tuxpaint-pencil-sharpener/magic/src/blocks_etc.c
2024-01-16 21:31:07 -08:00

471 lines
13 KiB
C

/*
blocks_etc.c
Blocks, Chalk and Drip Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
/* What tools we contain: */
enum
{
TOOL_BLOCKS,
TOOL_CHALK,
TOOL_DRIP,
NUM_TOOLS
};
static int EFFECT_REZ = 4;
/* Our globals: */
static Mix_Chunk *snd_effect[NUM_TOOLS];
/* Our function prototypes: */
int blocks_etc_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 blocks_etc_api_version(void);
int blocks_etc_get_tool_count(magic_api * api);
SDL_Surface *blocks_etc_get_icon(magic_api * api, int which);
char *blocks_etc_get_name(magic_api * api, int which);
int blocks_etc_get_group(magic_api * api, int which);
int blocks_etc_get_order(int which);
char *blocks_etc_get_description(magic_api * api, int which, int mode);
static void blocks_etc_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void blocks_etc_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void blocks_etc_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blocks_etc_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blocks_etc_shutdown(magic_api * api);
void blocks_etc_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int blocks_etc_requires_colors(magic_api * api, int which);
void blocks_etc_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blocks_etc_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blocks_etc_modes(magic_api * api, int which);
Uint8 blocks_etc_accepted_sizes(magic_api * api, int which, int mode);
Uint8 blocks_etc_default_size(magic_api * api, int which, int mode);
void blocks_etc_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
int blocks_etc_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav", api->data_directory);
snd_effect[0] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav", api->data_directory);
snd_effect[1] = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav", api->data_directory);
snd_effect[2] = Mix_LoadWAV(fname);
return (1);
}
Uint32 blocks_etc_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int blocks_etc_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
// Load our icons:
SDL_Surface *blocks_etc_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_BLOCKS)
{
snprintf(fname, sizeof(fname), "%simages/magic/blocks.png", api->data_directory);
}
else if (which == TOOL_CHALK)
{
snprintf(fname, sizeof(fname), "%simages/magic/chalk.png", api->data_directory);
}
else if (which == TOOL_DRIP)
{
snprintf(fname, sizeof(fname), "%simages/magic/drip.png", api->data_directory);
}
return (IMG_Load(fname));
}
// Return our names, localized:
char *blocks_etc_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_BLOCKS)
return (strdup(gettext_noop("Blocks")));
else if (which == TOOL_CHALK)
return (strdup(gettext_noop("Chalk")));
else if (which == TOOL_DRIP)
return (strdup(gettext_noop("Drip")));
return (NULL);
}
// Return our group (all the same):
int blocks_etc_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our order
int blocks_etc_get_order(int which)
{
switch (which) {
case TOOL_BLOCKS:
return 4;
break;
case TOOL_CHALK:
return 5;
break;
case TOOL_DRIP:
return 6;
break;
default:
return 0;
break;
}
}
// Return our descriptions, localized:
char *blocks_etc_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
if (which == TOOL_BLOCKS)
{
if (mode == MODE_PAINT)
{
return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
}
else
{
return (strdup(gettext_noop("Click to make the entire picture blocky.")));
}
}
else if (which == TOOL_CHALK)
{
if (mode == MODE_PAINT)
{
return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
}
else
{
return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing.")));
}
}
else if (which == TOOL_DRIP)
{
if (mode == MODE_PAINT)
{
return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
}
else
{
return (strdup(gettext_noop("Click to make the entire picture drip.")));
}
}
return (NULL);
}
// Do the effect:
static void blocks_etc_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
int h;
SDL_Rect src, dest;
Uint8 r, g, b;
Uint32 colr;
