tuxpaint-pencil-sharpener/magic/src/mosaic_shaped.c
2017-10-15 11:48:08 -07:00

816 lines
30 KiB
C

/*
mosaic_shaped.c
mosaic_shaped, Add a mosaic_shaped effect to the image using a combination of other tools.
Tux Paint - A simple drawing program for children.
Credits:
* Andrew Corcoran <akanewbie@gmail.com> for the edge step used in hexagon
* Whoever who wrote the "Fill" magic tool
* Bill Kendrick for the code derived from api->touched
* Pere Pujal for joining all toghether
* Caroline Ford for the text descriptions
Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: May 6, 2009
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static void mosaic_shaped_sharpen_pixel(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void reset_counter(SDL_Surface * canvas, Uint8 * counter);
static void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color);
static void deform(magic_api * api, SDL_Surface * srfc);
static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which,
SDL_Rect * update_rect);
static void mosaic_shaped_fill(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void mosaic_shaped_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
Uint32 mosaic_shaped_api_version(void);
int mosaic_shaped_init(magic_api * api);
int mosaic_shaped_get_tool_count(magic_api * api);
SDL_Surface *mosaic_shaped_get_icon(magic_api * api, int which);
char *mosaic_shaped_get_name(magic_api * api, int which);
char *mosaic_shaped_get_description(magic_api * api, int which, int mode);
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void mosaic_shaped_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void mosaic_shaped_shutdown(magic_api * api);
void mosaic_shaped_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int mosaic_shaped_requires_colors(magic_api * api, int which);
void mosaic_shaped_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void mosaic_shaped_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int mosaic_shaped_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile,
int size, Uint32 color);
Uint8 *mosaic_shaped_counted;
Uint8 *mosaic_shaped_done;
Uint8 mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b;
int mosaic_shaped_average_r, mosaic_shaped_average_g, mosaic_shaped_average_b, mosaic_shaped_average_count;
Uint32 pixel_average, black, white;
enum
{
TOOL_SQUARE,
TOOL_HEX,
TOOL_IRREGULAR,
mosaic_shaped_NUM_TOOLS
};
static Mix_Chunk *mosaic_shaped_snd_effect[mosaic_shaped_NUM_TOOLS];
static SDL_Surface *canvas_shaped;
static SDL_Surface *canvas_back;
static SDL_Surface *mosaic_shaped_pattern;
const char *mosaic_shaped_snd_filenames[mosaic_shaped_NUM_TOOLS] = {
"mosaic_shaped_square.ogg",
"mosaic_shaped_hex.ogg",
"mosaic_shaped_irregular.ogg", /* FIXME *//*what's problem? */
};
const char *mosaic_shaped_icon_filenames[mosaic_shaped_NUM_TOOLS] = {
"mosaic_shaped_square.png",
"mosaic_shaped_hex.png",
"mosaic_shaped_irregular.png",
};
const char *mosaic_shaped_pattern_filenames[mosaic_shaped_NUM_TOOLS] = {
"mosaic_shaped_square_pattern.png",
"mosaic_shaped_hex_pattern.png",
"mosaic_shaped_irregular_pattern.png",
};
const char *mosaic_shaped_names[mosaic_shaped_NUM_TOOLS] = {
gettext_noop("Square Mosaic"),
gettext_noop("Hexagon Mosaic"),
gettext_noop("Irregular Mosaic"),
};
const char *mosaic_shaped_descs[mosaic_shaped_NUM_TOOLS][2] = {
{
gettext_noop("Click and drag the mouse to add a square mosaic to parts of your picture."),
gettext_noop("Click to add a square mosaic to your entire picture."),
},
{
gettext_noop("Click and drag the mouse to add a hexagonal mosaic to parts of your picture."),
gettext_noop("Click to add a hexagonal mosaic to your entire picture."),
},
{
gettext_noop("Click and drag the mouse to add an irregular mosaic to parts of your picture."),
gettext_noop("Click to add an irregular mosaic to your entire picture."),
},
};
Uint32 mosaic_shaped_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int mosaic_shaped_init(magic_api * api)
{
int i;
char fname[1024];
mosaic_shaped_pattern = NULL;
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, mosaic_shaped_snd_filenames[i]);
mosaic_shaped_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int mosaic_shaped_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (mosaic_shaped_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *mosaic_shaped_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, mosaic_shaped_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char *mosaic_shaped_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(mosaic_shaped_names[which])));
