640 lines
21 KiB
C
640 lines
21 KiB
C
/*
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mosaic_shaped.c
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mosaic_shaped, Add a mosaic_shaped effect to the image using a combination of other tools.
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Tux Paint - A simple drawing program for children.
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Credits:
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* Andrew Corcoran <akanewbie@gmail.com> for the edge step used in hexagon
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* Whoever who wrote the "Fill" magic tool
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* Bill Kendrick for the code derived from api->touched
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* Pere Pujal for joining all toghether
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* Caroline Ford for the text descriptions
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Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: May 6, 2009
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#ifndef gettext_noop
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#define gettext_noop(String) String
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#endif
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static void mosaic_shaped_sharpen_pixel(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void reset_counter(SDL_Surface * canvas, Uint8 * counter);
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static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color);
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static void deform(magic_api * api, SDL_Surface * srfc);
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static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int which, SDL_Rect * update_rect);
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static void mosaic_shaped_fill(void * ptr_to_api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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Uint32 mosaic_shaped_api_version(void);
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int mosaic_shaped_init(magic_api * api);
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int mosaic_shaped_get_tool_count(magic_api * api);
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SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which);
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char * mosaic_shaped_get_name(magic_api * api, int which);
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char * mosaic_shaped_get_description(magic_api * api, int which, int mode);
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void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void mosaic_shaped_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void mosaic_shaped_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void mosaic_shaped_shutdown(magic_api * api);
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void mosaic_shaped_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int mosaic_shaped_requires_colors(magic_api * api, int which);
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void mosaic_shaped_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void mosaic_shaped_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int mosaic_shaped_modes(magic_api * api, int which);
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int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);
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static const int mosaic_shaped_AMOUNT = 300;
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static const int mosaic_shaped_RADIUS = 16;
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static const double mosaic_shaped_SHARPEN = 1.0;
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Uint8 * mosaic_shaped_counted;
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Uint8 * mosaic_shaped_done;
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Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b;
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int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b, mosaic_shaped_average_count;
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Uint32 pixel_average, black, white;
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/* FIXME This is just a workaround, the problem is that at switchin(),
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api->data_directory points to the local user directory instead of the system wide instalation. */
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char api_data_directory_at_init[1024];
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enum
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{
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TOOL_SQUARE,
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TOOL_HEX,
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TOOL_IRREGULAR,
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mosaic_shaped_NUM_TOOLS
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};
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static Mix_Chunk * mosaic_shaped_snd_effect[mosaic_shaped_NUM_TOOLS];
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static SDL_Surface * canvas_shaped;
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static SDL_Surface * canvas_back;
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static SDL_Surface * mosaic_shaped_pattern;
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const char * mosaic_shaped_snd_filenames[mosaic_shaped_NUM_TOOLS] =
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{
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"mosaic_shaped_square.ogg",
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"mosaic_shaped_hex.ogg",
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"mosaic_shaped_irregular.ogg", /* FIXME */ /*what's problem?*/
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};
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const char * mosaic_shaped_icon_filenames[mosaic_shaped_NUM_TOOLS] =
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{
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"mosaic_shaped_square.png",
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"mosaic_shaped_hex.png",
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"mosaic_shaped_irregular.png",
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};
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const char * mosaic_shaped_pattern_filenames[mosaic_shaped_NUM_TOOLS] =
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{
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"mosaic_shaped_square_pattern.png",
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"mosaic_shaped_hex_pattern.png",
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"mosaic_shaped_irregular_pattern.png",
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};
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const char * mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] =
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{
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gettext_noop("Square Mosaic"),
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gettext_noop("Hexagon Mosaic"),
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gettext_noop("Irregular Mosaic"),
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};
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const char * mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] =
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{
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{
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gettext_noop("Click and move the mouse to add a square mosaic to parts of your picture."),
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gettext_noop("Click to add a square mosaic to your entire picture."),
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},
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{
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gettext_noop("Click and move the mouse to add a hexagonal mosaic to parts of your picture."),
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gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
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},
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{
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gettext_noop("Click and move the mouse to add an irregular mosaic to parts of your picture."),
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gettext_noop("Click to add an irregular mosaic to your entire picture."),
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},
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};
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Uint32 mosaic_shaped_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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//Load sounds
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int mosaic_shaped_init(magic_api * api)
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{
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int i;
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char fname[1024];
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mosaic_shaped_pattern = NULL;
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for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
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mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
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}
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snprintf(api_data_directory_at_init, sizeof(api_data_directory_at_init), api->data_directory);
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return (1);
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}
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int mosaic_shaped_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (mosaic_shaped_NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface * mosaic_shaped_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char * mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext_noop(mosaic_shaped_names[which])));
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}
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// Return our descriptions, localized:
