tuxpaint-pencil-sharpener/magic/src/noise.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

288 lines
8.2 KiB
C

/*
noise.c
noise,Add noise the whole image.
Tux Paint - A simple drawing program for children.
Credits: Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: June 6, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static const int noise_AMOUNT = 100.0;
static const int noise_RADIUS = 16;
enum
{
TOOL_NOISE,
noise_NUM_TOOLS
};
static Mix_Chunk *noise_snd_effect[noise_NUM_TOOLS];
const char *noise_snd_filenames[noise_NUM_TOOLS] = {
"noise.ogg",
};
const char *noise_icon_filenames[noise_NUM_TOOLS] = {
"noise.png",
};
const char *noise_names[noise_NUM_TOOLS] = {
gettext_noop("Noise"),
};
const char *noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),},
};
Uint32 noise_api_version(void);
int noise_init(magic_api * api);
SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which);
char *noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
Uint32 noise_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int noise_init(magic_api * api)
{
int i;
char fname[1024];
srand(time(0));
for (i = 0; i < noise_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (noise_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *noise_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char *noise_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(noise_names[which])));
}
// Return our descriptions, localized:
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(noise_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 temp[3];
double temp2[3];
int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k = 0; k < 3; k++)
{
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
{
int x, y;
for (y = 0; y < last->h; y++)
{
for (x = 0; x < last->w; x++)
{
do_noise_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - noise_RADIUS;
update_rect->y = oy - noise_RADIUS;
update_rect->w = (x + noise_RADIUS) - update_rect->x;
update_rect->h = (y + noise_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void noise_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < noise_NUM_TOOLS; i++)
{
if (noise_snd_effect[i] != NULL)
{
Mix_FreeChunk(noise_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int noise_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}