tuxpaint-pencil-sharpener/magic/src/confetti.c
2021-09-21 00:24:26 -07:00

244 lines
7.3 KiB
C

/* Last updated 2021-09-21 */
#include <time.h> //For time()
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#define CONFETTI_BRUSH_SIZE 8 //radius of each confetti circle
#define CONFETTI_QUANTITY 3 //how many circles will be created every click?
struct confetti_rgb
{
Uint8 r, g, b;
};
struct confetti_rgb confetti_colors; //storage for colors, just for having everything in one place
Mix_Chunk *confetti_snd;
/* Local function prototypes: */
Uint32 confetti_api_version(void);
void confetti_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int confetti_init(magic_api * api);
int confetti_get_tool_count(magic_api * api);
SDL_Surface *confetti_get_icon(magic_api * api, int which);
char *confetti_get_name(magic_api * api, int which);
int confetti_get_group(magic_api * api, int which);
char *confetti_get_description(magic_api * api, int which, int mode);
int confetti_requires_colors(magic_api * api, int which);
void confetti_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void confetti_shutdown(magic_api * api);
inline char confetti_get_greater(const char what1, const char what2);
inline char confetti_get_lesser(const char what1, const char what2);
Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas);
void confetti_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void confetti_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void confetti_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int confetti_modes(magic_api * api, int which);
// Housekeeping functions
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
Uint32 confetti_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void confetti_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
confetti_colors.r = r;
confetti_colors.g = g;
confetti_colors.b = b;
}
int confetti_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/confetti.ogg", api->data_directory);
confetti_snd = Mix_LoadWAV(fname);
return (1);
}
int confetti_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface *confetti_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/confetti.png", api->data_directory);
return (IMG_Load(fname));
}
char *confetti_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Confetti"));
}
int confetti_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
char *confetti_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Click to throw confetti!"));
}
int confetti_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void confetti_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void confetti_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(confetti_snd);
}
//private functions
inline char confetti_get_greater(const char what1, const char what2)
{
if (what1 > what2)
return what1;
else
return what2;
}
inline char confetti_get_lesser(const char what1, const char what2)
{
if (what1 < what2)
return what1;
else
return what2;
}
// Interactivity functions
Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas) //this function creates new color very similar to the one choosen
{
magic_api *api = (magic_api *) ptr;
float hsv_h, hsv_s, hsv_v;
Uint8 temp_r, temp_g, temp_b;
api->rgbtohsv(confetti_colors.r, confetti_colors.g, confetti_colors.b, &hsv_h, &hsv_s, &hsv_v); //color choosen by user is converted
//to HSV palette
hsv_h += ((rand() % 60) - 30) % 360; //Every circle has different, but
//smilar color
if (hsv_h < 0)
hsv_h *= -1;
api->hsvtorgb(hsv_h, hsv_s, hsv_v, &temp_r, &temp_g, &temp_b); //...and come back to RGB
return SDL_MapRGB(canvas->format, temp_r, temp_g, temp_b);
}
static void confetti_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
Uint32 color = confetti_get_new_color(api, canvas);
for (yy = y - CONFETTI_BRUSH_SIZE / 2; yy < y + CONFETTI_BRUSH_SIZE / 2; yy++)
for (xx = x - CONFETTI_BRUSH_SIZE / 2; xx < x + CONFETTI_BRUSH_SIZE / 2; xx++)
if (api->in_circle(xx - x, yy - y, CONFETTI_BRUSH_SIZE / 2))
api->putpixel(canvas, xx, yy, color);
}
void confetti_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
unsigned char i;
char min_x = 0, max_x = 0, min_y = 0, max_y = 0;
char dx = 0, dy = 0;
for (i = 0; i < CONFETTI_QUANTITY; i++)
{
srand((dx + dy) / 2 + time(0)); //to get a unique seed even if dx and dy aren't defined
dx = (rand() % 100) - 50; //generate a value between <-50; +50>
dy = (rand() % 100) - 50; //to spread confetti around the cursor position
if (!i)
{
min_x = max_x = dx;
min_y = max_y = dy;
}
else
{
min_x = confetti_get_lesser(min_x, dx); //any candidates to new min/max values? Hands up please...
max_x = confetti_get_greater(max_x, dx);
min_y = confetti_get_lesser(min_y, dy);
max_y = confetti_get_greater(max_y, dy);
}
confetti_circle((void *)api, which, canvas, last, x + dx, y + dy);
}
update_rect->x = x + min_x - CONFETTI_BRUSH_SIZE / 2;
update_rect->y = y + min_y - CONFETTI_BRUSH_SIZE / 2;
update_rect->w = CONFETTI_BRUSH_SIZE * 1.5 + max_x - min_x;
update_rect->h = CONFETTI_BRUSH_SIZE * 1.5 + max_y - min_y;
api->playsound(confetti_snd, (x * 255) / canvas->w, 255);
}
void confetti_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
int temp;
if (ox > x)
{
temp = x;
x = ox;
ox = temp;
}
if (oy > y)
{
temp = y;
y = oy;
oy = temp;
}
confetti_click(api, which, MODE_PAINT, canvas, snapshot, x, y, update_rect);
}
void confetti_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void confetti_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int confetti_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}