tuxpaint-pencil-sharpener/docs/gl_ES.UTF-8/MAGIC-API.txt

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Tux Paint
version 0.9.30
Magic Tool Plugin API Documentation
Copyright © 2007-2023 by various contributors; see AUTHORS.txt.
https://tuxpaint.org/
Abril 9, 2023
+----------------------------------------------------+
|Table of Contents |
|----------------------------------------------------|
| * Prequisites |
| * Interfaces |
| * 'Magic' tool plugin functions |
| * Common arguments to plugin functions |
| * Required Plugin Functions |
| * Plugin "housekeeping" functions |
| * Plugin event functions |
| * Tux Paint Functions and Data |
| * Pixel Manipulations |
| * Helper Functions |
| * Informational |
| * Tux Paint System Calls |
| * Color Conversions |
| * Helper Macros in "tp_magic_api.h" |
| * Constant Definitions in "tp_magic_api.h" |
| * Compiling |
| * Linux and other Unix-like Platforms |
| * Windows |
| * macOS |
| * Installing |
| * Linux and other Unix-like Platforms |
| * Windows |
| * macOS |
| * Creating plugins with multiple effects |
| * Example Code |
| * Getting Help |
| * Glossary |
+----------------------------------------------------+
Overview
Beginning with version 0.9.18, Tux Paint's 'Magic' tools were converted
from routines that lived within the application itself, to a set of
'plugins' that are loaded when Tux Paint starts up.
This division allows more rapid development of 'Magic' tools, and allows
programmers to create and test new tools without needing to integrate them
within the main Tux Paint source code. (Users of more professional
graphics tools, such as GIMP, should be familiar with this plugin
concept.)
Prerequisites
Tux Paint is written in the C programming language, and uses the Simple
DirectMedia Layer library ('libSDL', or simply 'SDL'; available from
https://www.libsdl.org/). Therefore, for the moment at least, one must
understand the C language and how to compile C-based programs. Familiarity
with the SDL API is highly recommended, but some basic SDL concepts will
be covered in this document.
Interfaces
Those who create 'Magic' tool plugins for Tux Paint must provide some
interfaces (C functions) that Tux Paint may invoke.
Tux Paint utilizes SDL's "SDL_LoadObject()" and "SDL_LoadFunction()"
routines to load plugins (shared objects files; e.g., ".so" files on Linux
or ".dll" files on Windows) and find the functions within.
In turn, Tux Paint provides a number of helper functions that the plugin
may (or sometimes is required to) use. This is exposed as a C structure
(or "struct") which contains pointers to functions and other data inside
Tux Paint. A pointer to this structure gets passed along to the plugin's
functions as an argument when Tux Paint invokes them.
Plugins should #include the C header file "tp_magic_api.h", which exposes
the 'Magic' tool plugin API. Also, when you run the C compiler to build a
plugin, you should use the command-line tool "tp-magic-config" to get the
appropriate compiler flags (such as where the compiler can find the Tux
Paint plugin header file, as well as SDL's header files) for building a
plugin. (See "Compiling", below.)
The C header file and command-line tool mentioned above are included with
Tux Paint — or in some cases, as part of a "Tux Paint 'Magic' Tool Plugin
Development package".
'Magic' tool plugin functions
'Magic' tool plugins must contain the functions listed below. Note: To
avoid 'namespace' collisions, each function's name must start with the
shared object's filename (e.g., "blur.so" or "blur.dll" would have
functions whose names begin with "blur_"). This includes private functions
(ones not used by Tux Paint directly), unless you declare those as
'static'.
Common arguments to plugin functions
Here is a description of arguments that many of your plugin's functions
will need to accept.
magic_api * api
Pointer to a C structure containing pointers to Tux Paint
functions and other data that the plugin can (and sometimes
should) use. The contents of this struct are described below.
Note: The magic_api struct is defined in the C header file
"tp_magic_api.h", which you should include at the top of your
plugin's C source file:
#include "tp_magic_api.h"
int which
An index the plugin should use to differentiate different 'Magic'
tools, if the plugin provides more than one. (If not, "which" will
always be 0.) See "Creating plugins with multiple effects", below.
SDL_Surface * snapshot
A snapshot of the previous Tux Paint canvas, taken when the the
mouse was first clicked to activate the current magic tool. If you
don't continuously affect the image during one hold of the mouse
button, you should base your effects off the contents of this
canvas. (That is, read from "snapshot" and write to "canvas",
below.)
SDL_Surface * canvas
The current Tux Paint drawing canvas. Your magical effects should
end up here!
SDL_Rect * update_rect
A pointer to an SDL 'rectangle' structure that you use to tell Tux
Paint what part of the canvas has been updated. If your effect
affects a 32x32 area centered around the mouse pointer, you would
fill the SDL_Rect as follows:
update_rect->x = x - 16;
update_rect->y = y - 16;
update_rect->w = 32;
update_rect->h = 32;
Or, if your effect changes the entire canvas (e.g., flips it
upside-down), you'd fill it as follows:
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
Note: "update_rect" is a C pointer (an "SDL_Rect *" rather than
just an "SDL_Rect") because you need to fill in its contents.
Since it is a pointer, you access its elements via "->" (arrow)
rather than "." (dot).
Required Plugin Functions
Your plugin is required to contain, at the least, all of the following
functions.
Note: Remember, your plugin's function names must be preceded by your
plugin's filename. That is, if your plugin is called "zoom.so" (on Linux)
or "zoom.dll" (on Windows), then the names of your functions must begin
with "zoom_" (e.g., "zoom_get_name(...)").