}
// Return our descriptions, localized:
char *mosaic_shaped_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(mosaic_shaped_descs[which][mode - 1])));
}
//Calculates the grey scale value for a rgb pixel
static int mosaic_shaped_grey(Uint8 r1, Uint8 g1, Uint8 b1)
{
return 0.3 * r1 + .59 * g1 + 0.11 * b1;
}
// Do the effect for the full image
static void do_mosaic_shaped_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
int i, j, size;
Uint32 mosaic_shaped_color;
magic_api *api = (magic_api *) ptr;
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
for (i = 3; i < canvas->w - 3; i += 2)
{
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
api->update_progress_bar();
for (j = 3; j < canvas->h - 3; j += 2)
{
if (!mosaic_shaped_done[canvas->w * j + i])
if (!mosaic_shaped_counted[canvas->w * j + i])
if (api->getpixel(canvas_shaped, i, j) != black)
{
mosaic_shaped_average_r = 0;
mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0;
mosaic_shaped_average_count = 0;
scan_fill(api, canvas, canvas_shaped, i, j, 1, 0, 1, mosaic_shaped_color);
if (mosaic_shaped_average_count > 0)
{
reset_counter(canvas, mosaic_shaped_counted);
size = 0;
pixel_average =
SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count,
mosaic_shaped_average_g / mosaic_shaped_average_count,
mosaic_shaped_average_b / mosaic_shaped_average_count);
scan_fill(api, canvas, canvas_shaped, i, j, 0, 1, size, pixel_average);
}
}
}
}
}
/* Fills a tesera */
static void mosaic_shaped_fill(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
Uint32 mosaic_shaped_color;
int size;
magic_api *api = (magic_api *) ptr_to_api;
x = clamp(0, x, canvas->w - 1);
y = clamp(0, y, canvas->h - 1);
mosaic_shaped_color = SDL_MapRGBA(canvas->format, mosaic_shaped_r, mosaic_shaped_g, mosaic_shaped_b, 0);
mosaic_shaped_average_r = 0;
mosaic_shaped_average_g = 0;
mosaic_shaped_average_b = 0;
mosaic_shaped_average_count = 0;
if (api->getpixel(canvas_shaped, x, y) == black)
{
return;
}
scan_fill(api, canvas, canvas_shaped, x, y, 1, 0, 1, mosaic_shaped_color);
if (mosaic_shaped_average_count > 0)
{
size = 0;
pixel_average =
SDL_MapRGB(canvas->format, mosaic_shaped_average_r / mosaic_shaped_average_count,
mosaic_shaped_average_g / mosaic_shaped_average_count,
mosaic_shaped_average_b / mosaic_shaped_average_count);
reset_counter(canvas, mosaic_shaped_counted);
scan_fill(api, canvas, canvas_shaped, x, y, 0, 1, size, pixel_average);
}
}
// Affect the canvas on drag:
void mosaic_shaped_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line(api, which, canvas, last, ox, oy, x, y, 1, mosaic_shaped_fill);
update_rect->x = min(ox, x) - mosaic_shaped_pattern->w;
update_rect->y = min(oy, y) - mosaic_shaped_pattern->h;
update_rect->w = max(ox, x) + mosaic_shaped_pattern->w - update_rect->x;
update_rect->h = max(oy, y) + mosaic_shaped_pattern->h - update_rect->y;
api->playsound(mosaic_shaped_snd_effect[which], (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void mosaic_shaped_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_mosaic_shaped_full(api, canvas, last, which, update_rect);
api->playsound(mosaic_shaped_snd_effect[which], 128, 255);
}
else
{
mosaic_shaped_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
// Affect the canvas on release:
void mosaic_shaped_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void mosaic_shaped_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < mosaic_shaped_NUM_TOOLS; i++)
{
if (mosaic_shaped_snd_effect[i] != NULL)
{
Mix_FreeChunk(mosaic_shaped_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void mosaic_shaped_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
mosaic_shaped_r = r;
mosaic_shaped_g = g;
mosaic_shaped_b = b;
}
// Use colors:
int mosaic_shaped_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
//Sharpen a pixel
static void mosaic_shaped_sharpen_pixel(void *ptr,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 r1, g1, b1;
int grey;
int i, j;
double sobel_1 = 0, sobel_2 = 0;
double temp;
//Sobel weighting masks
const int sobel_weights_1[3][3] = { {1, 2, 1},
{0, 0, 0},
{-1, -2, -1}
};
const int sobel_weights_2[3][3] = { {-1, 0, 1},
{-2, 0, 2},
{-1, 0, 1}
};
sobel_1 = 0;
sobel_2 = 0;
for (i = -1; i < 2; i++)
{
for (j = -1; j < 2; j++)
{
//No need to check if inside canvas, getpixel does it for us.
SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &r1, &g1, &b1);
grey = mosaic_shaped_grey(r1, g1, b1);
sobel_1 += grey * sobel_weights_1[i + 1][j + 1];
sobel_2 += grey * sobel_weights_2[i + 1][j + 1];
}
}
temp = sqrt(sobel_1 * sobel_1 + sobel_2 * sobel_2);
temp = (temp / 1443) * 255.0;
if (temp > 25)
{
api->putpixel(canvas_shaped, x, y, SDL_MapRGBA(canvas_shaped->format, 0, 0, 0, 0));
}
}
void mosaic_shaped_switchin(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
int y, x;
int i, j;
SDL_Rect rect;
SDL_Surface *surf_aux;
Uint32 amask;
mosaic_shaped_counted = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_counted == NULL)
{
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
exit(1);
}
mosaic_shaped_done = (Uint8 *) malloc(sizeof(Uint8) * (canvas->w * canvas->h));
if (mosaic_shaped_done == NULL)
{
fprintf(stderr, "\nError: Can't build drawing touch mask!\n");
exit(1);
}
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
canvas_shaped = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
surf_aux = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w + 10,
canvas->h + 10,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
/* Generation of patterns now in the program, solves #210 */
if (which == TOOL_SQUARE)
{
mosaic_shaped_pattern = SDL_CreateRGBSurface(SDL_SWSURFACE,
16,
16,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask);
SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE));
/* Shape */
for (i = 0; i < mosaic_shaped_pattern->w; i++)
{
api->putpixel(mosaic_shaped_pattern, 0, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 1, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, 0,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 1,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
}
/* Shadow */
for (i = 1; i < mosaic_shaped_pattern->w - 1; i++)
{
api->putpixel(mosaic_shaped_pattern, 1, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 2, i,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, 1,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, i, mosaic_shaped_pattern->w - 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 128, 128, 128, SDL_ALPHA_OPAQUE));
}
api->putpixel(mosaic_shaped_pattern, 2, 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 2, mosaic_shaped_pattern->h - 3,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3, 2,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, mosaic_shaped_pattern->w - 3, mosaic_shaped_pattern->h - 3,
SDL_MapRGBA(mosaic_shaped_pattern->format, 152, 152, 152, SDL_ALPHA_OPAQUE));
}
else if (which == TOOL_IRREGULAR)
{
mosaic_shaped_pattern = SDL_CreateRGBSurface(SDL_SWSURFACE,
64,
64,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask);
SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE));
/* Start/end of lines taken from the original mosaic_shaped_irregular_pattern.png */
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 8, 36, 23, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 43, 36, 23, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 26, 28, 53, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 54, 10, 63, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 55, 0, 36, 23, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 43, 28, 53, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 24, 63, 28, 53, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 24, 0, 27, 19, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 8, 50, 6, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 4, 10, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 0, 25, 7, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 0, 26, 12, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 28, 53, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 41, 63, 56, 58, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 53, 55, 45, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 55, 63, 59, 49, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 10, 63, 20, 45, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 63, 26, 40, 18, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 4, 30, 14, 14, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 18, 33, 21, 17, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 23, 48, 29, 27, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 37, 50, 36, 23, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 44, 13, 37, 3, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 59, 24, 55, 7, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 49, 47, 54, 23, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 36, 35, 51, 37, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 61, 44, 52, 31, 1, mosaic_shaped_paint);
}
else if (which == TOOL_HEX)
{
mosaic_shaped_pattern = SDL_CreateRGBSurface(SDL_SWSURFACE,
48,
28,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask, canvas->format->Bmask, amask);
SDL_FillRect(mosaic_shaped_pattern, NULL,
SDL_MapRGBA(mosaic_shaped_pattern->format, 255, 255, 255, SDL_ALPHA_OPAQUE));
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 16, 8, 0, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 8, 0, 26, 0, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 26, 0, 32, 14, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 26, 27, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 32, 14, 47, 14, 1, mosaic_shaped_paint);
api->line(api, which, mosaic_shaped_pattern, NULL, 0, 13, 8, 27, 1, mosaic_shaped_paint);
//make pattern more accurate
api->putpixel(mosaic_shaped_pattern, 9, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 9, 26,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 26,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 26, 25,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
api->putpixel(mosaic_shaped_pattern, 25, 27,
SDL_MapRGBA(mosaic_shaped_pattern->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
}
rect.w = mosaic_shaped_pattern->w;
rect.h = mosaic_shaped_pattern->h;
for (i = 0; i < surf_aux->w; i += mosaic_shaped_pattern->w)
for (j = 0; j < surf_aux->h; j += mosaic_shaped_pattern->h)
{
rect.x = i;
rect.y = j;
SDL_BlitSurface(mosaic_shaped_pattern, NULL, surf_aux, &rect);
}
if (which == TOOL_IRREGULAR)
{
deform(api, surf_aux);
}
SDL_SetAlpha(surf_aux, 0, SDL_ALPHA_OPAQUE);
SDL_BlitSurface(surf_aux, NULL, canvas_shaped, NULL);
SDL_FreeSurface(surf_aux);
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
/* Two black lines at the edges */
for (i = 0; i < canvas->w; i++)
{
api->putpixel(canvas_shaped, i, 0, black);
api->putpixel(canvas_shaped, i, 1, black);
api->putpixel(canvas_shaped, i, canvas->h - 1, black);
api->putpixel(canvas_shaped, i, canvas->h - 2, black);
}
for (j = 0; j < canvas->h; j++)
{
api->putpixel(canvas_shaped, 0, j, black);
api->putpixel(canvas_shaped, 1, j, black);
api->putpixel(canvas_shaped, canvas->w - 1, j, black);
api->putpixel(canvas_shaped, canvas->w - 2, j, black);
}
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
if (which != TOOL_SQUARE) /* The pattern for square is small enouth to not need an additional shape */
for (y = 0; y < canvas->h; y++)
{
for (x = 0; x < canvas->w; x++)
{
mosaic_shaped_sharpen_pixel(api, canvas_shaped, canvas, x, y);
}
}
reset_counter(canvas, mosaic_shaped_counted);
reset_counter(canvas, mosaic_shaped_done);
}
void mosaic_shaped_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_shaped);
SDL_FreeSurface(canvas_back);
SDL_FreeSurface(mosaic_shaped_pattern);
free(mosaic_shaped_counted);
}
int mosaic_shaped_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
void reset_counter(SDL_Surface * canvas, Uint8 * counter)
{
int i, j;
for (j = 0; j < canvas->h; j++)
for (i = 0; i < canvas->w; i++)
