tuxpaint-pencil-sharpener/magic/src/noise.c

233 lines
6 KiB
C

/*
noise.c
noise,Add noise the whole image.
Tux Paint - A simple drawing program for children.
Credits: Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2007 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: June 6, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static const int noise_AMOUNT = 100.0;
static const int noise_RADIUS = 16;
enum {
TOOL_NOISE,
noise_NUM_TOOLS
};
static Mix_Chunk * noise_snd_effect[noise_NUM_TOOLS];
const char * noise_snd_filenames[noise_NUM_TOOLS] = {
"noise.ogg",
};
const char * noise_icon_filenames[noise_NUM_TOOLS] = {
"noise.png",
};
const char * noise_names[noise_NUM_TOOLS] = {
gettext_noop("Noise"),
};
const char * noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop("Click and move the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),},
};
Uint32 noise_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int noise_init(magic_api * api){
srand(time(0));
int i;
char fname[1024];
for (i = 0; i < noise_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
}
int noise_get_tool_count(magic_api * api){
return(noise_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * noise_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * noise_get_name(magic_api * api, int which){
return(strdup(gettext(noise_names[which])));
}
// Return our descriptions, localized:
char * noise_get_description(magic_api * api, int which, int mode){
return(strdup(gettext(noise_descs[which][mode-1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
Uint8 temp[3];
double temp2[3];
SDL_GetRGB(api->getpixel(canvas,x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
int k;
for (k =0;k<3;k++){
temp2[k] = clamp(0.0, (int)temp[k] - (rand()%noise_AMOUNT) + noise_AMOUNT/2.0, 255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_noise_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_noise_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS) &&
!api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - noise_RADIUS;
update_rect->y = oy - noise_RADIUS;
update_rect->w = (x + noise_RADIUS) - update_rect->x;
update_rect->h = (y + noise_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void noise_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void noise_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<noise_NUM_TOOLS; i++){
if(noise_snd_effect[i] != NULL){
Mix_FreeChunk(noise_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int noise_requires_colors(magic_api * api, int which)
{
return 0;
}
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int noise_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}