Plugin "housekeeping" functions
Uint32 api_version(void)
The plugin should return an integer value representing the version
of the Tux Paint 'Magic' tool plugin API the plugin was built
against. The safest thing to do is return the value of
TP_MAGIC_API_VERSION, which is defined in "tp_magic_api.h". If Tux
Paint deems your plugin to be compatible, it will go ahead and use
it.
Note: Called once by Tux Paint, at startup. It is called first.
int init(magic_api * api)
The plugin should do any initialization here. Return '1' if
initialization was successful, or '0' if not (and Tux Paint will
not present any 'Magic' tools from the plugin).
Note: Called once by Tux Paint, at startup. It is called after
"api_version()", if Tux Paint believes your plugin to be
compatible.
int get_tool_count(magic_api * api)
This should return the number of Magic tools this plugin provides
to Tux Paint.
Note: Called once by Tux Paint, at startup. It is called after
your "init()", if it succeeded.
int modes(magic_api * api, int which)
This lets you tell Tux Paint what modes your tool can be used in;
either as a tool the user can paint with, or a tool that affects
the entire drawing at once.
You must return a value that's some combination of one or more of
available modes:
* MODE_PAINT - freehand paint (click and drag)
* MODE_FULLSCREEN - applies to full image with one click
* MODE_PAINT_WITH_PREVIEW - freehand paint, with preview (click
and drag)
* MODE_ONECLICK - applies to an area around the mouse, with one
click
e.g., if your tool is only one that the user can paint with,
return "MODE_PAINT". If the user can do both, return "MODE_PAINT |
MODE_FULLSCREEN" to tell Tux Paint it can do both.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
Note: Added to Tux Paint 0.9.21; Magic API version 0x00000002.
char * get_name(magic_api * api, int which)
This should return a string containing the name of a magic tool.
This will appear on the button in the 'Magic' selector within Tux
Paint.
Tux Paint will free() the string upon exit, so you should wrap it
in a C strdup() call.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
int get_group(magic_api * api, int which)
Use this to group tools together within sections of the 'Magic'
selector. A number of groups are pre-defined within an enum found
in "tp_magic_api.h":
* MAGIC_TYPE_DISTORTS — Tools that distort the shape of the
image, like Blur, Emboss, and Ripples
* MAGIC_TYPE_COLOR_FILTERS — Tools that mostly affect the
colors of the image without distortion, like Darken,
Negative, and Tint
* MAGIC_TYPE_PICTURE_WARPS — Tools that warp or move the entire
picture, like Shift, Flip, and Waves
* MAGIC_TYPE_PAINTING — Tools that generally paint new content
at the cursor position, like Grass, Bricks, and Rails
* MAGIC_TYPE_PATTERN_PAINTING — Tools that paint in multiple
places at once, like Kaleidoscope and the Symmetry tools
* MAGIC_TYPE_PICTURE_DECORATIONS — Tools that apply decorations
to the entire picture, like Blinds and Checkboard
* MAGIC_TYPE_ARTISTIC — Special-purpose artistic tools, like
Flower, the String tools, and the Rainbow-arc-drawing tools.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
Note: Added to Tux Paint 0.9.27; Magic API version 0x00000005.
SDL_Surface * get_icon(magic_api * api, int which)
This should return an SDL_Surface containing the icon representing
the tool. (A greyscale image with alpha, no larger than 40x40.)
This will appear on the button in the 'Magic' selector within Tux
Paint.
Tux Paint will free ("SDL_FreeSurface()") the surface upon exit.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
char * get_description(magic_api * api, int which, int mode)
This should return a string containing the description of how to
use a particular magic tool. This will appear as a help tip,
explained by Tux the Penguin, within Tux Paint.
Tux Paint will free() the string upon exit, so you should wrap it
in a C strdup() call.
Note: For each Magic tool your plugin claims to contain (reported
by your "get_tool_count()" function), this function will be called
for each mode the tool claims to support (reported by your
"modes()" function).
In other words, if your plugin contains two tools, one which works
in paint mode only, and the other that works in both paint mode
and full-image mode, your plugin's "get_description()" will be
called three times.
int requires_colors(magic_api * api, int which)
Return a '1' if the 'Magic' tool accepts colors (the 'Colors'
palette in Tux Paint will be available), or '0' if not.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
int accepted_sizes(magic_api * api, int which)
Return how many size variations the 'Magic' tool accepts. Return a
'0' if the 'Magic' tool should not offer sizing options. Returning
'1' is the same as returning '0'.
Note: Called once for each Magic tool your plugin claims to
contain (by your "get_tool_count()").
void shutdown(magic_api * api)
The plugin should do any cleanup here. If you allocated any memory
or used SDL_Mixer to load any sounds during init(), for example,
you should free() the allocated memory and Mix_FreeChunk() the
sounds here.
Note: This function is called once, when Tux Paint exits.
Plugin event functions
void switchin(magic_api * api, int which, int mode, SDL_Surface *
snapshot, SDL_Surface * canvas)
void switchout(magic_api * api, int which, int mode, SDL_Surface *
snapshot, SDL_Surface * canvas)
switchin() is called whenever one of the plugin's Magic tools
becomes active, and switchout() is called whenever one becomes
inactive. This can be because the user just clicked a specific
Magic tool (the current one is switched-out, and a new one is
switched-in).
It can also happen when user leaves/returns from the selection of
"Magic" tools when doing some other activity (i.e., using a
different tool, such as "Text" or "Brush", activating a momentary
tool, such as "Undo" and "Redo", or returning from a dialog —
possibly with a new picture when it switches back — such as
"Open", "New" or "Quit"). In this case, the same Magic tool is
first 'switched-out', and then 'switched-back-in', usually moments
later.
Finally, it can also happen when the user changes the 'mode' of a
tool (i.e., from paint mode to full-image mode). First switchout()
is called for the old mode, then switchin() is called for the new
mode.