{
counter[j * canvas->w + i] = 0;
}
}
int scan_fill_count;
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile,
int size, Uint32 color)
{
int leftx, rightx;
Uint8 r, g, b, a;
int i;
leftx = x - 1;
rightx = x + 1;
/* Abort, if we recurse too deep! -bjk 2014.08.05 */
scan_fill_count++;
if (scan_fill_count > 50000 && 0)
{
scan_fill_count--;
return (0);
}
if (mosaic_shaped_counted[y * canvas->w + x] == 1)
{
scan_fill_count--;
return (0);
}
if (api->getpixel(srfc, x, y) == black)
{
if (fill_edge == 1)
{
fill_square(api, canvas, x, y, size, color);
}
scan_fill_count--;
return (0); /* No need to check more */
}
if (fill_tile == 1)
{
Uint32 shadow;
Uint8 shr, shg, shb, sha;
Uint8 cnvsr, cnvsg, cnvsb, cnvsa;
shadow = api->getpixel(srfc, x, y);
SDL_GetRGBA(shadow, srfc->format, &shr, &shg, &shb, &sha);
SDL_GetRGBA(pixel_average, srfc->format, &cnvsr, &cnvsg, &cnvsb, &cnvsa);
shadow = SDL_MapRGBA(canvas->format, (shr * cnvsr) / 255, (shg * cnvsg) / 255, (shb * cnvsb) / 255, 0); //(shr + cnvsr) /2, ;
api->putpixel(canvas, x, y, shadow);
mosaic_shaped_counted[y * canvas->w + x] = 1;
mosaic_shaped_done[y * canvas->w + x] = 1;
}
else
{
SDL_GetRGBA(api->getpixel(canvas_back, x, y), canvas_back->format, &r, &g, &b, &a);
mosaic_shaped_average_r += r;
mosaic_shaped_average_g += g;
mosaic_shaped_average_b += b;
mosaic_shaped_average_count += 1;
mosaic_shaped_counted[y * canvas->w + x] = 1;
}
/* Search right */
while (scan_fill(api, canvas, srfc, rightx, y, fill_edge, fill_tile, size, color) && (rightx < canvas->w))
{
rightx++;
}
/* Search left */
while (scan_fill(api, canvas, srfc, leftx, y, fill_edge, fill_tile, size, color) && (leftx >= 0))
{
leftx--;
}
/* Top / bottom */
for (i = leftx; i <= rightx; i++)
{
if (y > 0)
{
scan_fill(api, canvas, srfc, i, y - 1, fill_edge, fill_tile, size, color);
}
if (y + 1 < canvas->w)
{
scan_fill(api, canvas, srfc, i, y + 1, fill_edge, fill_tile, size, color);
}
}
scan_fill_count--;
return (1);
}
void fill_square(magic_api * api, SDL_Surface * canvas, int x, int y, int size, Uint32 color)
{
int i, j;
for (i = (x - size); i < (x + 1 + size); i++)
for (j = (y - size); j < (y + 1 + size); j++)
{
api->putpixel(canvas, i, j, color);
}
}
void deform(magic_api * api, SDL_Surface * srfc)
{
int i, j;
for (j = 0; j < srfc->h; j++)
for (i = 0; i < srfc->w; i++)
{
api->putpixel(srfc, i, j, api->getpixel(srfc, i + sin(j * M_PI / 90) * 10 + 10, j));
}
for (i = 0; i < srfc->w; i++)
for (j = 0; j < srfc->h; j++)
{
api->putpixel(srfc, i, j, api->getpixel(srfc, i, j + sin(i * M_PI / 90) * 10 + 10));
}
}
/* Paints a 2 pixel square with black and shadows around 3 more pixels */
static void mosaic_shaped_paint(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int radius, shadow;
int i, j, ii, jj;
Uint8 r, g, b, a;
Uint32 shadow_tone;
black = SDL_MapRGBA(canvas->format, 0, 0, 0, SDL_ALPHA_OPAQUE);
radius = 1;
shadow = 3;
for (i = -(radius + shadow); i < (radius + shadow); i++)
for (j = -(radius + shadow); j < (radius + shadow); j++)
{
/* Ensure effects on the edges reaches the opposite side if necessary */
ii = x + i;
if (ii < 0)
ii += canvas->w;
if (ii >= canvas->w)
ii -= canvas->w;
jj = y + j;
if (jj < 0)
jj += canvas->h;
if (jj >= canvas->h)
ii -= canvas->h;
/* Shadow_tone is also used as a marker, anything already painted on black must finally be black */
shadow_tone = api->getpixel(canvas, ii, jj);
// if (abs(i) <= radius && abs(j) <= radius)
if (0 <= i && i <= 1 && 0 <= j && j <= 1)
api->putpixel(canvas, ii, jj, black);
else if (api->in_circle(i, j, radius + shadow) && shadow_tone != black)
{
SDL_GetRGBA(shadow_tone, canvas->format, &r, &g, &b, &a);
/* Shadows should be shadows, not black */
if (r > 10)
r -= 9;
if (g > 10)
g -= 9;
if (b > 10)
b -= 9;
api->putpixel(canvas, ii, jj, SDL_MapRGBA(canvas->format, r, g, b, SDL_ALPHA_OPAQUE));
}
}
}