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char * mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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{
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return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1])));
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}
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//Calculates the grey scale value for a rgb pixel
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static int mosaic_shaped_grey(Uint8 r1, Uint8 g1, Uint8 b1)
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{
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return 0.3 * r1 + .59 * g1 + 0.11 * b1;
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}
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// Do the effect for the full image
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static void do_mosaic_shaped_full(void * ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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int i, j, size;
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Uint32 mosaic_shaped_color;
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magic_api * api = (magic_api *) ptr;
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mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
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for (i = 3; i < canvas->w - 3; i += 2)
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{
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api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
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api->update_progress_bar();
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for (j = 3; j < canvas->h - 3; j += 2)
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{
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if (!mosaic_shaped_done[canvas->w * j + i])
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if (!mosaic_shaped_counted[canvas->w * j + i])
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if (api->getpixel(canvas_shaped, i, j) != black)
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{
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mosaic_shaped_average_r = 0;
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mosaic_shaped_average_g = 0;
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mosaic_shaped_average_b = 0;
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mosaic_shaped_average_count = 0;
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scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color);
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if (mosaic_shaped_average_count > 0)
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{
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reset_counter(canvas, mosaic_shaped_counted);
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size = 0;
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pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
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scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average);
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}
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}
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}
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}
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}
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/* Fills a tesera */
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static void mosaic_shaped_fill(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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Uint32 mosaic_shaped_color;
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int size;
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magic_api * api = (magic_api *) ptr_to_api;
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x = clamp(0, x, canvas->w - 1);
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y = clamp(0, y, canvas->h - 1);
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mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
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mosaic_shaped_average_r = 0;
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mosaic_shaped_average_g = 0;
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mosaic_shaped_average_b = 0;
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mosaic_shaped_average_count = 0;
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if (api->getpixel(canvas_shaped, x, y) == black)
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{
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return;
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}
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scan_fill(api, canvas, canvas_shaped, x, y, 1, 0, 1, mosaic_shaped_color);
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if (mosaic_shaped_average_count > 0)
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{
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size = 0;
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pixel_average = SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count, mosaic_shaped_average_g / mosaic_shaped_average_count, mosaic_shaped_average_b / mosaic_shaped_average_count);
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reset_counter(canvas, mosaic_shaped_counted);
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scan_fill(api, canvas, canvas_shaped, x, y, 0, 1, size, pixel_average);
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}
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}
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// Affect the canvas on drag:
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void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
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update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
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update_rect->y = min(oy, y) - mosaic_shaped_pattern->h;
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update_rect->w = max(ox, x) + mosaic_shaped_pattern->w - update_rect->x;
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update_rect->h = max(oy, y) + mosaic_shaped_pattern->h - update_rect->y;
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api->playsound(mosaic_shaped_snd_effect[which], (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void mosaic_shaped_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_FULLSCREEN)
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{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_mosaic_shaped_full(api, canvas, last, which, update_rect);
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api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
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}
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else
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{
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mosaic_shaped_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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}
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// Affect the canvas on release:
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void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void mosaic_shaped_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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//Clean up sounds
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int i;
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for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
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{
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if (mosaic_shaped_snd_effect[i] != NULL)
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{
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Mix_FreeChunk(mosaic_shaped_snd_effect[i]);
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}
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}
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}
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// Record the color from Tux Paint:
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void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
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{
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mosaic_shaped_r = r;
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mosaic_shaped_g = g;
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mosaic_shaped_b = b;
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}
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// Use colors:
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int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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//Sharpen a pixel
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static void mosaic_shaped_sharpen_pixel(void * ptr,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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Uint8 r1, g1, b1;
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int grey;
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int i, j;
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double sobel_1 = 0, sobel_2 = 0;
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double temp;
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//Sobel weighting masks
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const int sobel_weights_1[3][3] = { {1, 2, 1},
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{0, 0, 0},
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{ -1, -2, -1}
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};
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const int sobel_weights_2[3][3] = { { -1, 0, 1},
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{ -2, 0, 2},
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{ -1, 0, 1}
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};
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sobel_1 = 0;
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sobel_2 = 0;
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for (i = -1; i < 2; i++)
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{
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for (j = -1; j < 2; j++)
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{
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//No need to check if inside canvas, getpixel does it for us.