These functions allow users to interact in complicated was with
Magic tools (for example, a tool that lets the user draw multiple
freehand strokes, and then uses that as input such as handwriting
— normally, the user could click somewhere in the canvas to tell
the Magic tool they are 'finished', but if they switch to another
tool, the Magic tool may want to undo any temporary changes to the
canvas).
These functions could also be used to streamline certain effects;
a behind-the-scenes copy of the entire canvas could be altered in
some way when the user first switches to the canvas, and then
pieces of that copy could be drawn on the canvas when they draw
with the Magic tool.
Note: Added to Tux Paint 0.9.21; Magic API version 0x00000002.
void set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
Tux Paint will call this function to inform the plugin of the RGB
values of the currently-selected color in Tux Paint's 'Colors'
palette. (It will be called whenever one of the plugin's Magic
tools that accept colors becomes active, and whenever the user
picks a new color while such a tool is currently active.)
Generally, Magic tools will not alter the canvas in any way when
receiving an updated color, but it is possible. (For example, the
"Zoom" and "Perspective" tools apply effects which uses the
current color choice as a solid background. The effects may be
adjusted with subsequent click/drag operations, but you may also
adjust the background color, without altering the zoom level or
perspective, by simply picking a new color.)
Note: Changed most recently in Tux Paint 0.9.29; Magic API version
0x00000007.
void set_size(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 size, SDL_Rect * update_rect)
Tux Paint will call this function to inform the plugin of the
'Magic' tool size option chosen. (It will be called whenever one
of the plugin's Magic tools that accept sizes becomes active, and
whenever the user picks a new size while such a tool is currently
active.)
Generally, Magic tools will not alter the canvas in any way when
receiving an updated size, but it is possible.
Note: Added to Tux Paint 0.9.30; Magic API version 0x00000008.
void click(magic_api * api, int which, int mode, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
The plugin should apply the appropriate 'Magic' tool on the
'canvas' surface. The (x,y) coordinates are where the mouse was
(within the canvas) when the mouse button was clicked, and you are
told which 'mode' your tool is in (i.e., 'MODE_PAINT' or
'MODE_FULLSCREEN).
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
The contents of the drawing canvas immediately prior to the mouse
button click is stored within the 'snapshot' canvas.
void drag(magic_api * api, int which, SDL_Surface * snapshot, SDL_Surface
* canvas, int ox, int oy, int x, int y, SDL_Rect * update_rect)
The plugin should apply the appropriate 'Magic' tool on the
'canvas' surface. The (ox,oy) and (x,y) coordinates are the
location of the mouse at the beginning and end of the stroke.
Typically, plugins that let the user "draw" effects onto the
canvas utilize Tux Paint's "line()" 'Magic' tool plugin helper
function to calculate the points of the line between (ox,oy) and
(x,y), and call another function within the plugin to apply the
effect at each point. (See "Tux Paint Functions and Data," below).
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to the
mouse button click remains as it was (when the plugin's "click()"
function was called), and is still available in the 'snapshot'
canvas.
void release(magic_api * api, int which, SDL_Surface * snapshot,
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
The plugin should apply the appropriate 'Magic' tool on the
'canvas' surface. The (x,y) coordinates are where the mouse was
(within the canvas) when the mouse button was released.
The plugin should report back what part of the canvas was
affected, by filling in the (x,y) and (w,h) elements of
'update_rect'.
Note: The contents of the drawing canvas immediately prior to the
mouse button click remains as it was (when the plugin's "click()"
function was called), and is still available in the 'snapshot'
canvas.
Tux Paint Functions and Data
Tux Paint provides a number of helper functions that plugins may access
via the "magic_api" structure, sent to all of the plugin's functions. (See
"Required Plugin Functions," above.)
Pixel Manipulations
Uint32 getpixel(SDL_Surface * surf, int x, int y)
Retreives the pixel value from the (x,y) coordinates of an
SDL_Surface. (You can use SDL's "SDL_GetRGB()" function to convert
the Uint32 'pixel' to a set of Uint8 RGB values.)
void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
Sets the pixel value at position (x,y) of an SDL_Surface. (You can
use SDL's "SDL_MapRGB()" function to convert a set of Uint8 RGB
values to a Uint32 'pixel' value appropriate to the destination
surface.)
Uint32 xorpixel(SDL_Surface * surf, int x, int y)
Applies an XOR (exclusive-or) operation to the pixel at
coordinates (x,y) of the SDL_Surface. Applying an XOR again at the
same position will return the pixel to the original value. Useful
for displaying temporary 'rubberband' lines, outlines, and
crosshairs, while utilizing a Magic Tool.
SDL_Surface * scale(SDL_Surface * surf, int w, int h, int keep_aspect)
This accepts an existing SDL surface and creates a new one scaled
to an arbitrary size. (The original surface remains untouched.)
The "keep_aspect" flag can be set to '1' to force the new surface
to stay the same shape (aspect ratio) as the original, meaning it
may not be the same width and height you requested. (Check the
"->w" and "->h" elements of the output "SDL_Surface *" to
determine the actual size.)
Helper Functions
int in_circle(int x, int y, int radius)
Returns '1' if the (x,y) location is within a circle of a
particular radius (centered around the origin: (0,0)). Returns '0'
otherwise. Useful to create 'Magic' tools that affect the canvas
with a circular brush shape.
void line(void * api, int which, SDL_Surface * canvas, SDL_Surface *
snapshot, int x1, int y1, int x2, int y2, int step, FUNC callback)
This function calculates all points on a line between the
coordinates (x1,y1) and (x2,y2). Every 'step' iterations, it calls
the 'callback' function.
