcoran <akanewbie@gmail.com> for the edge step used in hexagon
* Whoever who wrote the "Fill" magic tool
* Bill Kendrick for the code derived from api->touched
* Pere Pujal for joining all toghether
* Caroline Ford for the text descriptions
Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: May 6, 2009
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static void mosaic_shaped_sharpen_pixel(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void reset_counter(SDL_Surface * canvas, Uint8 * counter);
static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color);
static void deform(magic_api * api, SDL_Surface * srfc);
static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int which, SDL_Rect * update_rect);
static void mosaic_shaped_fill(void * ptr_to_api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
Uint32 mosaic_shaped_api_version(void);
int mosaic_shaped_init(magic_api * api);
int mosaic_shaped_get_tool_count(magic_api * api);
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which);
char * mosaic_shaped_get_name(magic_api * api, int which);
char * mosaic_shaped_get_description(magic_api * api, int which, int mode);
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void mosaic_shaped_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void mosaic_shaped_shutdown(magic_api * api);
void mosaic_shaped_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int mosaic_shaped_requires_colors(magic_api * api, int which);
void mosaic_shaped_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void mosaic_shaped_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int mosaic_shaped_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);
static const int mosaic_shaped_AMOUNT = 300;
static const int mosaic_shaped_RADIUS = 16;
static const double mosaic_shaped_SHARPEN = 1.0;
Uint8 * mosaic_shaped_counted;
Uint8 * mosaic_shaped_done;
Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b;
int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b, mosaic_shaped_average_count;
Uint32 pixel_average, black, white;
/* FIXME This is just a workaround, the problem is that at switchin(),
api->data_directory points to the local user directory instead of the system wide instalation. */
char api_data_directory_at_init[1024];
enum
{
TOOL_SQUARE,
TOOL_HEX,
TOOL_IRREGULAR,
mosaic_shaped_NUM_TOOLS
};
static Mix_Chunk * mosaic_shaped_snd_effect[mosaic_shaped_NUM_TOOLS];
static SDL_Surface * canvas_shaped;
static SDL_Surface * canvas_back;
static SDL_Surface * mosaic_shaped_pattern;
const char * mosaic_shaped_snd_filenames[mosaic_shaped_NUM_TOOLS] =
{
"mosaic_shaped_square.ogg",
"mosaic_shaped_hex.ogg",
"mosaic_shaped_irregular.ogg", /* FIXME */ /*what's problem?*/
};
const char * mosaic_shaped_icon_filenames[mosaic_shaped_NUM_TOOLS] =
{
"mosaic_shaped_square.png",
"mosaic_shaped_hex.png",
"mosaic_shaped_irregular.png",
};
const char * mosaic_shaped_pattern_filenames[mosaic_shaped_NUM_TOOLS] =
{
"mosaic_shaped_square_pattern.png",
"mosaic_shaped_hex_pattern.png",
"mosaic_shaped_irregular_pattern.png",
};
const char * mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] =
{
gettext_noop("Square Mosaic"),
gettext_noop("Hexagon Mosaic"),
gettext_noop("Irregular Mosaic"),
};
const char * mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] =
{
{
gettext_noop("Click and move the mouse to add a square mosaic to parts of your picture."),
gettext_noop("Click to add a square mosaic to your entire picture."),
},
{
gettext_noop("Click and move the mouse to add a hexagonal mosaic to parts of your picture."),
gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
},
{
gettext_noop("Click and move the mouse to add an irregular mosaic to parts of your picture."),
gettext_noop("Click to add an irregular mosaic to your entire picture."),
},
};
Uint32 mosaic_shaped_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int mosaic_shaped_init(magic_api * api)
{
int i;
char fname[1024];
mosaic_shaped_pattern = NULL;
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
}
snprintf(api_data_directory_at_init, sizeof(api_data_directory_at_init), api->data_directory);
return (1);
}