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SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
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grey = mosaic_shaped_grey(r1, g1, b1);
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sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
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sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
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}
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}
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temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
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temp = (temp / 1443) * 255.0;
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if (temp > 25)
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{
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api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
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}
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}
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void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
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{
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int y, x;
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int i, j;
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SDL_Rect rect;
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SDL_Surface * surf_aux;
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Uint32 amask;
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char fname[1024];
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mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
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if (mosaic_shaped_counted == NULL)
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{
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fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
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exit(1);
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}
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mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
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if (mosaic_shaped_done == NULL)
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{
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fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
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exit(1);
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}
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amask = ~(canvas->format->Rmask |
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canvas->format->Gmask |
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canvas->format->Bmask);
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canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
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canvas->w,
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canvas->h,
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canvas->format->BitsPerPixel,
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canvas->format->Rmask,
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canvas->format->Gmask,
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canvas->format->Bmask, amask);
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surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
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canvas->w + 10,
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canvas->h + 10,
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canvas->format->BitsPerPixel,
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canvas->format->Rmask,
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canvas->format->Gmask,
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canvas->format->Bmask, amask);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api_data_directory_at_init, mosaic_shaped_pattern_filenames[which]);
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mosaic_shaped_pattern = IMG_Load(fname);
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rect.w = mosaic_shaped_pattern->w;
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rect.h = mosaic_shaped_pattern->h;
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for (i = 0; i < surf_aux->w; i += mosaic_shaped_pattern->w)
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for (j = 0; j < surf_aux->h; j += mosaic_shaped_pattern->h)
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{
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rect.x = i;
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rect.y = j;
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SDL_BlitSurface(mosaic_shaped_pattern, NULL, surf_aux, &rect);