It sends the 'callback' function the (x,y) coordinates on the
line, Tux Paint's "magic_api" struct (as a "void *" pointer which
you need to send to it), a 'which' value, represening which of the
plugin's 'Magic' tool is being used, and the current and snapshot
canvases.
Example prototype of a callback function that may be sent to Tux
Paint's "line()" 'Magic' tool plugin helper function:
void exampleCallBack(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
Example use of the "line()" helper (e.g., within a plugin's draw()
function):
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y,
1, exampleCallBack);
Uint8 touched(int x, int y)
This function allows you to avoid re-processing the same pixels
multiple times when the user drags the mouse across an area of the
canvas, thus increasing Tux Paint's response time, especially with
math-heavy effects.
If your effect's "click()", "drag()" and/or "release()" functions
take the contents of the source surface ("snapshot") and always
create the same results in the desintation surface ("canvas"), you
should wrap the effect in a call to "api->touched()".
This function simply returns whether or not it had already been
called for the same (x,y) coordinates, since the user first
clicked the mouse. In other words, the first time you call it for
a particular (x,y) coordinate, it returns '0'. Future calls will
return '1' until the user releases the mouse button.
Note: Magic effects that continuously affect the destination
surface ("canvas") (ignoring the "snapshot surface) have no reason
to use this function. The "Blur" and "Smudge" tools that ship with
Tux Paint are examples of such effects.
Informational
char * tp_version
A string containing the version of Tux Paint that's running (e.g.,
"0.9.30").
int canvas_w
int canvas_h
Returns the width (canvas_w) and height (canvas_h) of the drawing
canvas (in pixels).
int button_down(void)
A '1' is returned if the mouse button is down; '0' otherwise.
char * data_directory
This string contains the directory where Tux Paint's data files
are stored. For example, on Linux, this may be
"/usr/share/tuxpaint/".
Magic tools should include an icon (see "get_icon()", above) and
are encouraged to include sound effects, it's useful for plugins
to know where such things are located.
When compiling and installing a plugin, the "tp-magic-config"
command-line tool should be used to determine where such data
should be placed for the installed version of Tux Paint to find
them. (See "Installing," below.)
Note: If your plugin is installed locally (e.g., in your
"~/.tuxpaint/plugins/" directory), rather than globally
(system-wide), the "data_directory" value will be different.
(e.g., "/home/username/.tuxpaint/plugins/data/").
Tux Paint System Calls
void update_progress_bar(void)
Asks Tux Paint to animate and draw one frame of its progress bar
(at the bottom of the screen). Useful for routines that may take a
long time, to provide feedback to the user that Tux Paint has not
crashed or frozen.
void playsound(Mix_Chunk * snd, int pan, int dist)
This function plays a sound (one loaded by the SDL helper library
"SDL_mixer"). It uses SDL_mixer's "Mix_SetPanning()" to set the
volume of the sound on the left and right speakers, based on the
'pan' and 'dist' values sent to it.
A 'pan' of 128 causes the sound to be played at equal volume on
the left and right speakers. A 'pan' of 0 causes it to be played
completely on the left, and 255 completely on the right.
The 'dist' value affects overall volume. 255 is loudest, and 0 is
silent.
The 'pan' and 'dist' values can be used to simulate location and
distance of the 'Magic' tool effect.
void stopsound(void)
This function stops playing a sound played by playsound(). It is
useful to silence effects when the user stops using the tool (in
your 'release' function).
void special_notify(int flag)
This function notifies Tux Paint of special events. Various values
defined in "tp_magic_api.h" can be 'or'ed together (using C's
boolean 'or': "|") and sent to this function.
SPECIAL_FLIP
The contents of the canvas has been flipped
vertically.
If a 'Starter' image was used as the basis of this
image, it should be flipped too, and a record of the
flip should be stored as part of Tux Paint's undo
buffer stack. Additionally, the fact that the starter
has been flipped (or unflipped) should be recorded on
disk when the current drawing is saved.
SPECIAL_MIRROR
Similar to SPECIAL_FLIP, but for magic tools that
mirror the contents of the canvas horizontally.
Color Conversions
float sRGB_to_linear(Uint8 srbg)
Converts an 8-bit sRGB value (one between 0 and 255) to a linear
floating point value (between 0.0 and 1.0).
uint8 linear_to_sRGB(float linear)
Converts a linear floating point value (one between 0.0 and 1.0)
to an 8-bit sRGB value (between 0 and 255).
void rgbtohsv(Uint8 r, Uint8 g, Uint8 b, float * h, float * s, float * v)
Converts 8-bit sRGB values (between 0 and 255) to floating-point
HSV (Hue, Saturation and Value) values (Hue between 0.0 and 360.0,
and Saturation and Value between 0.0 and 1.0).
void hsvtorgb(float h, float s, float v, Uint8 * r, Uint8 * g, Uint8 * b)
Converts floating-point HSV (Hue, Saturation and Value) values
(Hue between 0.0 and 360.0, and Saturation and Value between 0.0
and 1.0) to 8-bit sRGB values (between 0 and 255).
For more information, refer to the sRGB article at Wikipedia and the HSV
Color Space article at Wikipedia.
Helper Macros in "tp_magic_api.h"
Along with the "magic_api" C structure containing functions and data
described above, the tp_magic_api.h C header file also contains some
helper macros that you may use.
min(x, y)
max(x, y)
The minimum (min) or maxinum (max) of 'x' and 'y'. For example,
min() will return the value of 'x' if it is less than or equal to
'y', otherwise it will return 'y'.
clamp(lo, value, hi)
A value, clamped to be no smaller than 'lo', and no higher than
'hi'. (That is, if 'value' is less than 'lo', then 'lo' will be
used; if 'value' is greater than 'hi', then 'hi' will be used;
otherwise, 'value' will be used.)