int mosaic_shaped_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (mosaic_shaped_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char * mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(mosaic_shaped_names[which])));
}
// Return our descriptions, localized:
char * mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1])));
}
//Calculates the grey scale value for a rgb pixel
static int mosaic_shaped_grey(Uint8 r1, Uint8 g1, Uint8 b1)
{
return 0.3 * r1 + .59 * g1 + 0.11 * b1;
}
// Do the effect for the full image
static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
int i, j, size;
Uint32 mosaic_shaped_color;
magic_api * api = (magic_api *) ptr;
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
for (i = 3; i < canvas->w - 3; i += 2)
{
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
api->update_progress_bar();
for (j = 3; j < canvas->h - 3; j += 2)
{
if (!mosaic_shaped_done[canvas->w * j + i])
if (!mosaic_shaped_counted[canvas->w * j + i])
if (api->getpixel(canvas_shaped, i, j) != black)
{
mosaic_shaped_average_r = 0;
mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0;
mosaic_shaped_average_count = 0;
scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color);
if (mosaic_shaped_average_count > 0)
{
reset_counter(canvas, mosaic_shaped_counted);
size = 0;
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average);
}
}
}
}
}
/* Fills a tesera */
static void mosaic_shaped_fill(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
Uint32 mosaic_shaped_color;
int size;
magic_api * api = (magic_api *) ptr_to_api;
x = clamp(0, x, canvas->w - 1);
y = clamp(0, y, canvas->h - 1);
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
mosaic_shaped_average_r = 0;
mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0;
mosaic_shaped_average_count = 0;
if (api->getpixel(canvas_shaped, x, y) == black)
{
return;
}
scan_fill(api, canvas, canvas_shaped, x, y, 1, 0, 1, mosaic_shaped_color);
if (mosaic_shaped_average_count > 0)
{
size = 0;
pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
reset_counter(canvas, mosaic_shaped_counted);
scan_fill(api, canvas, canvas_shaped, x, y, 0, 1, size, pixel_average);
}
}
// Affect the canvas on drag:
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
update_rect->y = min(oy, y) - mosaic_shaped_pattern->h;
update_rect->w = max(ox, x) + mosaic_shaped_pattern->w - update_rect->x;
update_rect->h = max(oy, y) + mosaic_shaped_pattern->h - update_rect->y;
api->playsound(mosaic_shaped_snd_effect[which], (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_mosaic_shaped_full(api, canvas, last, which, update_rect);
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
}
else
{
mosaic_shaped_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
// Affect the canvas on release:
void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void mosaic_shaped_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
{
if (mosaic_shaped_snd_effect[i] != NULL)
{
Mix_FreeChunk(mosaic_shaped_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
mosaic_shaped_r = r;
mosaic_shaped_g = g;
mosaic_shaped_b = b;
}
// Use colors:
int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
//Sharpen a pixel
static void mosaic_shaped_sharpen_pixel(void * ptr,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 r1, g1, b1;
int grey;
int i, j;
double sobel_1 = 0, sobel_2 = 0;
double temp;
//Sobel weighting masks
const int sobel_weights_1[3][3] = { {1, 2, 1},
{0, 0, 0},
{ -1, -2, -1}
};
const int sobel_weights_2[3][3] = { { -1, 0, 1},
{ -2, 0, 2},
{ -1, 0, 1}
};
sobel_1 = 0;
sobel_2 = 0;
for (i = -1; i < 2; i++)
{
for (j = -1; j < 2; j++)
{
//No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
grey = mosaic_shaped_grey(r1, g1, b1);
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
}
}
temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
temp = (temp / 1443) * 255.0;
if (temp > 25)
{
api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
}
}
void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
int y, x;
int i, j;
SDL_Rect rect;
SDL_Surface * surf_aux;
Uint32 amask;
char fname[1024];
mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_counted == NULL)
{
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
exit(1);
}
mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_done == NULL)
{
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
exit(1);
}
amask = ~(canvas->format->Rmask |
canvas->format->Gmask |
canvas->format->Bmask);
canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w + 10,
canvas->h + 10,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api_data_directory_at_init, mosaic_shaped_pattern_filenames[which]);
mosaic_shaped_pattern = IMG_Load(fname);
rect.w = mosaic_shaped_pattern->w;
rect.h = mosaic_shaped_pattern->h;
for (i = 0; i < surf_aux->w; i += mosaic_shaped_pattern->w)
for (j = 0; j < surf_aux->h; j += mosaic_shaped_pattern->h)
{
rect.x = i;
rect.y = j;
SDL_BlitSurface(mosaic_shaped_pattern, NULL, surf_aux, &rect);
}
if (which == TOOL_IRREGULAR)
{
deform(api, surf_aux);
}
SDL_SetAlpha(surf_aux, 0 , SDL_ALPHA_OPAQUE);
SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
SDL_FreeSurface(surf_aux);
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
/* Two black lines at the edges */
for (i = 0; i < canvas->w; i++)
{
api->putpixel(canvas_shaped, i, 0, black);
api->putpixel(canvas_shaped, i, 1, black);
api->putpixel(canvas_shaped, i, canvas->h - 1, black);
api->putpixel(canvas_shaped, i, canvas->h - 2, black);
}
for (j = 0; j < canvas->h; j++)
{
api->putpixel(canvas_shaped, 0, j, black);
api->putpixel(canvas_shaped, 1, j, black);
api->putpixel(canvas_shaped, canvas->w - 1, j, black);
api->putpixel(canvas_shaped, canvas->w - 2, j, black);
}
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
for (y = 0; y < canvas->h; y++)
{
for (x = 0; x < canvas->w; x++)
{
mosaic_shaped_sharpen_pixel(api, canvas_shaped, canvas, x, y);
}
}
reset_counter(canvas, mosaic_shaped_counted);
reset_counter(canvas, mosaic_shaped_done);
}
void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_shaped);
SDL_FreeSurface(canvas_back);
SDL_FreeSurface(mosaic_shaped_pattern);
free(mosaic_shaped_counted);
}
int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
void reset_counter(SDL_Surface * canvas, Uint8 * counter)
{
int i, j;
for (j = 0; j < canvas->h; j++)
for (i = 0; i < canvas->w; i++)
{
counter[j * canvas->w + i] = 0;
}
}
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color)
{
int leftx, rightx;
Uint8 r, g, b, a;
int i;
leftx = x - 1;
rightx = x + 1;
if (mosaic_shaped_counted[y * canvas->w + x] == 1)
{
return (0);
}
if (api->getpixel(srfc, x, y) == black)
{
if (fill_edge == 1)
{
fill_square(api, canvas, x, y, size, color);
}
return (0); /* No need to check more */
}
if (fill_tile == 1)
{
Uint32 shadow;
Uint8 shr, shg, shb, sha;
Uint8 cnvsr, cnvsg, cnvsb, cnvsa;
shadow = api->getpixel(srfc, x, y);
SDL_GetRGBA(shadow, srfc->format, &shr, &shg, &shb, &sha);
SDL_GetRGBA(pixel_average, srfc->format, &cnvsr, &cnvsg, &cnvsb, &cnvsa);
shadow = SDL_MapRGBA(canvas->format, (shr * cnvsr) / 255, (shg * cnvsg) / 255, (shb * cnvsb) / 255, 0); //(shr + cnvsr) /2, ;
api->putpixel(canvas, x, y, shadow);
mosaic_shaped_counted[y * canvas->w + x] = 1;
mosaic_shaped_done[y * canvas->w + x] = 1;
}
else
{
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a);
mosaic_shaped_average_r += r;
mosaic_shaped_average_g += g;
mosaic_shaped_average_b += b;
mosaic_shaped_average_count += 1;
mosaic_shaped_counted[y * canvas->w + x] = 1;
}
/* Search right */
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w))
{
rightx ++;
}
/* Search left */
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0))
{
leftx --;
}
/* Top / bottom */
for (i = leftx; i <= rightx; i++)
{
if (y > 0)
{
scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color);
}
if (y + 1 < canvas->w)
{
scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color);
}
}
return (1);
}
void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color)
{
int i, j;
for (i = (x - size); i < (x + 1 + size); i++)
for (j = (y - size); j < (y + 1 + size); j++)
{
api->putpixel(canvas, i, j, color);
}
}
void deform(magic_api * api, SDL_Surface * srfc)
{
int i, j;
for (j = 0; j < srfc->h; j++)
for (i = 0; i < srfc->w; i++)
{
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j));
}
for (i = 0; i < srfc->w; i++)
for (j = 0; j < srfc->h; j++)
{
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10));
}
}