tuxpaint-pencil-sharpener/docs/es_ES.UTF-8/INSTALL.txt
2021-03-09 21:24:49 -08:00

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Tux Paint
versión 0.9.26
Installation Documentation
Copyright © 2002-2021 by various contributors; see AUTHORS.
http://www.tuxpaint.org/
marzo 9, 2021
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Requirements:
libSDL
Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an
Open Source multimedia programming library available under the GNU
Lesser General Public License (LGPL).
Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
libraries: SDL_Image (for graphics files), SDL_TTF and (optionally)
SDL_Pango (for True Type Font support) and, optionally, SDL_Mixer (for
sound effects).
Linux/Unix Users:
The SDL libraries are available as source-code, or as RPM or Debian
packages for various distributions of Linux. They can be downloaded
from:
* libSDL: http://www.libsdl.org/
* SDL_Image: http://www.libsdl.org/projects/SDL_image/
* SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/
* SDL_Pango: http://sourceforge.net/projects/sdlpango/ (optional)
* SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/ (optional)
They are also typically available along with your Linux distribution
(e.g. on an installation media, or available via package
maintainance software like Debian's "apt").
Note: When installing libraries from packages, be sure to ALSO
install the development versions of the packages. (For example,
install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".)
Other Libraries
Tux Paint also takes advantage of a number of other free, LGPL'd
libraries. Under Linux, just like SDL, they should either already be
installed, or are readily available for installation as part of your
Linux distribution.
libPNG
Tux Paint uses PNG (Portable Network Graphics) format for its data
files. SDL_image will require libPNG be installed.
http://www.libpng.org/pub/png/libpng.html
gettext
Tux Paint uses your system's locale settings along with the
"gettext" library to support various languages (e.g., Spanish).
You'll need the gettext library installed.
http://www.gnu.org/software/gettext/
libpaper (Linux/Unix only)
As of Tux Paint 0.9.17, Tux Paint can determine your system's
default paper size (e.g., A4 or Letter), or can be told to use a
particular paper size, thanks to "libpaper".
https://github.com/naota/libpaper
FriBiDi
Tux Paint's "Text" and also "Label" tools support bidirectional
languages, thanks to the "FriBiDi" library.
http://fribidi.org/
SVG graphics support
As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector
Graphics) images as stamps. Two sets of libraries are supported, and
SVG support can be completely disabled (via "make SVG_LIB:=")
librsvg-2 & libCairo2 (newer libraries)
* libRSVG 2: http://librsvg.sourceforge.net/
* Cairo 2: http://www.cairographics.org/
* These also depend on the following:
* GdkPixbuf & GLib: http://www.gtk.org/
* Pango: http://www.pango.org/
Older SVG libraries
* libcairo1, libsvg1, & libsvg-cairo1:
http://www.cairographics.org/
* These also depend on the following:
* libxml2: https://gitlab.gnome.org/GNOME/libxml2
Animated GIF Export feature
To support export of animated GIFs (slideshows), the "libimagequant"
library (from the "pngquant2" project) is required.
https://github.com/ImageOptim/libimagequant
NetPBM Tools (optional) No longer used, by default
Under Linux and Unix, earlier versions of Tux Paint used the NetPBM
tools to assist with printing. (A PNG is generated by Tux Paint, and
converted into a PostScript using the 'pngtopnm' and 'pnmtops'
NetPBM command-line tools.)
http://netpbm.sourceforge.net/
Compiling and Installation:
Tux Paint is released under the GNU General Public License (GPL) (see
"COPYING.txt" for details), and therefore the 'source code' to the
program is available freely.
Windows Users:
Compiling:
As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile"
includes support for building on a Windows system using MinGW/MSYS
(http://www.mingw.org/).
After configuring the environment and building and installing all
the dependencies, use these commands, in MSYS, to build, install and
run:
Prior to version 0.9.20:
$ make win32
$ make install-win32
$ tuxpaint
Version 0.9.20 and beyond:
$ make
$ make install
$ tuxpaint
Use the following command to build a version suitable for
redistribution with the installer or in a zip-file:
$ make bdist-win32
Or if building for Win9x/ME:
$ BDIST_WIN9X=1 make bdist-win32
Before any of the above will work, you need to configure the
environment and build or install the libraries that Tux Paint
depends upon. John Popplewell put together some instructions for
doing that here:
http://www.johnnypops.co.uk/tuxpaint/
Read the relevant notes if building for Win9X/ME.
Running the Installer:
Double-click the Tux Paint installer executable (.EXE file) and
follow the instructions.
First, you will be asked to agree to the license. (It is the GNU
General Public License (GPL), which is also available as
"COPYING.txt".)
You will then be asked whether you want to install shortcuts to Tux
Paint in your Windows Start Menu and on your Windows Desktop. (Both
options are set by default.)
Then you will be asked where you wish to install Tux Paint. The
default should be suitable, as long as there is space available.
Otherwise, pick a different location.
At this point, you can click 'Install' to install Tux Paint!
Changing the Settings Using the Shortcut:
To change program settings, right-click on the TuxPaint shortcut and
select 'Properties' (at the bottom).
Make sure the 'Shortcut' tab is selected in the window that appears,
and examine the 'Target:' field. You should see something like this:
"C:\Program Files\TuxPaint\TuxPaint.exe"
You can now add command-line options which will be enabled when you
double-click the icon.