Example: red = clamp(0, n, 255); will set the variable 'red' to be
the value of the variable 'n', but without allowing it to become
less than 0 or greater than 255.
Note: This macro is simply a #define of:
"(min(max(value,lo),hi))".
Constant Defintions in "tp_magic_api.h"
The following is a summary of constant values that are set (via "#define")
within the 'Magic' tool API header file.
TP_MAGIC_API_VERSION
This integer value represents which version of the Tux Paint
'Magic' tool API the header corresponds to.
It should be referenced by your magic tool's "api_version()"
function, to inform the running copy of Tux Paint whether or not
your plugin is compatible.
Note: This version number does not correspond to Tux Paint's own
release number (e.g., "0.9.30"). The API will not change every
time a new version of Tux Paint is released, which means plugins
compiled for earlier versions of Tux Paint will often run under
newer versions.
SPECIAL_MIRROR
SPECIAL_FLIP
These are flags for Tux Paint's "special_notify()" helper
function. They are described above.
Compiling
Linux and other Unix-like Platforms
Use the C compiler's "-shared" command-line option to generate a shared
object file (".so") based on your 'Magic' tool plugin's C source code.
Use the "tp-magic-config --cflags" command, supplied as part of Tux Paint
— or in some cases, as part of a "Tux Paint 'Magic' Tool Plugin
Development package" — to provide additional command-line flags to your C
compiler that will help it build your plugin.
Command-Line Example
As a stand-alone command, using the GNU C Compiler and BASH shell, for
example:
$ gcc -shared `tp-magic-config --cflags` my_plugin.c -o my_plugin.so
Note: The characters around the "tp-magic-config" command are a
grave/backtick/backquote ("`"), and not an apostrophe/single-quote ("'").
They tell the shell to execute the command within (in this case,
"tp-magic-config ..."), and use its output as an argument to the command
being executed (in this case, "gcc ...").
Makefile Example
A snippet from a Makefile to compile a Tux Paint "Magic" tool plugin might
look like this:
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
my_plugin.so: my_plugin.c
gcc -shared $(CFLAGS) -o my_plugin.so my_plugin.c
The first line sets up Makefile variable ("CFLAGS") that contains flags
for the compiler. "-Wall" asks for all compiler warnings to be shown.
"-O2" asks for level 2 optimization. "($shell tp-magic-config --cflags)"
runs "tp-magic-config" to retrieve additional compiler flags that "Magic"
tool plugins require. (The "$(shell ...)" directive is similar to the `
("grave") character in the BASH shell examples, above.)
The next line defines a Makefile target, "my_plugin.so", and states that
it depends on the C source file "my_plugin.c". (Any time the C file
changes, "make" will know to recompile it and produce an updated ".so"
file. If the C file hadn't changed, it won't bother recompiling.)
The last line defines the command "make" should run when it determines
that it needs to (re)compile the ".so" file. Here, we're using "gcc", with
"-shared and "$(CFLAGS)" command-line arguments, like above. "-o
my_plugin.so" tells the C compiler that the output file should be
"my_plugin.so". The last argument is the C file to compile, in this case
"my_plugin.c".
Note: Commands listed below a Makefile target should be intented using a
single tab character.
Advanced Makefile
An even more generalized Makefile might look like this:
CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags)
my_plugin_1.so: my_plugin_1.c
$(CC) -shared $(CFLAGS) -o $@ $<
my_plugin_2.so: my_plugin_2.c
$(CC) -shared $(CFLAGS) -o $@ $<
As before, there are lines that define the command "make" should run when
it determines that it needs to (re)compile the ".so" file(s). However,
more general terms are used...
"$(CC)" gets expanded to your default C compiler (e.g., "gcc"). "-shared"
and "$(CFLAGS)" are command-line arguments to the compiler, like above.
"-o $@" tells the C compiler what the output file should be; "make"
replaces "$@" with the name of the target, in this case "my_plugin_1.so"
or "my_plugin_2.so". And finally, the last argument is the C file to
compile; "make" replaces "$<" with the target's dependency, in this case
"my_plugin_1.c" or "my_plugin_2.c".
Windows
TBD
macOS
TBD
Installing
Linux and other Unix-like Platforms
Use the "tp-magic-config" command-line tool, supplied as part of Tux Paint
— or in some cases, as part of a "Tux Paint 'Magic' Tool Plugin
Development package" — to determine where your plugins' files should go.
Shared Object
Use "tp-magic-config --pluginprefix" to determine where the plugin shared
object (".so") files should be installed. The value returned by this
command will be the global location where the installed copy of Tux Paint
looks for plugins (e.g., "/usr/lib/tuxpaint/plugins").
Alternatively, you may use "tp-magic-config --localpluginprefix" to find
out where Tux Paint expects to find local plugins for the current user
(e.g., "/home/username/.tuxpaint/plugins").
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin.so `tp-magic-config --pluginprefix`
# chmod 644 `tp-magic-config --pluginprefix`/my_plugin.so
Note: See the note above regarding the "`" (grave) character.
Documentation
Use the "tp-magic-config --plugindocprefix" command to determine where
documentation for your "Magic" tools should go. The value returned by this
command will be the location where the documentation to the installed copy
of Tux Paint is stored. The main documentation includes a link to a folder
where "Magic" tools' documentation is expected to be installed
(e.g., "/usr/share/doc/tuxpaint/magic-docs").
Note: It's best to include both HTML and plain-text versions of your
documentation. An "html" subdirectory exists within the "magic-docs"
directory, and is where the HTML versions should go.
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin.html `tp-magic-config --plugindocprefix`/html
# cp my_plugin.txt `tp-magic-config --plugindocprefix`
Note: See the note above regarding the "`" (grave) character.
Note: Currently, there is no "--localplugindocprefix" option.