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}
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if (which == TOOL_IRREGULAR)
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{
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deform(api, surf_aux);
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}
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SDL_SetAlpha(surf_aux, 0 , SDL_ALPHA_OPAQUE);
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SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
|
|
SDL_FreeSurface(surf_aux);
|
|
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
|
|
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
|
|
|
|
/* Two black lines at the edges */
|
|
for (i = 0; i < canvas->w; i++)
|
|
{
|
|
api->putpixel(canvas_shaped, i, 0, black);
|
|
api->putpixel(canvas_shaped, i, 1, black);
|
|
api->putpixel(canvas_shaped, i, canvas->h - 1, black);
|
|
api->putpixel(canvas_shaped, i, canvas->h - 2, black);
|
|
}
|
|
|
|
for (j = 0; j < canvas->h; j++)
|
|
{
|
|
api->putpixel(canvas_shaped, 0, j, black);
|
|
api->putpixel(canvas_shaped, 1, j, black);
|
|
api->putpixel(canvas_shaped, canvas->w - 1, j, black);
|
|
api->putpixel(canvas_shaped, canvas->w - 2, j, black);
|
|
}
|
|
|
|
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
|
|
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
canvas->w,
|
|
canvas->h,
|
|
canvas->format->BitsPerPixel,
|
|
canvas->format->Rmask,
|
|
canvas->format->Gmask,
|
|
canvas->format->Bmask, amask);
|
|
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
|
|
|
|
if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
|
|
for (y = 0; y < canvas->h; y++)
|
|
{
|
|
for (x = 0; x < canvas->w; x++)
|
|
{
|
|
mosaic_shaped_sharpen_pixel(api, canvas_shaped, canvas, x, y);
|
|
}
|
|
}
|
|
|
|
reset_counter(canvas, mosaic_shaped_counted);
|
|
reset_counter(canvas, mosaic_shaped_done);
|
|
}
|
|
|
|
void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
SDL_FreeSurface(canvas_shaped);
|
|
SDL_FreeSurface(canvas_back);
|
|
SDL_FreeSurface(mosaic_shaped_pattern);
|
|
free(mosaic_shaped_counted);
|
|
}
|
|
|
|
int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return (MODE_PAINT | MODE_FULLSCREEN);
|
|
}
|
|
|
|
void reset_counter(SDL_Surface * canvas, Uint8 * counter)
|
|
{
|
|
int i, j;
|
|
|
|
for (j = 0; j < canvas->h; j++)
|
|
for (i = 0; i < canvas->w; i++)
|
|
{
|
|
counter[j * canvas->w + i] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile, int size, Uint32 color)
|
|
{
|
|
int leftx, rightx;
|
|
Uint8 r, g, b, a;
|
|
int i;
|
|
|
|
leftx = x - 1;
|
|
rightx = x + 1;
|
|
|
|
if (mosaic_shaped_counted[y * canvas->w + x] == 1)
|
|
{
|
|
return (0);
|
|
}
|
|
|
|
if (api->getpixel(srfc, x, y) == black)
|
|
{
|
|
if (fill_edge == 1)
|
|
{
|
|
fill_square(api, canvas, x, y, size, color);
|
|
}
|
|
|
|
return (0); /* No need to check more */
|
|
}
|
|
|
|
if (fill_tile == 1)
|
|
{
|
|
Uint32 shadow;
|
|
Uint8 shr, shg, shb, sha;
|
|
Uint8 cnvsr, cnvsg, cnvsb, cnvsa;
|
|
shadow = api->getpixel(srfc, x, y);
|
|
SDL_GetRGBA(shadow, srfc->format, &shr, &shg, &shb, &sha);
|
|
SDL_GetRGBA(pixel_average, srfc->format, &cnvsr, &cnvsg, &cnvsb, &cnvsa);
|
|
shadow = SDL_MapRGBA(canvas->format, (shr * cnvsr) / 255, (shg * cnvsg) / 255, (shb * cnvsb) / 255, 0); //(shr + cnvsr) /2, ;
|
|
api->putpixel(canvas, x, y, shadow);
|
|
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
|
mosaic_shaped_done[y * canvas->w + x] = 1;
|
|
}
|
|
else
|
|
{
|
|
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a);
|
|
mosaic_shaped_average_r += r;
|
|
mosaic_shaped_average_g += g;
|
|
mosaic_shaped_average_b += b;
|
|
mosaic_shaped_average_count += 1;
|
|
mosaic_shaped_counted[y * canvas->w + x] = 1;
|
|
}
|
|
|
|
/* Search right */
|
|
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w))
|
|
{
|
|
rightx ++;
|
|
}
|
|
|
|
/* Search left */
|
|
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0))
|
|
{
|
|
leftx --;
|
|
}
|
|
|
|
/* Top / bottom */
|
|
for (i = leftx; i <= rightx; i++)
|
|
{
|
|
if (y > 0)
|
|
{
|
|
scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color);
|
|
}
|
|
|
|
if (y + 1 < canvas->w)
|
|
{
|
|
scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color);
|
|
}
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
|
|
void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = (x - size); i < (x + 1 + size); i++)
|
|
for (j = (y - size); j < (y + 1 + size); j++)
|
|
{
|
|
api->putpixel(canvas, i, j, color);
|
|
}
|
|
}
|
|
|
|
void deform(magic_api * api, SDL_Surface * srfc)
|
|
{
|
|
int i, j;
|
|
|
|
for (j = 0; j < srfc->h; j++)
|
|
for (i = 0; i < srfc->w; i++)
|
|
{
|
|
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j));
|
|
}
|
|
|
|
for (i = 0; i < srfc->w; i++)
|
|
for (j = 0; j < srfc->h; j++)
|
|
{
|
|
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10));
|
|
}
|
|
}
|