tuxpaint-pencil-sharpener/magic/src/ripples.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

213 lines
6.6 KiB
C

/*
ripples.c
Ripples Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
/* Our globals: */
static Mix_Chunk *ripples_snd;
static int ripples_z, ripples_brite;
Uint32 ripples_api_version(void);
int ripples_init(magic_api * api);
int ripples_get_tool_count(magic_api * api);
SDL_Surface *ripples_get_icon(magic_api * api, int which);
char *ripples_get_name(magic_api * api, int which);
char *ripples_get_description(magic_api * api, int which, int mode);
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void ripples_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_shutdown(magic_api * api);
void ripples_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int ripples_requires_colors(magic_api * api, int which);
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int ripples_modes(magic_api * api, int which);
Uint32 ripples_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
#define deg_cos(x) cos((x) * M_PI / 180.0)
#define deg_sin(x) sin((x) * M_PI / 180.0)
// No setup required:
int ripples_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg", api->data_directory);
ripples_snd = Mix_LoadWAV(fname);
return (1);
}
// We have multiple tools:
int ripples_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *ripples_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Ripples")));
}
// Return our descriptions, localized:
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click to make ripples appear over your picture.")));
}
// Affect the canvas on drag:
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 r, g, b;
Uint32 pix;
pix = api->getpixel(last, x + ripples_z, y + ripples_z);
SDL_GetRGB(pix, last->format, &r, &g, &b);
r = max(0, min(255, r + ripples_brite));
g = max(0, min(255, g + ripples_brite));
b = max(0, min(255, b + ripples_brite));
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Affect the canvas on click:
void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
float radius;
float fli;
int ox, oy, nx, ny, d;
radius = 100;
for (fli = 0; fli < radius; fli = fli + .25)
{
ripples_z = (10 * deg_sin(((50 * 50) / (fli + 4)) * 10));
ox = fli * deg_cos(0) + x;
oy = -fli * deg_sin(0) + y;
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
{
nx = fli * deg_cos(d) + x;
ny = -fli * deg_sin(d) + y;
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
api->line((void *)api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb);
ox = nx;
oy = ny;
}
}
update_rect->x = x - 100;
update_rect->y = y - 100;
update_rect->w = 200;
update_rect->h = 200;
api->playsound(ripples_snd, (x * 255) / api->canvas_w, 255);
}
// Affect the canvas on release:
void ripples_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void ripples_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (ripples_snd != NULL)
Mix_FreeChunk(ripples_snd);
}
// Record the color from Tux Paint:
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_ONECLICK);
}