Icons, Sounds and other Data Files
Use the "tp-magic-config --dataprefix" command, supplied as part of Tux
Paint, to determine where data files (PNG icon, Ogg Vorbis sound effects,
etc.) should be installed. The value returned by this command will be the
same as the value of the "data_directory" string stored within the
"magic_api" structure that your plugin's functions receive (e.g.,
"/usr/share/tuxpaint/").
For locally-installed plugins (for the current user only), use
"tp-magic-config --localdataprefix". It will return the value of
"data_directory" string that locally-installed plugins will see within
their "magic_api" structure (e.g.,
"/home/username/.tuxpaint/plugins/data/").
Note: Tux Paint's default Magic tool plugins install their data within
"magic" subdirectories of Tux Paint's "images" and "sounds" data
directories (e.g., "/usr/share/tuxpaint/images/magic/"). You are
encouraged to do the same.
As stand-alone commands, using the BASH shell, for example:
# cp my_plugin_icon.png `tp-magic-config --dataprefix`/images/magic/
# chmod 644 `tp-magic-config
--dataprefix`/images/magic/my_plugin_icon.png
Note: See the note above regarding the "`" (grave) character.
Putting it Together in a Makefile
A snippet from a more generalized Makefile might look like this:
PLUGINPREFIX=$(shell tp-magic-config --pluginprefix)
PLUGINDOCPREFIX=$(shell tp-magic-config --plugindocprefix)
DATAPREFIX=$(shell tp-magic-config --dataprefix)
install:
#
# Install plugin
mkdir -p $(PLUGINPREFIX)
cp *.so $(PLUGINPREFIX)/
chmod 644 $(PLUGINPREFIX)/*.so
#
# Install icons
mkdir -p $(DATAPREFIX)/images/magic
cp icons/*.png $(DATAPREFIX)/images/magic/
chmod 644 $(DATAPREFIX)/images/magic/*.png
#
# Install sound effects
mkdir -p $(DATAPREFIX)/sounds/magic
cp sounds/*.ogg $(DATAPREFIX)/sounds/magic/
chmod 644 $(DATAPREFIX)/sounds/magic/*.ogg
#
# Install docs
mkdir -p $(PLUGINDOCPREFIX)/html
cp docs/*.html $(PLUGINDOCPREFIX)/html/
cp docs/*.txt $(PLUGINDOCPREFIX)/
chmod 644 $(PLUGINDOCPREFIX)/html/*.html
chmod 644 $(PLUGINDOCPREFIX)/*.txt
The first three lines set up Makefile variables that contain the paths
returned by the "tp-magic-config" command-line tool. (The "$(shell ...)"
directive is similar to the ` ("grave") character in the BASH shell
examples, above.)
Below that is an "install" target in the Makefile. (Invoked by, for
example, "$ sudo make install" or "# make install".)
The "install" target uses "mkdir -p" to make sure that the plugin
directory exists, then uses "cp" to copy all plugin (".so") files into it,
and invokes "chmod" to make sure they are readable.
It then does a similar series of commands to install icon files (".png"
images) and sound effects (".ogg" files) into subdirectories within Tux
Paint's data directory, and to install documentation (".html" and ".txt"
files) within Tux Paint's documentation directory.
Note: The above Makefile example assumes the user will have priveleges to
install Tux Paint plugins system-wide.
Windows
TBD
macOS
TBD
Creating plugins with multiple effects
Plugins for Tux Paint may contain more than one effect. If you have
multiple effects that are similar, it may make sense to place them in one
plugin file, to reduce overhead and share code.
These following suggestions can help you create plugins that contain
multiple effects:
* Use a C "enum" to enumerate the effects, and count them.
enum {
ONE_TOOL,
ANOTHER_TOOL,
AND_YET_ANOTHER_TOOL,
NUM_TOOLS };
* Return the value of "NUM_TOOLS" when "get_tool_count()" is called, and
compare "which" values sent to other functions with the other
enumerated values.
* Create arrays of "NUM_TOOLS" length to contain effect-specific data.
char * my_plugin_snd_filenames[NUM_TOOLS] = {
"one.ogg", "another.ogg", "yet_another.ogg" };
Mix_Chunk * my_plugin_snds[NUM_TOOLS]") ?>;
* Use a C "for"-loop to load or create the effect-specific data (such as
loading sound effects during your "init()").
int i;
char fname[1024];
for (i = 0; i < NUM_TOOLS; i++)
{
/* Becomes, for example,
"/usr/share/tuxpaint/sounds/magic/one.ogg" */
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s",
api->data_prefix, my_plugin_snd_filenames[i]);
my_plugin_snds[i] = Mix_LoadWAV(fname);
}
* Similarly, do the same to free them later (such as freeing sound
effects during your "shutdown()").
int i;
for (i = 0; i < NUM_TOOLS; i++)
Mix_FreeChunk(my_plugin_snds[i]);
* Use "which" values sent to your functions as an index into those
arrays (e.g., for playing the appropriate sound effect for a tool).
Note: Even if your plugin currently contains only one effect, it may be
useful to follow the steps above so that you can add a new variation of an
effect with little effort. ("NUM_TOOLS" will simply be '1', your arrays
will be of length '1', etc.)
Example Code
The C source file "tp_magic_example.c" contains a complete example of a
plugin with multiple simple effects.
Getting Help
For more information, check the Tux Paint website: https://tuxpaint.org/,
and the Simple DirectMedia Layer library website: http://www.libsdl.org/.
Additionally, other Tux Paint developers and users can be found on the
"tuxpaint-devel" and "tuxpaint-users" mailing lists:
https://tuxpaint.org/lists/.
