tuxpaint-pencil-sharpener/magic/src/metalpaint.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

221 lines
6.7 KiB
C

/*
metalpaint.c
Metal Paint Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk *metalpaint_snd;
static Uint8 metalpaint_r, metalpaint_g, metalpaint_b;
Uint32 metalpaint_api_version(void);
int metalpaint_init(magic_api * api);
int metalpaint_get_tool_count(magic_api * api);
SDL_Surface *metalpaint_get_icon(magic_api * api, int which);
char *metalpaint_get_name(magic_api * api, int which);
char *metalpaint_get_description(magic_api * api, int which, int mode);
static void do_metalpaint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void metalpaint_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void metalpaint_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void metalpaint_shutdown(magic_api * api);
void metalpaint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int metalpaint_requires_colors(magic_api * api, int which);
void metalpaint_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void metalpaint_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int metalpaint_modes(magic_api * api, int which);
Uint32 metalpaint_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// No setup required:
int metalpaint_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/metalpaint.wav", api->data_directory);
metalpaint_snd = Mix_LoadWAV(fname);
return (1);
}
// We have multiple tools:
int metalpaint_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *metalpaint_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/metalpaint.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *metalpaint_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Metal Paint")));
}
// Return our descriptions, localized:
char *metalpaint_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click and drag the mouse to paint with a metallic color.")));
}
#define METALPAINT_CYCLE 32
/* Based on 'Golden' gradient in The GIMP: */
static int metalpaint_gradient[METALPAINT_CYCLE] = {
56, 64, 73, 83, 93, 102, 113, 123,
139, 154, 168, 180, 185, 189, 183, 174,
164, 152, 142, 135, 129, 138, 149, 158,
166, 163, 158, 149, 140, 122, 103, 82
};
// Do the effect:
static void do_metalpaint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
int n;
Uint8 r, g, b;
for (yy = -8; yy < 8; yy++)
{
for (xx = -8; xx < 8; xx++)
{
n = metalpaint_gradient[((x + xx + y + yy) / 4) % METALPAINT_CYCLE];
r = (metalpaint_r * n) / 255;
g = (metalpaint_g * n) / 255;
b = (metalpaint_b * n) / 255;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
// Affect the canvas on drag:
void metalpaint_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_metalpaint);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 8;
update_rect->y = oy - 8;
update_rect->w = (x + 8) - update_rect->x;
update_rect->h = (y + 8) - update_rect->h;
api->playsound(metalpaint_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void metalpaint_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
metalpaint_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void metalpaint_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void metalpaint_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (metalpaint_snd != NULL)
Mix_FreeChunk(metalpaint_snd);
}
// Record the color from Tux Paint:
void metalpaint_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
metalpaint_r = min(255, r + 64);
metalpaint_g = min(255, g + 64);
metalpaint_b = min(255, b + 64);
}
// Use colors:
int metalpaint_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void metalpaint_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void metalpaint_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int metalpaint_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}