if (which == TOOL_BLOCKS)
{
/* Put x/y on exact grid points: */
x = (x / EFFECT_REZ) * EFFECT_REZ;
y = (y / EFFECT_REZ) * EFFECT_REZ;
if (!api->touched(x, y))
{
for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
{
for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
{
Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
Uint32 p_or = 0;
Uint32 p_and = ~0;
unsigned i = (EFFECT_REZ * EFFECT_REZ);
while (i--)
{
Uint32 p_tmp;
p_tmp = api->getpixel(last, xx + (i / EFFECT_REZ), yy + (i % EFFECT_REZ));
p_or |= p_tmp;
p_and &= p_tmp;
pix[i] = p_tmp;
}
if (p_or == p_and) // if all pixels the same already
{
SDL_GetRGB(p_or, last->format, &r, &g, &b);
}
else // nope, must average them
{
double r_sum = 0.0;
double g_sum = 0.0;
double b_sum = 0.0;
i = (EFFECT_REZ * EFFECT_REZ);
while (i--)
{
SDL_GetRGB(pix[i], last->format, &r, &g, &b);
r_sum += api->sRGB_to_linear(r);
g_sum += api->sRGB_to_linear(g);
b_sum += api->sRGB_to_linear(b);
}
r = api->linear_to_sRGB(r_sum / (float)(EFFECT_REZ * EFFECT_REZ));
g = api->linear_to_sRGB(g_sum / (float)(EFFECT_REZ * EFFECT_REZ));
b = api->linear_to_sRGB(b_sum / (float)(EFFECT_REZ * EFFECT_REZ));
}
/* Draw block: */
dest.x = xx;
dest.y = yy;
dest.w = EFFECT_REZ;
dest.h = EFFECT_REZ;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
else if (which == TOOL_CHALK)
{
for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
{
for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
{
dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1));
SDL_FillRect(canvas, &dest, colr);
}
}
}
else if (which == TOOL_DRIP)
{
for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx++)
{
h = (rand() % (EFFECT_REZ * 2)) + (EFFECT_REZ * 2);
for (yy = y; yy <= y + h; yy++)
{
src.x = xx;
src.y = y;
src.w = 1;
src.h = (EFFECT_REZ * 4);
dest.x = xx;
dest.y = yy;
SDL_BlitSurface(last, &src, canvas, &dest);
}
}
}
}
// Affect the canvas on drag:
void blocks_etc_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_etc_linecb);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - (EFFECT_REZ * 4);
update_rect->y = oy - (EFFECT_REZ * 4);
update_rect->w = (x + (EFFECT_REZ * 4)) - update_rect->x;
update_rect->h = (y + (EFFECT_REZ * 4)) - update_rect->y;
api->playsound(snd_effect[which], (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void blocks_etc_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
{
blocks_etc_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
else /* MODE_FULLSCREEN */
{
if (which != TOOL_DRIP)
{
for (y = 0; y < canvas->h; y += EFFECT_REZ)
{
if (y % 10 == 0)
{
api->update_progress_bar();
}
for (x = 0; x < canvas->w; x += EFFECT_REZ)
{
blocks_etc_linecb(api, which, canvas, last, x, y);
}
}
}
else
{
/* Drip (works from bottom-to-top) */
int p = (canvas->h - 1) % 10;
for (y = canvas->h - 1; y >= 0; y -= EFFECT_REZ)
{
if ((y + p) % 10 == 0)
{
api->update_progress_bar();
}
for (x = 0; x < canvas->w; x += EFFECT_REZ)
{
blocks_etc_linecb(api, which, canvas, last, x, y);
}
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(snd_effect[which], (x * 255) / canvas->w, 255);
}
}
// Affect the canvas on release:
void blocks_etc_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void blocks_etc_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (snd_effect[0] != NULL)
Mix_FreeChunk(snd_effect[0]);
if (snd_effect[1] != NULL)
Mix_FreeChunk(snd_effect[1]);
}
// Record the color from Tux Paint:
void blocks_etc_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int blocks_etc_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void blocks_etc_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blocks_etc_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blocks_etc_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
Uint8 blocks_etc_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
Uint8 blocks_etc_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
if (which == TOOL_BLOCKS)
return 1;
else
return 2;
}
void blocks_etc_set_size(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
if (which == TOOL_BLOCKS)
EFFECT_REZ = size * 4;
else
EFFECT_REZ = size * 2;
}