Glossary
* alpha: See "RGBA"
* &: See "ampersand"
* ampersand: "&". A symbol in C that allows you to refer to the memory
address of a variable; that is, a pointer. (For example, consider "int
i;". Later, "&i" refers to the memory where "i" is stored, not the
value of "i" itself; it is a 'pointer to "i"'.) See also: "star"
* API: Application Programming Interface. TBD
* argument: A value sent to a function.
* arrow: "->". A symbol in C that references an element within a pointer
to a struct.
* backquote: See "grave"
* backtick: See "grave"
* bit: "Binary digit." Bits are the basic storage unit in a computer's
memory, disk, networking, etc. They represent either 0 or 1. (Compared
to a decimal digit, which can be anything between 0 and 9.) Just as a
series of decimal digits can represent a larger number (e.g., "1" and
"5" is fifteen (15)), so can bits (e.g., "1" and "0", is two). In
decimal, we go from right to left: ones place, tens place, hundreds
place, thousands place, etc. In binary, it is: ones place, twos place,
fours place, eights place, etc. See also: "byte"
* blue: See "RGBA"
* boolean 'or': A mathematical operation that results in a true value if
either operand is true. ("1 | 0", "0 | 1" and "1 | 1" all result in
"1". "0 | 0" results in "0".)
* |: See "boolean 'or'"
* .: See "dot"
* `: See "grave"
* *: See "star"
* byte: A unit of memory made up of 8 bits. As a signed value, it can
represent -128 through 127. As an unsigned value, it can represent 0
through 255. As a series of bits, for example, the byte "00001100"
represents the decimal value 12.
* callback: TBD
* C enumeration: A construct in C that allows you to label numeric
values (usually starting at 0 and incrementing by one). (e.g., "enum {
ONE, TWO, THREE };"
* C function: TBD
* C function prototype: TBD
* C header file: TBD
* channel: TBD
* click: The action of pressing a button on a mouse.
* coordinates: A set of numbers corresponding to a physical position;
for example, in a two-dimensional (2D) image, "X" and "Y" coordinates
specify the position across (left-to-right) and down the image,
respectively. In SDL, the coordinates (0,0) is the top-leftmost pixel
of a surface.
* C pointer: A variable that contains the location of a piece of memory;
usually used to 'point' to another variable. Since C functions can
only return one value as a result, pointers are often sent to
functions to allow the function to change the values of multiple
variables. (For example, Tux Paint's "rgbtohsv()" and "hsvtorgb()".)
* C structure: A construct in C that allows you to declare a new
variable 'type' which may contain other types within. For example,
SDL's "SDL_Rect" contains four integer values, the coordinates of the
rectangle (X,Y), and its dimensions (width and height).
* #define: A C statement that defines a substitution that can occur
later in the code. Generally used for constant values (e.g., "#define
RADIUS 16"; all instances of "RADIUS" will be replaced with "16"), but
can also be used to create macros. Typically placed within C header
files.
* dimensions: The size of an object, in terms of its width (left to
right) and height (top to bottom).
* .dll: See "Shared Object"
* dot: ".". A symbol in C that references an element within a struct.
* drag: The action of moving a mouse while the button remains held.
* element: A variable stored within a C structure. (Example: "w" and "h"
elements of SDL_Surface store the surface's width and height,
respectively.)
* enum: See "C enumeration"
* float: See "floating point"
* floating point: TBD
* format: An SDL_Surface element (a pointer to an SDL_PixelFormat
structure) that contains information about a surface; for example, the
number of bits used to represent each pixel). See also the
"SDL_PixelFormat(3)" man page)
* free(): A C function that frees (deallocates) memory allocated by
other C functions (such as "strdup()").
* function: See "C function"
* gcc: The GNU C compiler, a portable Open Source compiler. See also the
"gcc(1)" man page)
* GIMP: An Open Source image manipulation and paint program.
* GNU C Compiler: See "gcc"
* grave: The "`" character; used by the BASH shell to use the output of
a command as the command-line arguments to another.
* green: See "RGBA"
* ->: See "arrow"
* .h: See "C header file"
* header: See "C header file"
* header file: See "C header file"
* HSV: Hue, Saturation and Value. TBD
* hue: See "HSV"
* IMG_Load(): An SDL_image function that loads an image file (e.g., a
PNG) and returns it as an "SDL_Surface *".
* #include: A C statement that asks the compiler to read the contents of
another file (usually a header file).
* int: See "integer"
* integer: TBD
* libSDL: See "Simple DirectMedia Layer"
* linear: TBD
* macro: A C construct that looks similar to a C function, but is simply
a #define that is expanded 'inline'. For example, if you declared the
macro "#define ADD(A,B) ((A)+(B))", and then used it with "c =
ADD(1,2);", that line of code would literally expand to "c = ((1) +
(2));", or more simply, "c = 1 + 2;".
* magic_api: A C structure that is passed along to a plugin's functions
that exposes data and functions within the running copy of Tux Paint.
* make: A utility that automatically determines which pieces of a larger
program need to be recompiled, and issues the commands to recompile
them. See also: "Makefile"
* Makefile: A text file used by the "make" utility; it describes the
relationships among files in your program, and the commands for
updating each file. (For example, to compile a human-readable
source-code file into a computer-readable executable program file.)
* Magic tool: One of a number of effects or drawing tools in Tux Paint,
made available via the "Magic" tool button.
* Mix_Chunk *: (A pointer to) a C structure defined by SDL_mixer that
contains a sound.
* Mix_FreeChunk(): An SDL_mixer function that frees (deallocates) memory
allocated for an SDL_mixer sound 'chunk' ("Mix_Chunk *").
* Mix_LoadWAV(): An SDL_mixer function that loads a sound file (WAV, Ogg
Vorbis, etc.) and returns it as a "Mix_Chunk *".
