453 lines
15 KiB
C
453 lines
15 KiB
C
/*
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foam.c
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Foam Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: July 8, 2008
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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static Mix_Chunk *foam_snd;
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static Uint8 foam_r, foam_g, foam_b;
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static int foam_mask_w, foam_mask_h;
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static int *foam_mask, *foam_mask_tmp;
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static SDL_Surface *foam_7, *foam_5, *foam_3, *foam_1;
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Uint32 foam_api_version(void);
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int foam_init(magic_api * api);
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char *foam_get_description(magic_api * api, int which, int mode);
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void foam_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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SDL_Surface *foam_get_icon(magic_api * api, int which);
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char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
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void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void foam_shutdown(magic_api * api);
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int foam_get_tool_count(magic_api * api);
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int foam_modes(magic_api * api, int which);
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int foam_requires_colors(magic_api * api, int which);
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#define FOAM_PROP 8
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#define FOAM_RADIUS 3
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Uint32 foam_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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int foam_init(magic_api * api)
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{
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char fname[1024];
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SDL_Surface *foam_data;
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snprintf(fname, sizeof(fname), "%s/sounds/magic/foam.ogg", api->data_directory);
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foam_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/foam_data.png", api->data_directory);
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foam_data = IMG_Load(fname);
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foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
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foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
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foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
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foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
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SDL_FreeSurface(foam_data);
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return (1);
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}
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// We have multiple tools:
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int foam_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icons:
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SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/foam.png", api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Foam")));
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}
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// Return our descriptions, localized:
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char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
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}
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// Do the effect:
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static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy, nx, ny;
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/* SDL_Rect dest; */
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for (yy = -FOAM_RADIUS; yy < FOAM_RADIUS; yy++)
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{
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for (xx = -FOAM_RADIUS; xx < FOAM_RADIUS; xx++)
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{
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if (api->in_circle(xx, yy, FOAM_RADIUS))
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{
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nx = (x / FOAM_PROP) + xx;
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ny = (y / FOAM_PROP) + yy;
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if (nx >= 0 && ny >= 0 && nx < foam_mask_w && ny < foam_mask_h)
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{
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foam_mask[ny * foam_mask_w + nx] = 1;
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}
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}
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}
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}
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}
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// Affect the canvas on drag:
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_foam);
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foam_release(api, which, canvas, last, x, y, update_rect);
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/* FIXME */
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(foam_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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int i;
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if (foam_mask == NULL)
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{
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foam_mask_w = canvas->w / FOAM_PROP;
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foam_mask_h = canvas->h / FOAM_PROP;
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foam_mask = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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foam_mask_tmp = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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}
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for (i = 0; i < foam_mask_w * foam_mask_h; i++)
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foam_mask[i] = 0;
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foam_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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static int foam_mask_test(int r, int x, int y)
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{
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int xx, yy;
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int tot, bub_r;
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tot = 0;
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for (yy = 0; yy < r; yy++)
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{
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for (xx = 0; xx < r; xx++)
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{
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if (x + xx < foam_mask_w && y + yy < foam_mask_h)
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{
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bub_r = foam_mask[((y + yy) * foam_mask_w) + (x + xx)];
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tot = tot + bub_r;
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}
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}
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}
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return (tot);
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}
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// Affect the canvas on release:
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void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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int xx, yy;
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int changes, max_iters;
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SDL_Rect dest;
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int n;
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SDL_Surface *img;
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SDL_BlitSurface(last, NULL, canvas, NULL);
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memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h)));
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max_iters = 2;
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do
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{
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changes = 0;
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max_iters--;
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for (yy = 0; yy < foam_mask_h - 7; yy++)
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{
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for (xx = 0; xx < foam_mask_w - 7; xx++)
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{
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if (foam_mask_test(7, xx, yy) >= 40)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 7;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 5)] = 2;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 5)] = 2;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 6)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 6)] = 1;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 3)] = 7;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 5)] = 3;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 6)] = 2;
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changes = 1;
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}
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else if (foam_mask_test(5, xx, yy) >= 30)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 2;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 5;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 2;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
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changes = 1;
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}
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else if (foam_mask_test(3, xx, yy) >= 8)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 3;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 1;
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changes = 1;
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}
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}
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}
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}
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while (changes && max_iters > 0);
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for (yy = 0; yy < foam_mask_h; yy++)
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{
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for (xx = 0; xx < foam_mask_w; xx++)
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{
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n = foam_mask[yy * foam_mask_w + xx];
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img = NULL;
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if (n == 1)
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img = foam_1;
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else if (n == 3)
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img = foam_3;
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else if (n == 5)
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img = foam_5;
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else if (n == 7)
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img = foam_7;
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if (img != NULL)
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{
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dest.x = (xx * FOAM_PROP) - (img->w / 2) + ((rand() % 15) - 7);
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dest.y = (yy * FOAM_PROP) - (img->h / 2) + ((rand() % 15) - 7);
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SDL_BlitSurface(img, NULL, canvas, &dest);
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}
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}
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}
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memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h)));
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// No setup happened:
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void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (foam_snd != NULL)
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Mix_FreeChunk(foam_snd);
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if (foam_mask != NULL)
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free(foam_mask);
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if (foam_1 != NULL)
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SDL_FreeSurface(foam_1);
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if (foam_3 != NULL)
|
|
SDL_FreeSurface(foam_3);
|
|
if (foam_5 != NULL)
|
|
SDL_FreeSurface(foam_5);
|
|
if (foam_7 != NULL)
|
|
SDL_FreeSurface(foam_7);
|
|
}
|
|
|
|
// Record the color from Tux Paint:
|
|
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
foam_r = r;
|
|
foam_g = g;
|
|
foam_b = b;
|
|
}
|
|
|
|
// Use colors:
|
|
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return 0; /* FIXME: Would be nice to tint the bubbles */
|
|
}
|
|
|
|
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
int foam_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return (MODE_PAINT);
|
|
}
|