For example, to make the game run in fullscreen mode, with simple
shapes (no rotation option) and in French, add the options (after
'TuxPaint.exe'), like so:
"C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french
(See the main documentation for a full list of available
command-line options.)
If you make a mistake or it all disappears use [Ctrl] + [Z] to undo
or just hit the [Esc] key and the box will close with no changes
made (unless you pushed the "Apply" button!).
When you have finished, click "OK."
If Something Goes Wrong:
If, when you double-click on the shortcut to run Tux Paint, nothing
happens, it is probably because some of these command-line options
are wrong. Open an Explorer like before, and look for a file called
"stderr.txt" in the TuxPaint folder.
It will contain a description of what was wrong. Usually it will
just be due to incorrect character-case (capital 'Z' instead of
lowercase 'z') or a missing (or extra) '-' (dash).
Linux/Unix Users:
Compiling:
Note: Tux Paint does not use autoconf/automake, so there is no
"./configure" script to run. Compiling should be straight-forward
though, assuming everything Tux Paint needs is installed.
To compile the program from source, simply run the following command
from a shell prompt (e.g., "$"):
$ make
Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):
To disable SVG support (e.g., if your system is not currently
supported by the Cairo library or other SVG-related dependencies),
you can run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG"
added:
$ make SVG_LIB= SVG_CFLAGS=
Disabling Pango support (and hence Pango, Cairo, etc. dependencies):
Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for
rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is
used, as it has much greater support for internationalization.
However, if you wish to disable the use of SDL_Pango, you may do so
running "make" with "SDL_PANGO_LIB=" added:
$ make SDL_PANGO_LIB=
Disabling Sound at Compile-time:
If you don't have a sound card, or would prefer to build the program
with no sound support (and therefore without a the SDL_mixer
dependency), you can run "make" with "SDL_MIXER_LIB=" added:
$ make SDL_MIXER_LIB=
Other options:
Various other options (e.g., installation paths) may be overridden;
see them in "Makefile" for further details.
If you get errors:
If you receive any errors during compile-time, make sure you have
the appropriate libraries installed (see above). If using packaged
versions of the libraries (e.g., RPMs under RedHat or DEBs under
Debian), be sure to get the corresponding "-dev" or "-devel"
packages as well, otherwise you won't be able to compile Tux Paint
(and other programs) from source!
Installng:
Assuming no fatal errors occured, you can now install the program so
that it can be run by users on the system. By default, this must be
done by the "root" user ('superuser'). Switch to "root" by typing
the command:
$ su
Enter "root"'s password at the prompt. You should now be "root"
(with a prompt like "#"). To install the program and its data files,
type:
# make install
Finally, you can switch back to your regular user by exiting
superuser mode:
# exit
Alternatively, you may be able to simply use the "sudo" command
(e.g., on Ubuntu Linux):
$ sudo make install
Note: By default, "tuxpaint", the executable program, is placed in
"/usr/local/bin/". The data files (images, sounds, etc.) are placed
in "/usr/local/share/tuxpaint/".
Changing Where Things Go
You can change where things will go by setting "Makefile"variables
on the command line. "DESTDIR" is used to place output in a
staging area for package creation. "PREFIX" is the basis of where
all other files go, and is, by default, set to "/usr/local".
Other variables are:
BIN_PREFIX
Where the "tuxpaint" binary will be installed. (Set to
"$(PREFIX)/bin" by default - e.g., "/usr/local/bin")
DATA_PREFIX
Where the data files (sound, graphics, brushes, stamps,
fonts) will go, and where Tux Paint will look for them
when it's run. (Set to "$(PREFIX)/share/tuxpaint")
DOC_PREFIX
Where the documentation text files (the "docs" directory)
will go. (Set to "$(PREFIX)/share/doc/tuxpaint")
MAN_PREFIX
Where the manual page for Tux Paint will go. (Set to
"$(PREFIX)/share/man")
ICON_PREFIX — $(PREFIX)/share/pixmaps
X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps
GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics
KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
Where the icons and launchers (for GNOME and KDE) will go.
LOCALE_PREFIX
Where the translation files for Tux Paint will go, and
where Tux Paint will look for them. (Set to
"$(PREFIX)/share/locale/") (Final location of a
translation file will be under the locale's directory
(e.g., "es" for Spanish), within the "LC_MESSAGES"
subdirectory.)
Note: This list is out of date. See "Makefile" and "Makefile-i18n"
for a complete list.
Debugging:
Debugging (to "STDOUT", e.g. to the terminal, or to a "stdout.txt" file,
on Windows) can be enabled by setting "DEBUG" (and, if verbose logging
is wanted, "VERBOSE") #defines in "src/debug.h".
Uninstalling Tux Paint:
Windows
Using the Uninstaller
If you installed the Start Menu shortcuts (the default), then go to
the TuxPaint folder and select "Uninstall". A box will be displayed
that will confirm that you are about to uninstall Tux Paint and, if
you are certain that you want to permanently remove Tux Paint, click
on the 'Uninstall' button.
When it has finished, click on the close button.
Using the Control Panel
It is also possible to use the entry "TuxPaint (remove only)" in the
Control Panel Add/Remove programs section.
Linux
Within the Tux Paint source directory (where you compiled Tux Paint),
you can use the "make uninstall" target to uninstall Tux Paint. By
default, this must be done by the "root" user ('superuser'), but if
you installed Tux Paint somewhere else (e.g., using a "PREFIX=..."
setting to "make" and "make install"), you may not, and will want to
provide those same settings here. (See the installation instructions
above for further information.)