* namespace: TBD
* .ogg: See "Ogg Vorbis"
* Ogg Vorbis: See also: "WAV"
* Plugin: TBD
* .png: Portable Network Graphics. An extensible file format for the
lossless, portable, well-compressed storage of raster images. It's the
file format Tux Paint uses to save images, and for its brushes and
stamps. It's an easy way to store 32bpp RGBA images (24bpp true color
with full 8bpp alpha transparency), excellent for use in graphics
programs like Tux Paint. See also the "png(5)" man page)
* pointer: See "C pointer"
* prototype: See "C function prototype"
* red: See "RGBA"
* release: The action of releasing a button on a mouse.
* RGBA: "Red, Green, Blue, Alpha." TBD
* RGB: See "RGBA"
* saturation: See "HSV"
* SDL: See "Simple DirectMedia Layer"
* SDL_FreeSurface(): An libSDL function that frees (deallocates) memory
allocated for an SDL surface ("SDL_Surface *"). See also the
"SDL_FreeSurface(3)" man page)
* SDL_GetRGB(): A libSDL function that, given a Uint32 pixel value
(e.g., one returned from the Tux Paint's Magic tool API helper
function "getpixel()"), the format of the surface the pixel was taken
from, and pointers to three Uint8 variables, will place the Red, Green
and Blue (RGB) values of the pixel into the three Uint8 variables.
(Example: "SDL_GetRGB(getpixel(surf, x, y), surf->format, &r, &g,
&b);".) See also the "SDL_GetRGB(3)" man page)
* SDL_MapRGB(): A libSDL function that, given the format of a surface
and Uint8 values representing Red, Green and Blue values for a pixel,
returns a Uint32 pixel value that can be placed in the surface (e.g.,
using Tux Paint's Magic tool API helper function "putpixel()").
(Example: "putpixel(surf, x, y, SDL_MapRGB(surf->format, r, g, b));".)
See also the "SDL_MapRGB(3)" man page)
* SDL_image: A library on top of libSDL that can load various kinds of
image files (e.g., PNG) and return them as an "SDL_Surface *".
* SDL_mixer: A library on top of libSDL that can load various kinds of
sound files (WAV, Ogg Vorbis, etc.) and play back multiple sounds at
once (mix them).
* SDL_Rect: A C structure defined by libSDL that represents a
rectangular area. It contains elements representing the coordinates of
the top left corner of the rectange (x,y) and the dimensions of the
rectangle (w,h). See also the "SDL_Rect(3)" man page)
* SDL_Surface *: (A pointer to) a C structure defined by libSDL that
contains a drawing surface. See also the "SDL_Surface(3)" man page)
* Shared Object: A piece of code that's compiled separately from the
main application, and loaded dynamically, at runtime.
* Simple DirectMedia Layer: A programming library that allows programs
portable low level access to a video framebuffer, audio output, mouse,
and keyboard. (See also: http://www.libsdl.org/)
* snprintf(): A C function, related to "printf()", which takes a
'format' string and one or more additional arguments, and puts them
together. "snprintf()" takes the resulting output and stores it into a
string, making sure not to go beyond the string's buffer size (which
must also be supplied). For example, assume a string "char str[20];"
has been declared; "snprintf(str, 20, "Name: %s, Age: %d", "Bill",
"32");" will store "Name: Bill, Age: 32" into 'str'. See also the
"snprintf(3)" man page)
* .so: See "Shared Object"
* sRBG: See "RGBA"
* star: "*". A symbol in C that, when used in the declaration of
variables (e.g., arguments to a function), denotes that the variable
is a pointer. (For example, "int * p;" means that "p" is a pointer to
an integer.) When used next to a pointer, it 'dereferences' the
variable. (For example, later "*p = 50;" assigns the value of 50 to
the memory that "p" points to; it does not change the value of "p",
which is still a pointer to an integer. In essence, it changed the
integer that's being pointed to.) See also: "ampersand"
* strdup(): A C function that allocates enough memory to store a copy of
a string, copies the string to it, and returns a "char *" pointer to
the new copy. See also the "strdup(3)" man page)
* struct: See "C structure"
* tp_magic_api.h: A header file that defines Tux Paint's Magic tool API.
Plugins must '#include' it.
* tp-magic-config: A command-line program that provides information
about the installed version of Tux Paint to plugin developers (such as
what C compiler flags they should compile with, and where plugin
shared objects and data files should be installed). See also the
"tp-magic-config(3)" man page)
* Uint32: A 32-bit, unsigned integer (defined by libSDL). In other
words, four bytes that can represent 0 through 4294967295. (Typically
used to hold enough information to store three or four bytes
representing a pixel's color; i.e., RBGA value).
* Uint8: An 8-bit, unsigned integer (defined by libSDL). In other words,
a byte that can represent 0 through 255.
* unsigned: In C, a variable that can store a numeric value can be
declared as either "signed" (the default), or "unsigned". In the
former case, one bit of the value is used to denote the sign of the
value (either positive or negative). In the latter case, the value can
only be positive, but benefits from one extra bit of storage for the
number. A signed byte (8 bits), for example, can represent any number
between -128 and 127. An unsigned byte can go up to 255, but it cannot
go below 0. For the purposes of graphics in SDL, unsigned values
should be used for RGB values, since each channel (red, green and
blue) may be between 0 (off) and 255 (brightest).
* value: See "HSV"
* variable: A construct in computer programming that contains a value
which can be referenced again later by referring to the variable's
name, and typically changed later. For example, a variable to hold
someone's age could be declared as an integer: "int a;". It can be
examined later: "if (a >= 18) { /* they are an adult */ } else { /*
they are not an adult */ }".
* .wav: See also: "Ogg Vorbis"
* (w,h): See "Dimensions"
* (x,y): See "Coordinates"